Fix TNTLeague
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@ -1,60 +0,0 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2024 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.kotlin.inventory
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import org.bukkit.event.inventory.InventoryClickEvent
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import org.bukkit.event.inventory.InventoryCloseEvent
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import org.bukkit.inventory.Inventory
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import org.bukkit.inventory.InventoryHolder
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import org.bukkit.inventory.ItemStack
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abstract class SWInventoryHolder: InventoryHolder {
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val _inventory: Inventory by lazy { createInventory() }
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private val callbacks = mutableMapOf<Int, (event: InventoryClickEvent) -> Unit>()
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override fun getInventory(): Inventory = _inventory
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abstract fun createInventory(): Inventory
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open fun handleInventoryClick(event: InventoryClickEvent) {
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callbacks[event.slot]?.invoke(event)
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}
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fun addItem(item: ItemStack, slot: Int, callback: (event: InventoryClickEvent) -> Unit) {
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_inventory.setItem(slot, item)
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addCallback(slot, callback)
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}
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fun addCallback(slot: Int, callback: (event: InventoryClickEvent) -> Unit) {
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callbacks[slot] = callback
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}
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open fun handleClose(event: InventoryCloseEvent) { }
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operator fun set(slot: Int, item: Pair<ItemStack, (event: InventoryClickEvent) -> Unit>) {
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addItem(item.first, slot, item.second)
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}
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operator fun set(slot: Int, item: ItemStack) {
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addItem(item, slot) { }
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}
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}
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@ -19,6 +19,7 @@
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package de.steamwar.tntleague
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import de.steamwar.kotlin.inventory.SWInventoryHolder
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import de.steamwar.message.Message
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import de.steamwar.tntleague.command.AcceptCommand
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import de.steamwar.tntleague.command.InviteCommand
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@ -42,6 +43,7 @@ class TNTLeague : JavaPlugin() {
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server.pluginManager.registerEvents(LobbyListener, this)
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server.pluginManager.registerEvents(GlobalListener, this)
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server.pluginManager.registerEvents(SWInventoryHolder.InventoryListener, this)
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logger.info("TNTLeague enabled")
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@ -66,15 +66,6 @@ object GlobalListener: Listener {
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e.isCancelled = true
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}
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@EventHandler(priority = EventPriority.LOWEST)
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fun onPlayerClick(e: InventoryClickEvent) {
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val holder = e.inventory.getHolder(false)
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if (holder is SWInventoryHolder && e.clickedInventory == holder._inventory) {
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e.isCancelled = true
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holder.handleInventoryClick(e)
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}
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}
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@EventHandler(priority = EventPriority.LOWEST)
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fun onPlayerMove(e: PlayerMoveEvent) {
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if (e.to.blockY < TNTLeagueWorldConfig.minHeight) {
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@ -44,7 +44,7 @@ object IngameListener: Listener {
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if(e.rightClicked.type == EntityType.WANDERING_TRADER) {
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e.isCancelled = true
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e.player.openInventory(DealerInventory(e.player).getInventory())
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DealerInventory(e.player).open()
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}
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}
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@ -39,11 +39,6 @@ object LobbyListener: Listener {
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}
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}
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@EventHandler(priority = EventPriority.LOWEST)
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fun onPlayerQuit(e: PlayerQuitEvent) {
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TNTLeagueGame.playerLeave(e.player)
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}
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@EventHandler
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fun onPlayerDamage(e: EntityDamageEvent) {
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e.isCancelled = true
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@ -128,7 +128,7 @@ data class TNTLeagueTeam(val config: TNTLeagueWorldConfig.TeamConfig, private va
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fun leave(player: Player) {
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members.remove(player)
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if (TNTLeagueGame.state != TNTLeagueGame.GameState.RUNNING) {
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if (TNTLeagueGame.state == TNTLeagueGame.GameState.LOBBY) {
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if (members.isEmpty()) {
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plugin.server.onlinePlayers.firstOrNull { it != player && TNTLeagueGame.getTeam(it) == null }?.run {
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members.add(this)
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@ -19,7 +19,7 @@
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package de.steamwar.tntleague.inventory
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import de.steamwar.kotlin.inventory.SWInventoryHolder
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import de.steamwar.kotlin.KotlinInventory
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import de.steamwar.tntleague.config.TNTLeagueConfig
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import de.steamwar.tntleague.inventory.DealerInventory.Companion.buyItem
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import de.steamwar.tntleague.inventory.DealerInventory.Companion.itemsByCategory
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@ -29,8 +29,8 @@ import org.bukkit.Bukkit
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import org.bukkit.entity.Player
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import org.bukkit.inventory.Inventory
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class CategoryInventory(val player: Player, category: TNTLeagueConfig.ItemCategory): SWInventoryHolder() {
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override fun createInventory(): Inventory = Bukkit.createInventory(this, 9 * 6, Component.text(message.parse("DEALER", player)))
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class CategoryInventory(player: Player, category: TNTLeagueConfig.ItemCategory): KotlinInventory(player) {
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override fun createInventory(): Inventory = Bukkit.createInventory(null, 9 * 6, Component.text(message.parse("DEALER", player)))
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init {
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itemsByCategory[category]!!.forEachIndexed { index, item ->
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@ -19,8 +19,9 @@
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package de.steamwar.tntleague.inventory
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import de.steamwar.inventory.SWInventory
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import de.steamwar.inventory.SWItem
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import de.steamwar.kotlin.inventory.SWInventoryHolder
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import de.steamwar.kotlin.KotlinInventory
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import de.steamwar.tntleague.config.TNTLeagueConfig
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import de.steamwar.tntleague.game.TNTLeagueGame
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import de.steamwar.tntleague.message
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@ -38,7 +39,9 @@ import org.bukkit.inventory.ItemStack
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import org.bukkit.persistence.PersistentDataType
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import java.util.*
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class DealerInventory(val player: Player): SWInventoryHolder() {
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class DealerInventory(player: Player): KotlinInventory(player) {
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private val inv: SWInventory = SWInventory(player) { createInventory() }
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init {
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this[10] = SWItem(Material.REDSTONE_BLOCK, message.parse("DEALER_REDSTONE", player)).itemStack to openCategory(TNTLeagueConfig.ItemCategory.REDSTONE)
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@ -51,9 +54,9 @@ class DealerInventory(val player: Player): SWInventoryHolder() {
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}
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}
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private fun openCategory(cat: TNTLeagueConfig.ItemCategory): (e: InventoryClickEvent) -> Unit = { player.openInventory(CategoryInventory(player, cat).inventory) }
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private fun openCategory(cat: TNTLeagueConfig.ItemCategory): (e: InventoryClickEvent) -> Unit = { CategoryInventory(player, cat).open() }
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override fun createInventory(): Inventory = plugin.server.createInventory(this, 6 * 9, Component.text(message.parse("DEALER", player)))
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override fun createInventory(): Inventory = plugin.server.createInventory(null, 6 * 9, Component.text(message.parse("DEALER", player)))
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companion object {
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private val priceKey = NamespacedKey(plugin, "price")
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