1.13 undesirably changed behavior here that chunk load event fired before the entities were added to the world. This means any plugin that spawns entities in chunk load event causes the entities to be registered to the chunk, and then added to the world twice. Moves Entity Add to World to be done anytime a chunk is registered to the Chunk Map, and ignore other calls. Fixes #1288
2.5 KiB
2.5 KiB