Alfie Cleveland
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519d60b747
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Don't allow entities to ride themselves - #572
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2017-01-08 04:32:04 +00:00 |
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Alfie Cleveland
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d334865466
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Further optimise hoppers
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2016-12-27 03:01:41 +00:00 |
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Alfie Cleveland
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ac3077af34
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Don't process packets from offline players
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2016-11-27 22:17:55 +00:00 |
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Alfie Cleveland
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e579fe5518
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Optimise removeQueue
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2016-11-26 22:35:42 -06:00 |
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Alfie Cleveland
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048e964b41
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Fix double lock in ServerConnection
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2016-11-26 22:06:23 -06:00 |
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Alfie Cleveland
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a36e2a4378
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Optimise NetworkManager
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2016-11-25 20:35:15 +00:00 |
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Alfie Cleveland
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3820e163d4
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Optimise BlockStateEnum
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2016-08-19 01:53:36 +01:00 |
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Alfie Cleveland
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26ff64cadc
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Properly fix item duplication bug
Credit to prplz for figuring out the real issue
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2016-12-27 01:57:57 +00:00 |
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Alfie Cleveland
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3e9512a6fc
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Cache user authenticator threads
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2016-11-25 13:22:40 +00:00 |
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Alfie Cleveland
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c7287dd5ee
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Optimise BlockState's hashCode/equals
These are singleton "single instance" objects. We can rely on
object identity checks safely.
Use a simpler optimized hashcode
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2016-08-19 01:52:56 +01:00 |
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