20ddd83f9a7f5c068ab5c50466ecd6f9fb3f28aa
Vanilla does not check for blocks in which the player could suffocate when changing dimension, so portals will happily spawn players in blocks when using a portal under certain circumstances. However, we currently check for these instances and move the player up until they will not suffocate. This means that players can sometimes be taken to above the target portal, making it seem as if a portal was not created. Instead, we now disable this suffocation check when moveToWorld is called from changeDimension, mirroring vanilla behavior more accurately. By: James Clarke <jamesrtclarke@me.com>
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51 MiB
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Java
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