Merge pull request 'Add NoGravity' (#61) from FightSystem/EnableNoGravityFights into main
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Reviewed-on: #61 Reviewed-by: Lixfel <lixfel@noreply.localhost>
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@ -23,10 +23,7 @@ import com.comphenix.tinyprotocol.TinyProtocol;
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import de.steamwar.core.Core;
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import de.steamwar.fightsystem.commands.*;
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import de.steamwar.fightsystem.countdown.*;
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import de.steamwar.fightsystem.event.HellsBells;
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import de.steamwar.fightsystem.event.Meteor;
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import de.steamwar.fightsystem.event.PersistentDamage;
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import de.steamwar.fightsystem.event.TNTDistributor;
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import de.steamwar.fightsystem.event.*;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightTeam;
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import de.steamwar.fightsystem.fight.FightWorld;
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@ -136,6 +133,7 @@ public class FightSystem extends JavaPlugin {
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new PersistentDamage();
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new TNTDistributor();
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new WinconditionAmongUs();
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new NoGravity();
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new NoPlayersOnlineCountdown();
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new PreSchemCountdown();
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@ -0,0 +1,41 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.event;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentListener;
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import de.steamwar.fightsystem.winconditions.Winconditions;
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import org.bukkit.entity.EntityType;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntitySpawnEvent;
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public class NoGravity implements Listener {
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public NoGravity() {
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new StateDependentListener(Winconditions.NO_GRAVITY, FightState.All, this);
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}
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@EventHandler
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public void onEntitySpawn(EntitySpawnEvent event) {
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if (event.getEntityType() == EntityType.PLAYER) return;
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event.getEntity().setGravity(false);
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}
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}
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@ -39,5 +39,6 @@ public enum Winconditions {
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METEOR,
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AMONG_US,
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PERSISTENT_DAMAGE,
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TNT_DISTRIBUTION
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TNT_DISTRIBUTION,
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NO_GRAVITY,
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}
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