Add microwargear.md and miniwargear.md translations for English
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src/content/rules/en/microwargear.md
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src/content/rules/en/microwargear.md
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translationKey: microwg
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---
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# MicroWarGear Ruleset
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MicroWargears are constructed in version 1.20.
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## Dimensions
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Max. 7 blocks deep
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Max. 7 blocks wide
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Max. 7 block high
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A MicroWarGear may extend at most 7 blocks into every direction.
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Shield related technology may be activated from any place within the MicroWarGear.
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## Materials
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Blocks used in MicroWarGear construction must not exceed a blast resistance of 9.
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Inventory blocks must not contain items other than flowers, honey bottles and horse armor.
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Chests, shulker boxes and barrels may contain TNT.
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Dispensers may only individually contain either one stack of fire charges or one stack of basic arrows.
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No more than 8 dispensers may be installed.
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The following materials may not be used for construction: all saplings, minecraft:ice, nether portals, lava, waterlogged leaves and roots, TNT (pre-installed), any non-block entities.
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Water may only be used within cannons and only to prevent damaging your gear.
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## Cannons
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Every MicroWarGear must have at least one functioning cannon.
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A cannon is a continuous redstone contraption which is able to damage the opponent using primed TNT.
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A TNT-cannon is the only place within a MicroWarGear where water may be placed and only if it does not leave the cannon or form water-shields.
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Furthermore a cannon may not intentionally damage itself.
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A cannon may at most shoot 8 projectiles at once.
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Additionally, a single main-cannon can be installed, which may shoot up to 12 projectiles.
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## Command Bridge
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A MicroWarGear must contain a command bridge, either in the form of a clearly distinguishable room, open air command bridge or crawlspace command bridge.
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The command bridge must be separated from the rest of the MicroWarGear by doors, fence gates, trapdoors or pistons.
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A command bridge must adhere to the following conditions:
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- At least 25 m² (1 block = 1 meter)
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- A window through which the opponent is visible directly (not required for open air command bridges)
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- Controls for at least 2 headlights that are visible from the opponent's position
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- These controls must save their state until manually activated again
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- The command bridge must be the only place where dispensers may be activated, which aim at the opponent
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## Design
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MicroWarGears must have a visual design.
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The outermost layer of a MicroWarGear must have a blast resistance of at most 6.
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It is expected that there is a continuous design structure across the entire front of the MicroWarGear.
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At least 2 different kinds of blocks must be used in a design (not counting redstone components).
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A "continuous design structure" means, that no substantial surface areas have too little or no depth to them.
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Depth variation may also be achieved using walls or stairs.
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## Bug-Using
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The duplication of any blocks or entities is forbidden.
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Excessive use of blocks that are replaced by the tech hider is also forbidden.
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## Definitions
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### Projectile
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A projectile is any primed TNT entity, which leaves the extension limits of a MicroWarGear (7 blocks) towards the opponent.
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### Propellant
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A propellant is any primed TNT entity, which by exploding accellerates projectiles towards the opponent.
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The propellant of any one cannon must only affect projectiles of that same cannon.
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## Hidden Blocks (Replaced with Endstone)
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- WATER
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- NOTE_BLOCK
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- POWERED_RAIL
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- DETECTOR_RAIL
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- PISTON
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- PISTON_HEAD
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- STICKY_PISTON
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- TNT
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- CHEST
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- TRAPPED_CHEST
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- REDSTONE_WIRE
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- STONE_PRESSURE_PLATE
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- IRON_DOOR
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- OAK_PRESSURE_PLATE
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- SPRUCE_PRESSURE_PLATE
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- BIRCH_PRESSURE_PLATE
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- JUNGLE_PRESSURE_PLATE
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- ACACIA_PRESSURE_PLATE
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- DARK_OAK_PRESSURE_PLATE
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- REDSTONE_TORCH
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- REDSTONE_WALL_TORCH
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- REPEATER
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- BREWING_STAND
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- TRIPWIRE_HOOK
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- TRIPWIRE
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- HEAVY_WEIGHTED_PRESSURE_PLATE
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- LIGHT_WEIGHTED_PRESSURE_PLATE
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- COMPARATOR
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- REDSTONE_BLOCK
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- HOPPER
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- ACTIVATOR_RAIL
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- DROPPER
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- SLIME_BLOCK
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- OBSERVER
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- HONEY_BLOCK
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- LEVER
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- SCULK_SENSOR
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- POLISHED_BLACKSTONE_PRESSURE_PLATE
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- MANGROVE_PRESSURE_PLATE
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- CRIMSON_PRESSURE_PLATE
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- WARPED_PRESSURE_PLATE
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## The Contents of the Following Blocks Are Also Hidden
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- SIGN
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- DISPENSER
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- CHEST
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- TRAPPED_CHEST
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- FURNACE
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- BREWING_STAND
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- HOPPER
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- DROPPER
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- SHULKER_BOX
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- JUKEBOX
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- COMPARATOR
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<hr>
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Whether or not a MicroWarGear is rules compliant is up to the examiners.
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158
src/content/rules/en/miniwargear.md
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158
src/content/rules/en/miniwargear.md
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---
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translationKey: mwg
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mode: MiniWarGear
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---
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# MiniWarGear-Ruleset
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MiniWarGears are constructed in version 1.20.
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## Dimensions
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- Max. 20 blocks deep (+ 1 block for design on each side) (22)
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- Max. 35 blocks wide (+ 1 block for design on each side) (37)
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- Max. 26 blocks high
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A MiniWarGear may extend at most 7 blocks into every direction.
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All shield related technology may only be activated from within the command bridge.
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## Materials
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Blocks used for the construction of a MiniWarGear must not exceed a blast resistance of 9.
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A maximum of 120 TNT may be pre-installed.
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Inventory blocks must not contain items other than flowers, honey bottles or horse armor.
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Dispensers may only individually contain either one stack of fire charges or one stack of basic arrows.
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No more than 16 dispensers may be installed.
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The following materials may not be used for construction: all saplings, minecraft:ice, nether portals, lava, waterlogged leaves and roots, TNT (pre-installed), any non-block entities.
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Water may only be used within cannons and only to prevent damaging your gear.
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## Cannons
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A cannon is a continuous redstone contraption which is able to damage the opponent using primed TNT.
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A TNT-cannon is the only place within a MiniWarGear where water may be placed and only if it does not leave the cannon or form water-shields.
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Furthermore a cannon may not intentionally damage itself.
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A cannon may at most shoot 8 projectiles at once.
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Additionally, a single main-cannon can be installed, which may shoot up to 12 projectiles.
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The main-cannon must be a manual cannon.
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A MiniWarGear may be equipped with up to 9 cannons.
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It is forbidden to try to pass off multiple cannons as a single one.
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It is also forbidden to try to pass off a single cannon as multiple.
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Whether or not this is the case is up to the examiners and fight-judges.
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Manual cannons are TNT-cannons, which require manual loading.
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They may not be pre-loaded at the time of construction.
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Furthermore manual cannons may fire up to three individual times after being loaded once.
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All projectils of a manual cannon which is able to fire multiple times like this must be launched from the exact same launch-point.
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That launch-point is defined by the first shot of a salve the cannon performs.
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Automatic cannons are TNT-cannons which can fire at least 5 individual times, without being manually loaded.
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They must be pre-loaded at the time of construction.
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To qualify for being allowed to be pre-loaded the cannon must fire at least 5 times.
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All projectils of an automatic cannon must be launched from the exact same launch-point.
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The first 5 shots of an automatic cannon must have the exact same number of projectiles.
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After the 6th shot the amount of projectiles may decrease, and must not increase.
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Between individual shots of an automatic cannon must be at least 4 seconds of delay (40 redstone ticks, 80 game ticks).
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A MiniWarGear may be equipped with up to two automatic cannons.
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## Brücke
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A MiniWarGear must feature a command bridge in the form of a clearly distinguishable room.
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The command bridge must be separated from the rest of the MiniWarGear by doors, fence gates, trapdoors or pistons.
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A command bridge must adhere to the following conditions:
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- At least 25 m² (1 block = 1 meter)
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- A periodic, acoustic (note block / bell) and optical damage sensor
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- A window through which the opponent is visible directly
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- Controls for at least 4 headlights that are visible from the opposing position
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- Controls for automatic cannons (if any are installed)
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- Controls for shield technology (if there is any)
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- The command bridge is the only place where dispensers which aim at the opponent may be controlled
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## Design
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MiniWarGears must (besides at least one cannon) feature a visual design.
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The outermost layer of a MiniWarGear must only have a blast resistance of at most 6.
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It is expected that there is a continuous design structure across the entire front of a MiniWarGear.
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At least 2 different kinds of blocks must be used in a design (not counting redstone components).
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A "continuous design structure" means, that no substantial surface areas have little to no depth.
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Depth variation may also in part be achieved using walls or stairs, but this should not be overused.
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Whether or not this is the case is up to the examiner.
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## Bug-Using
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The creation of TNT in a MiniWarGear is forbidden.
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Excessive use of blocks which are hidden by the tech-hider is also forbidden.
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## Definitions
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### Projectile
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A Projectile is any primed TNT entity, which is accelerated by propellant.
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Furthermore a projectile is any primed TNT entity, which leaves the extension limits of a MiniWarGear (7 blocks) towards the opponent.
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### Propellant
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A propellant is any primed TNT entity, which by exploding accellerates projectiles towards the opposing half of the arena.
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The propellant of any one cannon must only affect projectiles of that same cannon.
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## Hidden Blocks (Replaced with Endstone)
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- WATER
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- NOTE_BLOCK
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- POWERED_RAIL
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- DETECTOR_RAIL
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- PISTON
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- PISTON_HEAD
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- STICKY_PISTON
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- TNT
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- CHEST
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- TRAPPED_CHEST
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- REDSTONE_WIRE
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- STONE_PRESSURE_PLATE
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- IRON_DOOR
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- OAK_PRESSURE_PLATE
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- SPRUCE_PRESSURE_PLATE
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- BIRCH_PRESSURE_PLATE
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- JUNGLE_PRESSURE_PLATE
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- ACACIA_PRESSURE_PLATE
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- DARK_OAK_PRESSURE_PLATE
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- REDSTONE_TORCH
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- REDSTONE_WALL_TORCH
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- REPEATER
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- BREWING_STAND
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- TRIPWIRE_HOOK
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- TRIPWIRE
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- HEAVY_WEIGHTED_PRESSURE_PLATE
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- LIGHT_WEIGHTED_PRESSURE_PLATE
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- COMPARATOR
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- REDSTONE_BLOCK
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- HOPPER
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- ACTIVATOR_RAIL
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- DROPPER
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- SLIME_BLOCK
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- OBSERVER
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- HONEY_BLOCK
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- LEVER
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- SCULK_SENSOR
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- POLISHED_BLACKSTONE_PRESSURE_PLATE
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- MANGROVE_PRESSURE_PLATE
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- CRIMSON_PRESSURE_PLATE
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- WARPED_PRESSURE_PLATE
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## The Contents of the Following Blocks Are Also Hidden:
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- SIGN
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- DISPENSER
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- CHEST
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- TRAPPED_CHEST
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- FURNACE
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- BREWING_STAND
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- HOPPER
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- DROPPER
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- SHULKER_BOX
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- JUKEBOX
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- COMPARATOR
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||||||
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