Commit Graph
44 Commits
Author SHA1 Message Date
Bjarne Koll 8d4decb590 Correct duplicate attribute check (#10901)
Brackets got lost during the update, leading to an incorrect
precondition call.
2024-06-18 11:11:14 +02:00
Bjarne Koll cffcda2bc7 Configurable damage tick when blocking with shield (#10877)
A long standing bug in spigot and its derivatives was the fact that
players taking damage while blocking with a shield would not receive
invulnerability, while they do in vanilla.

This enabled the pvp technique of disabling a shield and immediately
attacking again to knock a player into the air.
While upstream fixed this and properly aligned itself with vanilla
damage logic (in this specific case) changing such long standing
behaviour has some downsides.

To allow players used to this specific bug to still use it, this patch
introduces a configuration option to re-introduce said bug.
As there is no easy way to *only* re-add this bug, the option is found
in the unsupported section as it may introduce other damage related
disparity from vanilla.
2024-06-15 23:09:34 +02:00
Bjarne Koll b52915b54e Update upstream (Bukkit/CraftBukkit/Spigot) (#10875)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
376e37db SPIGOT-7677: Update which entities are marked as spawnable
06c4add3 SPIGOT-7737: Add separate TreeType.MEGA_PINE
19b7caaa SPIGOT-7731: Spawn eggs cannot have damage
e585297e PR-1022: Add force option to Player#spawnParticle
d26e0094 PR-1018: Add methods to get players seeing specific chunks
8df1ed18 PR-978: Add Material#isCompostable and Material#getCompostChance
4b9b59c7 SPIGOT-7676: Enforce locale parameter in toLowerCase and toUpperCase method calls and always use root locale
8d1e700a PR-1020: Cast instead of using #typed when getting BlockType and ItemType to better work with testing / mocks
fa28607a PR-1016: Fix incorrect assumption of Fireball having constant speed
4c6c8586 PR-1015: Add a tool component to ItemMeta
6f6b2123 PR-1014: Add PotionEffectTypeCategory to distinguish between beneficial and harmful effects
f511cfe1 PR-1013, SPIGOT-4288, SPIGOT-6202: Add material rerouting in preparation for the switch to ItemType and BlockType
def44cbf SPIGOT-7669: Fix typo in ProjectileHitEvent#getHitBlockFace documentation
53fa4f72 PR-1011: Throw an exception if a RecipeChoice is ever supplied air

CraftBukkit Changes:
ee95e171a SPIGOT-7737: Add separate TreeType.MEGA_PINE
0dae4c62c Fix spawn egg equality check and copy constructor
ab59e847c Fix spawn eggs with no entity creating invalid stacks and disconnect creative clients
3b6093b28 SPIGOT-7736: Creative spawn egg use loses components
c6b4d5a87 SPIGOT-7731: Spawn eggs cannot have damage
340ccd57f SPIGOT-7735: Fix serialization of player heads with note block sound
fd2f41834 SPIGOT-7734: Can't register a custom advancement using unsafe()
02456e2a5 PR-1413: Add force option to Player#spawnParticle
6a61f38b2 SPIGOT-7680: Per-world weather command
58c41cebb PR-1409: Add methods to get players seeing specific chunks
16c976797 PR-1412: Fix shipwreck loot tables not being set for BlockTransformers
7189ba636 PR-1360: Add Material#isCompostable and Material#getCompostChance
900384556 SPIGOT-7676: Enforce locale parameter in toLowerCase and toUpperCase method calls and always use root locale
bdb40c5f1 Increase outdated build delay
d6607c7dd SPIGOT-7675: Fix FoodComponent config deserialization
b148ed332 PR-1406: Fix incorrect assumption of Fireball having constant speed
3ec31ca75 PR-1405: Add a tool component to ItemMeta
5d7d675b9 PR-1404: Add PotionEffectTypeCategory to distinguish between beneficial and harmful effects
960827981 PR-1403, SPIGOT-4288, SPIGOT-6202: Add material rerouting in preparation for the switch to ItemType and BlockType
94e44ec93 PR-1401: Add a config option to accept old keys in registry get calls
a43701920 PR-1402: Fix ChunkSnapshot#isSectionEmpty() is always false
87d0a3368 SPIGOT-7668: Move NONE Registry updater to FieldRename to avoid some class loader issues
2ea1e7ac2 PR-1399: Fix regression preventing positive .setDamage value from causing knockback for 0 damage events
ba2d49d21 Increase outdated build delay

Spigot Changes:
fcd94e21 Rebuild patches
342f4939 SPIGOT-7661: Add experimental unload-frozen-chunks option
2024-06-13 16:45:27 +02:00
Bjarne Koll 5df0660d63 Prevent internal NPE on ItemStack#damage (#10836)
ItemStack#damage internally uses ItemStack#hurtAndBreak, which
previously would call a Consumer in case the item broke.
Since 1.20.5 the break game event logic however resides in said method
and was using the equipment slot passed, which is null in the case of
the API ItemStack#damage method.

This commit prevents the NPE by first null checking the slot.
Addittionally, hurtAndBreak also now checks if the player has infinite
materials, e.g. is in creative mode, to prevent damaging the item.

As such as filter is undesirable for API calls, this commit also skips
this logic in case of an API invocation.
2024-06-10 08:24:52 +02:00
Bjarne Koll ca07564e47 Only assign blockstate data if super ctor did not (#10841)
The CraftBlockStateMeta constructor CraftBlockStateMeta(Map) invokes its
parent constructor, which itself invokes deserializeInternal, which is
implemented on CraftBlockStateMeta to read the components and block
entity tag from the passed map.

Field initialization happens after the call to the super constructor,
meaning the current code overwrites the parsed internal data with the
EMPTY defaults.

This is prevented by moving the initialization into its own code block
that can null check the fields prior to defaulting their value to EMPTY.
2024-06-03 19:39:20 +02:00
Bjarne Koll 97ed3762cf Fix CommandSourceStack#bypassSelectorPermissions (#10837)
The previous implementation would throw a command exception if the
CommandSourceStack had its bypassSelectorPermissions flag set to true,
which is the incorrect behaviour.

Instead, it should only throw an exception if the flag is set to false
and all its other checks "fail" too.
2024-06-01 16:26:11 +02:00
Bjarne Koll 6496275397 Flatten namespaced vanilla command alias redirects (#10821)
The brigadier command dispatcher is not capable of executing commands
that redirect more than one.
The exemplary alias 'minecraft:tp' may hence not redirect to 'tp' it
instead has to redirect to 'teleport' as 'tp' itself is merely a
redirect.
2024-05-29 21:47:07 +02:00
Bjarne Koll 5100786ebf [ci skip] Clean up paperclip build-pr workflow (#10802) 2024-05-28 14:19:31 +02:00
Bjarne Koll 4a8e32ec74 Only remove worldgen block entity on changed block (#10794) 2024-05-28 11:45:03 +02:00
Bjarne Koll def79f079d Prevent infinite recursion on cyclic brig redirect (#10705)
Prevent infinite recursion when declaring a cyclic relation between
command nodes via child nodes redirecting to an nth parent by marking a
command node as unwrapped before unwrapping its children.
2024-05-12 17:41:21 +02:00
Bjarne Koll 93f003b64f Correctly compare holders in BeaconMenu (#10673) 2024-05-08 03:18:57 +02:00
Bjarne Koll 252c489f15 Keep components using single items in creative (#10664)
The craftbukkit implementation stores the old and new data patch of an
item during ItemStack#useOn(UseOnContext) to properly cancel events via
comparison and change detection of the component patch.

However, it uses #getComponentsPatch to fetch the new stack component
patch, which always yields an empty patch set if an itemstack is
considered empty by the game.
As the restoration of an itemstack's count to its previous state is
handled after the entire ItemStack#useOn method, items used in creative
mode temporarily have a count of zero, which causes craftbukkit to
consider their new component patch as EMPTY even tho said item may have
data.
The new patch is applied and, after useOn completes, the count is reset
if the player is in creative mode, leading to lost data.

This commit fixes said inconsistency by directly accessing the
components of the item via components#asPatch, storing the proper
component patch even for an item that temporarily has a count of zero.
2024-05-05 11:40:36 +02:00
Bjarne Koll e136fada5d Validate manifest provided mapping namespace (#10612)
With plugins adopting paperweights mapping namespaces in their manifest
file in and after paper 1.20.5, incorrectly spelled namespaces
previously were simply implied as the spigot namespace.

This commit properly ensures plugin authors are using a known mapping
namespace in their manifest, avoiding down the line confusion on
incorrect remapping behaviour.

The commit also fixes two incorrect log parameters.
2024-04-29 05:43:50 +02:00
Bjarne Koll ce6e3b23da Allow passenger retaining teleport via end gateway (#10283)
Previously paper disabled the abilities for entities to teleport via end
gateways if they were being used as a vehicle.

While the behaviour generally worked fine for entities riding other
entities, players would quickly end up in an invalid state, not seeing
their passenger anymore.

This commit removes the paper introduced limitation by now properly
updating the passengers location of a player when they are teleporting
through an end gateway.
2024-03-10 01:08:44 +01:00
Bjarne Koll bd592c9e60 Close PRs opened from orgs or bot accounts (#10281)
Expands the existing close_invalid_prs workflow to also close prs that
were opened from repositories not owned by user accounts.
This is required as such PRs cannot be edited by maintainers.

The implementation re-uses the existing job instead of creating a new
job to limit the amount of checks to the bare minimum.
2024-02-28 15:18:58 +01:00
Bjarne KollandAleksander Jagiello b2aea18b19 Fix corrupted plugin.yml breaking plugin loading (#10279)
Fix corrupted plugin.yml file in one plugin not loading any plugins by
the server.

Co-authored-by: Aleksander Jagiello <themolkapl@gmail.com>
2024-02-23 18:54:44 +01:00
Bjarne Koll 01a7a72224 Pass system properties to maven repo session (#10117)
The maven repository sessions used by the maven library loader requires
the java.version property to later evaluate the active profiles of
dependencies when downloading them during the plugin loader logic.

This commit fixes this by passing all system properties as a hopefully
future-proof way to provide the required data to said session.
2024-01-04 12:13:12 +01:00
Bjarne Koll 8b711f86a3 Call LivingEntity#onItemPickup before mutation (#9948)
The existing EntityPickupItemEvent fixes patch moves the call to LivingEntity#onItemPickup for piglins after the respective EntityPickupItemEvent calls, which is correct.
However the patch moved the call so far down the line that the existing logic already mutated the picked up item entity, leading to faulty state being passed to the onItemPickup method.

To prevent logic in LivingEntity#onItemPickup to read from an ItemEntity that was already mutated, this commit moves the calls prior to the two respective mutations (either gold_nugget or rest).

This was chosen above taking a copy of the original item and restoring state later on to avoid a full item stack clone.
2023-11-17 07:43:25 +01:00
Bjarne Koll 2595ee0356 Properly check water block when random ticking ice (#9804)
Readds a lost update to the shared mutable state in the random block
ticking optimisation.
2023-10-06 22:34:00 +02:00
Bjarne Koll 60d2ea03ad Prevent overfilled bundles from duplicating items (#9633)
Bundles compute the amount to remove from an item based on the formula
(64 - currentWeight) / itemWeight. An overfilled bundle however, with a
currentWeight of > 64 ends up with a negative removal amount for the
item.

This can cause duplication issues on craftbukkit inventory
implementations as they do currently not gracefully handle negative
removal amounts in their remove methods.
2023-08-22 11:57:44 +02:00
Bjarne Koll 623478709c Remove unused lag-compensate-block-breaking option (#9635)
Removes the unused lag-compensate-block-breaking option from the paper
configuration file as the patch using it has been dropped in 1.19.
2023-08-21 14:08:25 +02:00
Bjarne Koll f5719c0b4a Don't let player loot if reloot time is disabled (#9615)
If the reloot time is disabled while reloot is restricted, the player
should not be able to reloot. The previous logic was incorrect and
allowed players to reloot explicitly when the reloot time was disabled.
2023-08-16 06:08:00 +02:00
Bjarne KollandJake Potrebic f9c9ac2e65 Only erase allay memory on non-item targets (#9570)
* Only erase allay memory on non-item targets

Spigot incorrectly instanceOf checks the EntityTargetEvent#getTarget
against the internal ItemEntity type and removes the nearest wanted item
memory if said instanceOf check fails, (which is always the case)
causing allays to behave differently as they constantly loose their
target item.

This commit fixes the faulty behaviour by instance performing a check
against the CraftItem type.

* Reduce diff

* fix typo

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2023-08-06 02:31:10 +02:00
Bjarne Koll 3eab463a68 [ci skip] Fix incorrect javadoc in JarLibrary (#9513) 2023-07-19 13:51:58 +02:00
Bjarne Koll 529fb86efd Call BlockEntity#load in new child types (#9340)
BlockEntity#load is responsible for loading the pdc data for block
entities. Some of the new block entities added by mojang do not call
their super method, preventing paper from loading the PDC, which
leads to a loss of data.

This commit adds the super calls to prevent this.
2023-06-14 13:06:50 +02:00
Bjarne Koll bc6e534738 Implement BossBarViewer on Player (#9332)
* Implement BossBarViewer on Player

Author: Riley Park <rileysebastianpark@gmail.com>

* Implement BossBar#viewers
2023-06-12 23:43:39 +02:00
Bjarne Koll 1fcfe34f7f Fix sendSignChange0's usage of SignText (#9310) 2023-06-11 22:53:28 +02:00
Bjarne Koll 3553730d51 Minimise EntityFertilizeEggEvent and add sniffer (#9280) 2023-06-09 09:01:08 +02:00
Bjarne Koll ca90c91128 Fix BlockPosition#offset(double,double,double) (#9190) 2023-05-07 14:14:34 +02:00
Bjarne Koll 751beefa8e Close library classloader and improve PluginDescriptionFile (#8901) 2023-02-22 21:54:27 +01:00
Bjarne Koll 78f94ecb2d Configure mokitor Server mock as stubOnly (#8861)
A recent patch moved the internal unit tests to mokito, allowing
deep mocking to easily setup a mocked server instance.
While this change is useful, the server's Server#getItemFactory methods
is one of the hottest paths during unit testing, being called numerous
times by material tests.
As mokito mocks keep track of each invocation to allow for verifications
of invocations down the line, the server mock allocates a huge amount of
memory to keep track of all invocations, ultimately leading to an OOM
exception.

The previous solution solved this by increasing the tests memory to 2 GB,
however as of right now simply configuring the server mock as "stubOnly",
properly prevents the overflow of invocation records as none of the unit
test code relies on invocation verification.
2023-02-21 17:18:49 +01:00
Bjarne Koll ef23d583c0 Correctly shrink items during EntityResurrectEvent (#8780)
The EntityResurrectEvent logic is supposed to locate a totem of undying
in any of the interaction slots of the player inventory and then, if the
called EntityResurrectEvent is not cancelled, shrink that item by 1,
usually reducing it to zero.

For this, the logic iterates over the items in the interaction slots and
breaks out the loop if a totem of undying was found.
However, even if no totem of undying was found, the iteration item stack
variable remains as a refernce to the last interaction slot probed.

Plugins uncancelling a EntityResurrectEvent, which is published
pre-cancelled to listeners if no totem of undying could be found,
would hence cause the server logic to shrink completely unrelated items
found in, at the writing of this patch, the players off hand slot.

This patch corrects this behaviour by only shrinking the item if a totem
of undying was found and the event was called uncancelled.
2023-01-19 23:09:08 +01:00
Bjarne Koll 43f4155da3 Persist paper lootable on entities (#8762) 2023-01-05 11:59:10 +01:00
Bjarne Koll ce991b96eb Fully deserialise persistent anger post async load (#8560)
The modified patch prevents entity loading off the main thread when
entities are initially loaded.

However, the initial loading of an entity is not the only time the
Entity#readAdditionalSaveData method is called. Commands like /data also
invoke the method (through Entity#load) to update an entities data
without completely re-creating it.

This however breaks with the current patch, as the patch moves parts of
the entity lookup for persistent anger deserialisation into the first
tick of an entity (which obviously is only called once and hence not
re-run when an already ticking entity is modified as laid out above).

This change actively runs the now split logic for deserialisation again
if the entity has already ticked its first tick. This way, initial
deserialisation is still split into one off thread and the first tick
parts, but following main thread deserialisations can happen completely
inside Entity#readAdditionalSaveData is called.
2022-12-02 18:09:41 +01:00
Bjarne Koll f044bd9e6c Mark parsed PoiChunks with data as not loaded (#8405)
Previously, PoiChunk#empty would create a new empty poi chunk with
loaded already set to true, as no data was contained in the chunk.
This allowed the poi chunk to skip expensive trips to the main thread.

However, PoiChunk#parse used #empty to create the initial PoiChunk
instance that is then filled with data.
This leads to PoiChunks returned from #parse to already be marked as
loaded, preventing the then needed trip to the tick thread to update
things like the village distance tracker.

To fix this, this commit now marks the PoiChunks loaded state as false
if the parse logic actually read and parsed any data.
This allows the PoiChunk#load method to properly run its callbacks when
called for the first time.
2022-09-29 17:54:47 +02:00
Bjarne Koll 614f528234 Fix typos in isTickingWorlds API javadocs (#8382) 2022-09-25 02:01:17 +02:00
Bjarne Koll 0ed6315664 Properly close section storage managed files (#8364) 2022-09-17 20:50:01 +02:00
Bjarne Koll c908ebcbcb Add ZombieVillager conversion without entity event (#8111)
The ZombieVillager#setConversionTime API method internally calls
startConversion which always broadcasts the entity event responsible for
playing the respective sound at the beginning of a conversion.

This is not always wanted by developers when modifying already
converting zombies in particular.

This commit expands the ZombieVillager interface with another overload
of the setConversionTime method that also takes a simple toggle flag
indicating whether or not the entity event should be published to the
world.
2022-07-07 23:43:28 +02:00
Bjarne Koll 569283aecf Call EntityDropItemEvent for goats dropping horns (#8094) 2022-07-04 21:26:43 +02:00
Bjarne Koll 0c85e94214 Revert to old createProfile(UUID, String) logic (#7723) 2022-04-22 20:54:08 +02:00
Bjarne Koll 6b895464b0 Properly create profiles with custom name/uuid (#7558) 2022-03-19 14:39:38 +01:00
Bjarne Koll 905e5cdc31 Properly lookup random-ticked precipitation blocks (#7606) 2022-03-15 19:44:25 +01:00
Bjarne Koll 9425b30b18 Use access transformers for player profile API (#7468) 2022-02-18 18:30:37 +01:00
Bjarne Koll 1586de3418 Log exceptions thrown during chat processing (#7467) 2022-02-12 03:42:12 +01:00