fix: retain reference-counted packets forwarded via handleGeneric (#1856)
During configuration, a ServerboundCustomClickActionPacket arriving when connectionInFlight is null falls through to handleGeneric, which writes it to the connected backend without retaining. The encoder releases the packet, then MinecraftConnection.channelRead's finally block releases again - double-free. Two fixes: - handle() now uses getConnectionInFlightOrConnectedServer() so the packet is properly retained before being written - handleGeneric() retains any ByteBufHolder packet before write, not just PluginMessagePacket Closes #1841
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+6
-4
@@ -47,6 +47,7 @@ import com.velocitypowered.proxy.protocol.packet.config.FinishedUpdatePacket;
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import com.velocitypowered.proxy.protocol.packet.config.KnownPacksPacket;
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import com.velocitypowered.proxy.protocol.util.PluginMessageUtil;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.ByteBufHolder;
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import io.netty.buffer.ByteBufUtil;
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import io.netty.buffer.Unpooled;
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import java.util.concurrent.CompletableFuture;
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@@ -212,8 +213,9 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
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@Override
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public boolean handle(ServerboundCustomClickActionPacket packet) {
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if (player.getConnectionInFlight() != null) {
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player.getConnectionInFlight().ensureConnected().write(packet.retain());
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VelocityServerConnection serverConnection = player.getConnectionInFlightOrConnectedServer();
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if (serverConnection != null) {
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serverConnection.ensureConnected().write(packet.retain());
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return true;
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}
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@@ -240,8 +242,8 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
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MinecraftConnection smc = serverConnection.getConnection();
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if (smc != null && serverConnection.getPhase().consideredComplete()) {
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if (packet instanceof PluginMessagePacket) {
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((PluginMessagePacket) packet).retain();
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if (packet instanceof ByteBufHolder bufHolder) {
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bufHolder.retain();
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}
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smc.write(packet);
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}
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+119
@@ -0,0 +1,119 @@
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/*
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* Copyright (C) 2018-2026 Velocity Contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.velocitypowered.proxy.connection.client;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import static org.junit.jupiter.api.Assertions.assertFalse;
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import static org.junit.jupiter.api.Assertions.assertTrue;
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import static org.mockito.Mockito.mock;
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import static org.mockito.Mockito.verify;
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import static org.mockito.Mockito.when;
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import com.velocitypowered.proxy.VelocityServer;
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import com.velocitypowered.proxy.connection.MinecraftConnection;
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import com.velocitypowered.proxy.connection.backend.BackendConnectionPhase;
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import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
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import com.velocitypowered.proxy.protocol.packet.ServerboundCustomClickActionPacket;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.Unpooled;
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import io.netty.util.ReferenceCountUtil;
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import org.junit.jupiter.api.AfterEach;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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class ClientConfigSessionHandlerTest {
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private VelocityServer server;
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private ConnectedPlayer player;
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private ClientConfigSessionHandler handler;
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@BeforeEach
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void setUp() {
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server = mock(VelocityServer.class);
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player = mock(ConnectedPlayer.class);
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handler = new ClientConfigSessionHandler(server, player);
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}
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@AfterEach
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void tearDown() {
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// nothing to clean up; each test manages its own ByteBufs
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}
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private ServerboundCustomClickActionPacket makePacket() {
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ByteBuf frame = Unpooled.buffer().writeByte(0);
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ServerboundCustomClickActionPacket pkt = new ServerboundCustomClickActionPacket();
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pkt.replace(frame.readRetainedSlice(frame.readableBytes()));
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return pkt;
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}
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@Test
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void handleForwardsToInFlightServer() {
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VelocityServerConnection inFlight = mock(VelocityServerConnection.class);
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MinecraftConnection backend = mock(MinecraftConnection.class);
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when(player.getConnectionInFlightOrConnectedServer()).thenReturn(inFlight);
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when(inFlight.ensureConnected()).thenReturn(backend);
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ServerboundCustomClickActionPacket pkt = makePacket();
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assertTrue(handler.handle(pkt));
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verify(backend).write(pkt);
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ReferenceCountUtil.release(pkt);
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}
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@Test
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void handleForwardsToConnectedServerWhenInFlightIsNull() {
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VelocityServerConnection connected = mock(VelocityServerConnection.class);
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MinecraftConnection backend = mock(MinecraftConnection.class);
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when(player.getConnectionInFlightOrConnectedServer()).thenReturn(connected);
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when(connected.ensureConnected()).thenReturn(backend);
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ServerboundCustomClickActionPacket pkt = makePacket();
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assertTrue(handler.handle(pkt));
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verify(backend).write(pkt);
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ReferenceCountUtil.release(pkt);
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}
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@Test
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void handleReturnsFalseWhenNoServer() {
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when(player.getConnectionInFlightOrConnectedServer()).thenReturn(null);
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ServerboundCustomClickActionPacket pkt = makePacket();
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assertFalse(handler.handle(pkt));
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ReferenceCountUtil.release(pkt);
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}
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@Test
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void handleGenericRetainsAndForwards() {
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VelocityServerConnection connected = mock(VelocityServerConnection.class);
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MinecraftConnection backend = mock(MinecraftConnection.class);
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BackendConnectionPhase phase = mock(BackendConnectionPhase.class);
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when(player.getConnectedServer()).thenReturn(connected);
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when(connected.getConnection()).thenReturn(backend);
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when(connected.getPhase()).thenReturn(phase);
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when(phase.consideredComplete()).thenReturn(true);
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ServerboundCustomClickActionPacket pkt = makePacket();
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int refBefore = pkt.refCnt();
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handler.handleGeneric(pkt);
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// retain() was called (+1) before write
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assertEquals(refBefore + 1, pkt.refCnt());
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verify(backend).write(pkt);
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ReferenceCountUtil.release(pkt);
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}
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}
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