Move lobby presets and rewards onto the particle slot model

Team- and user-specific particles become presets built from entries,
tournament and egg hunt particles become fixed reward designs, and the
old particle enums, ParticleEnum and ParticleData are removed. The
particle menu temporarily lists only unlocked presets.
This commit is contained in:
2026-10-26 09:47:55 +01:00
parent 1980375e73
commit 211e2693cf
48 changed files with 732 additions and 1288 deletions
@@ -0,0 +1,62 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.design;
import de.steamwar.lobby.particle.ParticleElement;
import de.steamwar.lobby.particle.ParticleRequirement;
import org.bukkit.Material;
import java.util.function.Consumer;
import java.util.function.Supplier;
// A design whose look, including its particles, is fixed; only the entry's conditions, timing and offset apply
public class FixedDesign extends ParticleDesign {
private final int points;
private final Consumer<ParameterValues> defaults;
private final Supplier<ParticleElement> shape;
public FixedDesign(String id, Material icon, String nameKey, ParticleRequirement requirement, int points, Consumer<ParameterValues> defaults, Supplier<ParticleElement> shape) {
super(id, icon, nameKey, DesignVisibility.REWARD, requirement);
this.points = points;
this.defaults = defaults;
this.shape = shape;
}
@Override
public ParticleElement build(ParameterValues values, ParticleElement particle) {
return shape.get();
}
@Override
public int points(ParameterValues values) {
return points;
}
@Override
public boolean usesEntryParticle() {
return false;
}
@Override
public void applyDefaults(ParameterValues values) {
defaults.accept(values);
}
}