980784204ea54b26e2b8d8d8702e81eded2fafc4
If a plugin calls player.hidePlayer(other); then player.showPlayer(other); in the same tick the other player will be added to the entity destroy queue then a spawn packet will be sent. On the next tick the queue will be processed and a destroy packet will be sent that renders the other player invisible. To correct this we ensure the destroy queue is in sync with use of the vanish API. By: Travis Watkins <amaranth@ubuntu.com>
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51 MiB
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Java
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