WIP: Remove unused code from Laufbau #363
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YoyoNow
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BauSystem/LaufbauGenerator into main
pull from: BauSystem/LaufbauGenerator
merge into: :main
:main
:BauSystem/DynamicRegion_2
:feature/refactor/fightsystem-gamecore
:BauSystem/add-cannon-automation-tool
:FightSystem/fix-dried-ghast-spawning
:backport/commoncore/pr-430-to-version-legacy
:BauSystem/LaufbauGenerator
:BauSystem/refactor-sim-cursor-to-player-components
:world-system
:RemoveVersionCode
:version/legacy
:feature/techhider-protocol-updates
:bugfix/schematic-replay-lock
:wip/SchematicSystem-Add-configurable-inventory-items-system
:FightSystem/YoyoNowAI
:api-v2
:SettingsCommand
:BauSystem/DynamicRegion
:new-logging
:csr
:CommandFramework
:BauSystem/refactor-simulator-cursor-for-reuse
:VelocityCore/NoEvent
:Backend/auditlog
:FixCompileOnWindows
:Event/add-place
:feature/hider-core
:backend-sync
:schematic-investigations
:BauSystem/SimulatorPreview
:1.21.1/fix-loader-and-add-items
:BauSystem/printer-tool
:sw-ui
:1.21
:Schematics/new-reader
:FightSystem/LixfelAI
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no-backport
Version/1.12
Version/1.15
Version/1.19
Version/1.20
Version/1.21
Disable automatic CommonCore backporting for this pull request.
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Reference: SteamWar/SteamWar#363
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ab945eefb0tob2b803aca6@@ -24,3 +24,4 @@import lombok.Data;import org.bukkit.util.BoundingBox;@DataKleine stilistische Diskussion: Wollen wir bei @Data-Klassen bleiben oder auf Java-Records gehen?
Bin ich mir nicht sicher. du kannst für beides gute Argumente bringen, find ich. Was wäre dir lieber?
Wäre mehr auf der Java Record/Kotlin Data-Class seite, da die Lombok sachen sich nicht mit Kotlin vertragen.
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