Commit Graph

1023 Commits

Author SHA1 Message Date
b3bd773fea Switch out Cloudflare zlib for libdeflate.
libdeflate is significantly faster than vanilla zlib, zlib-ng, and Cloudflare zlib. It is also MIT-licensed (so no licensing concerns). In addition, it simplifies a lot of the native code (something that's been tricky to get right).

While we're at it, I have also taken the time to fine-time compression in Velocity in general. Thanks to this work, native compression only requires one JNI call, an improvement from the more than 2 (sometimes up to 5) that were possible before. This optimization also extends to the existing Java compressors, though they require potentially two JNI calls.
2020-05-24 10:56:26 -04:00
742b8d98cb Fix noexecstack for natives. 2020-05-20 04:55:55 -04:00
b42045c050 Reject invalid tab complete command requests. 2020-05-08 18:17:02 -04:00
4d62d61485 We're well into 2020, just saying. 2020-05-08 14:04:07 -04:00
1441dec367 Implement brigadier:long argument type, fixes #295 2020-04-23 16:21:44 -04:00
20eb14143d Bump Netty to 4.1.49.Final
This is intended to fix netty/netty#10165 directly, and supersede our current workaround.
2020-04-22 10:28:41 -04:00
413578f979 Fix rare race condition with transitioning
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-19 03:39:15 -04:00
aae151e3d9 No need to register multiple times 2020-04-12 17:21:00 -04:00
f49d36b719 Close one last "proxy crasher" loophole 2020-04-12 17:05:36 -04:00
b04b43954f Merge branch 'dev/1.1.0' into decode-multiple 2020-04-11 22:05:43 -04:00
6ed61848e9 Upon connection exception, discard all incoming packets instead 2020-04-11 21:19:54 -04:00
2c2eca3548 Only finish non-repeating tasks 2020-04-11 21:09:15 -04:00
55818ce5eb Remove tasks from lookup map upon completion 2020-04-11 21:09:02 -04:00
d4e51e2d07 Add cleanServerName to VelocityConfiguration to remove quotes and other unforeseen characters from server names before registration 2020-04-11 21:08:47 -04:00
98b03376e5 Merge pull request #281 from Gabik21/tablist-improvement
Don't send ping update twice (1.7)
2020-04-07 13:35:18 -04:00
4374f1e4d6 Merge pull request #288 from Gabik21/fix-1.7-weirdness
Fix tablist behaving wrong with colors (1.7) (Fixes #282)
2020-04-07 11:51:21 -04:00
2217e8a5c9 Fix 1.7 tablist behaving weird with colored names
The 1.7 tablist packet only contains three types of information:

 - Name of the tablist entry (limited to 16 characters including colors)
 - Ping of the entry
 - If this entry needs to be added or removed (client accepts duplicates
 as 'ping update')

The previous logic was trying to preserve parity with
GameProfile#getName returning a stripped down name to have a 'real'
username.
That is fundamentally broken, because entries with duplicate content,
but different colors are very common, especially with custom tablists.

For packets coming from a native 1.7 server we just won't define the
displayname anymore, as there is no such thing as a 'displayname',
because tablist entries are not bound to any player.

Using the Velocity Tablist API to modify existing entries will work, though
the backend server will completely loose control over the entry. Custom
entries added over the Velocity Tablist API will work, but are cut off
by the 16 character limitation.

This commit only fixes the bug, where entries are incorrectly handled
with their stripped name, a lot of the things explained above were
already implemented correctly.
2020-04-07 12:17:02 +02:00
5089da07fc Don't send ping update twice
VelocityTabListEntry#setLatency calls the update method, which
constructs a new packet and sends it to the client.
The backend packet we are processing also reaches the client, therefore
we are sending the same packet twice.
VelocityTabListEntry#setLatencyInternal is the correct method here.
2020-04-02 17:46:24 +02:00
c54ea62012 update text to 3.0.3 2020-03-29 19:26:10 -07:00
ae7f0143de Do not trim the args for string-based command APIs 2020-02-28 16:54:46 -05:00
29bedf0943 Do not trim the args for string-based command APIs 2020-02-28 16:54:25 -05:00
65acb13dca Checkstyle 2020-02-21 18:51:41 -05:00
3e053d63b4 Allow ping passthrough for descriptions too 2020-02-21 18:36:10 -05:00
9edbef981c Uncomment compile lines from script 2020-02-18 01:35:54 -05:00
b3ac73a51e Use Cloudflare zlib for more aggressive optimizations 2020-02-18 01:34:39 -05:00
496027f7c1 Add AMD64-specific compile script 2020-02-18 01:15:33 -05:00
932f3bc2bf Merge branch 'dev/1.1.0' into decode-multiple 2020-02-17 20:52:19 -05:00
c63bd4cd02 Fix checkstyle error 2020-02-17 20:35:28 -05:00
8ae7945b9f Upon connection exception, discard all incoming packets instead 2020-02-17 19:34:22 -05:00
599adc6d2c Merge remote-tracking branch 'origin/dev/1.1.0' into dev/1.1.0
# Conflicts:
#	proxy/src/test/java/com/velocitypowered/proxy/plugin/util/PluginDependencyUtilsTest.java
2020-02-17 16:33:34 -05:00
37994449d7 Fix regressions with plugin dependency loading from #272
This is a quick and dirty fix because it's late. I'll need to
commit a better fix later.
2020-02-16 03:19:13 -05:00
3b6f8e2421 Use more obvious/broken-down test cases for topological sort tests 2020-02-16 00:29:35 -05:00
9444cfa70f Use more obvious/broken-down test cases for topological sort tests 2020-02-13 19:21:40 -05:00
a5350c6822 Deal with potentially nullable player sample entries 2020-02-13 13:32:47 -05:00
e558b7ca1f Update to new bStats revision 2020-02-13 12:58:24 -05:00
da8cee2260 Make PluginContainer injectable (#272) 2020-02-07 16:22:47 -05:00
77526d9bf4 Merge pull request #266 from alex11441/dev/1.1.0
Allow users to specify a reason in the shutdown command
2020-01-24 16:01:23 -05:00
c7bac69290 Don't attempt to retain the buffer if it goes to a closed connection 2020-01-24 01:22:32 -05:00
53c951bc52 Revert "Another experiment for memory leaks: Create a brand-new buffer for passthrough uncompressed content"
This reverts commit 92571a65db.

It looks like c3fab89bd7 nabbed it at last.
2020-01-24 01:21:50 -05:00
6e41ce7f15 Minecraft 1.15.2 2020-01-21 13:28:27 -05:00
be867a8ca9 Minecraft 1.15.2 2020-01-21 13:28:01 -05:00
c3fab89bd7 Don't attempt to retain the buffer if it goes to a closed connection 2020-01-20 17:37:21 -05:00
92571a65db Another experiment for memory leaks: Create a brand-new buffer for passthrough uncompressed content 2020-01-14 22:18:05 -05:00
c14ceb315d Return the magic-3 loop again... :( 2020-01-01 10:14:15 -05:00
a15c8ecc2b Merge branch 'dev/1.1.0' into decode-multiple 2019-12-31 21:43:11 -05:00
08df080771 Try to diagnose memory leak 2019-12-31 21:43:02 -05:00
9f340347b6 Allow users to specify a reason in the shutdown command 2019-12-30 23:20:55 -07:00
941800ce96 Add VelocityServer#shutdown(boolean, TextComponent) 2019-12-30 23:20:25 -07:00
fb0446f4fc Add DisconnectEvent#disconnectedDuringLogin() 2019-12-24 23:56:39 -05:00
2073d79771 Minecraft 1.15.1 2019-12-17 13:57:48 -05:00