Update patches to latest 1.21.4 #1
@ -186,6 +186,7 @@ public net.minecraft.world.entity.Entity getEncodeId()Ljava/lang/String;
|
||||
public net.minecraft.world.entity.Entity getFireImmuneTicks()I
|
||||
public net.minecraft.world.entity.Entity getSharedFlag(I)Z
|
||||
public net.minecraft.world.entity.Entity hasVisualFire
|
||||
public net.minecraft.world.entity.Entity isAffectedByBlocks()Z
|
||||
public net.minecraft.world.entity.Entity isInBubbleColumn()Z
|
||||
public net.minecraft.world.entity.Entity isInRain()Z
|
||||
public net.minecraft.world.entity.Entity isInvulnerableToBase(Lnet/minecraft/world/damagesource/DamageSource;)Z
|
||||
|
||||
@ -0,0 +1,34 @@
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
||||
Date: Sun, 2 Feb 2025 10:57:48 -0800
|
||||
Subject: [PATCH] Do not record movement for vehicles/players unaffected by
|
||||
blocks
|
||||
|
||||
If the player is not affected by movement through blocks, then
|
||||
storing the movement would eventually invoke logic to apply effects
|
||||
caused by moving through such blocks. For example, moving through
|
||||
a portal in spectator mode and then later switching to creative mode
|
||||
would portal the player.
|
||||
|
||||
diff --git a/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
index 5738709f5fa6fee2ed88ba41a7718c976b780e96..882dbb1276c548316938bbc50f5f7e01f8547ff8 100644
|
||||
--- a/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
+++ b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||
@@ -657,7 +657,7 @@ public class ServerGamePacketListenerImpl
|
||||
// CraftBukkit end
|
||||
|
||||
this.player.serverLevel().getChunkSource().move(this.player);
|
||||
- rootVehicle.recordMovementThroughBlocks(new Vec3(x, y, z), rootVehicle.position());
|
||||
+ if (!rootVehicle.isSpectator() && rootVehicle.isAffectedByBlocks()) rootVehicle.recordMovementThroughBlocks(new Vec3(x, y, z), rootVehicle.position());
|
||||
Vec3 vec3 = new Vec3(rootVehicle.getX() - x, rootVehicle.getY() - y, rootVehicle.getZ() - z);
|
||||
this.handlePlayerKnownMovement(vec3);
|
||||
rootVehicle.setOnGroundWithMovement(packet.onGround(), vec3);
|
||||
@@ -1574,7 +1574,7 @@ public class ServerGamePacketListenerImpl
|
||||
Vec3 vec3 = new Vec3(this.player.getX() - x, this.player.getY() - y, this.player.getZ() - z);
|
||||
this.player.setOnGroundWithMovement(packet.isOnGround(), packet.horizontalCollision(), vec3);
|
||||
this.player.doCheckFallDamage(vec3.x, vec3.y, vec3.z, packet.isOnGround());
|
||||
- this.player.recordMovementThroughBlocks(new Vec3(x, y, z), this.player.position());
|
||||
+ if (!this.player.isSpectator() && this.player.isAffectedByBlocks()) this.player.recordMovementThroughBlocks(new Vec3(x, y, z), this.player.position());
|
||||
this.handlePlayerKnownMovement(vec3);
|
||||
if (flag) {
|
||||
this.player.resetFallDistance();
|
||||
Reference in New Issue
Block a user