Undo Improve TNTDistributor
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2025-12-17 11:32:11 +01:00
parent c29788f1eb
commit 367a72141a

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@@ -21,7 +21,6 @@ package de.steamwar.fightsystem.event;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.states.StateDependentTask;
import de.steamwar.fightsystem.winconditions.Winconditions;
import de.steamwar.linkage.Linked;
@@ -32,12 +31,6 @@ import org.bukkit.inventory.ItemStack;
public class TNTDistributor {
public TNTDistributor() {
new OneShotStateDependent(Winconditions.TNT_DISTRIBUTION, FightState.Running, () -> Fight.teams().forEach(team -> team.getPlayers().forEach(fp -> {
if (!fp.isLiving())
return;
fp.ifPlayer(player -> player.getInventory().addItem(new ItemStack(Material.TNT, 10)));
})));
new StateDependentTask(Winconditions.TNT_DISTRIBUTION, FightState.Running, () -> Fight.teams().forEach(team -> team.getPlayers().forEach(fp -> {
if (!fp.isLiving())
return;