I mistakenly thought .complete() also checked for textures, which was not the case So the logic was not working as desired. Also some undesired logic paths lead to textures of the logging in player being dropped, forcing us to always load the textures immediately again on login, leading to rate limits. Everythings now good the .complete() api now will default specify to also complete textures, but you may pass false to it to skip loading textures.
9.9 KiB
9.9 KiB