Merge pull request 'no async world access' (#496) from Hut512/SteamWar:fix/thread-safe-world-access into main

Reviewed-on: SteamWar/SteamWar#496
Reviewed-by: YoyoNow <4+yoyonow@noreply.localhost>
This commit is contained in:
2026-11-06 09:02:52 +01:00
15 changed files with 782 additions and 600 deletions
@@ -30,6 +30,7 @@ import de.steamwar.bausystem.features.tracer.TraceManager;
import de.steamwar.bausystem.features.tracer.TraceRecorder;
import de.steamwar.bausystem.features.world.BauScoreboard;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionSystem;
import de.steamwar.bausystem.utils.ScoreboardElement;
@@ -47,7 +48,6 @@ import de.steamwar.providers.BauServerInfo;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.GameRule;
import org.bukkit.Location;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@@ -136,7 +136,9 @@ public class BauSystem extends JavaPlugin implements Listener {
} else {
return SteamEdit.AdjacentFilter.ALWAYS;
}
return (x, y, z) -> area.inRegion(new Location(null, x, y, z), true);
Point min = area.getMinPoint(true);
Point max = area.getMaxPoint(true);
return new SteamEdit.BoxFilter(min.getX(), min.getY(), min.getZ(), max.getX(), max.getY(), max.getZ());
};
Bukkit.getWorlds().get(0).setGameRule(GameRule.SEND_COMMAND_FEEDBACK, false);
@@ -19,13 +19,10 @@
package de.steamwar.bausystem.features.smartplace;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.linkage.Linked;
import net.minecraft.network.protocol.game.ServerboundUseItemOnPacket;
import net.minecraft.world.InteractionHand;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
@@ -35,106 +32,99 @@ import org.bukkit.block.data.*;
import org.bukkit.block.data.type.*;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.RayTraceResult;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import java.util.stream.Collectors;
@Linked
public class SmartPlaceListener implements Listener {
private static final Set<Material> CONTAINERS = new HashSet<>();
private static final Set<Material> IGNORED = new HashSet<>();
private static final Set<Material> IGNORED = Set.of(Material.TNT, Material.REDSTONE_ORE, Material.BEEHIVE, Material.SEA_PICKLE);
static {
World world = Bukkit.getWorlds().get(0);
Block block = world.getBlockAt(0, 0, 0);
block.setType(Material.AIR);
BlockState state = block.getState();
for (Material material : Material.values()) {
if (material.isLegacy()) continue;
if (!material.isInteractable() && !material.isBlock()) continue;
BlockData blockData = material.createBlockData();
block.setBlockData(blockData);
if (block.getState() instanceof TileState) {
CONTAINERS.add(material);
} else if (blockData instanceof Stairs) {
CONTAINERS.add(material);
}
state.update(true, false);
}
CONTAINERS.add(Material.GRINDSTONE);
CONTAINERS.remove(Material.COMPARATOR);
state.update(true, false);
private static final Set<UUID> FAKED_SNEAK = new HashSet<>();
IGNORED.add(Material.TNT);
IGNORED.add(Material.REDSTONE_ORE);
IGNORED.add(Material.BEEHIVE);
IGNORED.add(Material.SEA_PICKLE);
IGNORED.remove(Material.STONE);
IGNORED.remove(Material.BARRIER);
private static boolean isContainer(Block block) {
if (block.getType() == Material.COMPARATOR) return false;
if (block.getType() == Material.GRINDSTONE) return true;
return block.getState() instanceof TileState || block.getBlockData() instanceof Stairs;
}
private static final Set<Player> SMART_PLACING = new HashSet<>();
private static final Set<Player> WAS_EXECUTED = new HashSet<>();
private static boolean isReallySneaking(Player player) {
return player.isSneaking() && !FAKED_SNEAK.contains(player.getUniqueId());
}
public SmartPlaceListener() {
TinyProtocol.instance.addFilter(ServerboundUseItemOnPacket.class, (player, packet) -> {
if (!Permission.BUILD.hasPermission(player)) return packet;
if (!Config.STORE.get(player).isSmartPlace()) return packet;
ItemStack usedItem = packet.getHand() == InteractionHand.MAIN_HAND ? player.getInventory().getItemInMainHand() : player.getInventory().getItemInOffHand();
if (usedItem.getType() == Material.DEBUG_STICK) return packet;
RayTraceResult rayTraceResult = player.rayTraceBlocks(6);
Block block = rayTraceResult != null ? rayTraceResult.getHitBlock() : null;
BlockFace blockFace = rayTraceResult != null ? rayTraceResult.getHitBlockFace() : null;
boolean shouldSneak = false;
if (block != null) {
ItemStack itemStack = player.getInventory().getItemInMainHand();
if (block.getType().isInteractable() || block.getType() == Material.NOTE_BLOCK) {
shouldSneak = true;
}
if (CONTAINERS.contains(block.getType())) {
if (itemStack.getType() == Material.TNT) {
if (block.getType() == Material.CHEST || block.getType() == Material.BARREL || block.getType().name().endsWith("SHULKER_BOX")) {
shouldSneak = false;
}
}
} else {
shouldSneak = false;
}
if (IGNORED.contains(block.getType())) {
shouldSneak = false;
}
if (blockFace == BlockFace.DOWN && (block.getType() == Material.REPEATER || block.getType() == Material.COMPARATOR) && itemStack.getType().isSolid()) {
shouldSneak = true;
private static boolean shouldSmartPlace(Block block, BlockFace blockFace, Material heldType) {
boolean smartPlace = false;
if (block.getType().isInteractable() || block.getType() == Material.NOTE_BLOCK) {
smartPlace = true;
}
if (isContainer(block)) {
if (heldType == Material.TNT) {
if (block.getType() == Material.CHEST || block.getType() == Material.BARREL || block.getType().name().endsWith("SHULKER_BOX")) {
smartPlace = false;
}
}
boolean sneaking = player.isSneaking();
if (sneaking) SMART_PLACING.add(player);
player.setSneaking(shouldSneak || sneaking);
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
SMART_PLACING.remove(player);
player.setSneaking(sneaking);
}, 0);
return packet;
} else {
smartPlace = false;
}
if (IGNORED.contains(block.getType())) {
smartPlace = false;
}
if (blockFace == BlockFace.DOWN && (block.getType() == Material.REPEATER || block.getType() == Material.COMPARATOR) && heldType.isSolid()) {
smartPlace = true;
}
return smartPlace;
}
private static boolean smartPlaceEnabled(Player player) {
return Config.STORE.get(player).isSmartPlace();
}
@EventHandler(priority = EventPriority.LOW)
public void onSmartPlace(PlayerInteractEvent event) {
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return;
Player player = event.getPlayer();
if (player.getGameMode() == GameMode.SPECTATOR) return;
if (!Permission.BUILD.hasPermission(player)) return;
if (!smartPlaceEnabled(player)) return;
if (player.isSneaking()) return;
ItemStack itemStack = event.getItem();
if (itemStack == null || itemStack.getType().isAir()) return;
if (itemStack.getType() == Material.DEBUG_STICK) return;
if (!shouldSmartPlace(event.getClickedBlock(), event.getBlockFace(), itemStack.getType())) return;
player.setSneaking(true);
FAKED_SNEAK.add(player.getUniqueId());
Bukkit.getScheduler().runTask(BauSystem.getInstance(), () -> {
if (FAKED_SNEAK.remove(player.getUniqueId())) {
player.setSneaking(false);
}
});
}
@EventHandler
public void onQuit(PlayerQuitEvent event) {
FAKED_SNEAK.remove(event.getPlayer().getUniqueId());
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.STORE.get(event.getPlayer()).isSmartPlace()) return;
WAS_EXECUTED.add(event.getPlayer());
if (!smartPlaceEnabled(event.getPlayer())) return;
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return;
if (event.getPlayer().getGameMode() == GameMode.SPECTATOR) return;
if (!event.getPlayer().isSneaking()) return;
if (!isReallySneaking(event.getPlayer())) return;
if (event.getClickedBlock().getType() != Material.REPEATER) return;
if ((event.getItem() == null || event.getItem().getType() == Material.REPEATER)) {
Repeater repeater = (Repeater) event.getClickedBlock().getBlockData();
@@ -149,9 +139,9 @@ public class SmartPlaceListener implements Listener {
@EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
if (!Config.STORE.get(event.getPlayer()).isSmartPlace()) return;
if (!SMART_PLACING.contains(event.getPlayer())) {
if (CONTAINERS.contains(event.getBlockAgainst().getType())) {
if (!smartPlaceEnabled(event.getPlayer())) return;
if (!isReallySneaking(event.getPlayer())) {
if (isContainer(event.getBlockAgainst())) {
SoundGroup soundGroup = event.getBlockPlaced().getBlockData().getSoundGroup();
event.getPlayer().playSound(event.getBlockPlaced().getLocation(), soundGroup.getPlaceSound(), soundGroup.getVolume() * 0.8F, soundGroup.getPitch() * 0.8F);
}
@@ -108,7 +108,7 @@ public class SpectatorListener implements Listener {
}
public void addHidingRules(Player player, List<HidingRule> rules) {
if (!(Permission.BUILD.hasPermission(player) || NO_TECHHIDER.contains(player))) {
if (!NO_TECHHIDER.contains(player)) {
rules.add(SPECTATOR_RULE);
}
}
@@ -138,6 +138,9 @@ public class SpectatorListener implements Listener {
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
if (Permission.BUILD.hasPermission(event.getPlayer())) {
NO_TECHHIDER.add(event.getPlayer());
}
if (BauSystem.DEV_SERVER) return;
if (event.getPlayer().getUniqueId().equals(BauServer.getInstance().getOwner())) {
return;
@@ -159,17 +162,20 @@ public class SpectatorListener implements Listener {
@EventHandler
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
event.getChanged().forEach(player -> {
if (Permission.BUILD.hasPermission(player)) {
NO_TECHHIDER.add(player);
} else {
NO_TECHHIDER.remove(player);
}
resendChunks(player);
});
if (!anySupervisorOnline(null) && !BauSystem.DEV_SERVER) {
Bukkit.getOnlinePlayers().forEach(player -> {
player.kickPlayer("");
});
return;
}
event.getChanged().forEach(player -> {
NO_TECHHIDER.remove(player);
resendChunks(player);
});
}
@EventHandler
@@ -19,7 +19,6 @@
package de.steamwar.bausystem.features.xray;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.hullhider.HullHiderCommand;
import de.steamwar.bausystem.features.techhider.HidingRule;
@@ -30,12 +29,10 @@ import de.steamwar.core.CraftbukkitWrapper;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.techhider.ObfuscationConfig;
import io.papermc.paper.event.player.PlayerFailMoveEvent;
import io.papermc.paper.event.player.PlayerFailMoveEvent.FailReason;
import net.md_5.bungee.api.ChatMessageType;
import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
import net.minecraft.server.level.ServerPlayer;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
@@ -45,7 +42,6 @@ import org.bukkit.event.player.PlayerQuitEvent;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.BiFunction;
@Linked
public class XrayCommand extends SWCommand implements Listener {
@@ -103,27 +99,12 @@ public class XrayCommand extends SWCommand implements Listener {
});
}
{
BiFunction<Player, ServerboundMovePlayerPacket, Object> positionSetter = (player, packet) -> {
Region region = Region.getRegion(player.getLocation());
if (hidden.containsKey(region) && hidden.get(region).contains(player)) {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
ServerPlayer serverPlayer = ((CraftPlayer) player).getHandle();
if (packet.hasPos) {
serverPlayer.setPosRaw(packet.x, packet.y, packet.z);
}
if (packet.hasRot) {
serverPlayer.setXRot(packet.xRot);
serverPlayer.setYRot(packet.yRot);
}
}, 0);
return null;
}
return packet;
};
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Pos.class, positionSetter);
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.PosRot.class, positionSetter);
@EventHandler
public void onFailMove(PlayerFailMoveEvent event) {
if (event.getFailReason() != FailReason.CLIPPED_INTO_BLOCK) return;
Region region = Region.getRegion(event.getTo());
if (!hidden.containsKey(region) || !hidden.get(region).contains(event.getPlayer())) return;
event.setAllowed(true);
}
@EventHandler
@@ -132,6 +132,10 @@ public class FightHullHider {
return hullHider.isBlockHidden(player, x, y, z);
}
public boolean isEntityHidden(Player player, int entityId) {
return hullHider.isEntityHidden(player, entityId);
}
private void onTick() {
Recording.iterateOverEntities(Objects::nonNull, hullHider::checkEntity);
hullHider.sendUncoveredBlocks();
@@ -39,7 +39,6 @@ import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.GameMode;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
@@ -133,16 +132,9 @@ public class TechHiderWrapper extends StateDependent implements Listener {
return !isHidden(blockX, blockY, blockZ) || !obfuscation.hidesBlockState(blockState);
}
// TODO will require entity tracking on the netty thread to prevent future race conditions
@Override
public boolean canAccessEntity(int entityId) {
net.minecraft.world.entity.Entity nmsEntity = ((CraftWorld) player.getWorld()).getHandle().moonrise$getEntityLookup().get(entityId);
if (nmsEntity != null) {
return !hullHider.isBlockHidden(player, nmsEntity.getBlockX(), nmsEntity.getBlockY(), nmsEntity.getBlockZ());
} else {
return true;
}
return !hullHider.isEntityHidden(player, entityId);
}
@Override
+14 -8
View File
@@ -53,6 +53,7 @@ import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
import java.util.logging.Level;
@@ -81,8 +82,9 @@ public class Hull {
private final HashSet<IntVector> uncoveredSurface = new HashSet<>();
private final Viewers viewers;
private final HashSet<Entity> entities = new HashSet<>();
private final HashSet<REntity> rentities = new HashSet<>();
// Concurrent as it is read on netty threads, keyed by entity id
private final Map<Integer, Entity> entities = new ConcurrentHashMap<>();
private final Set<REntity> rentities = ConcurrentHashMap.newKeySet();
/**
* @param groundVisible whether the bottom layer of the region is uncovered (if the region does not reach the ground)
@@ -162,6 +164,10 @@ public class Hull {
return region.contains(x, y, z) && !isViewer(player) && !visibility.get(region.toIndex(x, y, z));
}
public boolean isEntityHidden(Player player, int entityId) {
return player.getEntityId() != entityId && entities.containsKey(entityId) && !isViewer(player);
}
public boolean isViewer(Player player) {
return player != null && viewers.isViewer(player);
}
@@ -187,13 +193,13 @@ public class Hull {
private void updateEntities(Player player, boolean wasViewer) {
if (isViewer(player)) {
if (!wasViewer) {
for (Entity entity : entities) {
for (Entity entity : entities.values()) {
trackEntity(player, entity);
}
}
} else {
// Also hides the entities from players that joined after they were hidden
for (Entity entity : entities) {
for (Entity entity : entities.values()) {
if (!player.equals(entity)) untrackEntity(player, entity);
}
}
@@ -210,13 +216,13 @@ public class Hull {
public void checkEntity(Entity entity) {
Location location = entity.getLocation();
if (region.contains(location) && !visibility.get(new IntVector(location).toId(region))) {
if (entities.add(entity)) {
if (entities.put(entity.getEntityId(), entity) == null) {
for (Player player : Bukkit.getOnlinePlayers()) {
if (!isViewer(player) && !player.equals(entity)) untrackEntity(player, entity);
}
}
} else {
if (entities.remove(entity)) {
if (entities.remove(entity.getEntityId()) != null) {
for (Player player : Bukkit.getOnlinePlayers()) {
if (!isViewer(player) && !player.equals(entity)) trackEntity(player, entity);
}
@@ -241,7 +247,7 @@ public class Hull {
}
public void removeEntity(Entity entity) {
entities.remove(entity);
entities.remove(entity.getEntityId());
}
public void checkREntity(REntity entity) {
@@ -264,7 +270,7 @@ public class Hull {
for (Player player : Bukkit.getOnlinePlayers()) {
if (isViewer(player)) continue;
for (Entity entity : entities) {
for (Entity entity : entities.values()) {
if (!player.equals(entity)) trackEntity(player, entity);
}
}
@@ -146,6 +146,16 @@ public class HullHider<K> implements Listener {
return false;
}
public boolean isEntityHidden(Player player, int entityId) {
for (Hull hull : hulls) {
if (hull.isEntityHidden(player, entityId)) {
return true;
}
}
return false;
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockPhysic(BlockPhysicsEvent e) {
if (e.getBlock() == e.getSourceBlock() || e.getChangedType() == Material.AIR) {
@@ -30,7 +30,8 @@ import net.minecraft.util.SimpleBitStorage;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.Bukkit;
import org.bukkit.World;
import java.util.ArrayList;
import java.util.Arrays;
@@ -48,6 +49,15 @@ public class ChunkHider {
private final int BLOCKS_PER_SECTION = 4096;
private final int BIOMES_PER_SECTION = 64;
private final int worldMinHeight;
private final int worldMaxHeight;
public ChunkHider() {
World world = Bukkit.getWorlds().getFirst();
worldMinHeight = world.getMinHeight();
worldMaxHeight = world.getMaxHeight();
}
private int getLongsRequiredToEncodeEntries(int bitsPerEntry, int entryCount) {
int entriesPerLong = Long.SIZE / bitsPerEntry;
int dataLengthAsLongCount = (entryCount + entriesPerLong - 1) / entriesPerLong;
@@ -67,7 +77,6 @@ public class ChunkHider {
}
public ClientboundLevelChunkWithLightPacket processLevelChunkWithLightPacket(ForPlayer access, ClientboundLevelChunkWithLightPacket packet) {
Player player = access.getPlayer();
int chunkX = packet.getX();
int chunkZ = packet.getZ();
ClientboundLevelChunkPacketData chunkData = packet.getChunkData();
@@ -75,9 +84,6 @@ public class ChunkHider {
ByteBuf in = Unpooled.wrappedBuffer(chunkData.getReadBuffer());
ByteBuf out = Unpooled.buffer(in.readableBytes() + 64);
int worldMinHeight = player.getWorld().getMinHeight();
int worldMaxHeight = player.getWorld().getMaxHeight();
for (int yOffset = worldMinHeight; yOffset < worldMaxHeight; yOffset += SECTION_SPAN_SIZE) {
short blockCount = in.readShort();
@@ -1,82 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.core.events;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.core.Core;
import de.steamwar.core.ProtocolUtils;
import de.steamwar.linkage.Linked;
import de.steamwar.sql.SWException;
import net.minecraft.core.BlockPos;
import net.minecraft.network.protocol.game.ServerboundPlayerActionPacket;
import net.minecraft.network.protocol.game.ServerboundUseItemOnPacket;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
@Linked
public class AntiNocom implements Listener {
private final Map<Player, Integer> flags = new ConcurrentHashMap<>();
public AntiNocom() {
TinyProtocol.instance.addFilter(ServerboundPlayerActionPacket.class, this::onDig);
registerUseItem();
}
@EventHandler
public void onQuit(PlayerQuitEvent e) {
flags.remove(e.getPlayer());
}
private void registerUseItem() {
TinyProtocol.instance.addFilter(ServerboundUseItemOnPacket.class, (player, packet) -> {
BlockPos pos = packet.getHitResult().getBlockPos();
return isValid(player, "UseItem", pos.getX(), pos.getZ()) ? packet : null;
});
}
private ServerboundPlayerActionPacket onDig(Player player, ServerboundPlayerActionPacket packet) {
BlockPos pos = packet.getPos();
return isValid(player, "Dig", pos.getX(), pos.getZ()) ? packet : null;
}
private boolean isValid(Player player, String type, int x, int z) {
if ((x == 0 && z == 0) || player.getWorld().isChunkLoaded(ProtocolUtils.posToChunk(x), ProtocolUtils.posToChunk(z))) {
return true;
}
int amount = flags.compute(player, (p, a) -> a == null ? 1 : a + 1);
if (amount % 8 == 0) { // Only after 8 and every 8 to reduce false flags and spam
if (amount == 8) {
// Schedule player kick only once
Bukkit.getScheduler().runTask(Core.getInstance(), () -> player.kickPlayer(null));
}
SWException.log(player.getName() + " kicked for potential NoCom-DOS attack", x + " " + z + " " + type + " " + amount);
}
return false;
}
}
@@ -0,0 +1,475 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.core.worldedit;
import com.fastasyncworldedit.core.queue.IChunkGet;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.block.BlockTypesCache;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import net.minecraft.server.level.ServerLevel;
/**
* Bounds of the blocks face-connected to a start block, meant to run off the main thread.
* <p>
* Works on 16³ chunk sections as bitsets of 64 longs, indexed like FAWE's section arrays
* (bit y << 8 | z << 4 | x, so a long holds four 16 block x-rows of one y layer).
* Each section is classified once from a FAWE copy of its blocks, then filled with bit operations:
* whole x-rows at once, z and y one layer per pass, repeated until nothing changes, and
* handed over to the neighbouring sections through their faces.
* Unloaded chunks count as not connected, so a search never loads chunks.
* A search must only be used by one thread at a time.
*/
final class ConnectedSearch {
// Horizontal search box around the start block, larger than every schematic type
static final int RADIUS = 255;
private static final int WORDS = 4096 / 64;
// Lowest and highest x of each 16 bit x-row in a word
private static final long ROW_FIRST = 0x0001_0001_0001_0001L;
private static final long ROW_LAST = 0x8000_8000_8000_8000L;
private static final long ROW = 0xFFFFL;
/**
* Where a search reads its blocks from.
*/
@FunctionalInterface
interface SectionSource {
/**
* @return the blocks of a section as FAWE block state ordinals, null if it is not loaded or empty
*/
char[] blocks(int sectionX, int sectionY, int sectionZ);
/**
* Reads loaded chunks through FAWE, which copies the sections thread safely.
* Caches the chunks, so it belongs to one search.
*/
static SectionSource loaded(World world, ServerLevel level) {
Long2ObjectOpenHashMap<IChunkGet> chunks = new Long2ObjectOpenHashMap<>();
return (sectionX, sectionY, sectionZ) -> {
long key = (long) sectionX << 32 | (sectionZ & 0xFFFFFFFFL);
IChunkGet chunk;
if (chunks.containsKey(key)) {
chunk = chunks.get(key);
} else {
// Paper's lookup for any thread, FAWE itself would load missing chunks
chunk = level.getChunkSource().getChunkAtIfLoadedImmediately(sectionX, sectionZ) == null ? null : world.get(sectionX, sectionZ);
chunks.put(key, chunk);
}
return chunk == null || !chunk.hasSection(sectionY) ? null : chunk.load(sectionY);
};
}
}
private final SectionSource source;
private final SteamEdit.AdjacentFilter filter;
// Search box in block coordinates, inclusive
private final int minX;
private final int minY;
private final int minZ;
private final int maxX;
private final int maxY;
private final int maxZ;
private final int minSectionX;
private final int minSectionY;
private final int minSectionZ;
private final int sectionsX;
private final int sectionsY;
private final int sectionsZ;
// Per section: null until classified, EMPTY if nothing in it can be connected
private final Section[] sections;
private int[] queue = new int[256];
private int queueSize = 0;
private boolean complete = true;
ConnectedSearch(World world, ServerLevel level, int x, int y, int z, SteamEdit.AdjacentFilter filter) {
this(SectionSource.loaded(world, level), world.getMinY(), world.getMaxY(), x, y, z, filter);
}
/**
* @param worldMinY lowest block y of the world
* @param worldMaxY highest block y of the world
*/
ConnectedSearch(SectionSource source, int worldMinY, int worldMaxY, int x, int y, int z, SteamEdit.AdjacentFilter filter) {
this.source = source;
this.filter = filter;
int boxMinX = x - RADIUS, boxMinY = worldMinY, boxMinZ = z - RADIUS;
int boxMaxX = x + RADIUS, boxMaxY = worldMaxY, boxMaxZ = z + RADIUS;
if (filter instanceof SteamEdit.BoxFilter box) {
boxMinX = Math.max(boxMinX, box.minX());
boxMinY = Math.max(boxMinY, box.minY());
boxMinZ = Math.max(boxMinZ, box.minZ());
boxMaxX = Math.min(boxMaxX, box.maxX());
boxMaxY = Math.min(boxMaxY, box.maxY());
boxMaxZ = Math.min(boxMaxZ, box.maxZ());
}
minX = boxMinX;
minY = boxMinY;
minZ = boxMinZ;
maxX = boxMaxX;
maxY = boxMaxY;
maxZ = boxMaxZ;
minSectionX = minX >> 4;
minSectionY = minY >> 4;
minSectionZ = minZ >> 4;
sectionsX = (maxX >> 4) - minSectionX + 1;
sectionsY = (maxY >> 4) - minSectionY + 1;
sectionsZ = (maxZ >> 4) - minSectionZ + 1;
sections = new Section[sectionsX * sectionsY * sectionsZ];
// The start block is part of the result regardless of its type, like WorldEdit's RecursiveVisitor
int start = sectionIndex(x >> 4, y >> 4, z >> 4);
Section section = section(start);
if (section == Section.EMPTY) {
section = new Section(x >> 4, y >> 4, z >> 4);
sections[start] = section;
}
int bit = bit(x & 15, y & 15, z & 15);
section.reached[bit >>> 6] |= 1L << bit;
enqueue(start, section);
}
/**
* @param deadline {@link System#nanoTime()} after which the search stops with the bounds found so far
*/
ConnectedSearch run(long deadline) {
while (queueSize > 0) {
if (System.nanoTime() > deadline) {
complete = false;
break;
}
int index = queue[--queueSize];
Section section = sections[index];
section.queued = false;
section.fill();
spread(section);
}
return this;
}
BlockVector3[] bounds() {
int[] min = {Integer.MAX_VALUE, Integer.MAX_VALUE, Integer.MAX_VALUE};
int[] max = {Integer.MIN_VALUE, Integer.MIN_VALUE, Integer.MIN_VALUE};
for (Section section : sections) {
if (section != null && section != Section.EMPTY) section.bounds(min, max);
}
return new BlockVector3[]{BlockVector3.at(min[0], min[1], min[2]), BlockVector3.at(max[0], max[1], max[2])};
}
boolean isComplete() {
return complete;
}
private static int bit(int x, int y, int z) {
return y << 8 | z << 4 | x;
}
private int sectionIndex(int sectionX, int sectionY, int sectionZ) {
return ((sectionY - minSectionY) * sectionsZ + (sectionZ - minSectionZ)) * sectionsX + (sectionX - minSectionX);
}
private void enqueue(int index, Section section) {
if (section.queued) return;
section.queued = true;
if (queueSize == queue.length) {
int[] grown = new int[queue.length * 2];
System.arraycopy(queue, 0, grown, 0, queueSize);
queue = grown;
}
queue[queueSize++] = index;
}
/**
* Hands the reached blocks on the faces of a section over to its neighbours.
*/
private void spread(Section from) {
long[] reached = from.reached;
long[] face = new long[WORDS];
if (from.x > minSectionX) {
for (int w = 0; w < WORDS; w++) face[w] = (reached[w] & ROW_FIRST) << 15;
handOver(from.x - 1, from.y, from.z, face);
}
if (from.x < minSectionX + sectionsX - 1) {
for (int w = 0; w < WORDS; w++) face[w] = (reached[w] & ROW_LAST) >>> 15;
handOver(from.x + 1, from.y, from.z, face);
}
if (from.z > minSectionZ) {
java.util.Arrays.fill(face, 0);
for (int y = 0; y < 16; y++) face[y << 2 | 3] = (reached[y << 2] & ROW) << 48;
handOver(from.x, from.y, from.z - 1, face);
}
if (from.z < minSectionZ + sectionsZ - 1) {
java.util.Arrays.fill(face, 0);
for (int y = 0; y < 16; y++) face[y << 2] = reached[y << 2 | 3] >>> 48;
handOver(from.x, from.y, from.z + 1, face);
}
if (from.y > minSectionY) {
java.util.Arrays.fill(face, 0);
System.arraycopy(reached, 0, face, WORDS - 4, 4);
handOver(from.x, from.y - 1, from.z, face);
}
if (from.y < minSectionY + sectionsY - 1) {
java.util.Arrays.fill(face, 0);
System.arraycopy(reached, WORDS - 4, face, 0, 4);
handOver(from.x, from.y + 1, from.z, face);
}
}
private void handOver(int sectionX, int sectionY, int sectionZ, long[] face) {
boolean any = false;
for (long word : face) {
if (word != 0) {
any = true;
break;
}
}
if (!any) return;
int index = sectionIndex(sectionX, sectionY, sectionZ);
Section section = section(index);
if (section == Section.EMPTY) return;
boolean changed = false;
for (int w = 0; w < WORDS; w++) {
long added = face[w] & section.solid[w] & ~section.reached[w];
if (added != 0) {
section.reached[w] |= added;
changed = true;
}
}
if (changed) enqueue(index, section);
}
/**
* @return the classified section, {@link Section#EMPTY} if it is unloaded, outside the search box or has nothing to connect
*/
private Section section(int index) {
Section section = sections[index];
if (section != null) return section;
int sectionX = index % sectionsX + minSectionX;
int sectionZ = index / sectionsX % sectionsZ + minSectionZ;
int sectionY = index / sectionsX / sectionsZ + minSectionY;
section = classify(sectionX, sectionY, sectionZ);
sections[index] = section;
return section;
}
private Section classify(int sectionX, int sectionY, int sectionZ) {
char[] blocks = source.blocks(sectionX, sectionY, sectionZ);
if (blocks == null) return Section.EMPTY;
Section section = new Section(sectionX, sectionY, sectionZ);
if (!classify(blocks, section.solid)) return Section.EMPTY;
restrict(section);
return section;
}
/**
* Sets the connectable blocks of a section.
*
* @return whether the section has any connectable block
*/
private static boolean classify(char[] blocks, long[] solid) {
boolean[] connectable = Connectable.ORDINALS;
long any = 0;
for (int w = 0; w < WORDS; w++) {
int base = w << 6;
long word = 0;
for (int i = 0; i < 64; i++) {
if (connectable[blocks[base + i]]) word |= 1L << i;
}
solid[w] = word;
any |= word;
}
return any != 0;
}
/**
* Removes the blocks outside the search box and the filter from a section.
*/
private void restrict(Section section) {
int baseX = section.x << 4, baseY = section.y << 4, baseZ = section.z << 4;
boolean inside = baseX >= minX && baseX + 15 <= maxX
&& baseY >= minY && baseY + 15 <= maxY
&& baseZ >= minZ && baseZ + 15 <= maxZ;
if (!inside) {
long row = 0;
for (int x = 0; x < 16; x++) {
if (baseX + x >= minX && baseX + x <= maxX) row |= 1L << x;
}
for (int y = 0; y < 16; y++) {
boolean yInside = baseY + y >= minY && baseY + y <= maxY;
for (int zq = 0; zq < 4; zq++) {
long mask = 0;
for (int lane = 0; lane < 4; lane++) {
int z = baseZ + (zq << 2 | lane);
if (yInside && z >= minZ && z <= maxZ) mask |= row << (lane << 4);
}
section.solid[y << 2 | zq] &= mask;
}
}
}
// Boxes are applied above, other filters have to be asked per block
if (filter != SteamEdit.AdjacentFilter.ALWAYS && !(filter instanceof SteamEdit.BoxFilter)) {
for (int bit = 0; bit < 4096; bit++) {
long flag = 1L << bit;
if ((section.solid[bit >>> 6] & flag) != 0 && !filter.contains(baseX + (bit & 15), baseY + (bit >>> 8), baseZ + (bit >>> 4 & 15))) {
section.solid[bit >>> 6] &= ~flag;
}
}
}
}
// Initialized on the first search, once WorldEdit has loaded its block registry
private static final class Connectable {
// Same as Bukkit's !isEmpty() && !isLiquid(), indexed by FAWE's block state ordinal
static final boolean[] ORDINALS = new boolean[Character.MAX_VALUE + 1];
static {
BlockState[] states = BlockTypesCache.states;
// Ordinal 0 is FAWE's reserved "no block"
for (int ordinal = 1; ordinal < states.length; ordinal++) {
BlockType type = states[ordinal].getBlockType();
ORDINALS[ordinal] = !type.getMaterial().isAir() && type != BlockTypes.WATER && type != BlockTypes.LAVA;
}
}
}
private static final class Section {
static final Section EMPTY = new Section(0, 0, 0);
final int x;
final int y;
final int z;
final long[] solid = new long[WORDS];
final long[] reached = new long[WORDS];
boolean queued = false;
Section(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
/**
* Extends the reached blocks over all connected solid blocks of this section.
* Ascending passes carry +y/+z within the pass, descending passes -y/-z.
*/
void fill() {
boolean changed = true;
boolean ascending = true;
while (changed) {
changed = false;
for (int i = 0; i < WORDS; i++) {
int w = ascending ? i : WORDS - 1 - i;
long s = solid[w];
long r = reached[w];
long in = r
| (r << 1 & ~ROW_FIRST) | (r >>> 1 & ~ROW_LAST)
| r << 16 | r >>> 16;
if ((w & 3) != 0) in |= reached[w - 1] >>> 48;
if ((w & 3) != 3) in |= reached[w + 1] << 48;
if (w >= 4) in |= reached[w - 4];
if (w < WORDS - 4) in |= reached[w + 4];
long next = r | fillRows(in & s, s);
if (next != r) {
reached[w] = next;
changed = true;
}
}
ascending = !ascending;
}
}
/**
* Extends the seeds along the x-rows over contiguous solid blocks, in both directions.
*/
private static long fillRows(long seeds, long solid) {
long up = seeds;
long open = solid & ~ROW_FIRST;
up |= open & (up << 1);
open &= open << 1;
up |= open & (up << 2);
open &= open << 2;
up |= open & (up << 4);
open &= open << 4;
up |= open & (up << 8);
long down = seeds;
open = solid & ~ROW_LAST;
down |= open & (down >>> 1);
open &= open >>> 1;
down |= open & (down >>> 2);
open &= open >>> 2;
down |= open & (down >>> 4);
open &= open >>> 4;
down |= open & (down >>> 8);
return up | down;
}
void bounds(int[] min, int[] max) {
long rows = 0;
int zMask = 0;
int lowWord = -1, highWord = -1;
for (int w = 0; w < WORDS; w++) {
long r = reached[w];
if (r == 0) continue;
if (lowWord < 0) lowWord = w;
highWord = w;
for (int lane = 0; lane < 4; lane++) {
long row = r >>> (lane << 4) & ROW;
if (row != 0) {
rows |= row;
zMask |= 1 << ((w & 3) << 2 | lane);
}
}
}
if (lowWord < 0) return;
int baseX = x << 4, baseY = y << 4, baseZ = z << 4;
min[0] = Math.min(min[0], baseX + Long.numberOfTrailingZeros(rows));
max[0] = Math.max(max[0], baseX + 63 - Long.numberOfLeadingZeros(rows));
min[1] = Math.min(min[1], baseY + (lowWord >>> 2));
max[1] = Math.max(max[1], baseY + (highWord >>> 2));
min[2] = Math.min(min[2], baseZ + Integer.numberOfTrailingZeros(zMask));
max[2] = Math.max(max[2], baseZ + 31 - Integer.numberOfLeadingZeros(zMask));
}
}
}
@@ -52,6 +52,13 @@ public class SteamEdit {
boolean contains(int x, int y, int z);
}
public record BoxFilter(int minX, int minY, int minZ, int maxX, int maxY, int maxZ) implements AdjacentFilter {
@Override
public boolean contains(int x, int y, int z) {
return x >= minX && x <= maxX && y >= minY && y <= maxY && z >= minZ && z <= maxZ;
}
}
private static final class Command extends SWCommand {
public Command() {
@@ -1,117 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.core.worldedit;
import com.sk89q.worldedit.math.BlockVector3;
import de.steamwar.core.Core;
import org.bukkit.Location;
import org.bukkit.block.BlockFace;
import org.bukkit.util.Vector;
import java.util.LinkedHashSet;
import java.util.List;
import java.util.stream.Stream;
public class SteamEditSelectAdjacent {
private static final BlockFace[] FACES = {
BlockFace.NORTH,
BlockFace.SOUTH,
BlockFace.EAST,
BlockFace.WEST,
BlockFace.UP,
BlockFace.DOWN,
};
private Location min;
private Location max;
private SteamEdit.AdjacentFilter filter;
private LinkedHashSet<Location> frontier = new LinkedHashSet<>();
public SteamEditSelectAdjacent(Location origin) {
// TODO: Fix the flood fill algorithm!
min = origin.clone();
max = origin.clone();
frontier.add(origin);
filter = SteamEdit.ADJACENT_FILTERS.apply(origin);
long time = System.currentTimeMillis();
for (int i = 0; i < 500_000 && !frontier.isEmpty(); i++) {
if (System.currentTimeMillis() - time > 1000) break;
expandNext();
}
Core.getInstance().getLogger().finer(System.currentTimeMillis() - time + "ms " + frontier.size() + " " + min + " to " + max);
}
public BlockVector3 pos1() {
return BlockVector3.at(min.getBlockX(), min.getBlockY(), min.getBlockZ());
}
public BlockVector3 pos2() {
return BlockVector3.at(max.getBlockX(), max.getBlockY(), max.getBlockZ());
}
private boolean inside(Location loc, int offset) {
return loc.getBlockX() >= min.getBlockX() + offset && loc.getBlockX() <= max.getBlockX() - offset &&
loc.getBlockY() >= min.getBlockY() + offset && loc.getBlockY() <= max.getBlockY() - offset &&
loc.getBlockZ() >= min.getBlockZ() + offset && loc.getBlockZ() <= max.getBlockZ() - offset;
}
public void expandNext() {
Location location = frontier.removeFirst();
expand(location);
}
private void expand(Location loc) {
for (BlockFace face : FACES) {
Vector direction = face.getDirection();
Location location = loc.clone().add(direction);
if (!filter.contains(location.getBlockX(), location.getBlockY(), location.getBlockZ())) continue;
if (inside(location, 0)) continue;
List<Location> layer = Stream.concat(selectFrontier(direction.getBlockX() == 0 ? null : loc.getBlockX(), direction.getBlockY() == 0 ? null : loc.getBlockY(), direction.getBlockZ() == 0 ? null : loc.getBlockZ())
.map(Location::clone)
.map(l -> l.add(direction)), Stream.of(location))
.filter(l -> !l.getBlock().isEmpty())
.filter(l -> !l.getBlock().isLiquid())
.toList();
if (layer.isEmpty()) continue;
if (direction.getBlockX() < 0 || direction.getBlockY() < 0 || direction.getBlockZ() < 0) {
min.add(direction);
} else {
max.add(direction);
}
layer.stream().filter(l -> !inside(l, 1))
.filter(l -> filter.contains(l.getBlockX(), l.getBlockY(), l.getBlockZ()))
.forEach(frontier::add);
}
}
private Stream<Location> selectFrontier(Integer x, Integer y, Integer z) {
Stream<Location> stream = frontier.stream();
if (x != null) stream = stream.filter(loc -> loc.getBlockX() == x);
if (y != null) stream = stream.filter(loc -> loc.getBlockY() == y);
if (z != null) stream = stream.filter(loc -> loc.getBlockZ() == z);
return stream;
}
}
@@ -19,36 +19,39 @@
package de.steamwar.core.worldedit;
import com.comphenix.tinyprotocol.TinyProtocol;
import com.sk89q.worldedit.IncompleteRegionException;
import com.fastasyncworldedit.core.util.TaskManager;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.bukkit.WorldEditPlugin;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.regions.selector.CuboidRegionSelector;
import com.sk89q.worldedit.regions.selector.limit.PermissiveSelectorLimits;
import com.sk89q.worldedit.world.World;
import de.steamwar.core.Core;
import de.steamwar.core.SWPlayer;
import de.steamwar.inventory.SWItem;
import net.minecraft.core.BlockPos;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.game.*;
import io.papermc.paper.event.player.PlayerPickBlockEvent;
import net.minecraft.server.level.ServerLevel;
import org.bukkit.*;
import org.bukkit.attribute.Attribute;
import org.bukkit.attribute.AttributeModifier;
import org.bukkit.block.Block;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerSwapHandItemsEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.scheduler.BukkitTask;
import org.bukkit.util.RayTraceResult;
import java.util.HashSet;
import java.util.List;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.TimeUnit;
import java.util.logging.Level;
public class SteamEditWand implements Listener {
@@ -73,287 +76,205 @@ public class SteamEditWand implements Listener {
ITEM.setItemMeta(itemMeta);
}
private boolean noWand(Player player) {
return player.getInventory().getItemInMainHand().getType() != SteamEditWand.MATERIAL;
private static final long MAX_CONNECTED_NANOS = TimeUnit.MILLISECONDS.toNanos(500);
private boolean checkWand(Player player) {
ItemStack item = player.getInventory().getItemInMainHand();
if (item.getType() != MATERIAL) return false;
if (!ITEM.equals(item)) player.getInventory().setItemInMainHand(ITEM);
return true;
}
private final WorldEditPlugin we;
private final Set<UUID> selectingConnected = new HashSet<>();
SteamEditWand() {
we = WorldEditWrapper.getWorldEditPlugin();
Bukkit.getPluginManager().registerEvents(this, Core.getInstance());
TinyProtocol.instance.addFilter(ServerboundSwingPacket.class, this::leftClick);
TinyProtocol.instance.addFilter(ServerboundInteractPacket.class, (player, packet) -> {
if (packet.isAttack()) {
return leftClick(player, packet);
} else {
return rightClick(player, packet);
}
});
TinyProtocol.instance.addFilter(ServerboundUseItemPacket.class, this::rightClick);
TinyProtocol.instance.addFilter(ServerboundUseItemOnPacket.class, this::rightClick);
TinyProtocol.instance.addFilter(ServerboundPickItemFromBlockPacket.class, this::middleClick);
TinyProtocol.instance.addFilter(ServerboundPlayerActionPacket.class, this::swapHands);
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (noWand(event.getPlayer())) return;
Player player = event.getPlayer();
if (!checkWand(player)) return;
Block block = event.getClickedBlock();
if (block == null) return;
BlockVector3 clicked = BukkitAdapter.asBlockVector(block.getLocation());
switch (event.getAction()) {
case LEFT_CLICK_BLOCK -> {
setCorner(player, Corner.PRIMARY, clicked);
}
case RIGHT_CLICK_BLOCK -> {
if (player.isSneaking()) {
setPos2OrExpand(player, clicked);
} else {
setCorner(player, Corner.SECONDARY, clicked);
}
}
default -> {
return;
}
}
event.setCancelled(true);
}
private Packet<?> leftClick(Player player, Packet<?> packet) {
if (noWand(player)) return packet;
if (player.getOpenInventory().getType() != InventoryType.CREATIVE) return packet;
double distance = WorldEditRendererCUIEditor.Type.CURSOR.getWidth(player).blocks;
RayTraceResult result = player.rayTraceBlocks(distance, FluidCollisionMode.NEVER);
if (result == null) return packet;
Block block = result.getHitBlock();
if (block == null) return packet;
BlockVector3 pos1 = BlockVector3.at(block.getX(), block.getY(), block.getZ());
setPos1(player, pos1);
return null;
}
private void setPos1(Player player, BlockVector3 pos1) {
private void setCorner(Player player, Corner corner, BlockVector3 position) {
LocalSession session = we.getSession(player);
World world = session.getSelectionWorld();
if (world == null) return;
selectPos1(session.getRegionSelector(world), player, session, pos1);
select(corner, regionSelector(player, session), player, session, position);
}
private Packet<?> rightClick(Player player, Packet<?> packet) {
if (noWand(player)) return packet;
double distance = WorldEditRendererCUIEditor.Type.CURSOR.getWidth(player).blocks;
RayTraceResult result = player.rayTraceBlocks(distance, FluidCollisionMode.NEVER);
if (result == null) return packet;
Block block = result.getHitBlock();
if (block == null) return packet;
BlockVector3 pos2 = BlockVector3.at(block.getX(), block.getY(), block.getZ());
if (!player.isSneaking()) {
setPos2(player, pos2);
} else {
setPos2OrExpand(player, pos2);
}
return null;
}
private void setPos2(Player player, BlockVector3 pos2) {
LocalSession session = we.getSession(player);
World world = session.getSelectionWorld();
if (world == null) return;
selectPos2(session.getRegionSelector(world), player, session, pos2);
private static RegionSelector regionSelector(Player player, LocalSession session) {
return session.getRegionSelector(BukkitAdapter.adapt(player.getWorld()));
}
private void setPos2OrExpand(Player player, BlockVector3 expand) {
LocalSession session = we.getSession(player);
World world = session.getSelectionWorld();
if (world == null) return;
RegionSelector regionSelector = session.getRegionSelector(world);
RegionSelector regionSelector = regionSelector(player, session);
// Only primary set for now
if (!regionSelector.isDefined()) {
selectPos2(session.getRegionSelector(world), player, session, expand);
return;
}
List<BlockVector3> vertices = regionSelector.getVertices();
// Probably not a cuboid selection!
if (vertices.size() > 2) {
selectPos2(session.getRegionSelector(world), player, session, expand);
if (!(regionSelector instanceof CuboidRegionSelector cuboidSelector) || !cuboidSelector.isDefined()) {
select(Corner.SECONDARY, regionSelector, player, session, expand);
return;
}
List<BlockVector3> vertices = cuboidSelector.getVertices();
BlockVector3 pos1 = vertices.get(0);
BlockVector3 pos2 = vertices.get(1);
if (expand.containedWithin(pos1.getMinimum(pos2), pos1.getMaximum(pos2))) return;
BlockVector3 min = pos1.getMinimum(pos2);
BlockVector3 max = pos1.getMaximum(pos2);
if (expand.containedWithin(pos1, pos2)) {
return;
int[][] corners = {toArray(pos1), toArray(pos2)};
int[] target = toArray(expand);
Corner[] closer = new Corner[3];
for (int axis = 0; axis < 3; axis++) {
closer[axis] = Corner.closer(corners[0][axis], corners[1][axis], target[axis]);
}
Closer x = Closer.UNKNOWN;
Closer y = Closer.UNKNOWN;
Closer z = Closer.UNKNOWN;
boolean insideX = min.x() < expand.x() && max.x() > expand.x();
boolean insideY = min.y() < expand.y() && max.y() > expand.y();
boolean insideZ = min.z() < expand.z() && max.z() > expand.z();
if (insideX) {
// No Change needed
} else if (Math.abs(pos1.x() - expand.x()) > Math.abs(pos2.x() - expand.x())) {
x = Closer.POS2;
} else if (Math.abs(pos1.x() - expand.x()) < Math.abs(pos2.x() - expand.x())) {
x = Closer.POS1;
for (int axis = 0; axis < 3; axis++) {
Corner corner = closer[axis];
// Both corners share this coordinate, move the one the other axes agree on
if (corners[0][axis] == corners[1][axis] && corners[0][axis] != target[axis]) {
corner = Objects.requireNonNullElse(Corner.agree(closer[(axis + 1) % 3], closer[(axis + 2) % 3]), Corner.PRIMARY);
}
if (corner != null) corners[corner.ordinal()][axis] = target[axis];
}
if (insideY) {
// No Change needed
} else if (Math.abs(pos1.y() - expand.y()) > Math.abs(pos2.y() - expand.y())) {
y = Closer.POS2;
} else if (Math.abs(pos1.y() - expand.y()) < Math.abs(pos2.y() - expand.y())) {
y = Closer.POS1;
}
if (insideZ) {
// No Change needed
} else if (Math.abs(pos1.z() - expand.z()) > Math.abs(pos2.z() - expand.z())) {
z = Closer.POS2;
} else if (Math.abs(pos1.z() - expand.z()) < Math.abs(pos2.z() - expand.z())) {
z = Closer.POS1;
}
Closer x1 = Closer.UNKNOWN;
Closer y1 = Closer.UNKNOWN;
Closer z1 = Closer.UNKNOWN;
if (!insideX && pos1.x() != expand.x() && pos2.x() != expand.x() && x == Closer.UNKNOWN) {
x1 = y.and(z).or(Closer.POS1);
}
if (!insideY && pos1.y() != expand.y() && pos2.y() != expand.y() && y == Closer.UNKNOWN) {
y1 = x.and(z).or(Closer.POS1);
}
if (!insideZ && pos1.z() != expand.z() && pos2.z() != expand.z() && z == Closer.UNKNOWN) {
z1 = x.and(y).or(Closer.POS1);
}
if (x1 != Closer.UNKNOWN) x = x1;
if (y1 != Closer.UNKNOWN) y = y1;
if (z1 != Closer.UNKNOWN) z = z1;
boolean p1updated = false;
boolean p2updated = false;
if (x == Closer.POS1) {
pos1 = pos1.withX(expand.x());
p1updated = true;
} else if (x == Closer.POS2) {
pos2 = pos2.withX(expand.x());
p2updated = true;
}
if (y == Closer.POS1) {
pos1 = pos1.withY(expand.y());
p1updated = true;
} else if (y == Closer.POS2) {
pos2 = pos2.withY(expand.y());
p2updated = true;
}
if (z == Closer.POS1) {
pos1 = pos1.withZ(expand.z());
p1updated = true;
} else if (z == Closer.POS2) {
pos2 = pos2.withZ(expand.z());
p2updated = true;
}
if (p1updated) selectPos1(session.getRegionSelector(world), player, session, pos1);
if (p2updated) selectPos2(session.getRegionSelector(world), player, session, pos2);
BlockVector3 newPos1 = BlockVector3.at(corners[0][0], corners[0][1], corners[0][2]);
BlockVector3 newPos2 = BlockVector3.at(corners[1][0], corners[1][1], corners[1][2]);
if (!newPos1.equals(pos1)) select(Corner.PRIMARY, regionSelector, player, session, newPos1);
if (!newPos2.equals(pos2)) select(Corner.SECONDARY, regionSelector, player, session, newPos2);
}
private enum Closer {
POS1,
POS2,
UNKNOWN,
private static int[] toArray(BlockVector3 vector) {
return new int[]{vector.x(), vector.y(), vector.z()};
}
@EventHandler
public void onPickBlock(PlayerPickBlockEvent event) {
Player player = event.getPlayer();
if (!checkWand(player)) return;
event.setCancelled(true);
if (!selectingConnected.add(player.getUniqueId())) return;
Block origin = event.getBlock();
World world = origin.getWorld();
SteamEdit.AdjacentFilter filter = SteamEdit.ADJACENT_FILTERS.apply(origin.getLocation());
com.sk89q.worldedit.world.World weWorld = BukkitAdapter.adapt(world);
ServerLevel level = ((CraftWorld) world).getHandle();
int x = origin.getX(), y = origin.getY(), z = origin.getZ();
TaskManager.taskManager().async(() -> {
BlockVector3[] bounds = null;
try {
bounds = new ConnectedSearch(weWorld, level, x, y, z, filter)
.run(System.nanoTime() + MAX_CONNECTED_NANOS)
.bounds();
} catch (Exception e) {
Core.getInstance().getLogger().log(Level.SEVERE, "Could not select connected blocks", e);
}
BlockVector3[] result = bounds;
TaskManager.taskManager().task(() -> {
selectingConnected.remove(player.getUniqueId());
if (result != null && player.isOnline()) selectConnected(player, result);
});
});
}
private void selectConnected(Player player, BlockVector3[] bounds) {
LocalSession session = we.getSession(player);
RegionSelector regionSelector = regionSelector(player, session);
boolean primaryChanged = Corner.PRIMARY.changed(regionSelector, bounds[0]);
boolean secondaryChanged = Corner.SECONDARY.changed(regionSelector, bounds[1]);
Corner.PRIMARY.select(regionSelector, bounds[0]);
Corner.SECONDARY.select(regionSelector, bounds[1]);
Actor actor = BukkitAdapter.adapt(player);
if (primaryChanged) Corner.PRIMARY.explain(regionSelector, actor, session, bounds[0]);
if (secondaryChanged) Corner.SECONDARY.explain(regionSelector, actor, session, bounds[1]);
WorldEditRenderer.renderPlayer(player);
}
private enum Corner {
PRIMARY {
@Override
void select(RegionSelector regionSelector, BlockVector3 position) {
regionSelector.selectPrimary(position, PermissiveSelectorLimits.getInstance());
}
@Override
void explain(RegionSelector regionSelector, Actor actor, LocalSession session, BlockVector3 position) {
regionSelector.explainPrimarySelection(actor, session, position);
}
},
SECONDARY {
@Override
void select(RegionSelector regionSelector, BlockVector3 position) {
regionSelector.selectSecondary(position, PermissiveSelectorLimits.getInstance());
}
@Override
void explain(RegionSelector regionSelector, Actor actor, LocalSession session, BlockVector3 position) {
regionSelector.explainSecondarySelection(actor, session, position);
}
},
;
public Closer and(Closer closer) {
if (this == closer) {
return this;
} else if (this == UNKNOWN) {
return closer;
} else if (closer == UNKNOWN) {
return this;
} else {
return UNKNOWN;
}
static Corner closer(int primary, int secondary, int target) {
if (Math.min(primary, secondary) < target && target < Math.max(primary, secondary)) return null;
int difference = Math.abs(primary - target) - Math.abs(secondary - target);
if (difference < 0) return PRIMARY;
if (difference > 0) return SECONDARY;
return null;
}
public Closer or(Closer closer) {
if (this == UNKNOWN) return closer;
return this;
static Corner agree(Corner a, Corner b) {
if (a == null) return b;
if (b == null || a == b) return a;
return null;
}
boolean changed(RegionSelector regionSelector, BlockVector3 position) {
BlockVector3 current = regionSelector instanceof CuboidRegionSelector cuboidSelector ? cuboidSelector.getVertices().get(ordinal()) : null;
return !position.equals(current);
}
abstract void select(RegionSelector regionSelector, BlockVector3 position);
abstract void explain(RegionSelector regionSelector, Actor actor, LocalSession session, BlockVector3 position);
}
private ServerboundPickItemFromBlockPacket middleClick(Player player, ServerboundPickItemFromBlockPacket packet) {
if (noWand(player)) return packet;
LocalSession session = we.getSession(player);
World world = session.getSelectionWorld();
if (world == null) return packet;
RegionSelector regionSelector = session.getRegionSelector(world);
BlockPos pos = packet.pos();
SteamEditSelectAdjacent selector = new SteamEditSelectAdjacent(new Location(player.getWorld(), pos.getX(), pos.getY(), pos.getZ()));
selectPos1(regionSelector, player, session, selector.pos1());
selectPos2(regionSelector, player, session, selector.pos2());
return null;
}
private static class Pos1Message implements SWPlayer.Component {
private BukkitTask task;
public Pos1Message(RegionSelector regionSelector, Player player, LocalSession session, BlockVector3 pos1) {
task = Bukkit.getScheduler().runTaskLater(Core.getInstance(), () -> {
regionSelector.explainPrimarySelection(BukkitAdapter.adapt(player), session, pos1);
SWPlayer.of(player).removeComponent(Pos1Message.class);
}, 1);
}
@Override
public void onUnmount(SWPlayer player) {
task.cancel();
}
}
private void selectPos1(RegionSelector regionSelector, Player player, LocalSession session, BlockVector3 pos1) {
try {
if (!pos1.equals(regionSelector.getPrimaryPosition())) {
SWPlayer.of(player).setComponent(new Pos1Message(regionSelector, player, session, pos1));
}
} catch (IncompleteRegionException e) {
SWPlayer.of(player).setComponent(new Pos1Message(regionSelector, player, session, pos1));
}
regionSelector.selectPrimary(pos1, PermissiveSelectorLimits.getInstance());
private void select(Corner corner, RegionSelector regionSelector, Player player, LocalSession session, BlockVector3 position) {
boolean changed = corner.changed(regionSelector, position);
corner.select(regionSelector, position);
if (changed) corner.explain(regionSelector, BukkitAdapter.adapt(player), session, position);
WorldEditRenderer.renderPlayer(player);
}
private static class Pos2Message implements SWPlayer.Component {
private BukkitTask task;
public Pos2Message(RegionSelector regionSelector, Player player, LocalSession session, BlockVector3 pos2) {
task = Bukkit.getScheduler().runTaskLater(Core.getInstance(), () -> {
regionSelector.explainSecondarySelection(BukkitAdapter.adapt(player), session, pos2);
SWPlayer.of(player).removeComponent(Pos1Message.class);
}, 1);
}
@Override
public void onUnmount(SWPlayer player) {
task.cancel();
}
}
private void selectPos2(RegionSelector regionSelector, Player player, LocalSession session, BlockVector3 pos2) {
try {
if (regionSelector.getVertices().size() == 2 && !pos2.equals(regionSelector.getVertices().get(1))) {
SWPlayer.of(player).setComponent(new Pos2Message(regionSelector, player, session, pos2));
}
} catch (IncompleteRegionException e) {
SWPlayer.of(player).setComponent(new Pos2Message(regionSelector, player, session, pos2));
}
regionSelector.selectSecondary(pos2, PermissiveSelectorLimits.getInstance());
WorldEditRenderer.renderPlayer(player);
}
private ServerboundPlayerActionPacket swapHands(Player player, ServerboundPlayerActionPacket packet) {
if (noWand(player)) return packet;
if (packet.getAction() != ServerboundPlayerActionPacket.Action.SWAP_ITEM_WITH_OFFHAND) return packet;
Bukkit.getScheduler().runTask(Core.getInstance(), () -> {
WorldEditRendererCUIEditor.open(player, true);
});
return null;
@EventHandler
public void onSwapHands(PlayerSwapHandItemsEvent event) {
Player player = event.getPlayer();
if (!checkWand(player)) return;
event.setCancelled(true);
WorldEditRendererCUIEditor.open(player, true);
}
}
@@ -1,19 +1,13 @@
package de.steamwar.cursor;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.core.SWPlayer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import lombok.Getter;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEvent;
import java.util.Optional;
@Linked
public class CursorListener implements Listener {
@@ -24,10 +18,6 @@ public class CursorListener implements Listener {
if (instance == null) {
instance = this;
}
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Pos.class, this::updateCursorFromPacket);
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Rot.class, this::updateCursorFromPacket);
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.PosRot.class, this::updateCursorFromPacket);
}
@LinkedTimer(delay = 1, period = 1)
@@ -37,15 +27,6 @@ public class CursorListener implements Listener {
.forEach(Cursor::renderDeduplicated);
}
public Packet<?> updateCursorFromPacket(Player player, Packet<?> packet) {
SWPlayer swPlayer = SWPlayer.of(player);
Optional<Cursor> activeCursor = swPlayer.getComponent(Cursor.class);
activeCursor.ifPresent(Cursor::renderDeduplicated);
return packet;
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
SWPlayer.of(event.getPlayer()).getComponent(Cursor.class).ifPresent(cursor -> {