Fix FightSystem
All checks were successful
SteamWarCI Build successful

This commit is contained in:
2026-05-08 20:55:17 +02:00
parent d0535d0c47
commit 8ade5180cb

View File

@@ -98,10 +98,12 @@ public class FightSystem extends JavaPlugin {
new StateDependentListener(ArenaMode.All, FightState.All, BountifulWrapper.impl.newDenyArrowPickupListener());
new OneShotStateDependent(ArenaMode.All, FightState.PreSchemSetup, () -> Fight.playSound(SWSound.BLOCK_NOTE_PLING.getSound(), 100.0f, 2.0f));
new OneShotStateDependent(ArenaMode.Test, FightState.All, WorldEditRendererCUIEditor::new);
try {
Bukkit.getWorlds().get(0).setGameRule(GameRule.REDUCED_DEBUG_INFO, ArenaMode.AntiTest.contains(Config.mode));
} catch (Exception e) {
// Ignore if failed!
if (Core.getVersion() >= 19) {
try {
Bukkit.getWorlds().get(0).setGameRule(GameRule.REDUCED_DEBUG_INFO, ArenaMode.AntiTest.contains(Config.mode));
} catch (Exception e) {
// Ignore if failed!
}
}
techHider = new TechHiderWrapper();