Commit Graph

1663 Commits

Author SHA1 Message Date
ea61fac2ed Add Paperclip support 2016-01-26 00:36:28 -06:00
92d56450d4 Add upstreamMerge.sh and update CB submodule 2016-01-26 00:04:43 -06:00
4431926268 Add submodules and build scripts
These will be made default in 1.9, dropping PaperTools support
2015-12-29 20:40:32 -08:00
d3c1706337 Java 8 javadoc lint bypass. Until we can fix this properly (massive patch for old bukkit ???!?!?!?!) this will have to do 2016-01-21 17:39:56 -06:00
1e06b71828 Fix JavaDoc errors introduced in Timings v1 2016-01-21 17:30:05 -06:00
766c3f3884 Simplify README.md for normal end-users 2016-01-21 00:12:33 -06:00
c2bc09af95 Add Contributing.md for developers and advanced users 2016-01-21 00:12:19 -06:00
dddda71685 Re-introduce an option to limit the height of a flying tnt entity 2016-01-16 21:04:07 -06:00
f04375e45c Force commands to be dispatched synchronously
[22:29:12] <Aikar> just add that
[22:29:17] <Aikar> that forces it fixed
[22:29:31] <Aikar> and then when his users spam him hell fix it :P
2016-01-12 23:00:58 -06:00
b57d9f9638 Add an option to disable chest's detection of Ocelots/Cats 2016-01-10 20:47:21 -06:00
a4ab2f017d Migrate timings classes to new package 2016-01-10 01:33:27 -06:00
1669598daa Just a bit more information for those skript classes 2016-01-10 00:40:46 -06:00
106782bc63 Skript event executor classes do not have an enclosing method 2016-01-09 18:43:35 -06:00
097ffc44c1 Migrate PaperSpigot to Timings version 2 2016-01-09 00:32:38 -06:00
6e5b779d20 Require Java 8 - Tell your shitty hosts to update 2016-01-09 00:13:58 -06:00
f914639205 Revert "Add sexier applyPatches and rebuildPatches scripts"
THE TIME JUST WASN'T RIGHT
This reverts commit 8dfa4f8e54.
2016-01-04 04:48:00 -06:00
8dfa4f8e54 Add sexier applyPatches and rebuildPatches scripts 2016-01-04 00:39:30 -06:00
7f92ef8437 Resolve bed issues on unloaded chunks 2016-01-04 00:24:36 -06:00
0875e3ee25 Entity teleport fix 2016-01-04 00:23:17 -06:00
ec8a492d29 Make the duplicate entity UUID warning toggleable 2015-12-28 20:15:28 -06:00
f532fca425 Add PlayerInitialSpawnEvent 2015-12-22 22:06:19 -06:00
1bd859fad5 Fix player leak from entity tracker and item frames
3005a20c5c
2015-12-22 21:55:00 -06:00
10316338d8 EAR: Fix bug with teleporting entities 2015-12-22 18:22:36 -06:00
bf35c9ab26 [17:15:29] * Z750 kicks jetbrains right in the scrotum 2015-12-06 17:16:51 -06:00
8c0b8acfb6 Restore a constructor that was removed in EntityFallingBlock 2015-12-06 17:14:41 -06:00
cc7182a269 Also apply the "vanished players don't have rights" patch to Fishing Hook entities. 2015-11-26 19:51:01 -06:00
c0fa6b8d12 Don't create a chunk just to unload it 2015-11-15 19:46:34 -06:00
68c983d7cd Don't create region files when checking if a chunk exists 2015-11-15 19:44:28 -06:00
929a5b40ed Bump thread count for chunk loading 2015-11-15 19:41:12 -06:00
314c8f06cc Don't damage ArmorStands that are already dead 2015-11-15 19:40:32 -06:00
24d21453cf SPIGOT-596: Fix EntityDismountEvent 2015-10-25 17:12:43 -05:00
7b80afb6ef Remove TE/E Removal Optimizations
Causes pistons to eat blocks in certain circumstances, double piston extenders most notably
2015-10-24 02:20:30 -05:00
ee9886c278 Update tick limiter removal and TE/E removal optimizations 2015-10-24 02:12:33 -05:00
eac397cbab Implement EMC's optimized entity and tileentity removal 2015-10-16 22:23:05 -05:00
0ab0bcc85d Don't point users at spigotmc when watchdog kills the server 2015-10-16 21:50:04 -05:00
264f2c2d09 Disable spigot tick limiters 2015-10-16 21:43:03 -05:00
9f7447824d Rebuild patch for upstream changes 2015-10-07 21:32:01 -05:00
af5daaeeeb Fix incorrect logic in entity tick limiter to match tile entity tick limiter.
Simply a fix to the small performance shortpath.
2015-10-07 17:23:59 +11:00
2d37e27b37 Remove an unused list of TileEntities slowing down removal 2015-10-06 23:27:01 -05:00
43fee1c16e Rebuild patches for upstream changes 2015-10-02 22:58:02 -05:00
f70bbd9ade SPIGOT-1208: Don't skip ticks for explosive creepers. 2015-10-03 11:51:46 +10:00
dcef1d444b Remove our own (outdated) TE handling, for one that's closer to vanilla 2015-09-19 09:34:17 -05:00
2190d87f45 Rebuild patches 2015-09-18 20:44:37 -05:00
b12044f2b7 Re-add entity/tile entity tick limiters 2015-09-12 23:29:23 -05:00
603159dedf Remove several broken or unnecessary patches.
Removes PlayerMicroMoveEvent API, the ability to disable the AsyncCatcher, and the TeleportPassengerVehicleWithPlayer patch
2015-09-12 19:57:39 -05:00
7e89c54e7c Don't sleep between chunk saves
For some unknown reason, Minecraft is sleeping 10ms between every single chunk being saved to disk.
Under high chunk load/unload activity (lots of movement / teleporting), this causes the chunk unload queue
to build up in size.

This has multiple impacts:
1) Performance of the unload queue itself - The save thread is pretty ineffecient for how it accesses it
   By letting the queue get larger, checking and popping work off the queue can get less performant.
2) Performance of chunk loading - As with #1, chunk loads also have to check this queue when loading
   chunk data so that it doesn't load stale data if new data is pending write to disk.
3) Memory Usage - The entire chunk has been serialized to NBT, and now sits in this queue. This leads to
   elevated memory usage, and then the objects used in the serialization sit around longer than needed,
   resulting in promotion to Old Generation instead of dying young.

If there is work to do, then the thread should be doing its work, and only sleep when it is done.
2015-09-09 21:16:42 -04:00
bbc7b0999f Optimize Chunk Saving Memory Allocation and Compression
Minecraft ineffeciently uses OutputStreams by calling .write(int) on the stream.
For Chunks, this is a DeflaterOutputStream, which allocates a single byte EVERY write.

This is causing the server to allocate tons of new byte[1] objects.
Additionally, this is very ineffecient for the Deflate process.

By Buffering Writes the same way it already is Buffering Reads, we will
write to the stream much more effeciently.

Also a more effecient RegionFile zero'ing for new chunks to speed up
new chunk generation.
2015-09-09 20:48:46 -04:00
3d490255dc Rebuild patches 2015-09-01 20:14:41 -05:00
e006d41117 Rebuild patches. 2015-09-01 18:07:28 +10:00
de98ff5d80 Use spigot.yml's view distance setting 2015-08-29 03:12:41 -05:00