There is an artificial delay added to chest close sounds (of 10 ticks) to make them "feel" more true to vanilla. The problem is that because of this delay it is possible for the block to be removed by the time the sound plays. With 1.14 in the state it is the timing necessary to encounter this issue has increased. The correct fix is to just return early if the property checked for in the TileEntityChest sound method does not exist for the block at the current location. Fixes GH-2074
39 KiB
39 KiB