6e33bc6c17
Merge remote-tracking branch 'refs/remotes/upstream/dev/3.0.0'
2024-08-18 15:28:10 +02:00
00ed2284ec
Use the default Minecraft port instead of custom one ( #1277 )
2024-08-10 15:12:19 -04:00
dd7b8b4d8f
Update 1.21 protocol to include 1.21.1 release ( #1402 )
2024-08-08 15:47:18 +01:00
51468530a9
[ci skip] add adventure-key and text-minimessage javadoc links ( #1394 )
2024-07-25 23:53:22 -05:00
f6a47ae8b0
[ci skip] update docs url ( #1393 )
2024-07-24 18:25:41 -05:00
09f687e5d5
feat: Add server registered/unregistered events ( #1386 )
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* feat: Add server registered/unregistered events
* Annotate new API with `@Beta`
* Migrate from classes to records
* Add null checks
* Fix code style indent
* Add links in documentation
* Fix docs indent
---------
Co-authored-by: powercas_gamer <cas@mizule.dev >
2024-07-24 18:13:21 -05:00
44b1e0c6f9
Print correct exception when hotspot dump fails
2024-07-22 15:42:42 +01:00
a4476253ab
End bundle session on server switch ( #1385 )
2024-07-19 20:34:46 +02:00
d999ee2058
Fix PlayerConfigurationEvent only being called for initial configuration on 1.20.5+
2024-07-14 16:29:30 +02:00
ebc418f6cc
Do not use classes from io.netty.util.internal
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In this case, we don't even need a concurrency-friendly MPSC queue, since this code only ever gets run in the event loop associated to the channel, so a simple `ArrayDeque` is enough for our needs.
2024-07-13 21:50:27 -04:00
d5e7fa5b84
Add ServerResourcePackRemoveEvent ( #1379 )
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* Add ServerResourcePackRemoveEvent
* Add nonnull check
* Fix indentation
* Fix import code style
2024-07-12 05:02:00 -05:00
6073f698e2
Add PlayerConfigurationEvent and PlayerEnteredConfigurationEvent ( #1371 )
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* Configuring the player (i.e. sending resource packs) should now be done in the new PlayerConfigurationEvent.
* The new PlayerEnteredConfigurationEvent is called when a player acknowledged the switch to configuration state.
* The PlayerEnterConfigurationEvent is no longer called twice. It is now called when the backed wants to reconfigure the player.
* The PlayerFinishConfigurationEvent should no longer be used to configure the player (i.e. sending resource packs). This is because since 1.20.5 the backend server can't send keep alive packets between switching state anymore and the connection will thus time out.
2024-07-12 11:16:42 +02:00
e0f74a8493
Bump Adventure to 4.17 ( #1376 )
2024-07-10 23:15:28 -05:00
79a5634dfe
[ci skip] fix some trivial javadoc warns
2024-07-10 23:05:24 +01:00
82e81909d8
Add handling for KickPlayerRaw
2024-07-10 23:00:20 +01:00
5154f02910
Improved fix for #1372
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Realized that the precondition that gets violated happens way too early, in `Maps.uniqueIndex()`.
2024-07-05 22:07:15 -04:00
6224adf70a
Don't try to load a candidate plugin with the same ID more than once
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Fixes #1372 . Honestly, this was an oversight that I'm somewhat surprised that nobody caught until recently.
2024-07-05 22:01:31 -04:00
4eae510fb7
Don't forward chat acknowledgement if the client didn't acknowledge any chat
2024-07-04 21:34:47 -07:00
c6bb15c69b
Fix: only treat command as signed if it has signatures
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The Vanilla client will send 'last seen' even if the message is not signed, so this is much stricter than it needs to be. This should allow commands without any signed arguments to be modified/consumed by the proxy.
2024-07-04 21:34:47 -07:00
077968089e
Fix: pass through last seen update in a few missing places
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This is hardly useful in the case of signed player chat messages, as these fundamentally cannot be spoofed or modified - however, for any unsigned input (particularly commands without any signed arguments), 'last seen' updates are still required and should be passed through in a consistent state.
2024-07-04 21:34:47 -07:00
b5ee9dd20a
Capture a consistent and reusable 'last seen' state for use in command packets
2024-07-04 21:34:47 -07:00
ec9745769f
Explicitly reject consuming signed command when denied by event
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This would fail down the line anyway due to inconsistent chat state (if holding a 'last seen' update)
2024-07-04 21:34:47 -07:00
3b7ffa837e
Don't require command to be signed to pass it through as-is
2024-07-04 21:34:47 -07:00
92c48507eb
Extract common command handler paths
2024-07-04 21:34:47 -07:00
be73131d5d
Remove unneeded check
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SessionCommandHandler is only constructed for >= 1.19.3.
2024-07-04 21:34:47 -07:00
6b03b28a61
Refactor ChatQueue to track and expose general chat state
2024-07-04 21:34:47 -07:00
aa4e8780bd
Assign ServerConnection to Player before enabling auto read ( #1309 )
2024-07-04 10:57:30 +02:00
01208bb359
Indicate NoChatReports support in ServerPing
2024-06-24 18:36:32 +02:00
410636a305
[ci skip] Add Issue Forms ( #1364 )
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* copy issue contact links from Paper
* bug report template
* bug report template fixes
* why no code block
* feature request issue template and fixes to bug report template
* make fields required
2024-06-23 11:57:40 -05:00
fa88aaae52
Always unsign chat.
2024-06-21 12:48:58 +02:00
2da400a267
Merge pull request 'Implement Velocity PRs #998 #1246 and #1309 (io_uring, tcp_fastopen and PluginMessage race condition fix)' ( #3 ) from io_uring into master
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Reviewed-on: https://steamwar.de/devlabs/SteamWar/Velocity/pulls/3
Reviewed-by: YoyoNow <jwsteam@nidido.de >
2024-06-19 12:06:10 +02:00
8103135dfb
Fix type
2024-06-19 10:21:36 +02:00
cfabff7288
Implement Velocity PRs #998 #1246 and #1309 (io_uring, tcp_fastopen and PluginMessage race condition fix)
2024-06-19 10:11:32 +02:00
2f5a27a708
Fix CI
2024-06-19 09:47:18 +02:00
fdfe8bcc4b
Fix CI
2024-06-19 09:40:58 +02:00
9d25d309d3
feat: Add basic API for server links ( #1353 )
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* feat: add basic server links API
* refactor: more precondition checking on links
* refactor: remove whitespace
* refactor: adjust method order, JDs in ServerLink
* refactor: remove "throws" from constructors
* refactor: add @NotNull annotations
* refactor: requested changes
* refactor: just use `List#copyOf`
2024-06-18 09:29:58 -05:00
a19fd8db74
Add UpdateTeamsPacket
2024-06-16 21:27:13 +02:00
e63d71423d
Add UpdateTeamsPacket
2024-06-16 21:24:06 +02:00
e60e2063a8
Add Configuration State API ( #1261 )
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* Implement Configuration State events
* Implement PlayerFinishedConfigurationEvent
* Fixed PlayerFinishConfigurationEvent execution
* Apply suggestions
* Fix keep alive when blocking PlayerFinishConfigurationEvent
* Add ServerConnection to configuration events
* Separate PlayPacketQueueHandler to fix AutoReadHolderHandler
---------
Co-authored-by: Gero <gecam59@gmail.com >
2024-06-16 10:56:09 -05:00
a7afe35fab
Rebuild
2024-06-16 13:25:07 +02:00
56d6339313
Fix JVM
2024-06-16 13:18:29 +02:00
2475572573
Add steamwarci.yml
2024-06-16 12:52:43 +02:00
350ea7f31e
1.21 support ( #1338 )
2024-06-12 20:33:01 +02:00
2d015cdf5c
Add support for canceling ProxyPingEvent ( #1264 )
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* Added support for canceling ProxyPingEvent
2024-06-08 14:28:33 -05:00
46cf9be297
[ci skip] Fix Javadocs of CookieRequestEvent ( #1339 )
2024-05-30 17:21:26 +01:00
07f1f9e7bd
Add Cookie API ( #1313 )
2024-05-30 16:52:30 +01:00
deacdb6228
Fix StackOverflowError in CommandGraphInjector when using redirects ( #1335 )
2024-05-30 13:40:07 +02:00
1c36b66dcb
Fix null or empty has handling in LegacyResourcepackHandler ( #1331 )
2024-05-28 14:53:20 +01:00
42d4288334
Fix tab completions not being forwarded to backend if proxy command exists but is inaccessible ( #1329 )
2024-05-26 13:19:37 +01:00
71bb0246a8
Fix query listener reload bug ( #1322 )
2024-05-23 19:12:28 +01:00