Files
Website/src/components/admin/pages/generate/GroupGenerator.svelte
2024-02-11 11:16:23 +01:00

259 lines
9.8 KiB
Svelte

<!--
- This file is a part of the SteamWar software.
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- Copyright (C) 2023 SteamWar.de-Serverteam
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- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
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- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
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- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-->
<script lang="ts">
import type {ExtendedEvent} from "@type/event.ts";
import TeamChip from "./TeamChip.svelte";
import type {Team} from "@type/team.ts";
import DragAcceptor from "./DragAcceptor.svelte";
import {Button, Input, Label, Modal, Range, Select} from "flowbite-svelte";
import {gamemodes, maps} from "@stores/stores.ts";
import {PlusSolid} from "flowbite-svelte-icons";
import {replace} from "svelte-spa-router";
import dayjs from "dayjs";
import {fightRepo} from "@repo/fight.ts";
export let data: ExtendedEvent;
$: teams = new Map<number, Team>(data.teams.map(team => [team.id, team]));
let groups: number[][] = [];
$: teamsNotInGroup = data.teams.filter(team => !groups.flat().includes(team.id));
function dragToNewGroup(event: CustomEvent<DragEvent>) {
event.detail.preventDefault();
let teamId = parseInt(event.detail.dataTransfer!.getData("team"));
groups = [...groups.map(value => value.filter(value1 => value1 != teamId)), [teamId]].filter(value => value.length > 0);
}
function teamDragStart(ev: DragEvent, team: Team) {
ev.dataTransfer!.setData("team", team.id.toString());
}
let resetDragOver = false;
function resetDragOverEvent(ev: DragEvent) {
resetDragOver = true;
ev.preventDefault();
}
function dropReset(ev: DragEvent) {
ev.preventDefault();
let teamId = parseInt(ev.dataTransfer!.getData("team"));
groups = groups.map(group => group.filter(team => team !== teamId)).filter(group => group.length > 0);
resetDragOver = false;
}
function dropGroup(ev: CustomEvent<DragEvent>, groupIndex: number) {
ev.preventDefault();
let teamId = parseInt(ev.detail.dataTransfer!.getData("team"));
groups = groups.map((group, i) => i === groupIndex ? [...group.filter(value => value != teamId), teamId] : group.filter(value => value != teamId)).filter(group => group.length > 0);
}
let startTime = dayjs(data.event.start).utc(true).toISOString().slice(0, -1);
$: startMoment = dayjs(startTime);
let gamemode = "";
let map = "";
$: selectableGamemodes = $gamemodes.map(gamemode => {
return {
name: gamemode,
value: gamemode
};
}).sort((a, b) => a.name.localeCompare(b.name));
$: mapsStore = maps(gamemode);
$: selectableMaps = $mapsStore.map(map => {
return {
name: map,
value: map
};
}).sort((a, b) => a.name.localeCompare(b.name));
let roundTime = 30;
let startDelay = 30;
let showAutoGrouping = false;
let groupCount = Math.floor(data.teams.length / 2);
function createGroups() {
let teams = data.teams.map(team => team.id).sort(() => Math.random() - 0.5);
groups = [];
for (let i = 0; i < groupCount; i++) {
groups.push([]);
}
while (teams.length > 0) {
groups[teams.length % groupCount].push(teams.pop() as number);
}
showAutoGrouping = false;
groups = groups.filter(group => group.length > 0);
}
function generateGroups(groups: number[][]): number[][][][] {
const groupFights: number[][][][] = [];
groups.forEach((group) => {
let round = group.length + (group.length % 2) - 1;
let groupFight = [];
for (let i = 0; i < round; i++) {
let availableTeams = [...group];
if (group.length % 2 === 1) {
availableTeams = availableTeams.filter((team, index) => index !== i);
}
let roundFights = [];
while (availableTeams.length > 0) {
let team1 = availableTeams.pop() as number;
let team2 = availableTeams.at(i % availableTeams.length) as number;
availableTeams = availableTeams.filter(team => team !== team2);
let fight = [team1, team2];
fight.sort(() => Math.random() - 0.5);
roundFights.push(fight);
}
groupFight.push(roundFights);
}
groupFights.push(groupFight);
});
return groupFights;
}
$: groupsFights = generateGroups(groups);
$: generateDisabled = groupsFights.length > 0 && groupsFights.every(value => value.every(value1 => value1.length > 0)) && gamemode !== "" && map !== "";
async function generateFights() {
groupsFights.forEach((group, i) => {
group.forEach((round, j) => {
round.forEach(async (fight, k) => {
const blueTeam = teams.get(fight[0])!;
const redTeam = teams.get(fight[1])!;
await $fightRepo.createFight(data.event.id, {
blueTeam: blueTeam.id,
redTeam: redTeam.id,
group: "Gruppe " + (i + 1),
kampfleiter: 0,
map: map,
spielmodus: gamemode,
start: startMoment.clone().add(roundTime * j, "minutes").add(startDelay * (k + (i * round.length)), "seconds")
});
});
});
});
await replace("#/event/" + data.event.id);
}
</script>
<div class="flex justify-between">
<div id="reseter" class:border-white={resetDragOver}
class="flex m-2 bg-gray-800 w-fit p-2 border border-gray-700 rounded ml-4 h-20 pt-6 relative"
on:dragover={resetDragOverEvent} on:dragleave={() => resetDragOver = false} on:drop={dropReset} role="group">
{#each teamsNotInGroup as team (team.id)}
<TeamChip {team} on:dragstart={ev => teamDragStart(ev, team)}/>
{/each}
</div>
<div class="flex items-center mr-4">
<Button on:click={() => showAutoGrouping = true}>Automatic Grouping</Button>
</div>
</div>
<div class="flex m-4 gap-4 border-b border-gray-700 pb-4">
{#each groups as group, i (i)}
<DragAcceptor on:drop={ev => dropGroup(ev, i)}>
<h1>Group {i + 1} ({group.length})</h1>
{#each group as teamId (teamId)}
<TeamChip team={teams.get(teamId)} on:dragstart={ev => teamDragStart(ev, teams.get(teamId))}/>
{/each}
</DragAcceptor>
{/each}
<DragAcceptor on:drop={dragToNewGroup}>
<h1>Create Group</h1>
</DragAcceptor>
</div>
<div class="m-4 border-b border-gray-700 pb-4">
<Label for="event-end">Start Time</Label>
<Input id="event-end" bind:value={startTime} class="w-80" let:props size="lg">
<input type="datetime-local" {...props} bind:value={startTime}/>
</Input>
<div class="mt-2">
<Label for="event-roundtime">Round time: {roundTime}m</Label>
<Range id="event-roundtime" bind:value={roundTime} step="1" min="5" max="60"/>
</div>
<div class="mt-2">
<Label for="event-member">Start delay: {startDelay}</Label>
<Range id="event-member" bind:value={startDelay} step="1" min="0" max="30"/>
</div>
<div class="mt-2">
<Label for="fight-gamemode">Gamemode</Label>
<Select items={selectableGamemodes} bind:value={gamemode} id="fight-gamemode"></Select>
</div>
<div class="mt-2">
<Label for="fight-maps">Map</Label>
<Select items={selectableMaps} bind:value={map} id="fight-maps"></Select>
</div>
</div>
<div class="text-center mx-2">
{#each groupsFights as fightsGroup, i}
<div>
<h1 class="text-4xl">Group: {i + 1}</h1>
{#each fightsGroup as fightsRound, j}
<div class="border-b border-gray-700">
<h1 class="text-2xl">Round: {j + 1}</h1>
{#each fightsRound as fightTeams, k}
<div class="text-left p-4">
<span class="bg-gray-800 p-2 border border-gray-700 rounded">{startMoment.clone().add(roundTime * j, "minutes").add(startDelay * (k + (i * fightsRound.length)), "seconds").format("DD.MM.yyyy HH:mm:ss")}</span>
{teams.get(fightTeams[0]).name} vs. {teams.get(fightTeams[1]).name}
</div>
{/each}
</div>
{/each}
</div>
{/each}
</div>
<Button class="!p-4 fixed bottom-4 right-4" pill disabled={!generateDisabled} on:click={generateFights}>
<PlusSolid/>
</Button>
<Modal bind:open={showAutoGrouping} outsideclose title="Auto Grouping" size="sm">
<Label for="event-member">Groups: {groupCount}</Label>
<Range id="event-member" bind:value={groupCount} step="1" min="1" max={Math.floor(data.teams.length / 2)}/>
<svelte:fragment slot="footer">
<Button class="ml-auto" on:click={createGroups}>Create</Button>
<Button color="alternative" on:click={() => showAutoGrouping = false}>Cancel</Button>
</svelte:fragment>
</Modal>
<style lang="scss">
#reseter::before {
content: 'Reset';
position: absolute;
top: 0;
color: gray;
}
#reseter {
min-width: 14rem;
}
</style>