Commit Graph

3802 Commits

Author SHA1 Message Date
Nassim Jahnke
cd9d6d6998 Allow duplicate relative flags in entity teleport
Fixes #11976
2025-01-15 12:13:58 +01:00
Jake Potrebic
fe75eaf09a split direct holder support up from ctor accepting Holder
Enchantment shouldn't support direct holders despite the ctor
accepting a Holder type. We want to limit the types
to ones that are actually used as direct holders in the game
2025-01-13 20:12:13 -08:00
Jake Potrebic
6fde26d7f8 remove .paperassetsroot
No longer needed with new build system
2025-01-13 18:48:51 -08:00
Jake Potrebic
5e23d28ad2 Remove entity tag selector tag completion fix (#11964)
The fix was causing too many issues, it really needs a client-side fix
MC-235045
2025-01-12 15:07:24 -08:00
masmc05
3709150bc1 Expose all possible block data states (#11958) 2025-01-12 14:56:56 -08:00
Lulu13022002
2ea6aee343 Deprecate Turtle#isDigging (#11959) 2025-01-12 12:49:25 -08:00
masmc05
08ac057fda Rename getPotentialBedLocation to getPotentialRespawnLocation (#11950) 2025-01-12 02:17:46 +01:00
Strokkur24
c2f24e1567 Feat: Add 'with' methods to CommandSourceStack (#11868) 2025-01-11 13:29:16 -08:00
Miles
c94922514a MenuType API addition InventoryView Builders (#11816) 2025-01-11 20:21:24 +01:00
Jake Potrebic
ac3aaa248b Don't use delayed registries in impl anywhere (#11918) 2025-01-11 20:02:28 +01:00
Spottedleaf
3d9ecc4e08 Log thread check parameters when the thread check fails
This provides additional debug information that may be useful.
2025-01-11 04:56:54 -08:00
SoSeDiK
b242f1eb15 Prevent day cycle on the client when using fixed time (#11924) 2025-01-11 10:59:50 +01:00
Spottedleaf
6316a50dbd Make CraftServer#isPrimaryThread use TickThread check
This diff was accidentally dropped when updating to hard fork.

This diff importantly:
 - Does not return true if the async catcher is disabled
 - Does not return true during shutdown
 - Returns true for any instance of TickThread (enables
   watchdog and Folia threads to be considered main)
2025-01-11 00:13:45 -08:00
Bjarne Koll
400717174e Correct obfuscation of oversized items (#11944) 2025-01-10 14:38:50 +01:00
Owen
55f3f280cb Reimplement ItemStack Obfuscation (#11817)
Reimplementation of the itemstack obfuscation config that
leverages the component patch map codec to drop
unwanted components on items or replaces them with
sanitized versions.

Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2025-01-09 18:58:18 +01:00
Lulu13022002
49d15f6345 Fix DiscoveredDatapack#getSource (#11928) 2025-01-07 19:40:45 +01:00
Warrior
337557044e Fix MapCanvas#drawImage (#11865) 2025-01-07 13:54:34 +01:00
Shane Bee
4106da712c Fix retain passengers teleport flag (#11858) 2025-01-04 21:19:07 +01:00
Nassim Jahnke
1dd52bed49 Use playerlist whitelist status instead of properties
The actual property value is final, only the serialized output is changed. This uses the correct value from PlayerList instead
Fixes #11878
2025-01-01 18:53:23 +01:00
Hannes Greule
287eb52fa4 Use hidden classes for event executors (#11848)
Static final MethodHandles perform similar to direct calls. Additionally,
hidden classes simplify logic around ClassLoaders as they can be defined
weakly coupled to their defining class loader. All variants of methods
(static, private, non-void) can be covered by this mechanism.
2024-12-29 00:11:09 +01:00
Strokkur24
93a3df085c Extend HumanEntity#dropItem API (#11810) 2024-12-28 23:47:21 +01:00
Jake Potrebic
feb8756567 Add datapack registration lifecycle event (#11804) 2024-12-28 13:30:43 -08:00
Bjarne Koll
dac977a106 Correctly force particles (#11850) 2024-12-28 16:42:11 +01:00
Jake Potrebic
0629524cb2 Directly build Art (#11813) 2024-12-27 16:07:48 -08:00
Bjarne Koll
33411ec0a1 Properly remove UnsafeValues#getDamageEffect 2024-12-28 00:21:27 +01:00
Chaosdave34
5c7537cb5c Add DamageType RegistryEvent (#11783) 2024-12-28 00:13:27 +01:00
Warrior
4b893907f6 Fix contextual map renderer memory leak (#11841) 2024-12-27 23:25:02 +01:00
Jake Potrebic
b4051dbff7 Handle disabled vanilla registry values correctly (#11781) 2024-12-27 23:11:26 +01:00
96DarkCode96
13c94e40ad Updated adventure to 4.18.0 (#11809) 2024-12-27 22:04:17 +01:00
Nassim Jahnke
326c687047 Fix whack diff from last commit 2024-12-27 13:47:25 +01:00
Nassim Jahnke
2b73d1957c More var name fixes 2024-12-27 13:45:04 +01:00
Nassim Jahnke
c530c39f4e More var name fixes 2024-12-27 12:31:54 +01:00
kokiriglade
953f6f929e Banner pattern registry modification (#11803) 2024-12-26 18:57:34 -05:00
SoSeDiK
aac246ae29 Expand on entity serialization API (#11807) 2024-12-27 00:08:00 +01:00
YoungSoulluoS
0efd3012c9 Fix suggestions for ResourceLocation (#11830) 2024-12-27 00:07:02 +01:00
Jake Potrebic
af2812fb0f For new registry values, allow copying from existing (#11796)
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2024-12-26 13:41:15 -08:00
Jake Potrebic
a8f850a128 temporarily revert OldEnum toString changes (#11829) 2024-12-26 10:11:18 -08:00
Jake Potrebic
3a479eadd7 Add Registry#getTags (#11795) 2024-12-25 19:39:27 -08:00
masmc05
a07cec16f8 Add effective name to ItemStack (#11770) 2024-12-25 21:56:24 +01:00
Lulu13022002
140577b762 Fix broken field rename compat for instrument "feel_goat_horn" (#11824) 2024-12-25 12:36:23 -08:00
Lulu13022002
946314fb58 Remove disableTeleportationSuffocationCheck config (#11822) 2024-12-25 12:20:21 -08:00
Warrior
25cc3d8578 Fix EnchantmentView#setOffers length precondition being flipped (#11818) 2024-12-25 11:08:07 +01:00
Pedro
d568e175ee Port basic lookAt methods from Player to Entity (#11775) 2024-12-24 23:00:07 +01:00
Lulu13022002
9e2d39cd26 Fix double chest identification (#11812) 2024-12-24 22:57:24 +01:00
Bjarne Koll
b8a0541ccf Fix 0 parameter in Player#applyMending (#11802)
Prevent division by zero in Player#applyMending by simply using zero
instead if the divider itself is zero.
This matches vanilla behaviour in the sense that
ExperienceOrb#repairPlayerItems, which this logic is lifted from, does
pass zero to the enchantment helper and runs its first iteration on
repairing. Vanilla is not affected as the computation failing with zero
is used to compute the leftover exp value, which is not needed if zero
itself is passed in.
As the paper impl however exposes said value to the initial event, our
code needs to account for the zero division.
2024-12-24 10:58:58 +01:00
Warrior
bd4c235c2f Throw during plugin update folder process on failed rename/delete (#11784) 2024-12-23 16:29:28 +01:00
Jake Potrebic
a0b3326609 refactor registry entry to detach 'delayed' from other meta
Also fixes an issue with direct holders
2024-12-22 21:17:34 -08:00
Jake Potrebic
eb793c3131 [ci skip] more cleanup from repo reorg 2024-12-22 19:07:17 -08:00
Jake Potrebic
46c6f497c7 Fix Registry#getKey implementation 2024-12-21 14:56:01 -08:00
Nassim Jahnke
3b0b3a0aef and some more 2024-12-21 13:45:04 +01:00