We apparently were mixing netty versions before, and 13 was removed from netty 4.1.50
but when cat fixed a bug in our pom in 1.16.5 it fixed the mixed versions issue.
Reduces number of instructions a chunk lookup does
when accessing the last chunk cache. This reduces amount of work and opcodes
and allows better inlining.
In lots of profiling comparisons, this optimization was able to reduce the
cost of repeated chunk lookups that hit the cache pretty significantly.
Faster version for isSolid() that utilizes NMS's state for isSolid instead of the slower
process to do this in the Bukkit API
Material#isSolid uses a large switch statement which isn't as performant vs a simple boolean return
Adds API for buildable, replaceable, burnable too.
There was 2 unnecessary lines of code in a core method used for DataBits
that repeatedly calculated a static value.
We now just precalculate that in the constructor and reuse the value instead.
This is a micro optimization, but this is some of the hottest code in the server so
it should provide some minor gains as well as improve inlining.
Additionally, to further help inlining, mark the DataBits methods as final.
get was calling toString() on every NBT object that was ever asked for an optional
key from the object to build a string for the error text.
When done on large NBT objects, this was using a ton of computation time building the
JSON representation of the NBT object.
Now we will just skip the value when 99.9999% of the time the text is never even printed.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
30885166 Update to Minecraft 1.16.4
CraftBukkit Changes:
3af81c71 Update to Minecraft 1.16.4
Spigot Changes:
f011ca24 Update to Minecraft 1.16.4
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
Crystals can end up in a bad state in certain conditions which causes
an exception on the expected number of crystals going negative.
This ensures the crystals/pillars are in expected state when the dragon spawns.
Restores vanilla like behavior where neighbor chunks have less priority than the source chunk.
This resolves the issue where teleporting sometimes has the chunk your arriving in slow to send.
Also improves light tasks to always process tasks when tasks from the current priority level are collected
instead of bundling them.
The maps did convert successfully, but had noisy logs due to Spigot
implementing this logic incorrectly.
This stops the spam by converting the old format to new before
requesting the world.
This reverts commit 7968c4f5c9.
Issues have been found post merge that sadly no one discovered during test builds.
Reverting for now until we can identify the issue and do another test round.
Trying to solve random hangs we've seen, ensuring that this part of code isnt the culprit
also fixing a vanilla bug reportedby PhiPro where tickets are released too early
hoping this reduces amount of incorrect light issues.
This greatly improves performance as it drastically reduces the amount
of Entities and Tile Entities that are "registered" into the world, as
purely "cached" chunks will no longer have their entities hanging out in the world.
Additionally this fixes our Entity Add To World and Entity Remove From World events
Those events have not been firing correctly since MC changed how chunks work here.
Now the server will only consider a chunk "loaded" if it's got a ticket putting
it at level 33 or lower, which matches the public Bukkit API.
Mojang precaches every single potential rewrite rule that could ever
exist on server startup. This includes rules from all the way back to versions from 6+ years ago.
This is the source of why the server hogs every CPU core at 100% every start.
For anyone who hard resets for updates or has force upgraded their entire world, this
results in completely wasted cpu cycles.
This massive CPU usage also delays server startup time.
We improve this by making "min version to precache" that defaults to a future version
so that no rewrite rules are precached.
someone who expects to be converting a lot chunks could theoretically set
-DPaper.minPrecachedDatafixVersion=<dataVersionConvertingFrom> as a startup
parameter and only build from that point on.
However this will likely never be needed as the server will still run
the same cache logic on demand when it's actually needed. The only
cost would be some delay on the FIRST chunk conversion, but paper already
runs chunk conversions on another thread so this will likely never be
a concern for TPS.
This patch will significantly reduce CPU use on startup, reduce memory usage,
and improve server startup time.
1.16.2 introduced 2 thread pools for Bootstrap vs main we didn't account for.
This also sets Bootstrap priority to be 1 less thread priority too so MC Main threads will always have
more priority specially on servers running multiple instances, since bootstrap tends to use up all CPU.
This is a pretty tiny update with very little changed. Recommended to update
from 1.16.2 ASAP as 1.16.2 is now no longer supported.
Plugins should mostly remain working as the NMS revision did not change.
Previously, Entity Activation Range only applied to the root entity of a vehicle chain.
If that vehicle is active, every entity as it's passenger would then tick.
This creates scenarios where EAR does not apply your desired ranges to passengers.
Additionally, any entity that was a passenger never had its inactiveTick method called
when the parent was inactive, creating behavioral desyncs.
This could of been a source of many villager issues when those villagers were in minecarts
as players commonly do.
Now we will process passengers checking their activation state independently of their vehicle
and if they are inactive, call their inactiveTick() method to ensure state remains consistent.
This also helps improve any desync issues with entity position of passengers too.
This also removes immunity for passenger/vehicles, so it should improve performance
of these minecart villagers too for EAR.
This makes it so entities that are passengers of other entities no longer count in the parents timings, as well as
tracks them as a separate timers per their tick status.
This lets you see how much time is spent in activated entities vs inactive (as inactive still has to do work)
Passengers is also tracked separately so you can identify "Villagers in Minecarts" vs roaming villagers, as
the lack of ability to move can impact their performance characteristics.
This will likely break any plugin that was naughty and directly messed with our internal timings as this
moves the timings to the EntityTypes object, speeding up creation of Entities to no longer store
a timing handler object per entity.
This will also change the output of the entities in timings to use internal ID's instead of class names.
If a plugin is broken by this, shame them for doing bad things. Paper will not fix it, they will have to fix it.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
CraftBukkit Changes:
927200a9 #718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
This fixes a bug with obfuscation helpers for attack cooldown
But every other change should stay the same.
Cleaning up a lot of helpers that pointed to already unobfuscated items.
Also adds final to many of the obfhelpers to assist with inlining.
This is pretty much a patch maintenance
Hopefully fixes#4030 and hopefully fixes#4025
Use the concurrent enqueue process for all light tasks.
Restore dedicated light thread, helpful for profiling and identifying light work
as well as lets us give it a boosted thread priority
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
c3a22e78 SPIGOT-6032: Add best effort target events for new entities
Too many people try to disable async chunks thinking its the cure
to some mysterious problem.
It is not possible to fully disable async chunks, and the portion
that this config controls is so minor in the grand scheme of things.
People are needlessly hurting their server following bad advice, so
just kill this config except for the people who might actually benefit from it.
Ensures light priorities are properly processed before processing new
work, skipping the threads queue.
also stops processing work on task submission.
Also drops dead chunks light work to not waste time on work thats going to be discarded.
Fixes#3986Fixes#4002Fixes#3951
Datapacks check this on load and are built concurrently. This was breaking them badly due
to race conditions.
Plus, .canUse we want to be safe for async anyways.
Fixes#3722
Spigot stored previous componenents as new ChatComponentText("legacy codes") which
this patch aimed to convert to the new format.
However, the impl ended up converting all lines.
If a plugin had a section symbol in the lore that isn't a color conversion, it would
make trigger this process every single time.
So now we will only process it if the pattern looks like the legacy bukkit format
Fixes#3869
Stop light copy was missing a default in the impl.
Should of been extremely low chance of impacting anything though
as the very first copy operation would have fixed it.
Sadly this doesn't fix the issues weve been trying to fix.
Fix player async teleporting adding priority to wrong world for cross world teleports
Also improve teleporting to wait for entity ticking status before teleporting to prevent neighbors loading
Hopefully help 'technical minecrafters' find and understand these configs
by adding notes to them, and fixing the incorrect config placement on the
bedrock config.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
0ca45a21 #503: Add PlayerHarvestBlockEvent
dfa80a52 SPIGOT-5930: Add PlayerRespawnEvent#isAnchorSpawn
CraftBukkit Changes:
145921e2 #676: Add PlayerHarvestBlockEvent
47abffa2 SPIGOT-5929: Angered zombified piglins do not inherit killed_by_player status
7f6b4f58 SPIGOT-5930: Add PlayerRespawnEvent#isAnchorSpawn
94eff632 SPIGOT-5867, MC-193339: NPE during shutdown when rcon enabled with no password
068618eb SPIGOT-5927: Some items NBT data disappears
Spigot Changes:
beb7d47c Rebuild patches
Fixes#3738
We had a bug where we accidently cloned properties resulting in skulls
growing to large sizes and preventing login.
This now automatically cleans up the extra properties.
We had a bug where we accidently cloned properties resulting in skulls
growing to large sizes and preventing login.
This now automatically cleans up the extra properties.
Fixes#3719Fixes#3667
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
6ff65c82 SPIGOT-5908: CompassMeta for new lodestone compass data
CraftBukkit Changes:
3b9cf0f8 Improve code formatting
008f039f SPIGOT-5913: MOTD no longer supports new line character
b8b65eb7 SPIGOT-5908: CompassMeta for new lodestone compass data
Spigot Changes:
4d9262cf Rebuild patches
d27f7952 SPIGOT-5912: Outdated client message shows outdated server message
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
42d5a714 SPIGOT-5899: Hoglins API similar to Piglins
2c1ee10e SPIGOT-5887: ClickType doesn't include off hand swaps
5ff7c7ce SPIGOT-5886: Missing BlockData
CraftBukkit Changes:
7560f5f5 SPIGOT-5905: Fix hex colours not being allowed in MOTD
d47c47ee SPIGOT-5889: Villager using composter should call EntityChangeBlockEvent
2fe6b4a3 SPIGOT-5899: Hoglins API similar to Piglins
e09dbeca SPIGOT-5887: ClickType doesn't include off hand swaps
23aac2a5 SPIGOT-5903: EntityDismountEvent cannot be triggered asynchronously
92cbf656 SPIGOT-5884: Tab completions lost on reloadData / minecraft:reload
fb4e54ad SPIGOT-5902: PlayerRespawnEvent places player at spawn before event is called
aa8f3d5a SPIGOT-5901: Structures are generated in all worlds based on the setting for the main world
a0c35937 SPIGOT-5895: PlayerChangedWorldEvent#getFrom is incorrect
89c0a5c3 SPIGOT-5886: Missing BlockData
Spigot Changes:
0287a20d SPIGOT-5903: EntityDismountEvent cannot be triggered asynchronously
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
85e57f7a SPIGOT-5803: Implement the missing methods for the Piglin API.
ce0159b6 SPIGOT-5881: SnakeYaml 1.26 limits non-scalar (null) nodes while 1.25 does not
CraftBukkit Changes:
44109b72 SPIGOT-5803: Implement the missing methods for the Piglin API.
cf01fd9d #696: Respect the NotNull annotation of getChargedProjectiles in CraftMetaCrossbow
1a3363db SPIGOT-5849: Constantly Raining in World 1.16
Not sure what plugins or panels are doing to have triggered this.
Reloading resource packs appear to have been happening during shutdown
So this will abort the end of the reload process if we are not on the
correct thread and stop saving players as part of this task too.
Don't constantly send format: false for all formatting options when parent already
has it false
Going to PR this to Spigot, but putting it out here for now
Should help with reducing size of items with lots of colors from
legacy format.
Fixes per world difficulty with /difficulty command and also
makes it so that the server keeps the last difficulty used instead
of restoring the server.properties every single load.
Memory usage is a pretty useless value in any modern garbage collector
as the way memory is used makes this information not representive of
any actionable data.
In the recommended GC flags, this memory value will constantly rise until
it is near max and then goes down. This is perfectly normal and expected.
Having this information shown will lead to confusion.
Plus, many servers give this command to end users, which now really might
not want to expose this memory data.
So this disables it unless /tps mem is used, and also requires a permission
node to even run this subcommand.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
f009c3dd SPIGOT-5810, SPIGOT-5835: 'Better' handling of Player.isOnGround
e677c370 Update ECJ version
5058a35d SPIGOT-5860: Item.setItemStack should be NotNull
CraftBukkit Changes:
d77f4d9b SPIGOT-5810, SPIGOT-5835: 'Better' handling of Player.isOnGround
53c95627 SPIGOT-5865: Piglin does not trigger EntityPickupItemEvent
2ab04d24 Update ECJ version
7884e079 SPIGOT-5868: Blocks do not tick in custom nether / end
2a848286 SPIGOT-5863: Don't check colour in scoreboard length validation
f2cbce30 SPIGOT-5866: Beehive unknown TargetReason
Spigot Changes:
ad703da0 SPIGOT-5870: /plugins "website" field shows "version"
1a27cfd8 #98: Improve output of /plugins command using text components
732d5bab Disable checkstyle in Spigot blocks
0199a9a6 #97: Add Memory Usage to Ticks Per Second Command.
33ea98fc SPIGOT-5858: NPE: Joining the server with an invalid dimension
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
983305bb SPIGOT-5856: Soul Campfire BlockState cannot be cast to Campfire