forked from SteamWar/SteamWar
Fill unused particle menu columns with gray panes
Unused bottom bar columns show a gray glass pane instead of a barrier, and the slot editor drops its use button since the particle menu toggles slots with a click.
This commit is contained in:
@@ -72,8 +72,6 @@ PARTICLE_SLOT_CLICK_STOP = §eClick to stop using
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PARTICLE_SLOT_SHIFT_EDIT = §eShift click to edit
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PARTICLE_SLOT_NAME = §f{0} §8(§e{1}§8/§7{2}§8)
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PARTICLE_SLOT_TITLE = §0{0} §8({1}/{2})
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PARTICLE_SLOT_USE = §aUse this slot
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PARTICLE_SLOT_STOP_USING = §cStop using this slot
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PARTICLE_SHIFT_TO_DELETE = §7Shift click to delete
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PARTICLE_SECTION_DESIGN = §6§lDesign
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PARTICLE_SECTION_PARTICLE = §6§lParticle
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@@ -72,8 +72,6 @@ PARTICLE_SLOT_CLICK_STOP = §eZum Beenden klicken
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PARTICLE_SLOT_SHIFT_EDIT = §eZum Bearbeiten Shift-Klick
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PARTICLE_SLOT_NAME = §f{0} §8(§e{1}§8/§7{2}§8)
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PARTICLE_SLOT_TITLE = §0{0} §8({1}/{2})
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PARTICLE_SLOT_USE = §aDiesen Slot verwenden
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PARTICLE_SLOT_STOP_USING = §cDiesen Slot nicht mehr verwenden
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PARTICLE_SHIFT_TO_DELETE = §7Zum Löschen Shift-Klick
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PARTICLE_SECTION_DESIGN = §6§lDesign
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PARTICLE_SECTION_PARTICLE = §6§lPartikel
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@@ -31,7 +31,8 @@ class BottomBar {
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// Taken by the page arrows of list menus
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final int PREVIOUS_PAGE = 0;
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final int BACK = 1;
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final int USE = 2;
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// Shows why a locked slot cannot be edited
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final int STATUS = 2;
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final int ADD = 3;
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final int RENAME = 4;
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final int ICON = 5;
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@@ -45,13 +46,13 @@ class BottomBar {
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return inventorySize - 9 + column;
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}
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// Marks the columns this menu does not use, so the buttons it does use stay recognisable by position.
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// Fills the columns this menu does not use, so the buttons it does use stay recognisable by position.
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// List menus keep the outer columns free for the page arrows they add when opened.
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void fillUnused(SWInventory inventory, int inventorySize, boolean listMenu) {
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for (int column = listMenu ? 1 : 0; column < (listMenu ? 8 : 9); column++) {
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int position = position(inventorySize, column);
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if (!inventory.hasItem(position)) {
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inventory.setItem(position, new SWItem(Material.BARRIER, "§8-", clickType -> {
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inventory.setItem(position, new SWItem(Material.GRAY_STAINED_GLASS_PANE, " ", clickType -> {
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}));
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}
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}
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@@ -45,7 +45,7 @@ public class SlotEditor {
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private final int SIZE = 54;
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private final int BACK = BottomBar.position(SIZE, BottomBar.BACK);
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private final int USE = BottomBar.position(SIZE, BottomBar.USE);
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private final int STATUS = BottomBar.position(SIZE, BottomBar.STATUS);
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private final int ADD_ENTRY = BottomBar.position(SIZE, BottomBar.ADD);
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private final int RENAME = BottomBar.position(SIZE, BottomBar.RENAME);
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private final int ICON = BottomBar.position(SIZE, BottomBar.ICON);
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@@ -81,7 +81,7 @@ public class SlotEditor {
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inventory.setItem(BACK, new SWItem(Material.ARROW, msg("PARTICLE_BACK", player), clickType -> ParticleMenu.open(player)));
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if (!editable) {
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List<String> lore = new ArrayList<>(requirement(ParticleSlots.requirement(index), player));
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inventory.setItem(USE, new SWItem(Material.IRON_BARS, msg("PARTICLE_LOCKED", player), lore, false, clickType -> {
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inventory.setItem(STATUS, new SWItem(Material.BARRIER, msg("PARTICLE_LOCKED", player), lore, false, clickType -> {
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}));
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inventory.setItem(COST, costItem(player, user, slot));
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BottomBar.fillUnused(inventory, SIZE, false);
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@@ -89,15 +89,6 @@ public class SlotEditor {
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return;
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}
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boolean active = lobbyPlayer.getActiveSlot() == index;
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inventory.setItem(USE, new SWItem(active ? Material.LIME_DYE : Material.GRAY_DYE, msg(active ? "PARTICLE_SLOT_STOP_USING" : "PARTICLE_SLOT_USE", player), List.of(), active, clickType -> {
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if (active) {
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lobbyPlayer.deselect();
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open(player, index);
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} else if (lobbyPlayer.selectSlot(index)) {
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ParticleMenu.selected(player);
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}
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}));
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inventory.setItem(ADD_ENTRY, new SWItem(Material.NETHER_STAR, msg("PARTICLE_SLOT_ADD_ENTRY", player), clickType -> {
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if (entries.size() >= ParticleSlots.MAX_ENTRIES) {
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LobbySystem.getMessage().send("PARTICLE_SLOT_MAX_ENTRIES", player);
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