41 lines
1.2 KiB
Java
41 lines
1.2 KiB
Java
package org.bukkit.block;
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import com.destroystokyo.paper.loottable.LootableBlockInventory; // Paper
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import org.bukkit.Nameable; // Paper
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import org.bukkit.inventory.Inventory;
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import org.bukkit.loot.Lootable;
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import org.jetbrains.annotations.NotNull;
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/**
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* Represents a captured state of a chest.
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*/
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public interface Chest extends Container, LootableBlockInventory, Lidded { // Paper
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/**
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* Gets the inventory of the chest block represented by this block state.
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* <p>
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* If the chest is a double chest, it returns just the portion of the
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* inventory linked to the half of the chest corresponding to this block state.
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* <p>
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* If the block was changed to a different type in the meantime, the
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* returned inventory might no longer be valid.
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* <p>
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* If this block state is not placed this will return the captured
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* inventory snapshot instead.
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*
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* @return the inventory
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*/
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@NotNull
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Inventory getBlockInventory();
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// Paper start - More Chest Block API
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/**
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* Checks whether this chest is blocked
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* by either a block above or a sitting cat
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*
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* @return whether this chest is blocked
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*/
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boolean isBlocked();
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// Paper end - More Chest Block API
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}
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