After witnessing behavior of the regeneration logs, its clear that Vanilla has had bugs with saving duplicate entities for a while.... Some entities are saved in multiple chunks, and now we are bringing those duplicates out that use to never surface. This mode will analyze if the entity appears to be a duplicate (near the other dupe uuid) and delete the entity instead. This should reduce regenerations to entities that are nowhere near each other, and therefore more likely to be subject to real UUID collisions due to our previous bug, and therefor should survive the chunk load.
3.7 KiB
3.7 KiB