This really needs a deeper look here, the way updates are handled is
fairly immature, but, this wasn't ever intended to be a large scale thing
Ideally, imho, we'd collect the list of update files into some form of Map,
that way we just have a reference of Name > File refs, and can filter out
cases where there are two versions of a plugin in there and warn expectidely,
but, that creates some complications, you would need to fall back to a dir
scan in the case of a plugin calling loadPlugin, but, it would at least
give us more defined behavior, as well as improve performance here vs
repeatidely trying to deserialise the plugin.yml defs for every file
in there on every load
lets debug mode throw a trace in order to potentially see where
such calls are cascading from easier, but, generally, if you see one setBlock
call, you're gonna see more, and this just potentially causes a flood of logs
which can cause issues for slower terminals, etc.
We can limit the flood by just allowing one for a single gen region,
we'll also only gen a trace for the first one, I see no real pressing need
to generate more, given that that would *massively* negate this patch otherwise
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
5c21a63f PR-717: Add PlayerHideEntityEvent and PlayerShowEntityEvent
CraftBukkit Changes:
c26a7b54d PR-1000: Add PlayerHideEntityEvent and PlayerShowEntityEvent
fixes a CME due to this collection being shared across threads
This patch was in 1.16.5 for a good while and noticed somebody
getting impacted by the same thing
This commit causes an NPE when getting from the config in some states,
given upstream issue and PR in the works, I have 0 inclination to debug
this
This reverts commit e4358b8217126bbcc3a38b0d17097ad5ab87c50a.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
9115281f SPIGOT-6832: Improve Player#getPing docs
CraftBukkit Changes:
fd3478bc7 #967: Store last lava contact location for events
Spigot Changes:
dbf49382 Rebuild patches
58cb9d26 #113: Use simulationDistance for entity activation range base
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
03b725233 SPIGOT-6823: Fix loading custom world in combination with superflat
359d0533a #970: Correct typo in README.md
110492932 Fix per-world worldborder command
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
9590b610 SPIGOT-6749: Library Loader does not correctly isolate dependencies
CraftBukkit Changes:
11c9299f #940: Fixed a NPE during CraftBlockEntityState#update.
960f3109 #937: Fixes related to unplaced BlockStates and the recent world generation changes.
4faf479e SPIGOT-6754: We ignore any still present TileEntity now when we create a BlockState for a block of type AIR.
a72d5404 SPIGOT-6754: Temporarily restore previous behaviour for tile entities with removed blocks
Spigot Changes:
dc75aca8 Remove redundant 'Log null TileEntity Owner' patch
This re-introduces the issue behind #5872 but fixes#6543
The logic here is generally flawed however somewhat of a nuance,
upstream uses managedBlock which is basically needed to process
the posted entity adds, but, has the side-effect of processing any
chunk loads which has the naunce of stacking up and either causing a
massive performance hit, or can potentially lead the server to crash.
This issue is particularly noticable on paper due to the cumulative efforts
to drastically improve chunk loading speeds which means that there is much more
of a chance that we're about to eat a dirtload of chunk load callbacks, thus
making this issue much more of an issue
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
6719d1f1 SPIGOT-6708: Fix Experience Orb value not being updated in mend event
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.
This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
75a0ee4f SPIGOT-6691: Material.LAVA_CAULDRON is not Levelled
CraftBukkit Changes:
e1c96e50 SPIGOT-6682: Blocking with shield not reset after die
97f629b6 SPIGOT-6220: Structures in the world with custom generator not work
85379258 Increase outdated build delay
f7f8dce4 SPIGOT-6552: Some inventory types reset cursor on switch
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
aa69d1cf Only remove tile entity if block type changes
This looks like mojang introduced an NPE however it was previously being
supressed by the future used by the server, we'll just stick to the legacy
behavior of retainining the existing profile of earlier versions
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
214b9f14 SPIGOT-6605: Add method to access value of enforce-whitelist
CraftBukkit Changes:
b121d3b9 SPIGOT-6605: Add method to access value of enforce-whitelist
having spoken to mojang about this the general issue is data which shouldn't
have been saved in the first place, so if we lose this data it's not really
an issue, bar being annoying spammy. if the spam gets on your nerves, shamefully,
all you can really do is forceUpgrade to get the conversions of the way.
Dropping as this breaks other aspects of the server and bar being spammy
seems to have no other real negative outcomes
Upstream forgot to update the check here which prevents explosions
occuring under 0 height, however, vanilla already checks that we
are in bounds of the world above this, so this call is entirely
redundant.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
f81f4994 SPIGOT-6594: NPE at Bukkit.getServer().getGenerateStructures()
295ab080 #872: SculkSensor accesses underlying TileEntity instead of snapshot for vibration frequency.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
7eb35643 SPIGOT-6398: Fix crash when bonemealing bamboo and the BlockSpreadEvent is cancelled
For some reason, this doesn't always seem to capture all states of shutdown,
either the logger is just being fun, or, potentially, the thread is already
marked as dead when we're getting called so the trace is not generated through
the method on Thread
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
1e843b72 #510: Add NamespacedKey#fromString() to fetch from user input
a4d18241 #581: Add methods to modify despawn delay for wandering villagers
CraftBukkit Changes:
0cd8f19f #802: Add methods to modify despawn delay for wandering villagers
d5c5d998 SPIGOT-6362: ConcurrentModificationException: null --> Server Crash
8c7d69fe SPIGOT-5228: Entities that are removed during chunk unloads are not properly removed from the chunk.
this is no longer attached to anything, and from a glance it looks like
the point at which this information is set has moved to a place which wouldn't
fall in line in a way that we could re-implement these without breaking vanilla
behaivior
Also, just noticed that we apparently need to give our own javadocs some love
at some point
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
e5cb519d #793: Don't unnecessarily toString block in CraftBlockEntityState constructor
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
b94b766f Improve /version command
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
85b16b8a Update to Minecraft 1.16.5
CraftBukkit Changes:
f3f30947 Update to Minecraft 1.16.5
Spigot Changes:
018b9a0d Update to Minecraft 1.16.5
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
7a6c3c9a Remove outdated build delay.