Move lobby presets and rewards onto the particle slot model

Team- and user-specific particles become presets built from entries,
tournament and egg hunt particles become fixed reward designs, and the
old particle enums, ParticleEnum and ParticleData are removed. The
particle menu temporarily lists only unlocked presets.
This commit is contained in:
2026-10-26 09:47:55 +01:00
parent 1980375e73
commit 211e2693cf
48 changed files with 732 additions and 1288 deletions
@@ -1,96 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle;
import de.steamwar.inventory.SWItem;
import de.steamwar.lobby.LobbySystem;
import de.steamwar.sql.SteamwarUser;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
public class ParticleData {
private final Material material;
private final String name;
private final List<String> attributes = new ArrayList<>();
@Getter
private final ParticleRequirement requirement;
@Getter
private final ParticleElement particleElement;
public ParticleData(Material material, String name, ParticleElement particleElement) {
this.material = material;
this.name = name;
this.requirement = ParticleRequirement.NO_REQUIRMENT;
this.particleElement = particleElement;
particleElement.aggregateAttributes(this);
}
public ParticleData(Material material, String name, ParticleRequirement requirement, ParticleElement particleElement) {
this.material = material;
this.name = name;
this.requirement = requirement;
this.particleElement = particleElement;
particleElement.aggregateAttributes(this);
}
public ParticleData add(String attribute) {
attributes.add(attribute);
return this;
}
public SWItem toSWItem(Player player, SteamwarUser user, Set<Integer> eventTeilnahme, String eggHuntConfig) {
String translatedName;
try {
translatedName = LobbySystem.getMessage().parse(name, player);
} catch (Exception e) {
translatedName = name;
}
List<String> lore = new ArrayList<>();
lore.add("");
if (!attributes.isEmpty()) {
lore.add(LobbySystem.getMessage().parse("PARTICLE_ATTRIBUTE", player));
attributes.forEach(attribute -> lore.add(LobbySystem.getMessage().parse(attribute, player)));
lore.add("");
}
String unlockedBy = requirement.getRequirementName(player);
if (unlockedBy != null) {
lore.add(LobbySystem.getMessage().parse("PARTICLE_UNLOCKED_BY", player));
lore.add(unlockedBy);
lore.add("");
}
if (requirement.test(user, eventTeilnahme, eggHuntConfig)) {
lore.add(LobbySystem.getMessage().parse("PARTICLE_SELECT", player));
} else {
lore.add(LobbySystem.getMessage().parse("PARTICLE_LOCKED", player));
}
return new SWItem(material, translatedName, lore, false, clickType -> {
});
}
}
@@ -59,9 +59,6 @@ public interface ParticleElement {
}
}
default void aggregateAttributes(ParticleData particleData) {
}
default ParticleTickType tickType() {
return ParticleTickType.MOVE;
}
@@ -1,24 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle;
public interface ParticleEnum {
ParticleData getParticle();
}
@@ -22,124 +22,55 @@ package de.steamwar.lobby.particle;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import de.steamwar.lobby.LobbySystem;
import de.steamwar.lobby.particle.particles.*;
import de.steamwar.lobby.particle.particles.custom.CustomEasterParticle;
import de.steamwar.lobby.particle.particles.custom.CustomPlayerParticle;
import de.steamwar.lobby.particle.particles.custom.CustomTeamParticle;
import de.steamwar.lobby.special.easter.EggHunt;
import de.steamwar.lobby.particle.slot.ParticlePreset;
import de.steamwar.lobby.particle.slot.Presets;
import de.steamwar.lobby.util.LobbyPlayer;
import de.steamwar.sql.Event;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.sql.TeamTeilnahme;
import de.steamwar.sql.UserConfig;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.stream.Collectors;
// Lists the presets a player has unlocked; the slot menus replace this
@UtilityClass
public class ParticleInventory {
private final Class<?>[] PARTICLES = {
PlayerParticle.class,
CustomPlayerParticle.class,
TeamParticle.class,
CustomTeamParticle.class,
RainCloudParticle.class,
ServerTeamParticle.class,
EventParticle.class,
EventParticlePlacement.class,
EventParticleParticipation.class,
EasterParticle.class,
CustomEasterParticle.class,
};
public void openInventory(Player player) {
LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player);
UnlockContext context = new UnlockContext(SteamwarUser.get(player.getUniqueId()));
public String convertToString(ParticleEnum particleEnum) {
return particleEnum.getClass().getSimpleName() + "@" + ((Enum<?>) particleEnum).name();
}
public ParticleEnum convertFromString(String string) {
String[] split = string.split("@");
Class<?> clazz = null;
for (Class<?> aClass : PARTICLES) {
if (aClass.getSimpleName().equals(split[0])) {
clazz = aClass;
break;
}
}
if (clazz != null) {
try {
return (ParticleEnum) Enum.valueOf((Class<? extends Enum>) clazz, split[1]);
} catch (Exception e) {
return null;
}
}
return null;
}
public void openInventory(Player player, boolean onlyUnlocked) {
LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
SteamwarUser user = SteamwarUser.get(player.getUniqueId());
Set<Integer> events = user.getTeam() == 0 ? new HashSet<>() : TeamTeilnahme.getEvents(user.getTeam()).stream().map(Event::getEventID).collect(Collectors.toSet());
String eggHuntConfig = UserConfig.getConfig(user.getId(), EggHunt.EGG_HUNT_CONFIG_KEY);
AtomicBoolean hasOneLocked = new AtomicBoolean(false);
List<SWListInv.SWListEntry<ParticleEnum>> particleList = new ArrayList<>();
for (Class<?> clazz : PARTICLES) {
addParticles(particleList, (ParticleEnum[]) clazz.getEnumConstants(), player, onlyUnlocked, hasOneLocked, user, events, eggHuntConfig);
}
for (int i = 0; i < particleList.size() % 45; i++) {
particleList.add(new SWListInv.SWListEntry<>(new SWItem(Material.BLACK_STAINED_GLASS_PANE, " "), null));
List<SWListInv.SWListEntry<ParticlePreset>> presetList = new ArrayList<>();
for (ParticlePreset preset : Presets.all()) {
if (!preset.getRequirement().test(context)) continue;
List<String> lore = new ArrayList<>();
lore.add("");
lore.add(LobbySystem.getMessage().parse("PARTICLE_SELECT", player));
presetList.add(new SWListInv.SWListEntry<>(new SWItem(preset.getIcon(), translate(preset.getNameKey(), player), lore, preset == lobbyPlayer.getActivePreset(), clickType -> {
}), preset));
}
SWListInv<ParticleEnum> particleSWListInv = new SWListInv<>(player, LobbySystem.getMessage().parse("PARTICLE_INVENTORY", player), false, particleList, (clickType, particle) -> {
if (particle == null) return;
lobbyPlayer.setParticle(particle);
SWListInv<ParticlePreset> inventory = new SWListInv<>(player, LobbySystem.getMessage().parse("PARTICLE_INVENTORY", player), false, presetList, (clickType, preset) -> {
if (preset == null) return;
lobbyPlayer.selectPreset(preset);
player.closeInventory();
if (ParticleListener.disabled(player)) {
LobbySystem.getMessage().send("PARTICLE_DEACTIVATED", player);
}
});
particleSWListInv.setItem(48, Material.BARRIER, LobbySystem.getMessage().parse("PARTICLE_DESELECT", player), new ArrayList<>(), false, clickType -> {
lobbyPlayer.setParticle(null);
inventory.setItem(49, Material.BARRIER, LobbySystem.getMessage().parse("PARTICLE_DESELECT", player), new ArrayList<>(), false, clickType -> {
lobbyPlayer.deselect();
player.closeInventory();
});
if (!hasOneLocked.get()) {
particleSWListInv.setItem(50, Material.GRAY_BANNER, LobbySystem.getMessage().parse("PARTICLE_SHOW_HAS_ALL", player), new ArrayList<>(), false, clickType -> {
});
} else if (onlyUnlocked) {
particleSWListInv.setItem(50, Material.LIME_BANNER, LobbySystem.getMessage().parse("PARTICLE_SHOW_ALL", player), new ArrayList<>(), false, clickType -> {
openInventory(player, false);
});
} else {
particleSWListInv.setItem(50, Material.RED_BANNER, LobbySystem.getMessage().parse("PARTICLE_SHOW_UNLOCKED", player), new ArrayList<>(), false, clickType -> {
openInventory(player, true);
});
}
particleSWListInv.open();
inventory.open();
}
private void addParticles(List<SWListInv.SWListEntry<ParticleEnum>> particleList, ParticleEnum[] particleEnums, Player player, boolean onlyUnlocked, AtomicBoolean hasOneLocked, SteamwarUser user, Set<Integer> events, String eggHuntConfig) {
for (ParticleEnum particle : particleEnums) {
ParticleData particleData = particle.getParticle();
SWItem swItem = particleData.toSWItem(player, user, events, eggHuntConfig);
if (particleData.getRequirement().test(user, events, eggHuntConfig)) {
particleList.add(new SWListInv.SWListEntry<>(swItem, particle));
} else {
hasOneLocked.set(true);
if (!onlyUnlocked) {
particleList.add(new SWListInv.SWListEntry<>(swItem, null));
}
}
}
for (int i = 0; i < particleList.size() % 9; i++) {
particleList.add(new SWListInv.SWListEntry<>(new SWItem(Material.BLACK_STAINED_GLASS_PANE, " "), null));
private String translate(String key, Player player) {
try {
return LobbySystem.getMessage().parse(key, player);
} catch (Exception e) {
return key;
}
}
}
@@ -76,7 +76,7 @@ public class ParticleListener implements Listener {
if (!PlayerSpawn.PARTICLE.equals(event.getItem())) return;
event.setCancelled(true);
ParticleInventory.openInventory(player, true);
ParticleInventory.openInventory(player);
}
@EventHandler
@@ -35,14 +35,15 @@ import java.util.Map;
@UtilityClass
public class Designs {
private final Map<String, ParticleDesign> DESIGNS = new LinkedHashMap<>();
// Built on first use, so the design classes never depend on each other's initialisation order
private Map<String, ParticleDesign> registry;
public final ParticleDesign SIMPLE = register(new ParticleDesign("simple", Material.BLAZE_POWDER, "PARTICLE_DESIGN_SIMPLE") {
public final ParticleDesign SIMPLE = new ParticleDesign("simple", Material.BLAZE_POWDER, "PARTICLE_DESIGN_SIMPLE") {
@Override
public ParticleElement build(ParameterValues values, ParticleElement particle) {
return particle;
}
});
};
public final DoubleParameter CIRCLE_RADIUS = new DoubleParameter("radius", "PARTICLE_PARAM_RADIUS", 1, 0.2, 3, 0.1);
public final DoubleParameter CIRCLE_SPEED = new DoubleParameter("circleSpeed", "PARTICLE_PARAM_CIRCLE_SPEED", 1, -20, 20, 0.5);
@@ -52,7 +53,7 @@ public class Designs {
public final BooleanParameter CIRCLE_BOUNCE = new BooleanParameter("bounce", "PARTICLE_PARAM_BOUNCE", true);
public final BooleanParameter CIRCLE_INVERTED = new BooleanParameter("inverted", "PARTICLE_PARAM_INVERTED", false);
public final ParticleDesign CIRCLE = register(new ParticleDesign("circle", Material.MAGMA_CREAM, "PARTICLE_DESIGN_CIRCLE",
public final ParticleDesign CIRCLE = new ParticleDesign("circle", Material.MAGMA_CREAM, "PARTICLE_DESIGN_CIRCLE",
CIRCLE_RADIUS, CIRCLE_SPEED, CIRCLE_PHASE, CIRCLE_RISE, CIRCLE_RISE_SPEED, CIRCLE_BOUNCE, CIRCLE_INVERTED) {
@Override
public ParticleElement build(ParameterValues values, ParticleElement particle) {
@@ -62,7 +63,7 @@ public class Designs {
}
return new Circle(particle, values.get(CIRCLE_RADIUS), values.get(CIRCLE_SPEED), values.get(CIRCLE_PHASE));
}
});
};
public final ChoiceParameter<WingDesign> WING_IMAGE = new ChoiceParameter<>("image", "PARTICLE_PARAM_WING_IMAGE", WingDesign.SIMPLE, List.of(
new ChoiceParameter.Choice<>("simple", WingDesign.SIMPLE, false),
@@ -82,7 +83,7 @@ public class Designs {
));
public final DoubleParameter WING_SIZE = new DoubleParameter("size", "PARTICLE_PARAM_WING_SIZE", 0.15, 0.05, 0.3, 0.01);
public final ParticleDesign WING = register(new ParticleDesign("wing", Material.ELYTRA, "PARTICLE_DESIGN_WING", WING_IMAGE, WING_SIZE) {
public final ParticleDesign WING = new ParticleDesign("wing", Material.ELYTRA, "PARTICLE_DESIGN_WING", WING_IMAGE, WING_SIZE) {
@Override
public ParticleElement build(ParameterValues values, ParticleElement particle) {
return new Wing(particle, values.get(WING_SIZE), values.get(WING_IMAGE));
@@ -92,27 +93,37 @@ public class Designs {
public int points(ParameterValues values) {
return values.get(WING_IMAGE).getVectors().length;
}
});
};
public final ParticleDesign CLOUD = register(new ParticleDesign("cloud", Material.WHITE_WOOL, "PARTICLE_DESIGN_CLOUD") {
public final ParticleDesign CLOUD = new ParticleDesign("cloud", Material.WHITE_WOOL, "PARTICLE_DESIGN_CLOUD") {
@Override
public ParticleElement build(ParameterValues values, ParticleElement particle) {
return new Cloud(particle);
}
});
};
private ParticleDesign register(ParticleDesign design) {
if (DESIGNS.put(design.getId(), design) != null) {
private Map<String, ParticleDesign> registry() {
if (registry == null) {
Map<String, ParticleDesign> designs = new LinkedHashMap<>();
List.of(SIMPLE, CIRCLE, WING, CLOUD).forEach(design -> register(designs, design));
RewardDesigns.all().forEach(design -> register(designs, design));
InternalDesigns.all().forEach(design -> register(designs, design));
registry = designs;
}
return registry;
}
private void register(Map<String, ParticleDesign> designs, ParticleDesign design) {
if (designs.put(design.getId(), design) != null) {
throw new IllegalStateException("Duplicate particle design " + design.getId());
}
return design;
}
public ParticleDesign byId(String id) {
return DESIGNS.get(id);
return registry().get(id);
}
public List<ParticleDesign> all() {
return List.copyOf(DESIGNS.values());
return List.copyOf(registry().values());
}
}
@@ -0,0 +1,62 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.design;
import de.steamwar.lobby.particle.ParticleElement;
import de.steamwar.lobby.particle.ParticleRequirement;
import org.bukkit.Material;
import java.util.function.Consumer;
import java.util.function.Supplier;
// A design whose look, including its particles, is fixed; only the entry's conditions, timing and offset apply
public class FixedDesign extends ParticleDesign {
private final int points;
private final Consumer<ParameterValues> defaults;
private final Supplier<ParticleElement> shape;
public FixedDesign(String id, Material icon, String nameKey, ParticleRequirement requirement, int points, Consumer<ParameterValues> defaults, Supplier<ParticleElement> shape) {
super(id, icon, nameKey, DesignVisibility.REWARD, requirement);
this.points = points;
this.defaults = defaults;
this.shape = shape;
}
@Override
public ParticleElement build(ParameterValues values, ParticleElement particle) {
return shape.get();
}
@Override
public int points(ParameterValues values) {
return points;
}
@Override
public boolean usesEntryParticle() {
return false;
}
@Override
public void applyDefaults(ParameterValues values) {
defaults.accept(values);
}
}
@@ -0,0 +1,85 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.design;
import de.steamwar.lobby.particle.ParticleElement;
import de.steamwar.lobby.particle.ParticleRequirement;
import de.steamwar.lobby.particle.elements.Circle;
import de.steamwar.lobby.particle.elements.custom.HearthBeat;
import de.steamwar.lobby.particle.elements.custom.PulseShimmer;
import de.steamwar.lobby.particle.elements.custom.YOffset;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import java.util.List;
// Shapes only presets use; they are never offered in the builder
@UtilityClass
public class InternalDesigns {
public final IntParameter PULSE_SPEED = new IntParameter("pulseSpeed", "PARTICLE_PARAM_PULSE_SPEED", 80, 1, 200);
public final IntParameter PULSE_ROTATION = new IntParameter("pulseRotation", "PARTICLE_PARAM_PULSE_ROTATION", 2, 0, 20);
public final ParticleDesign PULSE_SHIMMER = new ParticleDesign("pulse_shimmer", Material.GRAY_CANDLE, "PARTICLE_DESIGN_PULSE_SHIMMER", DesignVisibility.INTERNAL, ParticleRequirement.NO_REQUIRMENT,
PULSE_SPEED, PULSE_ROTATION) {
@Override
public ParticleElement build(ParameterValues values, ParticleElement particle) {
return new PulseShimmer(particle, values.get(PULSE_SPEED), values.get(PULSE_ROTATION));
}
@Override
public int points(ParameterValues values) {
return 3;
}
};
public final DoubleParameter HEART_BEAT_SPEED = new DoubleParameter("heartBeatSpeed", "PARTICLE_PARAM_HEART_BEAT_SPEED", 80, 1, 200, 5);
public final ParticleDesign HEART_BEAT = new ParticleDesign("heart_beat", Material.APPLE, "PARTICLE_DESIGN_HEART_BEAT", DesignVisibility.INTERNAL, ParticleRequirement.NO_REQUIRMENT,
HEART_BEAT_SPEED) {
@Override
public ParticleElement build(ParameterValues values, ParticleElement particle) {
return new HearthBeat(particle, values.get(HEART_BEAT_SPEED));
}
};
public final DoubleParameter ORBIT_RADIUS = new DoubleParameter("orbitRadius", "PARTICLE_PARAM_ORBIT_RADIUS", 1.5, 0.2, 3, 0.1);
public final DoubleParameter ORBIT_SPEED = new DoubleParameter("orbitSpeed", "PARTICLE_PARAM_ORBIT_SPEED", 1, -20, 20, 0.5);
public final DoubleParameter ORBIT_PHASE = new DoubleParameter("orbitPhase", "PARTICLE_PARAM_ORBIT_PHASE", 0, 0, 345, 15);
// A circle whose centre itself moves on a circle around the player
public final ParticleDesign ORBIT = new ParticleDesign("orbit", Material.ENDER_PEARL, "PARTICLE_DESIGN_ORBIT", DesignVisibility.INTERNAL, ParticleRequirement.NO_REQUIRMENT,
ORBIT_RADIUS, ORBIT_SPEED, ORBIT_PHASE,
Designs.CIRCLE_RADIUS, Designs.CIRCLE_SPEED, Designs.CIRCLE_PHASE, Designs.CIRCLE_RISE, Designs.CIRCLE_RISE_SPEED, Designs.CIRCLE_BOUNCE, Designs.CIRCLE_INVERTED) {
@Override
public ParticleElement build(ParameterValues values, ParticleElement particle) {
double rise = values.get(Designs.CIRCLE_RISE);
if (rise > 0) {
particle = new YOffset(particle, values.get(Designs.CIRCLE_RISE_SPEED), 0, rise, values.get(Designs.CIRCLE_INVERTED), values.get(Designs.CIRCLE_BOUNCE));
}
ParticleElement inner = new Circle(particle, values.get(Designs.CIRCLE_RADIUS), values.get(Designs.CIRCLE_SPEED), values.get(Designs.CIRCLE_PHASE));
return new Circle(inner, values.get(ORBIT_RADIUS), values.get(ORBIT_SPEED), values.get(ORBIT_PHASE));
}
};
public List<ParticleDesign> all() {
return List.of(PULSE_SHIMMER, HEART_BEAT, ORBIT);
}
}
@@ -56,4 +56,13 @@ public abstract class ParticleDesign {
public int points(ParameterValues values) {
return 1;
}
// False for designs with a fixed look that ignore the entry's particle type, count, spread, speed and colours
public boolean usesEntryParticle() {
return true;
}
// Sets the conditions and timing a new entry of this design starts with
public void applyDefaults(ParameterValues values) {
}
}
@@ -0,0 +1,166 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.design;
import de.steamwar.lobby.particle.ParticleElement;
import de.steamwar.lobby.particle.ParticleRequirement;
import de.steamwar.lobby.particle.WingDesign;
import de.steamwar.lobby.particle.elements.*;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.List;
import java.util.function.Consumer;
import static de.steamwar.lobby.particle.design.EntryParameters.*;
// Designs earned in tournaments and the Easter egg hunt
@UtilityClass
public class RewardDesigns {
private final Consumer<ParameterValues> MOVE = values -> {
};
private final Consumer<ParameterValues> ALWAYS = values -> values.set(TICK_MODE, TickMode.ALWAYS);
private final Consumer<ParameterValues> WINGS = values -> values
.set(TICK_MODE, TickMode.ALWAYS)
.set(INTERVAL, 20)
.set(GLIDING, Gliding.NOT_GLIDING);
public final ParticleDesign EVENT_PLACEMENT_WARGEAR_SEASON = new FixedDesign("event_placement_wargear_season", Material.ENCHANTING_TABLE, "PARTICLE_EVENT_ENCHANTING",
ParticleRequirement.eventPlacement(22, 12, 285, 54), 1, MOVE,
() -> new Cloud(new Circle(new LocationMutator(new SimpleParticle(Particle.ENCHANT, 0, 0, 0, 0.01), 0, 1.1, 0))));
public final ParticleDesign EVENT_PLACEMENT_AIRSHIP = new FixedDesign("event_placement_airship", Material.SNOWBALL, "PARTICLE_EVENT_CLOUD",
ParticleRequirement.eventPlacement(26, 205, 9, 54, 120, 292), 1, MOVE,
() -> new Circle(new LocationMutator(new SimpleParticle(Particle.CLOUD, 0, 0, 0, 0.01), 0, 2.2, 0)));
public final ParticleDesign EVENT_PLACEMENT_HELLS_BELLS = new FixedDesign("event_placement_hells_bells", Material.TNT_MINECART, "PARTICLE_EVENT_SMOKE",
ParticleRequirement.eventPlacement(28, 205, 9, 11), 1, MOVE,
() -> new Cloud(new Circle(new LocationMutator(new SimpleParticle(Particle.CAMPFIRE_COSY_SMOKE, 0, 0, 0, 0.01), 0, 2.2, 0))));
public final ParticleDesign EVENT_PLACEMENT_UNDERWATER = new FixedDesign("event_placement_underwater", Material.PRISMARINE_SHARD, "PARTICLE_EVENT_WATER",
ParticleRequirement.eventPlacement(31, 9, 210, 520), 1, MOVE,
() -> new Cloud(new SimpleParticle(Particle.DRIPPING_WATER)));
public final ParticleDesign EVENT_PLACEMENT_ADVENT_WAR_SHIP = new FixedDesign("event_placement_advent_war_ship", Material.PRISMARINE_CRYSTALS, "PARTICLE_EVENT_WATER",
ParticleRequirement.eventPlacement(32, 9, 205, 210), 2, ALWAYS,
() -> new LocationMutator(new Circle(new Group(new SimpleParticle(Particle.DRIPPING_WATER), new SimpleParticle(Particle.UNDERWATER, 0.2F, 0.2F, 0.2F, 0.01))), 0, 1.1, 0));
public final ParticleDesign EVENT_PLACEMENT_MINI_WARGEAR_LIGA = wings("event_placement_mini_wargear_liga", Material.IRON_SWORD, "PARTICLE_EVENT_WINGS",
ParticleRequirement.eventPlacement(33, 9, 34, 205), Particle.UNDERWATER, 0.15, WingDesign.MWGL);
public final ParticleDesign EVENT_PLACEMENT_ABSTURZ = wings("event_placement_absturz", Material.FEATHER, "PARTICLE_EVENT_WINGS",
ParticleRequirement.eventPlacement(34, 210, 205, 527, 286), Particle.CRIT, 0.15, WingDesign.SIMPLE);
public final ParticleDesign EVENT_PLACEMENT_UNDERWATER_MWG = wings("event_placement_underwater_mwg", Material.CYAN_CARPET, "PARTICLE_EVENT_RAIN_CLOUD",
ParticleRequirement.eventPlacement(35, 9, 210), Particle.CRIT, 0.15, WingDesign.SW);
public final ParticleDesign EVENT_PLACEMENT_WARGEAR_SEASON_2022 = wings("event_placement_wargear_season_2022", Material.DIAMOND_HELMET, "PARTICLE_EVENT_WGS",
ParticleRequirement.eventPlacement(37, 285, 210, 122), Particle.FIREWORK, 0.15, WingDesign.WGS);
public final ParticleDesign EVENT_PLACEMENT_WARGEAR_CLASH = wings("event_placement_wargear_clash", Material.GOLDEN_SWORD, "PARTICLE_EVENT_WARGEARCLASH",
ParticleRequirement.eventPlacement(38, 210, 158, 167, 286), Particle.CRIT, 0.1, WingDesign.SWORD_CROSSED);
public final ParticleDesign EVENT_PARTICIPATION_WARGEAR_SEASON = new FixedDesign("event_participation_wargear_season", Material.BOOK, "PARTICLE_EVENT_ENCHANTING",
ParticleRequirement.eventParticipation(22), 1, MOVE,
() -> new SimpleParticle(Particle.ENCHANT));
public final ParticleDesign EVENT_PARTICIPATION_AIRSHIP = new FixedDesign("event_participation_airship", Material.SNOW_BLOCK, "PARTICLE_EVENT_CLOUD",
ParticleRequirement.eventParticipation(26), 1, MOVE,
() -> new SimpleParticle(Particle.CLOUD));
public final ParticleDesign EVENT_PARTICIPATION_HELLS_BELLS = new FixedDesign("event_participation_hells_bells", Material.TNT, "PARTICLE_EVENT_SMOKE",
ParticleRequirement.eventParticipation(28), 1, MOVE,
() -> new Circle(new SimpleParticle(Particle.CAMPFIRE_COSY_SMOKE, 0, 0, 0, 0.01)));
public final ParticleDesign EVENT_PARTICIPATION_UNDERWATER = new FixedDesign("event_participation_underwater", Material.PRISMARINE_BRICKS, "PARTICLE_EVENT_WATER",
ParticleRequirement.eventParticipation(31), 1, MOVE,
() -> new SimpleParticle(Particle.DRIPPING_WATER));
public final ParticleDesign EVENT_PARTICIPATION_ADVENT_WAR_SHIP = new FixedDesign("event_participation_advent_war_ship", Material.PRISMARINE_WALL, "PARTICLE_EVENT_WATER",
ParticleRequirement.eventParticipation(32), 2, MOVE,
() -> new Group(new SimpleParticle(Particle.DRIPPING_WATER), new SimpleParticle(Particle.UNDERWATER, 0.2F, 0.2F, 0.2F, 0.01)));
public final ParticleDesign EVENT_PARTICIPATION_MINI_WARGEAR_LIGA = new FixedDesign("event_participation_mini_wargear_liga", Material.PRISMARINE_SLAB, "PARTICLE_EVENT_WATER",
ParticleRequirement.eventParticipation(33), 1, MOVE,
() -> new Circle(new SimpleParticle(Particle.UNDERWATER, 0, 0, 0, 0)));
public final ParticleDesign EVENT_PARTICIPATION_UNDERWATER_MWG = new FixedDesign("event_participation_underwater_mwg", Material.BLUE_CARPET, "PARTICLE_EVENT_RAIN_CLOUD",
ParticleRequirement.eventParticipation(35), 3, ALWAYS,
() -> new RandomParticle(
rainCloud(Particle.RAIN, Particle.DRIPPING_WATER, 5),
rainCloud(null, Particle.DRIPPING_LAVA, 5),
rainCloud(null, Particle.FALLING_NECTAR, 5),
rainCloud(null, Particle.FALLING_HONEY, 5),
rainCloud(null, Particle.FALLING_SPORE_BLOSSOM, 5),
rainCloud(null, Particle.FALLING_OBSIDIAN_TEAR, 5),
rainCloud(null, Particle.NAUTILUS, 5),
rainCloud(null, Particle.ENCHANT, 5),
rainCloud(null, Particle.ITEM_SLIME, 5),
rainCloud(null, Particle.ITEM_SNOWBALL, 5),
rainCloud(null, Particle.SNOWFLAKE, 5),
rainCloud(null, Particle.TOTEM_OF_UNDYING, 2)
));
public final ParticleDesign EVENT_PARTICIPATION_WARGEAR_SEASON_2022 = wings("event_participation_wargear_season_2022", Material.DIAMOND_SWORD, "PARTICLE_EVENT_WINGS",
ParticleRequirement.eventParticipation(37), Particle.DRAGON_BREATH, 0.15, WingDesign.COMPLEX);
public final ParticleDesign EGG_HUNT_EASY = new FixedDesign("egg_hunt_easy", Material.LIME_CONCRETE_POWDER, "PARTICLE_EGG_HUNT_EASY",
ParticleRequirement.EGG_HUNT_EASY, 1, ALWAYS,
() -> new LocationMutator(new SimpleParticle(Particle.FALLING_SPORE_BLOSSOM, 0.5F, 0.1f, 0.5F, 1, 1), 0, 2.2, 0));
public final ParticleDesign EGG_HUNT_MEDIUM = new FixedDesign("egg_hunt_medium", Material.YELLOW_CONCRETE_POWDER, "PARTICLE_EGG_HUNT_MEDIUM",
ParticleRequirement.EGG_HUNT_MEDIUM, 1, ALWAYS.andThen(values -> values.set(GROUND, Ground.ON_GROUND).set(SNEAK, Sneak.SNEAKING)),
() -> new SimpleParticle(Particle.GLOW_SQUID_INK, 0.4F, 0.9F, 0.4F, 0.01));
public final ParticleDesign EGG_HUNT_HARD = new FixedDesign("egg_hunt_hard", Material.RED_CONCRETE_POWDER, "PARTICLE_EGG_HUNT_HARD",
ParticleRequirement.EGG_HUNT_HARD, 2, ALWAYS,
() -> new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0.01, 1, null), new DustParticle(Particle.DUST, 0, 0, 0, 0.01, 1, null)), 0, 0.5, 0));
public final ParticleDesign EGG_HUNT_EXTREME = new FixedDesign("egg_hunt_extreme", Material.PURPLE_CONCRETE_POWDER, "PARTICLE_EGG_HUNT_EXTREME",
ParticleRequirement.EGG_HUNT_EXTREME, 1, ALWAYS,
() -> new LocationMutator(new SimpleParticle(Particle.FALLING_OBSIDIAN_TEAR, 0.5F, 0.1F, 0.5F, 1, 1), 0, 2.2, 0));
public final ParticleDesign EGG_HUNT_ADVANCED = new FixedDesign("egg_hunt_advanced", Material.BLACK_CONCRETE_POWDER, "PARTICLE_EGG_HUNT_ADVANCED",
ParticleRequirement.EGG_HUNT_ADVANCED, 2, ALWAYS.andThen(values -> values.set(SNEAK, Sneak.SNEAKING)),
() -> new LocationMutator(new Group(
new SimpleParticle(Particle.SMOKE, 0.02F, 0, 0.02F, 0.05, 1),
new SimpleParticle(Particle.LARGE_SMOKE, 0.02F, 0, 0.02F, 0.05, 1),
particleTickData -> {
Player player = particleTickData.getPlayer();
player.setVelocity(player.getVelocity().add(new Vector(0, 0.1, 0)));
}
), 0, -0.2, 0));
// Hearts above the head while sneaking on the ground, a heart cloud ring while in the air
public final ParticleDesign EGG_HUNT_HALF = new FixedDesign("egg_hunt_half", Material.EGG, "PARTICLE_EGG_HUNT_HALF",
ParticleRequirement.EGG_HUNT_FOUND_HALF, 1, ALWAYS,
() -> new Group(
new Sneaking(new Floor(new LocationMutator(new SimpleParticle(Particle.HEART, 0, 0, 0, 0.01), 0, 1.7, 0))),
new NonFloor(new NonFlying(new LocationMutator(new Cloud(new Circle(new SimpleParticle(Particle.HEART, 0, 0, 0, 0.01))), 0, 0.5, 0)))
));
private ParticleDesign wings(String id, Material icon, String nameKey, ParticleRequirement requirement, Particle particle, double size, WingDesign wingDesign) {
return new FixedDesign(id, icon, nameKey, requirement, wingDesign.getVectors().length, WINGS,
() -> new Wing(new SimpleParticle(particle, 0, 0, 0, 0, 1), size, wingDesign));
}
// A cloud above the head that drips the given particle; rain is an optional second particle inside the cloud
private ParticleElement rainCloud(Particle rain, Particle drip, int dripCount) {
ParticleElement cloud = new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01);
ParticleElement drops = new LocationMutator(new SimpleParticle(drip, 0.3F, 0.0F, 0.3F, 0.01, dripCount), 0, -0.3, 0);
ParticleElement group = rain == null ? new Group(cloud, drops) : new Group(cloud, new SimpleParticle(rain, 0.3F, 0.1F, 0.3F, 0.01), drops);
return new LocationMutator(group, 0, 2.4, 0);
}
public List<ParticleDesign> all() {
return List.of(
EVENT_PLACEMENT_WARGEAR_SEASON, EVENT_PLACEMENT_AIRSHIP, EVENT_PLACEMENT_HELLS_BELLS, EVENT_PLACEMENT_UNDERWATER,
EVENT_PLACEMENT_ADVENT_WAR_SHIP, EVENT_PLACEMENT_MINI_WARGEAR_LIGA, EVENT_PLACEMENT_ABSTURZ, EVENT_PLACEMENT_UNDERWATER_MWG,
EVENT_PLACEMENT_WARGEAR_SEASON_2022, EVENT_PLACEMENT_WARGEAR_CLASH,
EVENT_PARTICIPATION_WARGEAR_SEASON, EVENT_PARTICIPATION_AIRSHIP, EVENT_PARTICIPATION_HELLS_BELLS, EVENT_PARTICIPATION_UNDERWATER,
EVENT_PARTICIPATION_ADVENT_WAR_SHIP, EVENT_PARTICIPATION_MINI_WARGEAR_LIGA, EVENT_PARTICIPATION_UNDERWATER_MWG,
EVENT_PARTICIPATION_WARGEAR_SEASON_2022,
EGG_HUNT_EASY, EGG_HUNT_MEDIUM, EGG_HUNT_HARD, EGG_HUNT_EXTREME, EGG_HUNT_ADVANCED, EGG_HUNT_HALF
);
}
}
@@ -29,11 +29,6 @@ public class Always extends DelegatingParticleElement {
super(particleElement);
}
@Override
public String attribute() {
return "PARTICLE_ATTRIBUTE_TICK";
}
@Override
public ParticleTickType tickType() {
return ParticleTickType.ALWAYS;
@@ -47,11 +47,6 @@ public class Circle extends DelegatingParticleElement {
this.phase = Math.toRadians(phaseDegrees);
}
@Override
public String attribute() {
return "PARTICLE_ATTRIBUTE_CIRCLE";
}
@Override
public void tick(ParticleTickData particleTickData) {
Location location = particleTickData.getLocation();
@@ -31,11 +31,6 @@ public class Cloud extends DelegatingParticleElement {
super(particleElement);
}
@Override
public String attribute() {
return "PARTICLE_ATTRIBUTE_CLOUD";
}
@Override
public void tick(ParticleTickData particleTickData) {
if (particleTickData.getWorld().getBlockAt(particleTickData.getPlayer().getLocation().subtract(0, 0.5, 0)).getType() == Material.AIR) {
@@ -40,11 +40,6 @@ public class Delayed extends DelegatingParticleElement {
}
}
@Override
public String attribute() {
return null;
}
@Override
public void tick(ParticleTickData particleTickData) {
int currentNumber = data.getOrDefault(particleTickData.getPlayer(), 0) % interval;
@@ -19,7 +19,6 @@
package de.steamwar.lobby.particle.elements;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleElement;
import de.steamwar.lobby.particle.ParticleTickType;
@@ -31,17 +30,6 @@ public abstract class DelegatingParticleElement implements ParticleElement {
this.particleElement = particleElement;
}
public abstract String attribute();
@Override
public void aggregateAttributes(ParticleData particleData) {
String attribute = attribute();
if (attribute != null) {
particleData.add(attribute);
}
particleElement.aggregateAttributes(particleData);
}
@Override
public ParticleTickType tickType() {
return particleElement.tickType();
@@ -46,11 +46,6 @@ public class DoubleCircle extends Circle {
this.speed = speed;
}
@Override
public String attribute() {
return "PARTICLE_ATTRIBUTE_BI_CIRCLE";
}
@Override
public ParticleTickType tickType() {
if (particleElement.tickType() == second.tickType()) {
@@ -28,11 +28,6 @@ public class Floor extends DelegatingParticleElement {
super(particleElement);
}
@Override
public String attribute() {
return "PARTICLE_ATTRIBUTE_FLOOR";
}
@Override
public void tick(ParticleTickData particleTickData) {
if (!particleTickData.getWorld().getBlockAt(particleTickData.getPlayer().getLocation().subtract(0, 0.5, 0)).getType().isAir()) {
@@ -28,11 +28,6 @@ public class Flying extends DelegatingParticleElement {
super(particleElement);
}
@Override
public String attribute() {
return "PARTICLE_ATTRIBUTE_FLYING";
}
@Override
public void tick(ParticleTickData particleTickData) {
if (!particleTickData.getPlayer().isGliding()) {
@@ -19,7 +19,6 @@
package de.steamwar.lobby.particle.elements;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleElement;
import de.steamwar.lobby.particle.ParticleTickData;
@@ -32,19 +31,6 @@ public class Group extends DelegatingParticleElement {
this.rest = rest;
}
@Override
public String attribute() {
return null;
}
@Override
public void aggregateAttributes(ParticleData particleData) {
particleElement.aggregateAttributes(particleData);
for (ParticleElement particleElement : rest) {
particleElement.aggregateAttributes(particleData);
}
}
@Override
public void tick(ParticleTickData particleTickData) {
particleElement.tick(particleTickData);
@@ -38,11 +38,6 @@ public class LocationMutator extends DelegatingParticleElement {
this(particleElement, location -> location.add(vx, vy, vz));
}
@Override
public String attribute() {
return null;
}
@Override
public void tick(ParticleTickData particleTickData) {
ParticleTickData nParticleTickData = particleTickData.withLocation(mutator.apply(particleTickData.getLocation()));
@@ -28,11 +28,6 @@ public class NonFloor extends DelegatingParticleElement {
super(particleElement);
}
@Override
public String attribute() {
return "PARTICLE_ATTRIBUTE_NON_FLOOR";
}
@Override
public void tick(ParticleTickData particleTickData) {
if (particleTickData.getWorld().getBlockAt(particleTickData.getPlayer().getLocation().subtract(0, 0.5, 0)).getType().isAir()) {
@@ -28,11 +28,6 @@ public class NonFlying extends DelegatingParticleElement {
super(particleElement);
}
@Override
public String attribute() {
return "PARTICLE_ATTRIBUTE_NON_FLYING";
}
@Override
public void tick(ParticleTickData particleTickData) {
if (particleTickData.getPlayer().isGliding()) {
@@ -28,11 +28,6 @@ public class OnlyOthers extends DelegatingParticleElement {
super(particleElement);
}
@Override
public String attribute() {
return null;
}
@Override
public void tick(ParticleTickData particleTickData) {
particleElement.tick(particleTickData.onlyOthers());
@@ -28,11 +28,6 @@ public class OnlySelf extends DelegatingParticleElement {
super(particleElement);
}
@Override
public String attribute() {
return null;
}
@Override
public void tick(ParticleTickData particleTickData) {
particleElement.tick(particleTickData.onlySelf());
@@ -20,7 +20,6 @@
package de.steamwar.lobby.particle.elements;
import de.steamwar.lobby.particle.ParticleElement;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.ParticleTickData;
import org.bukkit.entity.Player;
@@ -31,18 +30,18 @@ public class RandomParticle implements ParticleElement {
// Weak keys drop players once they quit, so each player rolls again on their next session
private final Map<Player, Integer> data = new WeakHashMap<>();
private final ParticleEnum[] particleEnums;
private final ParticleElement[] particleElements;
public RandomParticle(ParticleEnum... particleEnums) {
if (particleEnums.length == 0) {
throw new IllegalArgumentException("ParticleEnums must not be empty");
public RandomParticle(ParticleElement... particleElements) {
if (particleElements.length == 0) {
throw new IllegalArgumentException("ParticleElements must not be empty");
}
this.particleEnums = particleEnums;
this.particleElements = particleElements;
}
@Override
public void tick(ParticleTickData particleTickData) {
int currentNumber = data.computeIfAbsent(particleTickData.getPlayer(), player -> RANDOM.nextInt(particleEnums.length));
particleEnums[currentNumber].getParticle().getParticleElement().tick(particleTickData);
int currentNumber = data.computeIfAbsent(particleTickData.getPlayer(), player -> RANDOM.nextInt(particleElements.length));
particleElements[currentNumber].tick(particleTickData);
}
}
@@ -1,37 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.elements;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleElement;
import de.steamwar.lobby.particle.ParticleTickData;
public class Separator implements ParticleElement {
@Override
public void aggregateAttributes(ParticleData particleData) {
particleData.add("PARTICLE_ATTRIBUTE_SEPARATOR");
}
@Override
public void tick(ParticleTickData particleTickData) {
// do nothing
}
}
@@ -28,11 +28,6 @@ public class Sneaking extends DelegatingParticleElement {
super(particleElement);
}
@Override
public String attribute() {
return "PARTICLE_ATTRIBUTE_SNEAKING";
}
@Override
public void tick(ParticleTickData particleTickData) {
if (!particleTickData.getPlayer().isSneaking()) {
@@ -48,11 +48,6 @@ public class TrippleCircle extends Circle {
this.speed = speed;
}
@Override
public String attribute() {
return "PARTICLE_ATTRIBUTE_TRI_CIRCLE";
}
@Override
public ParticleTickType tickType() {
if (particleElement.tickType() == second.tickType() && particleElement.tickType() == third.tickType()) {
@@ -36,11 +36,6 @@ public class Wing extends DelegatingParticleElement {
this.wingDesign = wingDesign;
}
@Override
public String attribute() {
return "PARTICLE_ATTRIBUTE_WING";
}
@Override
public void tick(ParticleTickData particleTickData) {
for (Vector dVector : wingDesign.getVectors()) {
@@ -41,11 +41,6 @@ public class HearthBeat extends DelegatingParticleElement {
this.speed = speed;
}
@Override
public String attribute() {
return null;
}
@Override
public void tick(ParticleTickData particleTickData) {
double time = ((particleTickData.getDeg() * speed) % 360) / 360.0;
@@ -29,11 +29,6 @@ public class NonMoving extends DelegatingParticleElement {
super(particleElement);
}
@Override
public String attribute() {
return "PARTICLE_ATTRIBUTE_NON_MOVING";
}
@Override
public void tick(ParticleTickData particleTickData) {
if (particleTickData.isMoving()) {
@@ -47,11 +47,6 @@ public class PulseShimmer extends DelegatingParticleElement {
this.rotationSpeed = rotationSpeed;
}
@Override
public String attribute() {
return null;
}
@Override
public void tick(ParticleTickData particleTickData) {
double time = ((particleTickData.getDeg() * speed) % 360) / 360.0;
@@ -40,11 +40,6 @@ public class YOffset extends DelegatingParticleElement {
this.bounce = bounce;
}
@Override
public String attribute() {
return null;
}
@Override
public void tick(ParticleTickData particleTickData) {
double y;
@@ -1,70 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.ParticleRequirement;
import de.steamwar.lobby.particle.elements.*;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
@AllArgsConstructor
public enum EasterParticle implements ParticleEnum {
EGG_HUNT_EASY(new ParticleData(Material.LIME_CONCRETE_POWDER, "PARTICLE_EGG_HUNT_EASY", ParticleRequirement.EGG_HUNT_EASY,
new Always(new LocationMutator(new SimpleParticle(Particle.FALLING_SPORE_BLOSSOM, 0.5F, 0.1f, 0.5F, 1, 1), 0, 2.2, 0)))
),
EGG_HUNT_MEDIUM(new ParticleData(Material.YELLOW_CONCRETE_POWDER, "PARTICLE_EGG_HUNT_MEDIUM", ParticleRequirement.EGG_HUNT_MEDIUM,
new Always(new Floor(new Sneaking(new SimpleParticle(Particle.GLOW_SQUID_INK, 0.4F, 0.9F, 0.4F, 0.01)))))
),
EGG_HUNT_HARD(new ParticleData(Material.RED_CONCRETE_POWDER, "PARTICLE_EGG_HUNT_HARD", ParticleRequirement.EGG_HUNT_HARD,
new Always(new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0.01, 1, null), new DustParticle(Particle.DUST, 0, 0, 0, 0.01, 1, null)), 0, 0.5, 0)))
),
EGG_HUNT_EXTREME(new ParticleData(Material.PURPLE_CONCRETE_POWDER, "PARTICLE_EGG_HUNT_EXTREME", ParticleRequirement.EGG_HUNT_EXTREME,
new Always(new LocationMutator(new SimpleParticle(Particle.FALLING_OBSIDIAN_TEAR, 0.5F, 0.1F, 0.5F, 1, 1), 0, 2.2, 0)))
),
EGG_HUNT_ADVANCED(new ParticleData(Material.BLACK_CONCRETE_POWDER, "PARTICLE_EGG_HUNT_ADVANCED", ParticleRequirement.EGG_HUNT_ADVANCED,
new Always(new Sneaking(new LocationMutator(new Group(
new SimpleParticle(Particle.SMOKE, 0.02F, 0, 0.02F, 0.05, 1),
new SimpleParticle(Particle.LARGE_SMOKE, 0.02F, 0, 0.02F, 0.05, 1),
particleTickData -> {
Player player = particleTickData.getPlayer();
player.setVelocity(player.getVelocity().add(new Vector(0, 0.1, 0)));
}
), 0, -0.2, 0))))
),
EGG_HUNT_HALF(new ParticleData(Material.EGG, "PARTICLE_EGG_HUNT_HALF", ParticleRequirement.EGG_HUNT_FOUND_HALF,
new Group(
new Always(new Sneaking(new Floor(new LocationMutator(new SimpleParticle(Particle.HEART, 0, 0, 0, 0.01), 0, 1.7, 0)))),
new Separator(),
new Always(new NonFloor(new NonFlying(new LocationMutator(new Cloud(new Circle(new SimpleParticle(Particle.HEART, 0, 0, 0, 0.01))), 0, 0.5, 0))))
))
),
;
public static ParticleEnum[] particles = values();
@Getter
private ParticleData particle;
}
@@ -1,48 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.ParticleRequirement;
import de.steamwar.lobby.particle.elements.Always;
import de.steamwar.lobby.particle.elements.Circle;
import de.steamwar.lobby.particle.elements.LocationMutator;
import de.steamwar.lobby.particle.elements.SimpleParticle;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
@AllArgsConstructor
public enum EventParticle implements ParticleEnum {
WATER(new ParticleData(Material.WATER_BUCKET, "PARTICLE_WATER", ParticleRequirement.EVENT_PARTICIPATION,
new Always(new Circle(new LocationMutator(new SimpleParticle(Particle.DRIPPING_WATER), 0, 1.1, 0))))
),
LAVA(new ParticleData(Material.LAVA_BUCKET, "PARTICLE_FIRE", ParticleRequirement.EVENT_PARTICIPATION,
new Always(new Circle(new LocationMutator(new SimpleParticle(Particle.DRIPPING_LAVA), 0, 1.1, 0))))
),
;
public static ParticleEnum[] particles = values();
@Getter
private ParticleData particle;
}
@@ -1,64 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.ParticleRequirement;
import de.steamwar.lobby.particle.WingDesign;
import de.steamwar.lobby.particle.elements.*;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
@AllArgsConstructor
public enum EventParticleParticipation implements ParticleEnum {
WarGearSeason(new ParticleData(Material.BOOK, "PARTICLE_EVENT_ENCHANTING", ParticleRequirement.eventParticipation(22),
new SimpleParticle(Particle.ENCHANT))
),
AirshipEvent(new ParticleData(Material.SNOW_BLOCK, "PARTICLE_EVENT_CLOUD", ParticleRequirement.eventParticipation(26),
new SimpleParticle(Particle.CLOUD))
),
HellsBellsWs(new ParticleData(Material.TNT, "PARTICLE_EVENT_SMOKE", ParticleRequirement.eventParticipation(28),
new Circle(new SimpleParticle(Particle.CAMPFIRE_COSY_SMOKE, 0, 0, 0, 0.01)))
),
Underwater(new ParticleData(Material.PRISMARINE_BRICKS, "PARTICLE_EVENT_WATER", ParticleRequirement.eventParticipation(31),
new SimpleParticle(Particle.DRIPPING_WATER))
),
AdventWarShip(new ParticleData(Material.PRISMARINE_WALL, "PARTICLE_EVENT_WATER", ParticleRequirement.eventParticipation(32),
new Group(new SimpleParticle(Particle.DRIPPING_WATER), new SimpleParticle(Particle.UNDERWATER, 0.2F, 0.2F, 0.2F, 0.01)))
),
MiniWarGearLiga(new ParticleData(Material.PRISMARINE_SLAB, "PARTICLE_EVENT_WATER", ParticleRequirement.eventParticipation(33),
new Circle(new SimpleParticle(Particle.UNDERWATER, 0, 0, 0, 0)))
),
UnderwaterMWG(new ParticleData(Material.BLUE_CARPET, "PARTICLE_EVENT_RAIN_CLOUD", ParticleRequirement.eventParticipation(35),
new Always(new RandomParticle(RainCloudParticle.values())))
),
WarGearSeason2022(new ParticleData(Material.DIAMOND_SWORD, "PARTICLE_EVENT_WINGS", ParticleRequirement.eventParticipation(37),
new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.DRAGON_BREATH, 0, 0, 0, 0, 1), 0.15, WingDesign.COMPLEX)), 20)))
),
;
public static ParticleEnum[] particles = values();
@Getter
private ParticleData particle;
}
@@ -1,70 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.ParticleRequirement;
import de.steamwar.lobby.particle.WingDesign;
import de.steamwar.lobby.particle.elements.*;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
@AllArgsConstructor
public enum EventParticlePlacement implements ParticleEnum {
WarGearSeason(new ParticleData(Material.ENCHANTING_TABLE, "PARTICLE_EVENT_ENCHANTING", ParticleRequirement.eventPlacement(22, 12, 285, 54),
new Cloud(new Circle(new LocationMutator(new SimpleParticle(Particle.ENCHANT, 0, 0, 0, 0.01), 0, 1.1, 0)))
)),
AirshipEvent(new ParticleData(Material.SNOWBALL, "PARTICLE_EVENT_CLOUD", ParticleRequirement.eventPlacement(26, 205, 9, 54, 120, 292),
new Circle(new LocationMutator(new SimpleParticle(Particle.CLOUD, 0, 0, 0, 0.01), 0, 2.2, 0))
)),
HellsBellsWs(new ParticleData(Material.TNT_MINECART, "PARTICLE_EVENT_SMOKE", ParticleRequirement.eventPlacement(28, 205, 9, 11),
new Cloud(new Circle(new LocationMutator(new SimpleParticle(Particle.CAMPFIRE_COSY_SMOKE, 0, 0, 0, 0.01), 0, 2.2, 0)))
)),
Underwater(new ParticleData(Material.PRISMARINE_SHARD, "PARTICLE_EVENT_WATER", ParticleRequirement.eventPlacement(31, 9, 210, 520),
new Cloud(new SimpleParticle(Particle.DRIPPING_WATER)))
),
AdventWarShip(new ParticleData(Material.PRISMARINE_CRYSTALS, "PARTICLE_EVENT_WATER", ParticleRequirement.eventPlacement(32, 9, 205, 210),
new Always(new LocationMutator(new Circle(new Group(new SimpleParticle(Particle.DRIPPING_WATER), new SimpleParticle(Particle.UNDERWATER, 0.2F, 0.2F, 0.2F, 0.01))), 0, 1.1, 0)))
),
MiniWarGearLiga(new ParticleData(Material.IRON_SWORD, "PARTICLE_EVENT_WINGS", ParticleRequirement.eventPlacement(33, 9, 34, 205),
new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.UNDERWATER, 0, 0, 0, 0, 1), 0.15, WingDesign.MWGL)), 20)))
),
Absturz(new ParticleData(Material.FEATHER, "PARTICLE_EVENT_WINGS", ParticleRequirement.eventPlacement(34, 210, 205, 527, 286),
new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.CRIT, 0, 0, 0, 0, 1), 0.15, WingDesign.SIMPLE)), 20)))
),
UnderwaterMWG(new ParticleData(Material.CYAN_CARPET, "PARTICLE_EVENT_RAIN_CLOUD", ParticleRequirement.eventPlacement(35, 9, 210),
new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.CRIT, 0, 0, 0, 0, 1), 0.15, WingDesign.SW)), 20)))
),
WarGearSeason2022(new ParticleData(Material.DIAMOND_HELMET, "PARTICLE_EVENT_WGS", ParticleRequirement.eventPlacement(37, 285, 210, 122),
new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.FIREWORK, 0, 0, 0, 0, 1), 0.15, WingDesign.WGS)), 20)))
),
WargearClash(new ParticleData(Material.GOLDEN_SWORD, "PARTICLE_EVENT_WARGEARCLASH", ParticleRequirement.eventPlacement(38, 210, 158, 167, 286),
new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.CRIT, 0, 0, 0, 0, 1), 0.1, WingDesign.SWORD_CROSSED)), 20)))
),
;
public static ParticleEnum[] particles = values();
@Getter
private ParticleData particle;
}
@@ -1,82 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.elements.DustParticle;
import de.steamwar.lobby.particle.elements.LocationMutator;
import de.steamwar.lobby.particle.elements.SimpleParticle;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
@AllArgsConstructor
public enum PlayerParticle implements ParticleEnum {
SNEEZE(new ParticleData(Material.SLIME_BLOCK, "PARTICLE_SNEEZE",
new SimpleParticle(Particle.SNEEZE, 0.2F, 0.2F, 0.2F, 0.01))
),
SMOKE(new ParticleData(Material.COBWEB, "PARTICLE_SMOKE",
new SimpleParticle(Particle.SMOKE, 0.2F, 0.2F, 0.2F, 0.01))
),
FIRE(new ParticleData(Material.LAVA_BUCKET, "PARTICLE_FIRE",
new SimpleParticle(Particle.DRIPPING_LAVA))
),
WATER(new ParticleData(Material.WATER_BUCKET, "PARTICLE_WATER",
new SimpleParticle(Particle.DRIPPING_WATER))
),
HEARTH(new ParticleData(Material.RED_DYE, "PARTICLE_HEART",
new LocationMutator(new SimpleParticle(Particle.HEART), 0, 2.2, 0))
),
NOTES(new ParticleData(Material.NOTE_BLOCK, "PARTICLE_NOTES",
new LocationMutator(new SimpleParticle(Particle.NOTE), 0, 2.2, 0))
),
NAUTILUS(new ParticleData(Material.NAUTILUS_SHELL, "PARTICLE_NAUTILUS",
new SimpleParticle(Particle.NAUTILUS, 0.2F, 0.2F, 0.2F, 0.01))
),
SNOWBALL(new ParticleData(Material.SNOWBALL, "PARTICLE_SNOWBALL",
new SimpleParticle(Particle.SNOWFLAKE, 0.2F, 0.2F, 0.2F, 0.01))
),
EFFECT(new ParticleData(Material.GLASS_BOTTLE, "PARTICLE_EFFECT",
new DustParticle(Particle.DUST, 0, 0.2F, 0, 0.01, 5, null))
),
CAMPFIRE(new ParticleData(Material.CAMPFIRE, "PARTICLE_CAMPFIRE",
new SimpleParticle(Particle.CAMPFIRE_COSY_SMOKE, 0, 0.2F, 0, 0.01))
),
MAGIC(new ParticleData(Material.CAULDRON, "PARTICLE_MAGIC",
new SimpleParticle(Particle.CRIT, 0.2F, 0.2F, 0.2F, 0.01))
),
ANGRY(new ParticleData(Material.REDSTONE_BLOCK, "PARTICLE_ANGRY",
new SimpleParticle(Particle.ANGRY_VILLAGER, 0.2F, 0.2F, 0.2F, 0.01))
),
SLIME(new ParticleData(Material.SLIME_BALL, "PARTICLE_SLIME",
new SimpleParticle(Particle.ITEM_SLIME))
),
MOB(new ParticleData(Material.ZOMBIE_HEAD, "PARTICLE_MOB",
new SimpleParticle(Particle.SOUL))
),
;
public static ParticleEnum[] particles = values();
@Getter
private ParticleData particle;
}
@@ -1,78 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.ParticleRequirement;
import de.steamwar.lobby.particle.elements.Always;
import de.steamwar.lobby.particle.elements.Group;
import de.steamwar.lobby.particle.elements.LocationMutator;
import de.steamwar.lobby.particle.elements.SimpleParticle;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
@AllArgsConstructor
public enum RainCloudParticle implements ParticleEnum {
Raincloud(new ParticleData(Material.BLUE_CARPET, "PARTICLE_RAINCLOUD_NORMAL", ParticleRequirement.HAS_TEAM,
new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new SimpleParticle(Particle.RAIN, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.DRIPPING_WATER, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0)))
),
Red_Raincloud(new ParticleData(Material.RED_CARPET, "PARTICLE_RAINCLOUD_RED", ParticleRequirement.HAS_TEAM,
new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.DRIPPING_LAVA, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0)))
),
Yellow_Raincloud(new ParticleData(Material.YELLOW_CARPET, "PARTICLE_RAINCLOUD_YELLOW", ParticleRequirement.HAS_TEAM,
new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.FALLING_NECTAR, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0)))
),
Orange_Raincloud(new ParticleData(Material.ORANGE_CARPET, "PARTICLE_RAINCLOUD_ORANGE", ParticleRequirement.HAS_TEAM,
new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.FALLING_HONEY, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0)))
),
Green_Raincloud(new ParticleData(Material.LIME_CARPET, "PARTICLE_RAINCLOUD_GREEN", ParticleRequirement.HAS_TEAM,
new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.FALLING_SPORE_BLOSSOM, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0)))
),
Purple_Raincloud(new ParticleData(Material.PURPLE_CARPET, "PARTICLE_RAINCLOUD_PURPLE", ParticleRequirement.HAS_TEAM,
new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.FALLING_OBSIDIAN_TEAR, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0)))
),
Nautilus_Raincloud(new ParticleData(Material.NAUTILUS_SHELL, "PARTICLE_RAINCLOUD_NAUTILUS", ParticleRequirement.HAS_TEAM,
new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.NAUTILUS, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0)))
),
Enchantment_Raincloud(new ParticleData(Material.ENCHANTED_BOOK, "PARTICLE_RAINCLOUD_ENCHANTMENT", ParticleRequirement.HAS_TEAM,
new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.ENCHANT, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0)))
),
Slime_Raincloud(new ParticleData(Material.GREEN_CARPET, "PARTICLE_RAINCLOUD_SLIME", ParticleRequirement.HAS_TEAM,
new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.ITEM_SLIME, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0)))
),
Hail_Raincloud(new ParticleData(Material.LIGHT_GRAY_CARPET, "PARTICLE_RAINCLOUD_HAIL", ParticleRequirement.HAS_TEAM,
new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.ITEM_SNOWBALL, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0)))
),
Snow_Raincloud(new ParticleData(Material.WHITE_CARPET, "PARTICLE_RAINCLOUD_SNOW", ParticleRequirement.HAS_TEAM,
new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.SNOWFLAKE, 0.3F, 0.0F, 0.3F, 0.01), 0, -0.3, 0)), 0, 2.4, 0)))
),
Totem_Raincloud(new ParticleData(Material.TOTEM_OF_UNDYING, "PARTICLE_RAINCLOUD_TOTEM", ParticleRequirement.HAS_TEAM,
new Always(new LocationMutator(new Group(new SimpleParticle(Particle.CLOUD, 0.3F, 0.1F, 0.3F, 0.01), new LocationMutator(new SimpleParticle(Particle.TOTEM_OF_UNDYING, 0.3F, 0.0F, 0.3F, 0.01, 2), 0, -0.3, 0)), 0, 2.4, 0)))
),
;
public static ParticleEnum[] particles = values();
@Getter
private ParticleData particle;
}
@@ -1,118 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.ParticleRequirement;
import de.steamwar.lobby.particle.WingDesign;
import de.steamwar.lobby.particle.elements.*;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
@AllArgsConstructor
public enum ServerTeamParticle implements ParticleEnum {
WITCH(new ParticleData(Material.EXPERIENCE_BOTTLE, "PARTICLE_WITCH", ParticleRequirement.SERVER_TEAM,
new SimpleParticle(Particle.WITCH))
),
ENCHANTING(new ParticleData(Material.ENCHANTING_TABLE, "PARTICLE_ENCHANTING", ParticleRequirement.SERVER_TEAM,
new SimpleParticle(Particle.ENCHANT))
),
HAPPY(new ParticleData(Material.EMERALD_BLOCK, "PARTICLE_HAPPY", ParticleRequirement.SERVER_TEAM,
new SimpleParticle(Particle.HEART, 0.2F, 0.2F, 0.2F, 0.01))
),
FLAME(new ParticleData(Material.FLINT_AND_STEEL, "PARTICLE_FLAME", ParticleRequirement.SERVER_TEAM,
new SimpleParticle(Particle.FLAME, 0, 0.2F, 0, 0.01))
),
END_ROD(new ParticleData(Material.END_ROD, "PARTICLE_END_ROD", ParticleRequirement.SERVER_TEAM,
new SimpleParticle(Particle.END_ROD, 0.2F, 0.2F, 0.2F, 0.01))
),
CLOUD(new ParticleData(Material.WHITE_WOOL, "PARTICLE_CLOUD", ParticleRequirement.SERVER_TEAM,
new Cloud(new SimpleParticle(Particle.CLOUD)))
),
TOTEM(new ParticleData(Material.TOTEM_OF_UNDYING, "PARTICLE_TOTEM", ParticleRequirement.SERVER_TEAM,
new Cloud(new SimpleParticle(Particle.TOTEM_OF_UNDYING, 0.2F, 0.2F, 0.2F, 0.01)))
),
ENCHANTING_CLOUD(new ParticleData(Material.WHITE_DYE, "PARTICLE_ENCHANTING", ParticleRequirement.SERVER_TEAM,
new Cloud(new SimpleParticle(Particle.ENCHANT)))
),
FLAME_CLOUD(new ParticleData(Material.FIRE_CORAL_BLOCK, "PARTICLE_FLAME", ParticleRequirement.SERVER_TEAM,
new Cloud(new SimpleParticle(Particle.FLAME)))
),
SNEEZE_CLOUD(new ParticleData(Material.LIME_SHULKER_BOX, "PARTICLE_SNEEZE", ParticleRequirement.SERVER_TEAM,
new Cloud(new SimpleParticle(Particle.SNEEZE)))
),
SLIME_CLOUD(new ParticleData(Material.GREEN_SHULKER_BOX, "PARTICLE_SLIME", ParticleRequirement.SERVER_TEAM,
new Cloud(new SimpleParticle(Particle.ITEM_SLIME)))
),
SMOKE_CLOUD(new ParticleData(Material.DEAD_BRAIN_CORAL_BLOCK, "PARTICLE_SMOKE", ParticleRequirement.SERVER_TEAM,
new Cloud(new SimpleParticle(Particle.CAMPFIRE_COSY_SMOKE, 0.2F, 0.2F, 0.2F, 0.01)))
),
TOWN_CLOUD(new ParticleData(Material.FIREWORK_STAR, "PARTICLE_TOWN", ParticleRequirement.SERVER_TEAM,
new Cloud(new SimpleParticle(Particle.RAID_OMEN)))
),
FLAME_CIRCLE(new ParticleData(Material.MAGMA_BLOCK, "PARTICLE_FLAME", ParticleRequirement.SERVER_TEAM,
new Circle(new LocationMutator(new SimpleParticle(Particle.FLAME, 0, 0, 0, 0.01), 0, 1.1, 0)))
),
ENCHANTING_CIRCLE(new ParticleData(Material.WHITE_DYE, "PARTICLE_ENCHANTING_CIRCLE", ParticleRequirement.SERVER_TEAM,
new Circle(new LocationMutator(new SimpleParticle(Particle.ENCHANT, 0.2F, 0.2F, 0.2F, 0.01), 0, 1.1, 0)))
),
NOTES_CIRCLE(new ParticleData(Material.NOTE_BLOCK, "PARTICLE_NOTES", ParticleRequirement.SERVER_TEAM,
new Circle(new LocationMutator(new SimpleParticle(Particle.NOTE, 0, 0, 0, 0.01), 0, 2.2, 0)))
),
WATER_FIRE(new ParticleData(Material.GUARDIAN_SPAWN_EGG, "PARTICLE_WATER_FIRE", ParticleRequirement.SERVER_TEAM,
new LocationMutator(new DoubleCircle(new SimpleParticle(Particle.DRIPPING_WATER, 0, 0, 0, 0.01), new SimpleParticle(Particle.DRIPPING_LAVA, 0, 0, 0, 0.01)), 0, 1.1, 0))
),
WATER_FIRE_ALWAYS(new ParticleData(Material.GUARDIAN_SPAWN_EGG, "PARTICLE_WATER_FIRE", ParticleRequirement.SERVER_TEAM,
new Always(new LocationMutator(new DoubleCircle(new SimpleParticle(Particle.DRIPPING_WATER, 0, 0, 0, 0.01), new SimpleParticle(Particle.DRIPPING_LAVA, 0, 0, 0, 0.01)), 0, 1.1, 0)))
),
MAGIC_ENCHANTING(new ParticleData(Material.DIAMOND_SWORD, "PARTICLE_MAGIC_ENCHANTING", ParticleRequirement.SERVER_TEAM,
new LocationMutator(new DoubleCircle(new SimpleParticle(Particle.CRIT, 0, 0, 0, 0.01), new SimpleParticle(Particle.ENCHANT, 0, 0, 0, 0.01)), 0, 1.1, 0))
),
MAGIC_ENCHANTING_ALWAYS(new ParticleData(Material.WOODEN_SWORD, "PARTICLE_MAGIC_ENCHANTING", ParticleRequirement.SERVER_TEAM,
new Always(new LocationMutator(new DoubleCircle(new SimpleParticle(Particle.CRIT, 0, 0, 0, 0.01), new SimpleParticle(Particle.ENCHANT, 0, 0, 0, 0.01)), 0, 1.1, 0)))
),
MAGIC_CLOUD_CIRCLE(new ParticleData(Material.GLOWSTONE_DUST, "PARTICLE_MAGIC", ParticleRequirement.SERVER_TEAM,
new Cloud(new Circle(new LocationMutator(new SimpleParticle(Particle.ENCHANTED_HIT, 0, 0, 0, 0.01), 0, 1.1, 0))))
),
FLAME_CLOUD_CIRCLE(new ParticleData(Material.FIRE_CORAL, "PARTICLE_FLAME", ParticleRequirement.SERVER_TEAM,
new Cloud(new Circle(new LocationMutator(new SimpleParticle(Particle.FLAME, 0, 0, 0, 0.01), 0, 1.1, 0))))
),
FIREWORK_CLOUD_CIRCLE(new ParticleData(Material.FIREWORK_ROCKET, "PARTICLE_FIREWORK", ParticleRequirement.SERVER_TEAM,
new Cloud(new Circle(new LocationMutator(new SimpleParticle(Particle.FIREWORK, 0, 0, 0, 0.01), 0, 1.1, 0))))
),
WATER_CLOUD_CIRCLE(new ParticleData(Material.CYAN_DYE, "PARTICLE_WATER_FIRE", ParticleRequirement.SERVER_TEAM,
new Cloud(new Circle(new LocationMutator(new SimpleParticle(Particle.RAIN, 0, 0, 0, 0.01), 0, 1.1, 0))))
),
ENCHANTING_DOUBLE_CIRCLE(new ParticleData(Material.BUBBLE_CORAL_BLOCK, "PARTICLE_ENCHANTING", ParticleRequirement.SERVER_TEAM,
new Always(new LocationMutator(new DoubleCircle(new SimpleParticle(Particle.ENCHANT, 0, 0, 0, 0.01), new SimpleParticle(Particle.ENCHANT, 0, 0, 0, 0.01)), 0, 2.2, 0)))
),
EVIL_WINGS(new ParticleData(Material.PURPUR_SLAB, "PARTICLE_WINGS_EVIL", ParticleRequirement.SERVER_TEAM,
new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.WITCH, 0, 0, 0, 0, 1), 0.15, WingDesign.SIMPLE)), 20)))
),
;
public static ParticleEnum[] particles = values();
@Getter
private ParticleData particle;
}
@@ -1,69 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.ParticleRequirement;
import de.steamwar.lobby.particle.elements.Circle;
import de.steamwar.lobby.particle.elements.LocationMutator;
import de.steamwar.lobby.particle.elements.NonFloor;
import de.steamwar.lobby.particle.elements.SimpleParticle;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
@AllArgsConstructor
public enum TeamParticle implements ParticleEnum {
SQUID(new ParticleData(Material.INK_SAC, "PARTICLE_SQUID", ParticleRequirement.HAS_TEAM,
new SimpleParticle(Particle.SQUID_INK, 0.2F, 0.2F, 0.2F, 0.01))
),
BUBBLE(new ParticleData(Material.TUBE_CORAL, "PARTICLE_BUBBLE", ParticleRequirement.HAS_TEAM,
new SimpleParticle(Particle.BUBBLE_POP, 0.2F, 0.2F, 0.2F, 0.01))
),
HONEY(new ParticleData(Material.HONEY_BOTTLE, "PARTICLE_HONEY", ParticleRequirement.HAS_TEAM,
new SimpleParticle(Particle.DRIPPING_HONEY, 0.2F, 0.2F, 0.2F, 1))
),
NECTAR(new ParticleData(Material.HONEYCOMB, "PARTICLE_NECTAR", ParticleRequirement.HAS_TEAM,
new SimpleParticle(Particle.FALLING_NECTAR, 0.2F, 0.2F, 0.2F, 1))
),
FIREWORK(new ParticleData(Material.FIRE_CHARGE, "PARTICLE_FIREWORK", ParticleRequirement.HAS_TEAM,
new LocationMutator(new NonFloor(new SimpleParticle(Particle.FIREWORK, 0.1F, 0.1F, 0.1F, 0.2, 2)), 0, -0.2, 0))
),
DRAGON_BREATH(new ParticleData(Material.DRAGON_BREATH, "PARTICLE_DRAGON_BREATH", ParticleRequirement.HAS_TEAM,
new SimpleParticle(Particle.DRAGON_BREATH, 1F, 0.2F, 1F, 0.01))
),
DAMAGE(new ParticleData(Material.SPIDER_EYE, "PARTICLE_DAMAGE", ParticleRequirement.HAS_TEAM,
new SimpleParticle(Particle.DAMAGE_INDICATOR, 0.2F, 0, 0.2F, 0.01))
),
DOLPHIN(new ParticleData(Material.BLUE_DYE, "PARTICLE_DOLPHIN", ParticleRequirement.HAS_TEAM,
new SimpleParticle(Particle.DOLPHIN, 0.2F, 0, 0.2F, 0.01))
),
HEART(new ParticleData(Material.RED_CONCRETE, "PARTICLE_HEART", ParticleRequirement.HAS_TEAM,
new Circle(new LocationMutator(new SimpleParticle(Particle.HEART), 0, 2.2, 0)))
),
;
public static ParticleEnum[] particles = values();
@Getter
private ParticleData particle;
}
@@ -1,126 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles.custom;
import de.steamwar.lobby.particle.*;
import de.steamwar.lobby.particle.elements.*;
import de.steamwar.lobby.particle.elements.custom.HearthBeat;
import de.steamwar.lobby.particle.elements.custom.NonMoving;
import de.steamwar.lobby.particle.elements.custom.PulseShimmer;
import de.steamwar.lobby.particle.elements.custom.YOffset;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
import java.awt.*;
@AllArgsConstructor
public enum CustomEasterParticle implements ParticleEnum {
PLAYER_1063(new ParticleData(Material.ENDER_PEARL, "PARTICLE_PLAYER_1063", ParticleRequirement.easterEventSpecificPlayer(1063),
new Always(
new DoubleCircle(
new DoubleCircle(
new YOffset(new SimpleParticle(Particle.CRIT, 0, 0, 0, 0.01, 1), 20, 0, 2, true, true),
new YOffset(new SimpleParticle(Particle.CRIT, 0, 0, 0, 0.01, 1), 20, 0, 2, false, true), 0.5, 4),
new DoubleCircle(
new YOffset(new SimpleParticle(Particle.CRIT, 0, 0, 0, 0.01, 1), 20, 0, 2, false, true),
new YOffset(new SimpleParticle(Particle.CRIT, 0, 0, 0, 0.01, 1), 20, 0, 2, true, true), 0.5, 4), 1.5, 1)
))
),
PLAYER_10916(new ParticleData(Material.TORCHFLOWER, "PARTICLE_PLAYER_10916_AURA", ParticleRequirement.easterEventSpecificPlayer(10916),
new Always(new NonMoving(new Group(
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.5, 10), location -> location.add(0, 0.2, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.5, 10), location -> location.add(0, 0.3, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.55, 10), location -> location.add(0, 0.4, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.55, 10), location -> location.add(0, 0.5, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.65, 10), location -> location.add(0, 0.6, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.65, 10), location -> location.add(0, 0.7, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 10), location -> location.add(0, 0.8, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 10), location -> location.add(0, 0.9, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.7, 10), location -> location.add(0, 1.0, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 10), location -> location.add(0, 1.1, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 10), location -> location.add(0, 1.2, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.75, 10), location -> location.add(0, 1.3, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 10), location -> location.add(0, 1.4, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 10), location -> location.add(0, 1.5, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.8, 10), location -> location.add(0, 1.6, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 10), location -> location.add(0, 1.7, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 10), location -> location.add(0, 1.8, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.85, 10), location -> location.add(0, 1.9, 0)),
new LocationMutator(new DoubleCircle(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.RED)), 0.9, 10), location -> location.add(0, 2.0, 0))
))))
),
PLAYER_10697(new ParticleData(Material.GUNPOWDER, "PARTICLE_PLAYER_10697_AURA", ParticleRequirement.easterEventSpecificPlayer(10697),
new Always(new Sneaking(new Group(
new OnlySelf(new Delayed(new SimpleParticle(Particle.EXPLOSION, 0, 0, 0, 0.01, 1), 20)),
new OnlyOthers(new Delayed(new SimpleParticle(Particle.EXPLOSION, 0, 0, 0, 0.01, 1), 2))
))))
),
PLAYER_64(new ParticleData(Material.PUFFERFISH_BUCKET, "PARTICLE_PLAYER_64", ParticleRequirement.easterEventSpecificPlayer(64),
new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.END_ROD, 0, 0, 0, 0, 1), 0.15, WingDesign.PlompaEasterWings)), 80)))
),
TEAM_210_1(new ParticleData(Material.RED_CANDLE, "PARTICLE_TEAM_PULSE_AURA", ParticleRequirement.easterEventSpecificTeam(210),
new Always(new NonMoving(new PulseShimmer(new SimpleParticle(Particle.FLAME, 0, 0, 0, 0, 1), 80, 2))))
),
TEAM_210_2(new ParticleData(Material.APPLE, "PARTICLE_TEAM_PULSE_HEART_BEAT", ParticleRequirement.easterEventSpecificTeam(210),
new Always(new NonFlying(new HearthBeat(new SimpleParticle(Particle.FLAME, 0, 0, 0, 0, 1), 80))))
),
PLAYER_153(new ParticleData(Material.OAK_SIGN, "PARTICLE_PLAYER_153", ParticleRequirement.easterEventSpecificPlayer(153),
new Always(new Delayed(new NonFlying(new Group(
new Wing(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.DARK_GRAY)), 0.15, WingDesign.ELY_E),
new Wing(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.GREEN)), 0.15, WingDesign.ELY_L),
new Wing(new DustParticle(Particle.DUST, 0, 0, 0, 0, 1, new Gradient(Color.GRAY)), 0.15, WingDesign.ELY_Y)
)), 10)))
),
// TODO: Implement zSalos! -> Team
// TODO: Implement GroupXyz!
// TODO: Implement minecrafter_133 1817!
// TODO: Implement TheReaper22122!
// TODO: Implement Bosslar!
// TODO: Implement ATOM65!
PLAYER_3266(new ParticleData(Material.BREAD, "PARTICLE_PLAYER_3266", ParticleRequirement.easterEventSpecificPlayer(3266),
new Group(
new Always(new Sneaking(new LocationMutator(new None(), location -> location))),
new Always(new NonFlying(new LocationMutator(new TrippleCircle(
new DustParticle(Particle.DUST, new Gradient(Color.CYAN, Color.BLUE, Color.MAGENTA.darker(), Color.RED, Color.YELLOW, Color.GREEN, Color.CYAN)),
new DustParticle(Particle.DUST, new Gradient(Color.CYAN, Color.BLUE, Color.MAGENTA.darker(), Color.RED, Color.YELLOW, Color.GREEN, Color.CYAN)),
new DustParticle(Particle.DUST, new Gradient(Color.CYAN, Color.BLUE, Color.MAGENTA.darker(), Color.RED, Color.YELLOW, Color.GREEN, Color.CYAN)),
0.7,
0.5), location -> location.add(0, 0.6, 0)
))))
)
),
// TODO: Implement Gehfxhler!
// TODO: Implement SchwarzerFuerst
// TODO: Implement byVallu
TEAM_158_1(new ParticleData(Material.ENCHANTED_BOOK, "PARTICLE_TEAM_158_1", ParticleRequirement.easterEventSpecificTeam(158),
new Always(new NonFlying(new Delayed(new Wing(new SimpleParticle(Particle.CRIT, 0, 0, 0, 0, 1), 0.2, WingDesign.EV), 15))))
),
TEAM_158_2(new ParticleData(Material.ENDER_EYE, "PARTICLE_TEAM_158_2", ParticleRequirement.easterEventSpecificTeam(158),
new Always(new NonFlying(new YOffset(new DoubleCircle(new DustParticle(Particle.CRIT, 0.01f, 0.01f, 0.01f, 0.1, 1, new Gradient(Color.RED)), new DustParticle(Particle.DUST, 0.01f, 0.01f, 0.01f, 0.1, 1, new Gradient(Color.BLUE)), 0.7, 1), 40, 0, 2, false, false))))
),
;
public static ParticleEnum[] particles = values();
@Getter
private ParticleData particle;
}
@@ -1,47 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles.custom;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.ParticleRequirement;
import de.steamwar.lobby.particle.elements.*;
import de.steamwar.lobby.particle.elements.custom.NonMoving;
import de.steamwar.lobby.particle.elements.custom.YOffset;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
@AllArgsConstructor
public enum CustomPlayerParticle implements ParticleEnum {
Haylim_(new ParticleData(Material.WHITE_CANDLE, "PARTICLE_PLAYER_HAYLIM_AURA", ParticleRequirement.specificPlayer(9426),
new Always(new NonMoving(new NonFlying(new Group(
new DoubleCircle(new YOffset(new SimpleParticle(Particle.ENCHANT, 0, 0, 0, 0.01, 5), 40, 0, 2, false, false), new YOffset(new SimpleParticle(Particle.ENCHANT, 0, 0, 0, 0.0, 5), 40, 0, 2, true, false)),
new DoubleCircle(new YOffset(new SimpleParticle(Particle.ENCHANT, 0, 0, 0, 0.01, 5), 40, 0, 2, true, false), new YOffset(new SimpleParticle(Particle.ENCHANT, 0, 0, 0, 0.0, 5), 40, 0, 2, false, false))
)))))
),
;
public static ParticleEnum[] particles = values();
@Getter
private ParticleData particle;
}
@@ -1,54 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.particles.custom;
import de.steamwar.lobby.particle.ParticleData;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.ParticleRequirement;
import de.steamwar.lobby.particle.WingDesign;
import de.steamwar.lobby.particle.elements.*;
import de.steamwar.lobby.particle.elements.custom.NonMoving;
import de.steamwar.lobby.particle.elements.custom.PulseShimmer;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.Particle;
@AllArgsConstructor
public enum CustomTeamParticle implements ParticleEnum {
Eclipse(new ParticleData(Material.ENDER_CHEST, "PARTICLE_EVENT_ENCHANTING", ParticleRequirement.specificTeam(34),
new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.END_ROD, 0, 0, 0, 0, 1), 0.15, WingDesign.ECLIPSE)), 80)))
),
Pulse_1(new ParticleData(Material.GRAY_CANDLE, "PARTICLE_TEAM_PULSE_AURA_2", ParticleRequirement.specificTeam(210),
new Always(new NonMoving(new PulseShimmer(new SimpleParticle(Particle.END_ROD, 0, 0, 0, 0, 1), 80, 2))))
),
Pulse_2(new ParticleData(Material.WHITE_CANDLE, "PARTICLE_TEAM_PULSE_AURA_3", ParticleRequirement.specificTeam(210),
new Always(new NonMoving(new PulseShimmer(new SimpleParticle(Particle.ENCHANT, 0, 0, 0, 0, 5), 80, 2))))
),
Pulse_Logo(new ParticleData(Material.ENDER_CHEST, "PARTICLE_TEAM_PULSE_LOGO", ParticleRequirement.specificTeam(210),
new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.END_ROD, 0, 0, 0, 0, 1), 0.15, WingDesign.PL)), 80)))
),
;
public static ParticleEnum[] particles = values();
@Getter
private ParticleData particle;
}
@@ -44,8 +44,15 @@ public class ParticleEntry {
this.values = values;
}
// A new entry with the design's default conditions and timing
public ParticleEntry(ParticleDesign design) {
this(design, new ParameterValues());
design.applyDefaults(values);
}
public <T> ParticleEntry with(Parameter<T> parameter, T value) {
values.set(parameter, value);
return this;
}
public List<Parameter<?>> getParameters() {
@@ -59,30 +66,13 @@ public class ParticleEntry {
}
public ParticleElement build() {
ParticleType type = values.get(PARTICLE);
float spreadX = values.get(SPREAD_X).floatValue();
float spreadY = values.get(SPREAD_Y).floatValue();
float spreadZ = values.get(SPREAD_Z).floatValue();
double speed = values.get(SPEED);
int count = values.get(COUNT);
ParticleElement element;
if (type.isDust()) {
List<Color> colors = values.get(COLORS);
Gradient gradient = colors.isEmpty() ? null : new Gradient(colors.toArray(new Color[0]));
element = new DustParticle(type.getParticle(), spreadX, spreadY, spreadZ, speed, count, gradient);
if (design.usesEntryParticle()) {
element = design.build(values, withOffset(particle()));
} else {
element = new SimpleParticle(type.getParticle(), spreadX, spreadY, spreadZ, speed, count);
element = withOffset(design.build(values, null));
}
double offsetX = values.get(OFFSET_X);
double offsetY = values.get(OFFSET_Y);
double offsetZ = values.get(OFFSET_Z);
if (offsetX != 0 || offsetY != 0 || offsetZ != 0) {
element = new LocationMutator(element, offsetX, offsetY, offsetZ);
}
element = design.build(values, element);
element = values.get(MOVEMENT).wrap(element);
element = values.get(GLIDING).wrap(element);
element = values.get(GROUND).wrap(element);
@@ -99,9 +89,36 @@ public class ParticleEntry {
return element;
}
// Particles spawned per tick, used for the slot budget
private ParticleElement particle() {
ParticleType type = values.get(PARTICLE);
float spreadX = values.get(SPREAD_X).floatValue();
float spreadY = values.get(SPREAD_Y).floatValue();
float spreadZ = values.get(SPREAD_Z).floatValue();
double speed = values.get(SPEED);
int count = values.get(COUNT);
if (type.isDust()) {
List<Color> colors = values.get(COLORS);
Gradient gradient = colors.isEmpty() ? null : new Gradient(colors.toArray(new Color[0]));
return new DustParticle(type.getParticle(), spreadX, spreadY, spreadZ, speed, count, gradient);
}
return new SimpleParticle(type.getParticle(), spreadX, spreadY, spreadZ, speed, count);
}
private ParticleElement withOffset(ParticleElement element) {
double offsetX = values.get(OFFSET_X);
double offsetY = values.get(OFFSET_Y);
double offsetZ = values.get(OFFSET_Z);
if (offsetX == 0 && offsetY == 0 && offsetZ == 0) {
return element;
}
return new LocationMutator(element, offsetX, offsetY, offsetZ);
}
// Particle positions spawned per tick, used for the slot budget
public double cost() {
return (double) design.points(values) * values.get(COUNT) / values.get(INTERVAL);
double perTick = design.usesEntryParticle() ? (double) design.points(values) * values.get(COUNT) : design.points(values);
return perTick / values.get(INTERVAL);
}
public JsonObject toJson() {
@@ -0,0 +1,49 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.slot;
import de.steamwar.lobby.particle.ParticleRequirement;
import lombok.Getter;
import org.bukkit.Material;
import java.util.List;
// A read-only particle for a specific team or user, selectable without using a slot
@Getter
public class ParticlePreset implements ParticleSet {
private final String id;
private final Material icon;
private final String nameKey;
private final ParticleRequirement requirement;
private final List<ParticleEntry> entries;
public ParticlePreset(String id, Material icon, String nameKey, ParticleRequirement requirement, List<ParticleEntry> entries) {
this.id = id;
this.icon = icon;
this.nameKey = nameKey;
this.requirement = requirement;
this.entries = List.copyOf(entries);
}
public ParticlePreset(String id, Material icon, String nameKey, ParticleRequirement requirement, ParticleEntry... entries) {
this(id, icon, nameKey, requirement, List.of(entries));
}
}
@@ -0,0 +1,218 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.lobby.particle.slot;
import de.steamwar.lobby.particle.ParticleRequirement;
import de.steamwar.lobby.particle.WingDesign;
import de.steamwar.lobby.particle.design.Designs;
import de.steamwar.lobby.particle.design.InternalDesigns;
import de.steamwar.lobby.particle.design.ParticleDesign;
import de.steamwar.lobby.particle.design.ParticleType;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import java.awt.Color;
import java.util.ArrayList;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import static de.steamwar.lobby.particle.design.EntryParameters.*;
// Particles made for specific teams and users
@UtilityClass
public class Presets {
private final Map<String, ParticlePreset> PRESETS = new LinkedHashMap<>();
public final ParticlePreset TEAM_34_ECLIPSE = register(new ParticlePreset("team_34_eclipse", Material.ENDER_CHEST, "PARTICLE_EVENT_ENCHANTING", ParticleRequirement.specificTeam(34),
wing(ParticleType.END_ROD, 0.15, WingDesign.ECLIPSE, 80)));
public final ParticlePreset TEAM_210_PULSE_1 = register(new ParticlePreset("team_210_pulse_1", Material.GRAY_CANDLE, "PARTICLE_TEAM_PULSE_AURA_2", ParticleRequirement.specificTeam(210),
pulse(ParticleType.END_ROD, 1)));
public final ParticlePreset TEAM_210_PULSE_2 = register(new ParticlePreset("team_210_pulse_2", Material.WHITE_CANDLE, "PARTICLE_TEAM_PULSE_AURA_3", ParticleRequirement.specificTeam(210),
pulse(ParticleType.ENCHANT, 5)));
public final ParticlePreset TEAM_210_PULSE_LOGO = register(new ParticlePreset("team_210_pulse_logo", Material.ENDER_CHEST, "PARTICLE_TEAM_PULSE_LOGO", ParticleRequirement.specificTeam(210),
wing(ParticleType.END_ROD, 0.15, WingDesign.PL, 80)));
public final ParticlePreset PLAYER_9426_AURA = register(new ParticlePreset("player_9426_aura", Material.WHITE_CANDLE, "PARTICLE_PLAYER_HAYLIM_AURA", ParticleRequirement.specificPlayer(9426),
haylimRing(0, 0.01, false),
haylimRing(180, 0, true),
haylimRing(0, 0.01, true),
haylimRing(180, 0, false)));
public final ParticlePreset EASTER_PLAYER_1063 = register(new ParticlePreset("easter_player_1063", Material.ENDER_PEARL, "PARTICLE_PLAYER_1063", ParticleRequirement.easterEventSpecificPlayer(1063),
orbit(0, 0, true),
orbit(0, 180, false),
orbit(180, 0, false),
orbit(180, 180, true)));
public final ParticlePreset EASTER_PLAYER_10916 = register(new ParticlePreset("easter_player_10916", Material.TORCHFLOWER, "PARTICLE_PLAYER_10916_AURA", ParticleRequirement.easterEventSpecificPlayer(10916),
redRingTower()));
public final ParticlePreset EASTER_PLAYER_10697 = register(new ParticlePreset("easter_player_10697", Material.GUNPOWDER, "PARTICLE_PLAYER_10697_AURA", ParticleRequirement.easterEventSpecificPlayer(10697),
explosion(Visibility.ONLY_SELF, 20),
explosion(Visibility.ONLY_OTHERS, 2)));
public final ParticlePreset EASTER_PLAYER_64 = register(new ParticlePreset("easter_player_64", Material.PUFFERFISH_BUCKET, "PARTICLE_PLAYER_64", ParticleRequirement.easterEventSpecificPlayer(64),
wing(ParticleType.END_ROD, 0.15, WingDesign.PlompaEasterWings, 80)));
public final ParticlePreset EASTER_TEAM_210_AURA = register(new ParticlePreset("easter_team_210_aura", Material.RED_CANDLE, "PARTICLE_TEAM_PULSE_AURA", ParticleRequirement.easterEventSpecificTeam(210),
pulse(ParticleType.FLAME, 1)));
public final ParticlePreset EASTER_TEAM_210_HEART_BEAT = register(new ParticlePreset("easter_team_210_heart_beat", Material.APPLE, "PARTICLE_TEAM_PULSE_HEART_BEAT", ParticleRequirement.easterEventSpecificTeam(210),
particle(InternalDesigns.HEART_BEAT, ParticleType.FLAME, 0, 0, 1)
.with(InternalDesigns.HEART_BEAT_SPEED, 80.0)
.with(TICK_MODE, TickMode.ALWAYS)
.with(GLIDING, Gliding.NOT_GLIDING)));
public final ParticlePreset EASTER_PLAYER_153 = register(new ParticlePreset("easter_player_153", Material.OAK_SIGN, "PARTICLE_PLAYER_153", ParticleRequirement.easterEventSpecificPlayer(153),
dustWing(Color.DARK_GRAY, WingDesign.ELY_E),
dustWing(Color.GREEN, WingDesign.ELY_L),
dustWing(Color.GRAY, WingDesign.ELY_Y)));
public final ParticlePreset EASTER_PLAYER_3266 = register(new ParticlePreset("easter_player_3266", Material.BREAD, "PARTICLE_PLAYER_3266", ParticleRequirement.easterEventSpecificPlayer(3266),
rainbowRing(0),
rainbowRing(120),
rainbowRing(240)));
public final ParticlePreset EASTER_TEAM_158_WINGS = register(new ParticlePreset("easter_team_158_wings", Material.ENCHANTED_BOOK, "PARTICLE_TEAM_158_1", ParticleRequirement.easterEventSpecificTeam(158),
wing(ParticleType.CRIT, 0.2, WingDesign.EV, 15)));
// The red half used to pass dust options to CRIT, which CRIT does not take; it is a plain CRIT now
public final ParticlePreset EASTER_TEAM_158_RINGS = register(new ParticlePreset("easter_team_158_rings", Material.ENDER_EYE, "PARTICLE_TEAM_158_2", ParticleRequirement.easterEventSpecificTeam(158),
team158Ring(particle(Designs.CIRCLE, ParticleType.CRIT, 0.01, 0.1, 1), 0),
team158Ring(particle(Designs.CIRCLE, ParticleType.DUST, 0.01, 0.1, 1).with(COLORS, List.of(Color.BLUE)), 180)));
private ParticlePreset register(ParticlePreset preset) {
if (PRESETS.put(preset.getId(), preset) != null) {
throw new IllegalStateException("Duplicate particle preset " + preset.getId());
}
return preset;
}
public ParticlePreset byId(String id) {
return PRESETS.get(id);
}
public List<ParticlePreset> all() {
return List.copyOf(PRESETS.values());
}
private ParticleEntry particle(ParticleDesign design, ParticleType type, double spread, double speed, int count) {
return new ParticleEntry(design)
.with(PARTICLE, type)
.with(SPREAD_X, spread)
.with(SPREAD_Y, spread)
.with(SPREAD_Z, spread)
.with(SPEED, speed)
.with(COUNT, count);
}
private ParticleEntry wing(ParticleType type, double size, WingDesign image, int interval) {
return particle(Designs.WING, type, 0, 0, 1)
.with(Designs.WING_IMAGE, image)
.with(Designs.WING_SIZE, size)
.with(TICK_MODE, TickMode.ALWAYS)
.with(INTERVAL, interval)
.with(GLIDING, Gliding.NOT_GLIDING);
}
private ParticleEntry dustWing(Color color, WingDesign image) {
return wing(ParticleType.DUST, 0.15, image, 10)
.with(COLORS, List.of(color));
}
private ParticleEntry pulse(ParticleType type, int count) {
return particle(InternalDesigns.PULSE_SHIMMER, type, 0, 0, count)
.with(InternalDesigns.PULSE_SPEED, 80)
.with(InternalDesigns.PULSE_ROTATION, 2)
.with(TICK_MODE, TickMode.ALWAYS)
.with(MOVEMENT, Movement.STANDING_STILL);
}
private ParticleEntry haylimRing(double phase, double speed, boolean inverted) {
return particle(Designs.CIRCLE, ParticleType.ENCHANT, 0, speed, 5)
.with(Designs.CIRCLE_PHASE, phase)
.with(Designs.CIRCLE_RISE, 2.0)
.with(Designs.CIRCLE_RISE_SPEED, 40.0)
.with(Designs.CIRCLE_BOUNCE, false)
.with(Designs.CIRCLE_INVERTED, inverted)
.with(TICK_MODE, TickMode.ALWAYS)
.with(MOVEMENT, Movement.STANDING_STILL)
.with(GLIDING, Gliding.NOT_GLIDING);
}
private ParticleEntry orbit(double orbitPhase, double phase, boolean inverted) {
return particle(InternalDesigns.ORBIT, ParticleType.CRIT, 0, 0.01, 1)
.with(InternalDesigns.ORBIT_RADIUS, 1.5)
.with(InternalDesigns.ORBIT_SPEED, 1.0)
.with(InternalDesigns.ORBIT_PHASE, orbitPhase)
.with(Designs.CIRCLE_RADIUS, 0.5)
.with(Designs.CIRCLE_SPEED, 4.0)
.with(Designs.CIRCLE_PHASE, phase)
.with(Designs.CIRCLE_RISE, 2.0)
.with(Designs.CIRCLE_RISE_SPEED, 20.0)
.with(Designs.CIRCLE_BOUNCE, true)
.with(Designs.CIRCLE_INVERTED, inverted)
.with(TICK_MODE, TickMode.ALWAYS);
}
// Two opposite red rings on each of 19 heights, widening towards the top
private List<ParticleEntry> redRingTower() {
double[] radii = {0.5, 0.5, 0.55, 0.55, 0.65, 0.65, 0.7, 0.7, 0.7, 0.75, 0.75, 0.75, 0.8, 0.8, 0.8, 0.85, 0.85, 0.85, 0.9};
List<ParticleEntry> entries = new ArrayList<>();
for (int i = 0; i < radii.length; i++) {
for (double phase : new double[]{0, 180}) {
entries.add(particle(Designs.CIRCLE, ParticleType.DUST, 0, 0, 1)
.with(COLORS, List.of(Color.RED))
.with(Designs.CIRCLE_RADIUS, radii[i])
.with(Designs.CIRCLE_SPEED, 10.0)
.with(Designs.CIRCLE_PHASE, phase)
.with(OFFSET_Y, 0.2 + i * 0.1)
.with(TICK_MODE, TickMode.ALWAYS)
.with(MOVEMENT, Movement.STANDING_STILL));
}
}
return entries;
}
private ParticleEntry explosion(Visibility visibility, int interval) {
return particle(Designs.SIMPLE, ParticleType.EXPLOSION, 0, 0.01, 1)
.with(TICK_MODE, TickMode.ALWAYS)
.with(SNEAK, Sneak.SNEAKING)
.with(VISIBILITY, visibility)
.with(INTERVAL, interval);
}
private ParticleEntry rainbowRing(double phase) {
return particle(Designs.CIRCLE, ParticleType.DUST, 0.01, 0.01, 5)
.with(COLORS, List.of(Color.CYAN, Color.BLUE, Color.MAGENTA.darker(), Color.RED, Color.YELLOW, Color.GREEN, Color.CYAN))
.with(Designs.CIRCLE_RADIUS, 0.7)
.with(Designs.CIRCLE_SPEED, 0.5)
.with(Designs.CIRCLE_PHASE, phase)
.with(OFFSET_Y, 0.6)
.with(TICK_MODE, TickMode.ALWAYS)
.with(GLIDING, Gliding.NOT_GLIDING);
}
private ParticleEntry team158Ring(ParticleEntry entry, double phase) {
return entry
.with(Designs.CIRCLE_RADIUS, 0.7)
.with(Designs.CIRCLE_SPEED, 1.0)
.with(Designs.CIRCLE_PHASE, phase)
.with(Designs.CIRCLE_RISE, 2.0)
.with(Designs.CIRCLE_RISE_SPEED, 40.0)
.with(Designs.CIRCLE_BOUNCE, false)
.with(Designs.CIRCLE_INVERTED, false)
.with(TICK_MODE, TickMode.ALWAYS)
.with(GLIDING, Gliding.NOT_GLIDING);
}
}
@@ -20,11 +20,11 @@
package de.steamwar.lobby.util;
import de.steamwar.lobby.particle.CompiledSet;
import de.steamwar.lobby.particle.ParticleEnum;
import de.steamwar.lobby.particle.ParticleInventory;
import de.steamwar.lobby.particle.UnlockContext;
import de.steamwar.lobby.particle.slot.ParticlePreset;
import de.steamwar.lobby.particle.slot.ParticleSlot;
import de.steamwar.lobby.particle.slot.ParticleSlots;
import de.steamwar.lobby.particle.slot.Presets;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.sql.UserConfig;
import org.bukkit.entity.Player;
@@ -37,14 +37,16 @@ public class LobbyPlayer {
private static final String ACTIVE_KEY = "lobby-particle-active";
private static final String ACTIVE_SLOT_PREFIX = "slot:";
private static final String ACTIVE_PRESET_PREFIX = "preset:";
private static Map<UUID, LobbyPlayer> cache = new HashMap<>();
private final UUID uuid;
private ParticleEnum particle;
private final ParticleSlot[] slots = new ParticleSlot[ParticleSlots.COUNT];
private final boolean[] loadedSlots = new boolean[ParticleSlots.COUNT];
// At most one of activeSlot and activePreset is set
private int activeSlot = -1;
private ParticlePreset activePreset;
private CompiledSet compiledSet;
private int userId;
@@ -54,11 +56,6 @@ public class LobbyPlayer {
this.uuid = uuid;
userId = SteamwarUser.get(uuid).getId();
cache.put(uuid, this);
particle = null;
String saved = UserConfig.getConfig(userId, "lobby-particle");
if (saved != null) {
particle = ParticleInventory.convertFromString(saved);
}
String active = UserConfig.getConfig(userId, ACTIVE_KEY);
if (active != null && active.startsWith(ACTIVE_SLOT_PREFIX)) {
try {
@@ -67,8 +64,10 @@ public class LobbyPlayer {
activeSlot = index;
}
} catch (NumberFormatException e) {
// Ignore unreadable selection, the player simply has no slot selected
// Ignore unreadable selection, the player simply has no particle selected
}
} else if (active != null && active.startsWith(ACTIVE_PRESET_PREFIX)) {
activePreset = Presets.byId(active.substring(ACTIVE_PRESET_PREFIX.length()));
}
recompile();
}
@@ -81,22 +80,6 @@ public class LobbyPlayer {
this.fly = fly;
}
public ParticleEnum getParticle() {
return particle;
}
public void setParticle(ParticleEnum particle) {
if (particle == null) {
UserConfig.removePlayerConfig(userId, "lobby-particle");
} else {
String saved = ParticleInventory.convertToString(particle);
UserConfig.updatePlayerConfig(userId, "lobby-particle", saved);
}
setActiveSlot(-1);
this.particle = particle;
recompile();
}
public ParticleSlot getSlot(int index) {
if (!loadedSlots[index]) {
slots[index] = ParticleSlots.load(userId, index);
@@ -119,44 +102,65 @@ public class LobbyPlayer {
return activeSlot;
}
public ParticlePreset getActivePreset() {
return activePreset;
}
// Returns false when the slot is empty or locked for this player
public boolean selectSlot(int index) {
if (getSlot(index) == null || !ParticleSlots.requirement(index).test(unlockContext())) {
return false;
}
if (particle != null) {
UserConfig.removePlayerConfig(userId, "lobby-particle");
particle = null;
}
setActiveSlot(index);
activeSlot = index;
activePreset = null;
saveSelection();
recompile();
return true;
}
// Returns false when the preset is locked for this player
public boolean selectPreset(ParticlePreset preset) {
if (!preset.getRequirement().test(unlockContext())) {
return false;
}
activeSlot = -1;
activePreset = preset;
saveSelection();
recompile();
return true;
}
public void deselect() {
activeSlot = -1;
activePreset = null;
saveSelection();
recompile();
}
public CompiledSet getCompiledSet() {
return compiledSet;
}
// A locked active slot shows nothing but stays selected, so it comes back once the rank does
// A locked selection shows nothing but stays selected, so it comes back once the rank does
public void recompile() {
UnlockContext context = unlockContext();
if (activeSlot >= 0) {
ParticleSlot slot = getSlot(activeSlot);
UnlockContext context = unlockContext();
compiledSet = slot != null && ParticleSlots.requirement(activeSlot).test(context) ? CompiledSet.of(slot, context) : null;
} else if (activePreset != null) {
compiledSet = activePreset.getRequirement().test(context) ? CompiledSet.of(activePreset, context) : null;
} else {
compiledSet = particle == null ? null : CompiledSet.of(particle.getParticle().getParticleElement());
compiledSet = null;
}
}
private void setActiveSlot(int index) {
if (index == activeSlot) {
return;
}
activeSlot = index;
if (index < 0) {
UserConfig.removePlayerConfig(userId, ACTIVE_KEY);
private void saveSelection() {
if (activeSlot >= 0) {
UserConfig.updatePlayerConfig(userId, ACTIVE_KEY, ACTIVE_SLOT_PREFIX + (activeSlot + 1));
} else if (activePreset != null) {
UserConfig.updatePlayerConfig(userId, ACTIVE_KEY, ACTIVE_PRESET_PREFIX + activePreset.getId());
} else {
UserConfig.updatePlayerConfig(userId, ACTIVE_KEY, ACTIVE_SLOT_PREFIX + (index + 1));
UserConfig.removePlayerConfig(userId, ACTIVE_KEY);
}
}