51c738e817
Don't set spawn world in PlayerInitialSpawnEvent
...
Fixes GH-85 and GH-157
2016-03-28 13:00:44 -05:00
010e7652b3
Fix player tab list API
2016-03-28 10:41:04 -05:00
587aaefcc4
Update upstream B/CB/Spigot and rebuild
2016-03-27 20:48:50 -05:00
4634458d72
Check async spawn chunk check, remove unused variables, GH-159
2016-03-27 20:31:23 -05:00
2a3cfd15eb
Add a workaround for bugged Minecart drop names
2016-03-28 00:52:36 +02:00
bba407aa46
Merge pull request #155 from DemonWav/otherBlockPosFix
...
Add same infi-loop fix to other identical block of code I missed earlier
2016-03-27 03:45:56 -07:00
4e5569e6cd
Add same infi-loop fix to other identical block of code I missed earlier
2016-03-27 05:42:02 -05:00
8ec0ce4b89
Merge pull request #153 from kashike/feature/slot
...
Access items by EquipmentSlot
2016-03-27 02:24:12 -05:00
1109dc8d70
Update upstream and rebuild
2016-03-27 01:38:58 -05:00
d880c248bf
Access items by EquipmentSlot
2016-03-26 22:23:42 -07:00
8c448684ad
Merge pull request #152 from DemonWav/blockPosInfLoop
...
Prevent possible infinite loop in BlockPosition iterator
2016-03-26 22:30:04 -05:00
92aa154184
Prevent possible infinite loop in BlockPosition iterator
2016-03-26 21:38:36 -05:00
4e19bc5653
Merge pull request #149 from Gabscap/fix-teleport
...
Load chunks before player teleport - Fixes #147
2016-03-26 16:17:38 -05:00
c29fb9c5e2
Merge pull request #148 from meytro/patch-1
...
Update ISSUE_TEMPLATE.md
2016-03-26 16:17:25 -05:00
3ed9c2917e
Load chunk before player teleport - Fixes #147
2016-03-26 18:45:15 +01:00
5028a48c6c
Update ISSUE_TEMPLATE.md
...
Additional spacing to make it easier to read.
2016-03-26 14:00:59 +01:00
32ac0a9a4b
Pull in ArrowPickupItemEvent and legacy dataconverter fix from SportBukkit
2016-03-26 03:38:02 -05:00
986af4b11d
Update upstream CB/Spigot
...
cc GH-146
2016-03-26 01:38:02 -05:00
95adcf7863
Merge upstream changes and rebuild patches
2016-03-25 18:21:38 -05:00
3769b651be
Merge pull request #140 from Ichbinjoe/issue
...
Add issue template
2016-03-25 16:16:33 -05:00
5532826f02
Entity#getOrigin() should return a cloned Location
2016-03-25 09:39:37 -07:00
fc3f55ddc8
Always try to load entity origin location from new NBT tag
2016-03-25 09:32:09 -07:00
bcc957e753
Add Entity Origin API
...
This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:02:35 -07:00
eb5c119269
Re-add TileEntity removal list, fix build
2016-03-25 02:50:56 -05:00
482147a830
Update upstream CB
2016-03-25 02:30:39 -05:00
cadf65501b
Fix timings config being removed by another patch
2016-03-24 23:46:53 -07:00
dd60ba4869
Add Lighting Queue
...
The lighting queue spreads out the processing of light updates across
multiple ticks based on how much free time the server has left at the end
of the tick.
2016-03-24 23:38:38 -07:00
fc2341a996
Relocate Timings v2 patch
2016-03-24 21:59:37 -07:00
f278ea4a0b
Add issue template
2016-03-25 00:41:53 -04:00
5dc69ba6e1
ensure upstream is set correctly on apply patches
2016-03-25 00:11:38 -04:00
d242dca587
Fix decompile errors in mc-dev imports patch
2016-03-24 19:57:01 -07:00
8fa4818d1b
rebuild
2016-03-25 02:23:23 +01:00
92f8da4b50
Abort properly on error for build script
2016-03-24 20:39:20 -04:00
926ba9a3bb
Update upstream B/CB
...
Remove patch 0099: Pulled into upstream CraftBukkit
2016-03-24 01:39:29 -05:00
6f4bf57aa0
remove blockstate cache patch
2016-03-23 21:19:45 -04:00
b53fc3a382
Merge pull request #132 from Gabscap/fix-applypatches
...
Fix build error
2016-03-23 17:55:27 -05:00
9eba8a79e7
Fix build error - Resolves #130
...
If the path to the Paper repository contained a space, it would fail to execute
dirname $PATH_WITH_SPACE
2016-03-23 23:29:56 +01:00
65c5b95059
Update upstream repos
2016-03-23 01:08:50 -05:00
d1afdd87f4
Clean up title and tab list patch
...
Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
7ab893447a
Optimize isValidLocation for inlining - Resolves #123
2016-03-22 23:44:46 -04:00
97e083b9b0
Setting the cache is important to access a cache
2016-03-22 23:44:35 -04:00
fb05841421
How does typing work?
...
Closes GH-125
2016-03-22 14:55:42 -05:00
71d9f402d5
Configurable spawn chances for skeleton horses
...
Closes feature request GH-111
2016-03-22 12:07:16 -05:00
e491f33acd
Update upstrem CB
2016-03-22 11:14:32 -05:00
95b9e1e6f2
Optimize Chunk Access
...
getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();
Optimize this look up by using a Last Access cache.
2016-03-22 01:46:32 -04:00
87ebc85c3c
Don't teleport dead entities
...
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 00:56:09 -04:00
bd75ff8b5b
Use a Shared Random for Entities
...
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 00:36:20 -04:00
f309e30873
Update upstream CB
2016-03-22 00:43:44 -05:00
100cd60c65
Add "Waving banner workaround"
2016-03-21 15:34:09 +01:00
d24502015a
Make Chunk IO Thread Base count configurable
2016-03-21 23:51:58 -04:00