28e9f1ac43b5c1218a3f6c742391fde131981a6b
Skull blocks store their type in a tile entity and use their block data as rotation. When breaking a block the block data is used for determining what item to drop. Simply changing this to use the skull method for getting their drop data is not enough because their tile entity is already gone. Therefore we have to special case skulls to get the correct data _and_ get that data before breaking the block. By: Travis Watkins <amaranth@ubuntu.com>
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51 MiB
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Java
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