Files
Paper/paper-server/src/main/java/org/bukkit/craftbukkit/CraftFluidCollisionMode.java
Nassim Jahnke f00727c57e 1.21.5
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-04-12 17:27:00 +02:00

20 lines
530 B
Java

package org.bukkit.craftbukkit;
import net.minecraft.world.level.ClipContext.Fluid;
import org.bukkit.FluidCollisionMode;
public final class CraftFluidCollisionMode {
private CraftFluidCollisionMode() {}
public static Fluid toFluid(FluidCollisionMode fluidCollisionMode) {
if (fluidCollisionMode == null) return null;
return switch (fluidCollisionMode) {
case ALWAYS -> Fluid.ANY;
case SOURCE_ONLY -> Fluid.SOURCE_ONLY;
case NEVER -> Fluid.NONE;
};
}
}