6af16dde2ed46965595250508e0540a577837ff4
Skulls need their tile entity in order to create an item correctly when broken unlike every other block. Instead of sprinkling special cases all over the code just override dropNaturally for skulls to read from their tile entity and make sure everything that wants to drop them calls this method before removing the block. There is only one case where this wasn't already true so we end up with much less special casing. By: Travis Watkins <amaranth@ubuntu.com>
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Java
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