ed2f6b4efc9aba0f28679de57a564b5120378d2f
Currently the Ender Dragon takes roughly 3x the explosion damage when compared to vanilla 1.19.3. This is caused by a single damage value being calculated for the EntityEnderDragon and then being uniformly applied to every EntityComplexPart belonging to that dragon. This is resolved by restoring the vanilla behavior of calculating explosion damage separately for each EntityComplexPart. By: Jacob Martin <jjm_223@hotmail.com>
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