Commit Graph
5 Commits
Author SHA1 Message Date
MrPowerGamerBR 86e20be366 Only attempt to find spawn position if there isn't a fixed spawn position set (#11682) 2024-12-01 12:44:03 -03:00
MrPowerGamerBR d01c1b856a Configurable Dry and Wet Farmland Tick Rates (#9968)
* Configurable Dry and Wet Farm Land Nearby Water Tick Rates

* Rebase and squash

---------
2023-12-02 22:00:17 -03:00
MrPowerGamerBR 3d2d0fb81c Remove unnecessary durability check in ItemStack#isSimilar (#9979)
* Optimize "ItemStack#isSimilar(...)" by removing the unnecessary durability check

* Change patch name and add a better commit message
2023-12-02 18:31:25 -03:00
MrPowerGamerBR a4c4fc4bd1 Lazily create LootContext for criterions (#9969)
For each player on each tick, enter block triggers are invoked, and these create loot contexts that are promptly thrown away since the trigger doesn't pass the predicate

To avoid this, we now lazily create the LootContext if the criterion passes the predicate AND if any of the listener triggers require a loot context instance
2023-11-25 19:01:26 -03:00
MrPowerGamerBRandJake Potrebic 4e81f50798 [ci skip] Fix multiple ItemStack array nullability mistakes (#7055)
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2022-01-22 22:40:57 -03:00