Commit Graph

737 Commits

Author SHA1 Message Date
7a5d8d424a Update README.md 2019-04-13 22:34:06 -04:00
564cb99861 Add Player#getGameProfile() to make tab list plugins easier to make. 2019-03-29 15:01:52 -04:00
118574e535 Updated log4j and Checker Framework
Updating Checker Framework flagged numerous warnings, which have been
corrected. These probably involve type declarations lacking a nullness
annotation that appeared elsewhere.
2019-03-28 22:27:51 -04:00
9491f948f8 Upgraded Gradle Shadow plugin to 4.0.4 (last Gradle 4.x version) 2019-03-28 22:01:33 -04:00
611a31b7bb Attempt to allow Eclipse to import the Gradle project. 2019-03-28 21:46:45 -04:00
2c5a6d0f67 Merge branch 'creeper123123321-master' 2019-03-24 14:00:12 -04:00
b369256400 Merge branch 'master' of https://github.com/creeper123123321/Velocity into creeper123123321-master 2019-03-24 13:57:26 -04:00
07b775d892 Notify on read-timeout instead of emitting exception 2019-03-17 19:44:22 -04:00
45574ce952 Remove connection pool for HTTP connections for now.
The upstream feature this relies on will be gone in Netty 5.x and there
is probably more benefit in using the connection's event loop to connect
to Mojang's authentication servers.
2019-03-10 23:40:18 -04:00
432d570474 Allow fallback to other server connections in the event of an exception.
Also removes some debugging code.
2019-03-10 14:11:24 -04:00
f16e67cfad Update Netty to 4.1.34.Final 2019-03-10 04:48:22 -04:00
ddb4623758 Merge pull request #181 from hugmanrique/master
Fix implementation of #176
2019-03-09 17:29:13 -05:00
8bb118022d Fix implementation of #176
As @creeper123123321 noted on Discord, the javadoc specifies "Matches all {@link Player}s whose names start with the provided partial name.".

With the current implementation, if there were two online players named Notch and Notch2, only Notch would be returned as a singleton Collection. This PR fixes this behavior by removing the `exactMatch` code.
2019-03-09 21:02:41 +01:00
e2fa06fa17 Merge pull request #176 from Crypnotic/master
Add matchPlayer and matchServer
2019-03-09 00:15:07 -05:00
c7a379ebb8 Include server that we attempted to connect to in the result. 2019-03-08 23:51:47 -05:00
30df2ad04b Request read after setting auto-read to true 2019-03-08 08:48:03 -03:00
b5d228028c untested control handler 2019-03-08 08:33:28 -03:00
fa9d5f6499 Fire ProxyShutdownEvent _after_ the event manager thread pool shuts down
Fixes #177
2019-03-06 22:51:39 -05:00
5ccf22c5c4 Relax (i.e. remove all checks) on the hostname.
While validating this is a good idea, it causes too many issues in
practice. We will still clean the server address but no validation is
performed on the address.
2019-03-06 17:45:38 -05:00
b35fd05d2e Add matchPlayer and matchServer 2019-03-03 09:57:19 -06:00
c8e3e7ff94 Initializing the handshake registry explicitly is redundant. 2019-02-20 21:19:04 -05:00
3c8055019e Actually use the correct time units for read timeouts. Fixes #174 2019-02-20 21:05:32 -05:00
c6dcba36c3 Fix another case where an in-flight connection would be retained. 2019-02-20 13:55:27 -05:00
1ec070069f Fix misplaced connection in flight reset. Fixes #173 2019-02-19 15:09:58 -05:00
6a8345e045 Forgot to include equals/hashCode on the object key 2019-02-16 16:20:50 -05:00
b3c87ef756 Remove an errant semicolon 2019-02-16 16:17:33 -05:00
f4a10e64e0 More proper host/SSL setup. See #172 2019-02-16 16:16:28 -05:00
332f931534 More accurate length setting 2019-02-15 17:48:36 -05:00
f042d214d3 Update copyright year in /velocity version 2019-02-15 16:09:37 -05:00
a0e1359557 Fix build 2019-02-15 16:07:19 -05:00
02a725035c Another round of improvements to tab complete. Fix fallback servers. 2019-02-15 16:03:15 -05:00
12f5bdfc48 Properly implement fallback support. 2019-02-15 15:07:38 -05:00
c5fefd55ed register player connection only when switched to PLAY state (#169) 2019-01-29 16:17:07 -05:00
7d4d81fff1 Improve HandshakeSessionHandler#cleanVhost() 2019-01-28 00:34:51 -05:00
6eb6c99fa7 Simplify MinecraftConnection release logic. 2019-01-27 22:57:40 -05:00
6d080db48e Bump text dependency to 1.12-1.6.5 to fix a deserialisation issue 2019-01-21 09:12:27 -08:00
56873712ec Use the player's event loop for their server connections.
This approach reduces context switching, giving us that much extra boost
in throughput.
2019-01-19 03:21:46 -05:00
865f9e5ef9 Bump the pool buffer size to 4MiB temporarily 2019-01-19 03:02:50 -05:00
e2f93c6ac6 Set Netty pooled buffer size to 2MiB 2019-01-19 02:48:11 -05:00
0b0fa0a352 Substantially-improved ancient server list ping support.
Velocity now flawlessly supports 1.6 and below server list pings along
with a notice to reconnect with a more modern version of Minecraft if
possible.
2019-01-19 01:07:30 -05:00
078d0ebc96 Fix bad Respawn packet ID, which broke 1.12.1 2019-01-19 00:09:18 -05:00
67591900e6 Merge pull request #167 from creeper123123321/master
Don't use ByteBuf, fix varint with 0 ending
2019-01-13 11:31:13 -05:00
7d6fa11a83 Don't use ByteBuf, fix varint with 0 ending 2019-01-13 08:57:54 -02:00
027fcf3825 Gradle doesn't like JDK 11 2019-01-12 11:02:24 -05:00
aac42d1184 Configure Travis-CI 2019-01-12 10:58:42 -05:00
c7b6afe5b8 Fix merge checkstyle issues 2019-01-12 10:52:02 -05:00
bc70c76aec Some fixes (#165) 2019-01-12 10:47:46 -05:00
564b87de1d Avoid ByteBuf#slice(). We can simply reset the reader index. 2019-01-12 00:25:11 -05:00
1a2b162353 Cleaner and more correct to use ByteBufs directly. 2019-01-11 18:32:03 -05:00
1e041963f0 Use just one byte array in the varint frame decoder. 2019-01-11 18:04:51 -05:00