Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 3dc4cdcd Update to Minecraft 1.14.3-pre4 88b25a8c SPIGOT-5098: Add a method to allow colored sign changes 6d913552 Update to Minecraft 1.14.3-pre4 CraftBukkit Changes: f1f33559 Update to Minecraft 1.14.3 8a3d3f49 SPIGOT-5098: Add a method to allow colored sign changes 533290e2 SPIGOT-5100: Console warning from pig zombie targeting 6dde4b9f SPIGOT-5094: Allow opening merchant for wandering traders and hide the xp bar for custom merchants 9af90077 SPIGOT-5097: Bukkit.clearRecipes() no longer working 38fa220f Fix setting game rules via the API fe3930ce Update to Minecraft 1.14.3-pre4 da071ec5 Remove outdated build delay. Spigot Changes: 4d2f30f1 Update to Minecraft 1.14.3 f16400e3 Update to Minecraft 1.14.3-pre4
70 lines
3.0 KiB
Diff
70 lines
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 31 Mar 2019 22:02:24 -0700
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Subject: [PATCH] Allow login events to fire only after the server plugins are
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enabled
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Event threads will simply block until they're ready to accept.
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diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
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index 9e4bc24058..028c23dbe6 100644
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--- a/src/main/java/net/minecraft/server/LoginListener.java
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+++ b/src/main/java/net/minecraft/server/LoginListener.java
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@@ -0,0 +0,0 @@ public class LoginListener implements PacketLoginInListener {
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}
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}
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+ // Paper start - Delay async prelogin until plugins are ready
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+ private static volatile Object blockingLogins = new Object();
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+
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+ public static void checkStartupAndBlock() {
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+ final Object lock = LoginListener.blockingLogins;
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+ if (lock != null) {
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+ synchronized (lock) {
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+ for (;;) {
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+ if (LoginListener.blockingLogins == null) {
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+ return;
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+ }
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+ try {
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+ lock.wait();
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+ } catch (final InterruptedException ignore) {// handled by the if statement above
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+ Thread.currentThread().interrupt();
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ public static void allowLogins() {
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+ final Object lock = LoginListener.blockingLogins;
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+ synchronized (lock) {
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+ LoginListener.blockingLogins = null;
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+ lock.notifyAll();
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+ }
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+ }
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+ // Paper end
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+
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// Spigot start
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public class LoginHandler {
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@@ -0,0 +0,0 @@ public class LoginListener implements PacketLoginInListener {
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return;
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}
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// Paper end
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+ LoginListener.checkStartupAndBlock(); // Paper - Delay async login events until plugins are ready
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String playerName = i.getName();
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java.net.InetAddress address = ((java.net.InetSocketAddress) networkManager.getSocketAddress()).getAddress();
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java.util.UUID uniqueId = i.getId();
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index c20d9aab38..56951b44f9 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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// Paper end
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this.server.enablePlugins(org.bukkit.plugin.PluginLoadOrder.POSTWORLD);
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+ LoginListener.allowLogins(); // Paper - Allow logins once postworld
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this.server.getPluginManager().callEvent(new ServerLoadEvent(ServerLoadEvent.LoadType.STARTUP));
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// CraftBukkit end
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--
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