Merge pull request 'Add NoGravity' (#61) from FightSystem/EnableNoGravityFights into main
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Reviewed-on: #61
Reviewed-by: Lixfel <lixfel@noreply.localhost>
This commit is contained in:
2025-05-27 19:58:55 +02:00
3 changed files with 45 additions and 5 deletions

View File

@ -23,10 +23,7 @@ import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.core.Core;
import de.steamwar.fightsystem.commands.*;
import de.steamwar.fightsystem.countdown.*;
import de.steamwar.fightsystem.event.HellsBells;
import de.steamwar.fightsystem.event.Meteor;
import de.steamwar.fightsystem.event.PersistentDamage;
import de.steamwar.fightsystem.event.TNTDistributor;
import de.steamwar.fightsystem.event.*;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.fight.FightWorld;
@ -136,6 +133,7 @@ public class FightSystem extends JavaPlugin {
new PersistentDamage();
new TNTDistributor();
new WinconditionAmongUs();
new NoGravity();
new NoPlayersOnlineCountdown();
new PreSchemCountdown();

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@ -0,0 +1,41 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.event;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.winconditions.Winconditions;
import org.bukkit.entity.EntityType;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntitySpawnEvent;
public class NoGravity implements Listener {
public NoGravity() {
new StateDependentListener(Winconditions.NO_GRAVITY, FightState.All, this);
}
@EventHandler
public void onEntitySpawn(EntitySpawnEvent event) {
if (event.getEntityType() == EntityType.PLAYER) return;
event.getEntity().setGravity(false);
}
}

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@ -39,5 +39,6 @@ public enum Winconditions {
METEOR,
AMONG_US,
PERSISTENT_DAMAGE,
TNT_DISTRIBUTION
TNT_DISTRIBUTION,
NO_GRAVITY,
}