2de1053b58b6be6303649842cb6ab79d0ecc5120
The worldgen thread will attempt to get structure references via the world's getChunkAt method, which is fine if the gen is not cancelled - but if the chunk was unloaded, the call will block indefinitely. Instead of using the world state, we use the already supplied ServerLevelAccessor which will always have the chunk available.
Description
No description provided
51 MiB
Languages
Java
100%