Fix section packet being unnececarily reconstructed
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Pull Request Build / Build (pull_request) Failing after 1m6s
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@@ -491,7 +491,6 @@ public abstract class TechHider {
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if (isPlayerPrivilegedToAccessPosition(p, worldX, worldY, worldZ) && isPlayerPrivilegedToAccessBlock(p, worldX, worldY, worldZ, block)) {
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// TODO statefull !!!
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modified = true;
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filteredPos.add(posShort);
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filteredStates.add(state);
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} else if(isPlayerPrivilegedToAccessPosition(p, worldX, worldY, worldZ)){
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