Now has separate configs to control Villager immunities a bit. whether or not they wake up due to panic situations (raids) and when should they wake up when work is available after being inactive for so long, and for how long. This work config may make the 'wake up inactive' feature for villagers useless in most scenarios, but if there is a situation where the villager does go without needing to work for a long period of time, it would kick in then. This also removes movement based immunities, so now villagers should only move if they trigger a work immunity, panic immunity, or inactive wake up immunity. Fixes #3263
36 KiB
36 KiB