forked from SteamWar/SteamWar
Limit lobby particle spread to half a block
Spread went up to 2 blocks, which scatters a design's particles far around the player. It now goes up to 0.5 in steps of 0.01.
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@@ -134,9 +134,10 @@ public class EntryParameters {
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public final ChoiceParameter<ParticleType> PARTICLE = ChoiceParameter.ofEnum("particle", "PARTICLE_PARAM_PARTICLE", ParticleType.FLAME, type -> !type.isBuildable());
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public final IntParameter COUNT = new IntParameter("count", "PARTICLE_PARAM_COUNT", 5, 1, 20);
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public final DoubleParameter SPREAD_X = new DoubleParameter("spreadX", "PARTICLE_PARAM_SPREAD_X", 0, 0, 2, 0.05);
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public final DoubleParameter SPREAD_Y = new DoubleParameter("spreadY", "PARTICLE_PARAM_SPREAD_Y", 0, 0, 2, 0.05);
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public final DoubleParameter SPREAD_Z = new DoubleParameter("spreadZ", "PARTICLE_PARAM_SPREAD_Z", 0, 0, 2, 0.05);
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// Minecraft scatters particles around their point by about this many blocks; beyond half a block a design dissolves
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public final DoubleParameter SPREAD_X = new DoubleParameter("spreadX", "PARTICLE_PARAM_SPREAD_X", 0, 0, 0.5, 0.01);
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public final DoubleParameter SPREAD_Y = new DoubleParameter("spreadY", "PARTICLE_PARAM_SPREAD_Y", 0, 0, 0.5, 0.01);
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public final DoubleParameter SPREAD_Z = new DoubleParameter("spreadZ", "PARTICLE_PARAM_SPREAD_Z", 0, 0, 0.5, 0.01);
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public final DoubleParameter SPEED = new DoubleParameter("speed", "PARTICLE_PARAM_SPEED", 0.01, 0, 1, 0.01);
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public final GradientParameter COLORS = new GradientParameter("colors", "PARTICLE_PARAM_COLORS", 8);
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// Blocks that are also items, so they work for block and item particles alike
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