fcdf051fa5b7039d00e241a7996cc0deb4a265f3
Explosions directly caused by LivingEntities, such as creepers and tnt lit by players, have their EntityDamageEvent explicitely handled within the Explosion class. In order to prevent double events when damage is handled for other DamageSources, we need return null for explosion based damage sources. By: t00thpick1 <t00thpick1dirko@gmail.com>
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Java
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