Merge branch 'main' into BauSystem/WindChargeFlag

This commit is contained in:
2026-11-01 11:18:11 +01:00
115 changed files with 3033 additions and 4084 deletions
@@ -36,6 +36,7 @@ dependencies {
annotationProcessor(libs.classindex)
compileOnly(project(":SpigotCore", "default"))
compileOnly(project(":KotlinCore", "default"))
implementation(project(":HiderCore"))
compileOnly(libs.axiom)
compileOnly(libs.authlib)
@@ -35,8 +35,7 @@ SCOREBOARD_LOADER = Loader
SCOREBOARD_TPS = TPS
SCOREBOARD_TPS_FROZEN = §eFrozen
SCOREBOARD_TRACE_TICKS = Ticks
SCOREBOARD_TECHHIDER = TechHider§8: §aOn
SCOREBOARD_XRAY = XRay§8: §aOn
SCOREBOARD_VIEW = View§8: §a{0}
SCOREBOARD_LOCK_TEAM = Bau Lock§8: §eTeam
SCOREBOARD_LOCK_SUPERVISOR = Bau Lock§8: §eSupervisor
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM = Bau Lock§8: §e(Server) Team
@@ -1046,6 +1045,11 @@ XRAY_HELP = §8/§exray §8- §7Toggle Xray
XRAY_GLOBAL = §cNo xray in global region
XRAY_ON = §aXray activated
XRAY_OFF = §cXray deactivated
# HULLHIDER
HULLHIDER_HELP = §8/§ehullhider §8- §7Toggle Hullhider
HULLHIDER_GLOBAL = §cNo hullhider in global region
HULLHIDER_ON = §aHullhider activated
HULLHIDER_OFF = §cHullhider deactivated
# WorldEdit
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another
TYPEREPLACE_HELP = §8//§etypereplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another
@@ -35,8 +35,7 @@ SCOREBOARD_LOADER = Loader
SCOREBOARD_TPS = TPS
SCOREBOARD_TPS_FROZEN = §eEingefroren
SCOREBOARD_TRACE_TICKS = Ticks
SCOREBOARD_TECHHIDER = TechHider§8: §aAn
SCOREBOARD_XRAY = XRay§8: §aAn
SCOREBOARD_VIEW = Ansicht§8: §a{0}
SCOREBOARD_LOCK_TEAM = Bau Lock§8: §eTeam
SCOREBOARD_LOCK_TEAM_AND_SERVERTEAM = Bau Lock§8: §e(Server-) Team
SCOREBOARD_LOCK_SERVERTEAM = Bau Lock§8: §eServerteam
@@ -978,6 +977,11 @@ XRAY_HELP = §8/§exray §8- §7Xray umschalten
XRAY_GLOBAL = §cKein Xray in der globalen region
XRAY_ON = §aXray aktiviert
XRAY_OFF = §cXray deaktiviert
# HULLHIDER
HULLHIDER_HELP = §8/§ehullhider §8- §7Hullhider umschalten
HULLHIDER_GLOBAL = §cKein Hullhider in der globalen region
HULLHIDER_ON = §aHullhider aktiviert
HULLHIDER_OFF = §cHullhider deaktiviert
# WorldEdit
COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Ersetzt eine Farbe mit einer anderen
TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Ersetzt einen Blockgruppe mit einer anderen
@@ -24,7 +24,6 @@ import de.steamwar.bausystem.config.ConfigStore;
import de.steamwar.bausystem.features.gui.BauGUI;
import de.steamwar.bausystem.features.script.lua.SteamWarLuaPlugin;
import de.steamwar.bausystem.features.script.lua.libs.LuaLib;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.panzern.Panzern;
import de.steamwar.bausystem.features.slaves.panzern.PanzernAlgorithm;
import de.steamwar.bausystem.features.tracer.TraceManager;
@@ -41,7 +40,6 @@ import de.steamwar.core.CRIUSleepEvent;
import de.steamwar.core.Core;
import de.steamwar.core.WorldIdentifier;
import de.steamwar.core.worldedit.SteamEdit;
import de.steamwar.core.worldedit.WorldEditRendererCUIEditor;
import de.steamwar.linkage.AbstractLinker;
import de.steamwar.linkage.SpigotLinker;
import de.steamwar.message.Message;
@@ -110,9 +108,9 @@ public class BauSystem extends JavaPlugin implements Listener {
if (any instanceof PanzernAlgorithm) {
Panzern.add((PanzernAlgorithm) any);
}
if (any instanceof BoundingBoxLoader) {
((BoundingBoxLoader) any).load();
}
// if (any instanceof BoundingBoxLoader) {
// ((BoundingBoxLoader) any).load();
// }
}
};
try {
@@ -0,0 +1,177 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.hullhider;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.techhider.HiddenHull;
import de.steamwar.bausystem.features.techhider.HidingRule;
import de.steamwar.bausystem.features.techhider.TechHiderCommand;
import de.steamwar.bausystem.features.xray.XrayCommand;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.command.SWCommand;
import de.steamwar.hullhider.Hull;
import de.steamwar.hullhider.HullHider;
import de.steamwar.hullhider.HullRegion;
import de.steamwar.hullhider.Viewers;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.techhider.ObfuscationConfig;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
/**
* Hides the inside of the build area hull of a region from the players who toggle it, as the hull hider of a fight would.
*/
@Linked
public class HullHiderCommand extends SWCommand implements Listener {
public HullHiderCommand() {
super("hullhider");
}
@Linked
// Only blocks are hidden, entities stay visible
private final HullHider<Region> hullHider = new HullHider<>(false);
// Read on netty threads by the BauTechHider
private final Map<Region, HiddenHull> hulls = new ConcurrentHashMap<>();
private final Map<Region, HidingRule> hidingRules = new ConcurrentHashMap<>();
private final Map<Region, Set<Player>> hidden = new ConcurrentHashMap<>();
@LinkedInstance
public TechHiderCommand techHiderCommand;
@LinkedInstance
public XrayCommand xrayCommand;
@Register(description = "HULLHIDER_HELP")
public void toggleHider(@Validator Player player) {
Region region = Region.getRegion(player.getLocation());
if (region.getType().isGlobal()) {
BauSystem.MESSAGE.send("HULLHIDER_GLOBAL", player);
return;
}
if (!region.getGameModeConfig().Techhider.Active) {
return;
}
techHiderCommand.disable(region, player);
xrayCommand.disable(region, player);
if (hidden.getOrDefault(region, Collections.emptySet()).contains(player)) {
disable(region, player);
BauSystem.MESSAGE.sendPrefixless("HULLHIDER_OFF", player, ChatMessageType.ACTION_BAR);
} else {
enable(region, player);
BauSystem.MESSAGE.sendPrefixless("HULLHIDER_ON", player, ChatMessageType.ACTION_BAR);
}
}
private void enable(Region region, Player player) {
if (!hulls.containsKey(region)) {
Point min = region.getBuildArea().getMinPoint(true);
Point max = region.getBuildArea().getMaxPoint(true);
HullRegion hullRegion = HullRegion.fromInclusive(min.getX(), min.getY(), min.getZ(), max.getX(), max.getY(), max.getZ());
// The techhider of the gamemode is applied as well, its hidden blocks occlude as they are replaced by the obfuscation block
ObfuscationConfig obfuscation = ObfuscationConfig.of(region.getGameModeConfig().Techhider);
Hull hull = new Hull(BauSystem.getInstance(), world(), hullRegion, false, obfuscation, new Viewers.VisibleByDefault());
hullHider.addHull(region, hull);
hulls.put(region, new HiddenHull(hull, obfuscation.getObfuscationState()));
hidingRules.put(region, HidingRule.of(region.getBuildArea(), obfuscation));
}
hidden.computeIfAbsent(region, rg -> ConcurrentHashMap.newKeySet()).add(player);
// Added players see the hull blocks of a hull visible by default
hullHider.addViewer(player, region);
// Block changes by WorldEdit or Axiom do not update the hull, so it is rebuilt every time somebody enables it.
// This also resends the chunks to the player.
hullHider.initialize(region);
}
/**
* Stops hiding the hull of the region from the player, removing the hull if nobody uses it anymore.
*/
public void disable(Region region, Player player) {
Set<Player> players = hidden.get(region);
if (players == null || !players.remove(player)) return;
if (players.isEmpty()) {
hidden.remove(region);
hulls.remove(region);
hidingRules.remove(region);
hullHider.removeHull(region);
} else {
hullHider.removeViewer(player, region);
hullHider.resendChunks(player, region);
}
}
public void addHidingRules(Player player, List<HidingRule> rules) {
hidden.forEach((region, players) -> {
HidingRule rule = hidingRules.get(region);
if (rule != null && players.contains(player)) {
rules.add(rule);
}
});
}
public void addHiddenHulls(Player player, List<HiddenHull> hiddenHulls) {
hidden.forEach((region, players) -> {
HiddenHull hiddenHull = hulls.get(region);
if (hiddenHull != null && players.contains(player)) {
hiddenHulls.add(hiddenHull);
}
});
}
@LinkedTimer(delay = 1, period = 1)
private void onTick() {
if (hidden.isEmpty()) return;
hullHider.sendUncoveredBlocks();
}
private World world() {
return Bukkit.getWorlds().get(0);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
for (Region region : hidden.keySet()) {
disable(region, event.getPlayer());
}
}
public boolean isActive(Region region, Player player) {
return hidden.getOrDefault(region, Collections.emptySet()).contains(player);
}
}
@@ -36,9 +36,11 @@ import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.scheduler.BukkitTask;
import java.util.ArrayList;
import java.util.List;
@@ -63,13 +65,14 @@ public class Loader implements Listener, SWPlayer.Component {
private List<LoaderElement> elements = new ArrayList<>();
private int currentElement = 0;
private long waitTime = 0;
private final BukkitTask task;
public Loader(Player p) {
this.p = p;
this.recorder = new LoaderRecorder(p, elements);
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
BauSystem.runTaskTimer(BauSystem.getInstance(), () -> {
task = BauSystem.runTaskTimer(BauSystem.getInstance(), () -> {
if (stage != Stage.RUNNING && stage != Stage.SINGLE) return;
if (!Permission.BUILD.hasPermission(p)) return;
if (waitTime > 0) {
@@ -136,13 +139,27 @@ public class Loader implements Listener, SWPlayer.Component {
}
public void stop() {
end();
if (getLoader(p) == this) {
SWPlayer.of(p).removeComponent(Loader.class);
}
}
// Also called when the loader is replaced by a new one
@Override
public void onUnmount(SWPlayer player) {
end();
}
private void end() {
stage = Stage.END;
if (recorder != null) {
recorder.stop();
recorder = null;
}
elements.clear();
SWPlayer.of(p).removeComponent(Loader.class);
task.cancel();
HandlerList.unregisterAll(this);
}
public boolean setTicksBetweenShots(int delay) {
@@ -24,6 +24,7 @@ import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.core.SWPlayer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Material;
@@ -43,13 +44,12 @@ public class ObserverTracerListener implements Listener {
static Set<Player> enabled = new HashSet<>();
public ObserverTracerListener() {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
SWPlayer.allWithSingleComponent(ObserverTracer.class).forEach(pair -> {
if (pair.getSwPlayer().getPlayer().getGameMode() != GameMode.SPECTATOR) return;
pair.getComponent().show();
});
}, 15L, 15L);
@LinkedTimer(delay = 15, period = 15)
private void showTracers() {
SWPlayer.allWithSingleComponent(ObserverTracer.class).forEach(pair -> {
if (pair.getSwPlayer().getPlayer().getGameMode() != GameMode.SPECTATOR) return;
pair.getComponent().show();
});
}
@EventHandler
@@ -28,6 +28,7 @@ import de.steamwar.command.SWCommand;
import de.steamwar.entity.CRay;
import de.steamwar.entity.REntityServer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.*;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Player;
@@ -104,15 +105,16 @@ public class RayVisualizerCommand extends SWCommand implements Listener {
public RayVisualizerCommand() {
super("rayvisualizer");
}
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
if (server.getPlayers().isEmpty()) return;
List<TNTPrimed> primedList = WORLD.getEntitiesByClass(TNTPrimed.class)
.stream().toList();
rayData.reset();
if (primedList.isEmpty()) return;
calculateRays(primedList, primedList);
}, 1, 1);
@LinkedTimer(delay = 1, period = 1)
private void updateRays() {
if (server.getPlayers().isEmpty()) return;
List<TNTPrimed> primedList = WORLD.getEntitiesByClass(TNTPrimed.class)
.stream().toList();
rayData.reset();
if (primedList.isEmpty()) return;
calculateRays(primedList, primedList);
}
private void calculateRays(List<TNTPrimed> fromTNTs, List<TNTPrimed> toTNTs) {
@@ -27,6 +27,7 @@ import de.steamwar.bausystem.features.script.lua.libs.StorageLib;
import de.steamwar.bausystem.region.Region;
import de.steamwar.core.SWPlayer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.EntityType;
@@ -47,13 +48,12 @@ import org.luaj.vm2.LuaValue;
@Linked
public class EventListener implements Listener {
static {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
long millis = System.currentTimeMillis();
SWPlayer.allWithSingleComponent(ScriptRunner.ScriptData.class)
.filter(pair -> millis - pair.getComponent().getLastF() > 200)
.forEach(pair -> pair.getComponent().setLastF(Long.MAX_VALUE));
}, 1, 1);
@LinkedTimer(delay = 1, period = 1)
private static void resetLastF() {
long millis = System.currentTimeMillis();
SWPlayer.allWithSingleComponent(ScriptRunner.ScriptData.class)
.filter(pair -> millis - pair.getComponent().getLastF() > 200)
.forEach(pair -> pair.getComponent().setLastF(Long.MAX_VALUE));
}
@EventHandler(priority = EventPriority.MONITOR)
@@ -44,9 +44,9 @@ import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@@ -136,11 +136,10 @@ public class SimulatorCursor implements Listener {
private static final Map<Player, Long> LAST_SNEAKS = new HashMap<>();
static {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
long millis = System.currentTimeMillis();
LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
}, 1, 1);
@LinkedTimer(delay = 1, period = 1)
private static void clearLastSneaks() {
long millis = System.currentTimeMillis();
LAST_SNEAKS.entrySet().removeIf(entry -> millis - entry.getValue() > 200);
}
@EventHandler(priority = EventPriority.HIGH)
@@ -19,48 +19,97 @@
package de.steamwar.bausystem.features.slaves.laufbau;
import com.sk89q.worldedit.blocks.SkullBlock;
import com.sk89q.worldedit.world.block.BaseBlock;
import de.steamwar.inventory.SWItem;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.api.Enable;
import lombok.Getter;
import lombok.ToString;
import net.minecraft.core.BlockPos;
import net.minecraft.locale.Language;
import net.minecraft.world.level.EmptyBlockGetter;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.phys.shapes.CollisionContext;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.Bisected;
import org.bukkit.Registry;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.Directional;
import org.bukkit.block.data.Waterlogged;
import org.bukkit.block.data.type.*;
import org.bukkit.block.data.type.Bed;
import org.bukkit.block.data.type.Door;
import org.bukkit.craftbukkit.block.CraftBlockType;
import org.bukkit.craftbukkit.block.data.CraftBlockData;
import org.bukkit.craftbukkit.util.CraftVoxelShape;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.VoxelShape;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.Comparator;
import java.util.List;
import java.util.Random;
import java.util.function.Consumer;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
import java.util.stream.Collectors;
@ToString
@Getter
public class BlockBoundingBox {
private static List<String> randomPlayerHead = new ArrayList<>();
private static Random random = new Random();
@Linked
public static class Loader implements Enable {
static {
randomPlayerHead.add("zOnlyKroks");
randomPlayerHead.add("YoyoNow");
randomPlayerHead.add("Konstruktix");
randomPlayerHead.add("Merling03");
randomPlayerHead.add("Lord_Loading");
/*
randomPlayerHead.add(UUID.fromString("1623d4b1-b21c-41d3-93c2-eee2845b8497"));
randomPlayerHead.add(UUID.fromString("f75632be-e3ec-4069-9bec-d13ac6891177"));
randomPlayerHead.add(UUID.fromString("80382970-424b-4299-9296-d956beab9e7b"));
randomPlayerHead.add(UUID.fromString("f395ce89-096d-48e9-b796-a2d88722c22b"));
randomPlayerHead.add(UUID.fromString("db516394-d999-4b77-8d13-73cceec77dfe"));
*/
@Override
public void enable() {
long time = System.currentTimeMillis();
Registry.BLOCK.forEach(blockType -> {
Block block = CraftBlockType.bukkitToMinecraftNew(blockType);
Material material = blockType.asMaterial();
if (!material.isItem()) return;
if (!material.isBlock()) return;
if (material == Material.WATER) return;
if (material.getBlastResistance() <= 0.0) return;
if (material.getBlastResistance() > 9.0) return;
block.getStateDefinition().getPossibleStates().forEach(blockState -> {
VoxelShape voxelShape = new CraftVoxelShape(blockState.getCollisionShape(EmptyBlockGetter.INSTANCE, BlockPos.ZERO, CollisionContext.empty()));
Collection<BoundingBox> boundingBoxes = voxelShape.getBoundingBoxes();
if (boundingBoxes.isEmpty()) return;
double minX = Double.MAX_VALUE;
double minY = Double.MAX_VALUE;
double minZ = Double.MAX_VALUE;
double maxX = Double.MIN_VALUE;
double maxY = Double.MIN_VALUE;
double maxZ = Double.MIN_VALUE;
for (BoundingBox boundingBox : boundingBoxes) {
minX = Math.min(minX, boundingBox.getMinX());
minY = Math.min(minY, boundingBox.getMinY());
minZ = Math.min(minZ, boundingBox.getMinZ());
maxX = Math.max(maxX, boundingBox.getMaxX());
maxY = Math.max(maxY, boundingBox.getMaxY());
maxZ = Math.max(maxZ, boundingBox.getMaxZ());
}
// Ignore Full Blocks
if (maxX - minX == 1 && maxY - minY == 1 && maxZ - minZ == 1) return;
BlockData blockData = CraftBlockData.createData(blockState);
if (blockData instanceof Door) return; // Doors dont seem to be 2 blocks tall?
if (blockData instanceof Bed) return; // Beds dont seem to be 2 blocks tall?
if (blockData instanceof Waterlogged waterlogged && waterlogged.isWaterlogged()) return;
String key = material.isItem()
? material.getItemTranslationKey() // "item.minecraft.diamond" / "block.minecraft.stone"
: material.getBlockTranslationKey(); // for block-only materials like WATER
new BlockBoundingBox(
blockData,
boundingBoxes.stream().map(Cuboid::new).collect(Collectors.toList()),
material,
"§f" + Language.getInstance().getOrDefault(key)
);
});
});
BauSystem.getInstance().getLogger().info("Laufbau init > " + (System.currentTimeMillis() - time) + "ms " + elements.size() + " blocks");
elements.sort(Comparator.<BlockBoundingBox>comparingDouble(value -> value.material.getBlastResistance()).thenComparing(value -> value.name));
}
}
public static List<BlockBoundingBox> elements = new ArrayList<>();
@@ -68,221 +117,32 @@ public class BlockBoundingBox {
public BlockData blockData;
public List<Cuboid> cuboidList;
private double volume;
public SWItem swItem;
public Material material;
public String name;
public Consumer<BaseBlock> blockConsumer = null;
public BlockBoundingBox(BlockData blockData, List<Cuboid> cuboidList, SWItem swItem) {
public BlockBoundingBox(BlockData blockData, List<Cuboid> cuboidList, Material material, String name) {
this.blockData = blockData;
this.cuboidList = cuboidList;
this.swItem = swItem;
this.material = material;
this.name = name;
volume = cuboidList.stream().mapToDouble(Cuboid::volume).sum();
elements.add(this);
}
public BlockBoundingBox(BlockData blockData, List<Cuboid> cuboidList, SWItem swItem, Consumer<BaseBlock> blockConsumer) {
this.blockData = blockData;
this.cuboidList = cuboidList;
this.swItem = swItem;
volume = cuboidList.stream().mapToDouble(Cuboid::volume).sum();
// Override/Ignore items with worse/better blast resistance
for (int i = 0; i < elements.size(); i++) {
BlockBoundingBox other = elements.get(i);
if (other.cuboidList.equals(cuboidList)) {
if (other.material.getBlastResistance() < material.getBlastResistance()) {
elements.remove(i);
break;
} else {
return;
}
}
}
elements.add(this);
this.blockConsumer = blockConsumer;
}
public double volume() {
return volume;
}
static {
addPixel(Material.AIR.createBlockData(), 0, 0, 0, 0, 0, 0, null);
// addPixel(Material.COBWEB.createBlockData(), 0, 0, 0, 0, 0, 0, createItem("LAUFBAU_BLOCK_COBWEB", Material.COBWEB));
addPixel(Material.END_STONE.createBlockData(), 0, 0, 0, 16, 16, 16, null);
addPixel(Material.DIRT_PATH.createBlockData(), 0, 0, 0, 16, 15, 16, createItem("LAUFBAU_BLOCK_GRASS_PATH", Material.DIRT_PATH));
addPixel(Material.MUD.createBlockData(), 0, 0, 0, 16, 14, 16, createItem("LAUFBAU_BLOCK_SOUL_SAND", Material.SOUL_SAND));
Cocoa cocoaNorth = (Cocoa) Material.COCOA.createBlockData();
cocoaNorth.setAge(2);
cocoaNorth.setFacing(BlockFace.NORTH);
addPixel(cocoaNorth, 4, 3, 1, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_NORTH"));
Cocoa cocoaSouth = (Cocoa) Material.COCOA.createBlockData();
cocoaSouth.setAge(2);
cocoaSouth.setFacing(BlockFace.SOUTH);
addPixel(cocoaSouth, 4, 3, 7, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_SOUTH"));
Cocoa cocoaWest = (Cocoa) Material.COCOA.createBlockData();
cocoaWest.setAge(2);
cocoaWest.setFacing(BlockFace.WEST);
addPixel(cocoaWest, 1, 3, 4, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_WEST"));
Cocoa cocoaEast = (Cocoa) Material.COCOA.createBlockData();
cocoaEast.setAge(2);
cocoaEast.setFacing(BlockFace.EAST);
addPixel(cocoaEast, 7, 3, 4, 8, 9, 8, createItem("LAUFBAU_BLOCK_COCOA", Material.COCOA_BEANS, "LAUFBAU_FACING_EAST"));
TurtleEgg singleTurtleEgg = (TurtleEgg) Material.TURTLE_EGG.createBlockData();
singleTurtleEgg.setEggs(1);
singleTurtleEgg.setHatch(0);
addPixel(singleTurtleEgg, 4, 0, 3, 9, 7, 9, createItem("LAUFBAU_BLOCK_TURTLE_EGG", Material.TURTLE_EGG, "LAUFBAU_COUNT_1"));
TurtleEgg doubleTurtleEgg = (TurtleEgg) Material.TURTLE_EGG.createBlockData();
doubleTurtleEgg.setEggs(2);
doubleTurtleEgg.setHatch(0);
addPixel(doubleTurtleEgg, 1, 0, 1, 14, 7, 14, createItem("LAUFBAU_BLOCK_TURTLE_EGG", Material.TURTLE_EGG, "LAUFBAU_COUNT_2"));
addPixel(Material.CHEST.createBlockData(), 1, 0, 1, 14, 14, 14, createItem("LAUFBAU_BLOCK_CHEST", Material.CHEST));
Snow snowLayers8 = (Snow) Material.SNOW.createBlockData();
snowLayers8.setLayers(8);
addPixel(snowLayers8, 0, 0, 0, 16, 14, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_8"));
Directional headNorth = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headNorth.setFacing(BlockFace.NORTH);
addPixel(headNorth, 4, 4, 8, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_NORTH"), BlockBoundingBox::randomPlayerHead);
Directional headSouth = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headSouth.setFacing(BlockFace.SOUTH);
addPixel(headSouth, 4, 4, 0, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_SOUTH"), BlockBoundingBox::randomPlayerHead);
Directional headWest = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headWest.setFacing(BlockFace.WEST);
addPixel(headWest, 8, 4, 4, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_WEST"), BlockBoundingBox::randomPlayerHead);
Directional headEast = (Directional) Material.PLAYER_WALL_HEAD.createBlockData();
headEast.setFacing(BlockFace.EAST);
addPixel(headEast, 0, 4, 4, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_WALL_HEAD", Material.PLAYER_HEAD, "LAUFBAU_FACING_EAST"), BlockBoundingBox::randomPlayerHead);
Snow snowLayers7 = (Snow) Material.SNOW.createBlockData();
snowLayers7.setLayers(7);
addPixel(snowLayers7, 0, 0, 0, 16, 12, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_7"));
Snow snowLayers6 = (Snow) Material.SNOW.createBlockData();
snowLayers6.setLayers(6);
addPixel(snowLayers6, 0, 0, 0, 16, 10, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_6"));
addPixel(Material.STONECUTTER.createBlockData(), 0, 0, 0, 16, 9, 16, createItem("LAUFBAU_BLOCK_STONECUTTER", Material.STONECUTTER));
addPixel(Material.PLAYER_HEAD.createBlockData(), 4, 0, 4, 8, 8, 8, createItem("LAUFBAU_BLOCK_PLAYER_HEAD", Material.PLAYER_HEAD), BlockBoundingBox::randomPlayerHead);
addPixel(Material.CAKE.createBlockData(), 1, 0, 1, 14, 8, 14, createItem("LAUFBAU_BLOCK_CAKE", Material.CAKE));
Slab bottomSlab = (Slab) Material.END_STONE_BRICK_SLAB.createBlockData();
bottomSlab.setType(Slab.Type.BOTTOM);
addPixel(bottomSlab, 0, 0, 0, 16, 8, 16, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_SLAB", Material.END_STONE_BRICK_SLAB, "LAUFBAU_TYPE_BOTTOM"));
Slab topSlab = (Slab) Material.END_STONE_BRICK_SLAB.createBlockData();
topSlab.setType(Slab.Type.TOP);
addPixel(topSlab, 0, 8, 0, 16, 8, 16, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_SLAB", Material.END_STONE_BRICK_SLAB, "LAUFBAU_TYPE_TOP"));
SeaPickle quadSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
quadSeaPickle.setWaterlogged(false);
quadSeaPickle.setPickles(4);
addPixel(quadSeaPickle, 2, 0, 2, 12, 7, 12, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_4"));
Campfire campfire = (Campfire) Material.CAMPFIRE.createBlockData();
campfire.setSignalFire(false);
campfire.setLit(false);
addPixel(campfire, 0, 0, 0, 16, 7, 16, createItem("LAUFBAU_BLOCK_CAMPFIRE", Material.CAMPFIRE));
SeaPickle trippleSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
trippleSeaPickle.setWaterlogged(false);
trippleSeaPickle.setPickles(3);
addPixel(trippleSeaPickle, 2, 0, 2, 12, 6, 12, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_3"));
SeaPickle doubleSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
doubleSeaPickle.setWaterlogged(false);
doubleSeaPickle.setPickles(2);
addPixel(doubleSeaPickle, 3, 0, 3, 10, 6, 10, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_2"));
SeaPickle singleSeaPickle = (SeaPickle) Material.SEA_PICKLE.createBlockData();
singleSeaPickle.setWaterlogged(false);
singleSeaPickle.setPickles(1);
addPixel(singleSeaPickle, 6, 0, 6, 4, 6, 4, createItem("LAUFBAU_BLOCK_SEA_PICKLE", Material.SEA_PICKLE, "LAUFBAU_COUNT_1"));
addPixel(Material.FLOWER_POT.createBlockData(), 5, 0, 5, 6, 6, 6, createItem("LAUFBAU_BLOCK_FLOWER_POT", Material.FLOWER_POT));
Snow snowLayers3 = (Snow) Material.SNOW.createBlockData();
snowLayers3.setLayers(3);
addPixel(snowLayers3, 0, 0, 0, 16, 4, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_3"));
TrapDoor bottomTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
bottomTrapDoor.setHalf(Bisected.Half.BOTTOM);
addPixel(bottomTrapDoor, 0, 0, 0, 16, 3, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_HALF_BOTTOM"));
TrapDoor topTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
topTrapDoor.setHalf(Bisected.Half.TOP);
addPixel(topTrapDoor, 0, 13, 0, 16, 3, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_HALF_TOP"));
Snow snowLayers2 = (Snow) Material.SNOW.createBlockData();
snowLayers2.setLayers(2);
addPixel(snowLayers2, 0, 0, 0, 16, 2, 16, createItem("LAUFBAU_BLOCK_SNOW", Material.SNOW, "LAUFBAU_LAYERS_2"));
addPixel(Material.LILY_PAD.createBlockData(), 1, 0, 1, 14, 1.5, 14, createItem("LAUFBAU_BLOCK_LILY_PAD", Material.LILY_PAD));
addPixel(Material.WHITE_CARPET.createBlockData(), 0, 0, 0, 16, 1, 16, createItem("LAUFBAU_BLOCK_WHITE_CARPET", Material.WHITE_CARPET));
Directional endRodBottomTop = (Directional) Material.END_ROD.createBlockData();
endRodBottomTop.setFacing(BlockFace.UP);
addPixel(endRodBottomTop, 6, 0, 6, 4, 16, 4, createItem("LAUFBAU_BLOCK_END_ROD", Material.END_ROD, "LAUFBAU_FACING_UP", "LAUFBAU_FACING_DOWN"));
Directional endRodNorthSouth = (Directional) Material.END_ROD.createBlockData();
endRodNorthSouth.setFacing(BlockFace.NORTH);
addPixel(endRodNorthSouth, 6, 6, 0, 4, 4, 16, createItem("LAUFBAU_BLOCK_END_ROD", Material.END_ROD, "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
Directional endRodEastWest = (Directional) Material.END_ROD.createBlockData();
endRodEastWest.setFacing(BlockFace.EAST);
addPixel(endRodEastWest, 0, 6, 6, 16, 4, 4, createItem("LAUFBAU_BLOCK_END_ROD", Material.END_ROD, "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
Directional lightningRodBottomTop = (Directional) Material.LIGHTNING_ROD.createBlockData();
lightningRodBottomTop.setFacing(BlockFace.UP);
addPixel(lightningRodBottomTop, 6, 0, 6, 4, 16, 4, createItem("LAUFBAU_BLOCK_LIGHTNING_ROD", Material.LIGHTNING_ROD, "LAUFBAU_FACING_UP", "LAUFBAU_FACING_DOWN"));
Directional lightningRodNorthSouth = (Directional) Material.LIGHTNING_ROD.createBlockData();
lightningRodNorthSouth.setFacing(BlockFace.NORTH);
addPixel(lightningRodNorthSouth, 6, 6, 0, 4, 4, 16, createItem("LAUFBAU_BLOCK_LIGHTNING_ROD", Material.LIGHTNING_ROD, "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
Directional lightningRodEastWest = (Directional) Material.LIGHTNING_ROD.createBlockData();
lightningRodEastWest.setFacing(BlockFace.EAST);
addPixel(lightningRodEastWest, 0, 6, 6, 16, 4, 4, createItem("LAUFBAU_BLOCK_LIGHTNING_ROD", Material.LIGHTNING_ROD, "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
Waterlogged conduit = (Waterlogged) Material.CONDUIT.createBlockData();
conduit.setWaterlogged(false);
addPixel(conduit, 5, 5, 5, 6, 6, 6, createItem("LAUFBAU_BLOCK_CONDUIT", Material.CONDUIT));
TrapDoor northTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
northTrapDoor.setFacing(BlockFace.NORTH);
northTrapDoor.setOpen(true);
addPixel(northTrapDoor, 0, 0, 13, 16, 16, 3, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_NORTH", "LAUFBAU_OPEN"));
TrapDoor southTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
southTrapDoor.setFacing(BlockFace.SOUTH);
southTrapDoor.setOpen(true);
addPixel(southTrapDoor, 0, 0, 0, 16, 16, 3, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_SOUTH", "LAUFBAU_OPEN"));
TrapDoor westTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
westTrapDoor.setFacing(BlockFace.WEST);
westTrapDoor.setOpen(true);
addPixel(westTrapDoor, 13, 0, 0, 3, 16, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_WEST", "LAUFBAU_OPEN"));
TrapDoor eastTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
eastTrapDoor.setFacing(BlockFace.EAST);
eastTrapDoor.setOpen(true);
addPixel(eastTrapDoor, 0, 0, 0, 3, 16, 16, createItem("LAUFBAU_BLOCK_IRON_TRAPDOOR", Material.IRON_TRAPDOOR, "LAUFBAU_FACING_EAST", "LAUFBAU_OPEN"));
}
private static void addPixel(BlockData blockData, double xPixel, double yPixel, double zPixel, double dxPixel, double dyPixel, double dzPixel, SWItem swItem) {
new BlockBoundingBox(blockData, Arrays.asList(pixelCuboid(xPixel, yPixel, zPixel, dxPixel, dyPixel, dzPixel)), swItem);
}
private static void addPixel(BlockData blockData, double xPixel, double yPixel, double zPixel, double dxPixel, double dyPixel, double dzPixel, SWItem swItem, Consumer<BaseBlock> blockConsumer) {
new BlockBoundingBox(blockData, Arrays.asList(pixelCuboid(xPixel, yPixel, zPixel, dxPixel, dyPixel, dzPixel)), swItem, blockConsumer);
}
@SuppressWarnings("deprecation")
private static void randomPlayerHead(BaseBlock block) {
if (block instanceof SkullBlock) {
SkullBlock skullBlock = (SkullBlock) block;
skullBlock.setOwner(randomPlayerHead.get(random.nextInt(randomPlayerHead.size())).toString());
}
}
}
@@ -22,6 +22,7 @@ package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.region.Point;
import lombok.AllArgsConstructor;
import lombok.Data;
import org.bukkit.util.BoundingBox;
@Data
@AllArgsConstructor
@@ -33,6 +34,15 @@ public class Cuboid {
private double dy;
private double dz;
public Cuboid(BoundingBox boundingBox) {
this.x = boundingBox.getMinX();
this.y = boundingBox.getMinY();
this.z = boundingBox.getMinZ();
this.dx = boundingBox.getWidthX();
this.dy = boundingBox.getHeight();
this.dz = boundingBox.getWidthZ();
}
public boolean intersects(Cuboid cuboid) {
double minx = x - cuboid.dx;
double miny = y - cuboid.dy;
@@ -29,11 +29,15 @@ import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.Comparator;
import java.util.List;
import java.util.stream.Collectors;
public class Laufbau {
private static final Comparator<BlockBoundingBox> BLAST_RESISTANCE = Comparator.comparingDouble(value -> -value.material.getBlastResistance());
private static final Comparator<BlockBoundingBox> VOLUME = Comparator.comparingDouble(value -> -value.volume());
private World world;
private Location pos1;
private Location pos2;
@@ -61,26 +65,10 @@ public class Laufbau {
editSession = WorldEditUtils.getEditSession(player);
elements = BlockBoundingBox.elements.stream().filter(blockBoundingBox -> {
return !LaufbauUtils.isDeactivated(player, blockBoundingBox);
return !LaufbauConfig.STORE.get(player).getDeactivated().contains(blockBoundingBox.getMaterial());
}).collect(Collectors.toList());
if (preferingBlastResistance) {
elements.sort((o1, o2) -> {
int compared = Double.compare(o1.blockData.getMaterial().getBlastResistance(), o2.blockData.getMaterial().getBlastResistance());
if (compared != 0) {
return -compared;
}
return -Double.compare(o1.volume(), o2.volume());
});
} else {
elements.sort((o1, o2) -> {
int compared = Double.compare(o1.volume(), o2.volume());
if (compared != 0) {
return -compared;
}
return -Double.compare(o1.blockData.getMaterial().getBlastResistance(), o2.blockData.getMaterial().getBlastResistance());
});
}
elements.sort(preferingBlastResistance ? BLAST_RESISTANCE.thenComparing(VOLUME) : VOLUME.thenComparing(BLAST_RESISTANCE));
active = new ProcessingTracesState(world, this::inRegion, editSession, elements, factor);
}
@@ -107,19 +95,8 @@ public class Laufbau {
}
private boolean inRegion(Vector location, int expansion) {
if (location.getBlockX() >= pos1.getBlockX() - expansion) {
if (location.getBlockY() >= pos1.getBlockY() - expansion) {
if (location.getBlockZ() >= pos1.getBlockZ() - expansion) {
if (location.getBlockX() <= pos2.getBlockX() + expansion) {
if (location.getBlockY() <= pos2.getBlockY() + expansion) {
if (location.getBlockZ() <= pos2.getBlockZ() + expansion) {
return true;
}
}
}
}
}
}
return false;
return location.getBlockX() >= pos1.getBlockX() - expansion && location.getBlockX() <= pos2.getBlockX() + expansion
&& location.getBlockY() >= pos1.getBlockY() - expansion && location.getBlockY() <= pos2.getBlockY() + expansion
&& location.getBlockZ() >= pos1.getBlockZ() - expansion && location.getBlockZ() <= pos2.getBlockZ() + expansion;
}
}
@@ -21,10 +21,10 @@ package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.config.ConfigStore;
import de.steamwar.bausystem.config.VersionedConfig;
import de.steamwar.bausystem.features.slaves.laufbau.converter.LaufbauConfigV1ToV2Converter;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Material;
import java.util.HashSet;
import java.util.Set;
@@ -43,14 +43,9 @@ import java.util.Set;
@Setter
public class LaufbauConfig implements VersionedConfig {
public static final int VERSION = 2;
public static final int VERSION = 3;
/**
* LaufbauConfigV1 is stored as Base64 of gzipped YAPION, the current version as JSON
*/
public static final ConfigStore<LaufbauConfig> STORE = new ConfigStore<>(LaufbauConfig.class, VERSION, LaufbauConfig::new)
.legacy(s -> !s.startsWith("{"), LaufbauConfigV1::parse)
.converter(new LaufbauConfigV1ToV2Converter())
.userConfig("bausystem-laufbau")
.removeIf(config -> config.getDeactivated().isEmpty());
@@ -58,7 +53,7 @@ public class LaufbauConfig implements VersionedConfig {
protected int version = VERSION;
/**
* Identifiers of the deactivated {@link BlockBoundingBox}es, see {@link LaufbauUtils#identifier(BlockBoundingBox)}
* Materials of the deactivated {@link BlockBoundingBox}es
*/
protected Set<String> deactivated = new HashSet<>();
protected Set<Material> deactivated = new HashSet<>();
}
@@ -1,65 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.config.VersionedConfig;
import de.steamwar.bausystem.config.legacy.YapionReader;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;
import java.io.ByteArrayInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.UncheckedIOException;
import java.nio.charset.StandardCharsets;
import java.util.Base64;
import java.util.HashSet;
import java.util.Set;
import java.util.zip.GZIPInputStream;
/**
* The legacy laufbau config that was stored as Base64 of the gzipped YAPION,
* an object with the deactivated identifiers as keys.
*/
@Getter
@Setter
@Deprecated
public class LaufbauConfigV1 implements VersionedConfig {
public static final int VERSION = 1;
@Setter(AccessLevel.NONE)
protected int version = VERSION;
protected Set<String> deactivated = new HashSet<>();
public static LaufbauConfigV1 parse(String base64) {
String yapion;
try (InputStream inputStream = new GZIPInputStream(new ByteArrayInputStream(Base64.getDecoder().decode(base64)))) {
yapion = new String(inputStream.readAllBytes(), StandardCharsets.UTF_8);
} catch (IOException e) {
throw new UncheckedIOException(e);
}
LaufbauConfigV1 config = new LaufbauConfigV1();
config.deactivated.addAll(YapionReader.parse(yapion).keySet());
return config;
}
}
@@ -21,7 +21,6 @@ package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.shared.Pair;
import de.steamwar.data.CMDs;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import org.bukkit.Material;
@@ -32,13 +31,11 @@ import java.util.*;
public class LaufbauSettings {
private static Map<Pair<Material, String>, List<BlockBoundingBox>> groupMap = new LinkedHashMap<>();
private static Set<Pair<Material, String>> groups = new LinkedHashSet<>();
static {
BlockBoundingBox.elements.forEach(blockBoundingBox -> {
if (blockBoundingBox.getSwItem() == null) return;
String displayName = blockBoundingBox.getSwItem().getItemMeta().getDisplayName();
groupMap.computeIfAbsent(new Pair<>(blockBoundingBox.getSwItem().getItemStack().getType(), displayName), k -> new ArrayList<>()).add(blockBoundingBox);
groups.add(new Pair<>(blockBoundingBox.getMaterial(), blockBoundingBox.getName()));
});
}
@@ -50,96 +47,35 @@ public class LaufbauSettings {
}
public void open() {
List<SWListInv.SWListEntry<Map.Entry<Pair<Material, String>, List<BlockBoundingBox>>>> list = new ArrayList<>();
for (Map.Entry<Pair<Material, String>, List<BlockBoundingBox>> entry : groupMap.entrySet()) {
SWItem swItem = createItem(entry.getKey().getKey(), entry.getKey().getValue(), entry.getValue());
list.add(new SWListInv.SWListEntry<>(swItem, entry));
List<SWListInv.SWListEntry<Pair<Material, String>>> list = new ArrayList<>();
for (Pair<Material, String> group : groups) {
list.add(new SWListInv.SWListEntry<>(createItem(group.getKey(), group.getValue()), group));
}
SWListInv<Map.Entry<Pair<Material, String>, List<BlockBoundingBox>>> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_NAME", p), false, list, (clickType, entry) -> {
if (entry.getValue().size() == 1) {
LaufbauUtils.toggle(p, entry.getValue().get(0));
open();
return;
}
if (clickType.isLeftClick()) {
open(entry.getKey());
return;
}
toggle(entry.getValue());
SWListInv<Pair<Material, String>> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_NAME", p), false, list, (clickType, group) -> {
toggle(group.getKey());
open();
});
inv.open();
}
public void open(Pair<Material, String> key) {
List<BlockBoundingBox> blockBoundingBoxes = groupMap.get(key);
List<SWListInv.SWListEntry<BlockBoundingBox>> list = new ArrayList<>();
for (BlockBoundingBox bb : blockBoundingBoxes) {
SWItem swItem = LaufbauUtils.translateItem(bb.getSwItem(), p);
ItemMeta itemMeta = swItem.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore();
}
lore.add("");
lore.add(BauSystem.MESSAGE.parse(LaufbauUtils.isDeactivated(p, bb) ? "LAUFBAU_SETTINGS_INACTIVE" : "LAUFBAU_SETTINGS_ACTIVE", p));
itemMeta.setLore(lore);
swItem.setItemMeta(itemMeta);
list.add(new SWListInv.SWListEntry<>(swItem, bb));
public SWItem createItem(Material material, String name) {
SWItem swItem = new SWItem(material, name);
ItemMeta itemMeta = swItem.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta != null && itemMeta.getLore() != null) {
lore = itemMeta.getLore();
}
SWListInv<BlockBoundingBox> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_NAME", p), false, list, (clickType, blockBoundingBox) -> {
LaufbauUtils.toggle(p, blockBoundingBox);
open(key);
});
inv.setItem(49, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_GUI_BACK", p), clickType -> {
open();
}).setCustomModelData(CMDs.BACK));
inv.open();
lore.add("");
lore.add(BauSystem.MESSAGE.parse(LaufbauConfig.STORE.get(p).getDeactivated().contains(material) ? "LAUFBAU_SETTINGS_INACTIVE" : "LAUFBAU_SETTINGS_ACTIVE", p));
lore.add("");
lore.add(BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p));
if (itemMeta != null) itemMeta.setLore(lore);
swItem.setItemMeta(itemMeta);
return swItem;
}
public SWItem createItem(Material material, String group, List<BlockBoundingBox> blockBoundingBoxes) {
if (blockBoundingBoxes.size() == 1) {
BlockBoundingBox bb = blockBoundingBoxes.get(0);
SWItem swItem = LaufbauUtils.translateItem(bb.getSwItem(), p);
ItemMeta itemMeta = swItem.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore();
}
lore.add("");
lore.add(BauSystem.MESSAGE.parse(LaufbauUtils.isDeactivated(p, bb) ? "LAUFBAU_SETTINGS_INACTIVE" : "LAUFBAU_SETTINGS_ACTIVE", p));
lore.add("");
lore.add(BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p));
itemMeta.setLore(lore);
swItem.setItemMeta(itemMeta);
return swItem;
} else {
long count = blockBoundingBoxes.stream().filter(bb -> LaufbauUtils.isDeactivated(p, bb)).count();
if (count == 0) {
return new SWItem(material, BauSystem.MESSAGE.parse(group, p), Arrays.asList("", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ACTIVE", p), "", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ADVANCED", p), BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p)), false, clickType -> {
});
}
if (count == blockBoundingBoxes.size()) {
return new SWItem(material, BauSystem.MESSAGE.parse(group, p), Arrays.asList("", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_INACTIVE", p), "", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ADVANCED", p), BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p)), false, clickType -> {
});
}
return new SWItem(material, BauSystem.MESSAGE.parse(group, p), Arrays.asList("", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_MIXED", p, blockBoundingBoxes.size() - count, blockBoundingBoxes.size()), "", BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_ADVANCED", p), BauSystem.MESSAGE.parse("LAUFBAU_SETTINGS_TOGGLE", p)), false, clickType -> {
});
}
}
public void toggle(List<BlockBoundingBox> blockBoundingBoxes) {
long count = blockBoundingBoxes.stream().filter(bb -> LaufbauUtils.isDeactivated(p, bb)).count();
if (count != blockBoundingBoxes.size()) {
blockBoundingBoxes.forEach(bb -> {
if (!LaufbauUtils.isDeactivated(p, bb)) {
LaufbauUtils.toggle(p, bb);
}
});
} else {
blockBoundingBoxes.forEach(bb -> {
LaufbauUtils.toggle(p, bb);
});
}
public void toggle(Material material) {
Set<Material> deactivated = LaufbauConfig.STORE.get(p).getDeactivated();
if (!deactivated.remove(material)) deactivated.add(material);
}
}
@@ -1,99 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.inventory.SWItem;
import lombok.SneakyThrows;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.meta.ItemMeta;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
@UtilityClass
public class LaufbauUtils {
public static Cuboid pixelCuboid(double pixelX, double pixelY, double pixelZ, double pixelDX, double pixelDY, double pixelDZ) {
return new Cuboid(pixelToBlock(pixelX), pixelToBlock(pixelY), pixelToBlock(pixelZ), pixelToBlock(pixelDX), pixelToBlock(pixelDY), pixelToBlock(pixelDZ));
}
public static double pixelToBlock(double pixel) {
return 1.0 / 16 * pixel;
}
public static SWItem createItem(String name, Material material, String... lore) {
return new SWItem(material, name, Arrays.asList(lore), false, clickType -> {
});
}
public static SWItem translateItem(SWItem item, Player p) {
ItemMeta itemMeta = item.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore().stream().map(s -> BauSystem.MESSAGE.parse(s, p)).collect(Collectors.toList());
}
return new SWItem(item.getItemStack().getType(), BauSystem.MESSAGE.parse(itemMeta.getDisplayName(), p), lore, false, clickType -> {
});
}
public static String identifier(BlockBoundingBox bb) {
if (bb.getSwItem() == null) {
return null;
}
SWItem item = bb.getSwItem();
ItemMeta itemMeta = item.getItemMeta();
List<String> lore = new ArrayList<>();
if (itemMeta.getLore() != null) {
lore = itemMeta.getLore()
.stream()
.map(s -> s.substring(8))
.collect(Collectors.toList());
}
String name = itemMeta.getDisplayName().substring(14);
return name + "[" + String.join(",", lore) + "]";
}
@SneakyThrows
public static boolean isDeactivated(Player p, BlockBoundingBox bb) {
if (bb.getSwItem() == null) {
return false;
}
String identifier = identifier(bb);
return LaufbauConfig.STORE.get(p).getDeactivated().contains(identifier);
}
@SneakyThrows
public static void toggle(Player p, BlockBoundingBox bb) {
if (bb.getSwItem() == null) {
return;
}
String identifier = identifier(bb);
Set<String> deactivated = LaufbauConfig.STORE.get(p).getDeactivated();
if (!deactivated.remove(identifier)) {
deactivated.add(identifier);
}
}
}
@@ -1,261 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.AmethystCluster;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class AmethystBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
floorSmallAmethystBud();
ceilingSmallAmethystBud();
northSmallAmethystBud();
southSmallAmethystBud();
eastSmallAmethystBud();
westSmallAmethystBud();
floorMediumAmethystBud();
ceilingMediumAmethystBud();
northMediumAmethystBud();
southMediumAmethystBud();
eastMediumAmethystBud();
westMediumAmethystBud();
floorLargeAmethystBud();
ceilingLargeAmethystBud();
northLargeAmethystBud();
southLargeAmethystBud();
eastLargeAmethystBud();
westLargeAmethystBud();
floorAmethystCluster();
ceilingAmethystCluster();
northAmethystCluster();
southAmethystCluster();
eastAmethystCluster();
westAmethystCluster();
}
private void floorSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 4, 8, 3, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_UP"));
}
private void ceilingSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 13, 4, 8, 3, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_DOWN"));
}
private void northSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 13, 8, 8, 3));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_NORTH"));
}
private void southSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 0, 8, 8, 3));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_SOUTH"));
}
private void eastSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 4, 4, 3, 8, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_EAST"));
}
private void westSmallAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(13, 4, 4, 3, 8, 8));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_WEST"));
}
private void floorMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 0, 3, 10, 4, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_UP"));
}
private void ceilingMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 12, 3, 10, 4, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_DOWN"));
}
private void northMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 12, 10, 10, 4));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_NORTH"));
}
private void southMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 4));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_SOUTH"));
}
private void eastMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 3, 3, 4, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_EAST"));
}
private void westMediumAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(12, 3, 3, 4, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_WEST"));
}
private void floorLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 0, 3, 10, 5, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_UP"));
}
private void ceilingLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 11, 3, 10, 5, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_DOWN"));
}
private void northLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 11, 10, 10, 5));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_NORTH"));
}
private void southLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 5));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_SOUTH"));
}
private void eastLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 3, 3, 5, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_EAST"));
}
private void westLargeAmethystBud() {
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(11, 3, 3, 5, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_WEST"));
}
private void floorAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.UP);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 0, 3, 10, 7, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_UP"));
}
private void ceilingAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 9, 3, 10, 7, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_DOWN"));
}
private void northAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 9, 10, 10, 7));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_NORTH"));
}
private void southAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 7));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_SOUTH"));
}
private void eastAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 3, 3, 7, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_EAST"));
}
private void westAmethystCluster() {
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
cluster.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(9, 3, 3, 7, 10, 10));
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_WEST"));
}
}
@@ -1,46 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class AzaleaBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BlockData blockData = Material.FLOWERING_AZALEA.createBlockData();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(6, 0, 6, 4, 8, 4));
new BlockBoundingBox(blockData, cuboidList, createItem("LAUFBAU_BLOCK_AZALEA", Material.FLOWERING_AZALEA));
}
}
@@ -1,149 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Bell;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class BellBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
ceilingBell();
floorNorthBell();
floorEastBell();
doubleWallNorthBell();
doubleWallEastBell();
singleWallNorthBell();
singleWallSouthBell();
singleWallEastBell();
singleWallWestBell();
}
public void ceilingBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.CEILING);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 7, 2, 3, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_CEILING"));
}
public void floorNorthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.FLOOR);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 4, 16, 16, 8));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
public void floorEastBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.FLOOR);
bell.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 0, 8, 16, 16));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
public void doubleWallNorthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.DOUBLE_WALL);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 0, 2, 2, 16));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_DOUBLE_WALL", "LAUFBAU_FACING_NORTH"));
}
public void doubleWallEastBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.DOUBLE_WALL);
bell.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(0, 13, 7, 16, 2, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_DOUBLE_WALL", "LAUFBAU_FACING_EAST"));
}
public void singleWallNorthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 0, 2, 2, 13));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_NORTH"));
}
public void singleWallSouthBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(7, 13, 3, 2, 2, 13));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_SOUTH"));
}
public void singleWallEastBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(3, 13, 7, 13, 2, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_EAST"));
}
public void singleWallWestBell() {
Bell bell = (Bell) Material.BELL.createBlockData();
bell.setAttachment(Bell.Attachment.SINGLE_WALL);
bell.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 4, 8, 2, 8));
cuboidList.add(pixelCuboid(5, 6, 5, 6, 8, 6));
cuboidList.add(pixelCuboid(0, 13, 7, 13, 2, 2));
new BlockBoundingBox(bell, cuboidList, createItem("LAUFBAU_BLOCK_BELL", Material.BELL, "LAUFBAU_ATTACHMENT_SINGLE_WALL", "LAUFBAU_FACING_WEST"));
}
}
@@ -1,46 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.type.BrewingStand;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class BrewingStandBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BrewingStand brewingStand = (BrewingStand) Material.BREWING_STAND.createBlockData();
List<Cuboid> cuboids = new ArrayList<>();
cuboids.add(pixelCuboid(1, 0, 1, 14, 2, 14));
cuboids.add(pixelCuboid(7, 2, 7, 2, 12, 2));
new BlockBoundingBox(brewingStand, cuboids, createItem("LAUFBAU_BLOCK_BREWING_STAND", Material.BREWING_STAND));
}
}
@@ -1,62 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.Lightable;
import org.bukkit.block.data.type.Candle;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class CandleBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
caked();
single();
}
private void caked() {
Lightable candleCake = (Lightable) Material.CYAN_CANDLE_CAKE.createBlockData();
candleCake.setLit(true);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(7, 8, 7, 2, 6, 2));
new BlockBoundingBox(candleCake, cuboidList, createItem("LAUFBAU_BLOCK_CANDLE_CAKE", Material.CAKE));
}
private void single() {
Candle candle = (Candle) Material.CYAN_CANDLE.createBlockData();
candle.setCandles(1);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(7, 0, 7, 2, 6, 2));
new BlockBoundingBox(candle, cuboidList, createItem("LAUFBAU_BLOCK_CANDLE", Material.CYAN_CANDLE, "LAUFBAU_COUNT_1"));
}
}
@@ -1,69 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Axis;
import org.bukkit.Material;
import org.bukkit.block.data.Orientable;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class ChainBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
bottomTopChain();
northSouthChain();
eastWestChain();
}
private void bottomTopChain() {
Orientable chainBottomTop = (Orientable) Material.CHAIN.createBlockData();
chainBottomTop.setAxis(Axis.Y);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(6.5, 0, 6.5, 3, 16, 3));
new BlockBoundingBox(chainBottomTop, cuboidList, createItem("LAUFBAU_BLOCK_CHAIN", Material.CHAIN, "LAUFBAU_FACING_UP", "LAUFBAU_FACING_DOWN"));
}
private void northSouthChain() {
Orientable chainBottomTop = (Orientable) Material.CHAIN.createBlockData();
chainBottomTop.setAxis(Axis.Z);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(6.5, 6.5, 0, 3, 3, 16));
new BlockBoundingBox(chainBottomTop, cuboidList, createItem("LAUFBAU_BLOCK_CHAIN", Material.CHAIN, "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
private void eastWestChain() {
Orientable chainBottomTop = (Orientable) Material.CHAIN.createBlockData();
chainBottomTop.setAxis(Axis.X);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 6.5, 6.5, 16, 3, 3));
new BlockBoundingBox(chainBottomTop, cuboidList, createItem("LAUFBAU_BLOCK_CHAIN", Material.CHAIN, "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
}
@@ -1,89 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.MultipleFacing;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class ChorusPlantBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
for (int nx = 0; nx < 2; nx++) {
for (int ny = 0; ny < 2; ny++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int py = 0; py < 2; py++) {
for (int pz = 0; pz < 2; pz++) {
MultipleFacing chorusPlant = (MultipleFacing) Material.CHORUS_PLANT.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(3, 3, 3, 10, 10, 10));
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
chorusPlant.setFace(BlockFace.WEST, true);
cuboidList.add(pixelCuboid(0, 3, 3, 3, 10, 10));
}
if (ny == 1) {
lore.add("LAUFBAU_CONNECTION_DOWN");
chorusPlant.setFace(BlockFace.DOWN, true);
cuboidList.add(pixelCuboid(3, 0, 3, 10, 3, 10));
}
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
chorusPlant.setFace(BlockFace.NORTH, true);
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 3));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
chorusPlant.setFace(BlockFace.EAST, true);
cuboidList.add(pixelCuboid(13, 3, 3, 3, 10, 10));
}
if (py == 1) {
lore.add("LAUFBAU_CONNECTION_UP");
chorusPlant.setFace(BlockFace.UP, true);
cuboidList.add(pixelCuboid(3, 13, 3, 10, 3, 10));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
chorusPlant.setFace(BlockFace.SOUTH, true);
cuboidList.add(pixelCuboid(3, 3, 13, 10, 10, 3));
}
new BlockBoundingBox(chorusPlant, cuboidList, createItem("LAUFBAU_BLOCK_CHORUS_PLANT", Material.CHORUS_PLANT, lore.toArray(new String[0])));
}
}
}
}
}
}
}
}
@@ -1,45 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class DragonEggBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BlockData blockData = Material.DRAGON_EGG.createBlockData();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(1, 0, 1, 14, 16, 14));
new BlockBoundingBox(blockData, cuboidList, createItem("LAUFBAU_BLOCK_DRAGON_EGG", Material.DRAGON_EGG));
}
}
@@ -1,59 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.type.BigDripleaf;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class DripLeafBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
tiltNone();
tiltPartial();
}
private void tiltNone() {
BigDripleaf bigDripleaf = (BigDripleaf) Material.BIG_DRIPLEAF.createBlockData();
bigDripleaf.setTilt(BigDripleaf.Tilt.NONE);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 11, 0, 16, 4, 16));
new BlockBoundingBox(bigDripleaf, cuboidList, createItem("LAUFBAU_BLOCK_BIG_DRIP_LEAF", Material.BIG_DRIPLEAF, "LAUFBAU_TILT_NONE"));
}
private void tiltPartial() {
BigDripleaf bigDripleaf = (BigDripleaf) Material.BIG_DRIPLEAF.createBlockData();
bigDripleaf.setTilt(BigDripleaf.Tilt.PARTIAL);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 11, 0, 16, 2, 16));
new BlockBoundingBox(bigDripleaf, cuboidList, createItem("LAUFBAU_BLOCK_BIG_DRIP_LEAF", Material.BIG_DRIPLEAF, "LAUFBAU_TILT_PARTIAL"));
}
}
@@ -1,75 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Fence;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class FencesBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
for (int nx = 0; nx < 2; nx++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int pz = 0; pz < 2; pz++) {
Fence fence = (Fence) Material.NETHER_BRICK_FENCE.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(6, 0, 6, 4, 24, 4));
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
fence.setFace(BlockFace.NORTH, true);
cuboidList.add(pixelCuboid(6, 0, 0, 4, 24, 6));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
fence.setFace(BlockFace.SOUTH, true);
cuboidList.add(pixelCuboid(6, 0, 10, 4, 24, 6));
}
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
fence.setFace(BlockFace.WEST, true);
cuboidList.add(pixelCuboid(0, 0, 6, 6, 24, 4));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
fence.setFace(BlockFace.EAST, true);
cuboidList.add(pixelCuboid(10, 0, 6, 6, 24, 4));
}
new BlockBoundingBox(fence, cuboidList, createItem("LAUFBAU_BLOCK_NETHER_BRICK_FENCE", Material.NETHER_BRICK_FENCE, lore.toArray(new String[0])));
}
}
}
}
}
}
@@ -1,157 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.FaceAttachable;
import org.bukkit.block.data.type.Grindstone;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class GrindstoneBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
floorNorthGrindstone();
floorEastGrindstone();
ceilingNorthGrindstone();
ceilingEastGrindstone();
wallNorthGrindstone();
wallSouthGrindstone();
wallEastGrindstone();
wallWestGrindstone();
}
public void floorNorthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.FLOOR);
grindstone.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 4, 2, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 0, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(12, 0, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(2, 7, 5, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 7, 5, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
public void floorEastGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.FLOOR);
grindstone.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(2, 4, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(6, 0, 2, 4, 7, 2));
cuboidList.add(pixelCuboid(6, 0, 12, 4, 7, 2));
cuboidList.add(pixelCuboid(5, 7, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(5, 7, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_FLOOR", "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
public void ceilingNorthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.CEILING);
grindstone.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 2, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 9, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(12, 9, 6, 2, 7, 4));
cuboidList.add(pixelCuboid(2, 3, 5, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 3, 5, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_CEILING", "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
}
public void ceilingEastGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.CEILING);
grindstone.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(2, 0, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(6, 9, 2, 4, 7, 2));
cuboidList.add(pixelCuboid(6, 9, 12, 4, 7, 2));
cuboidList.add(pixelCuboid(5, 3, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(5, 3, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_CEILING", "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
}
public void wallNorthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 2, 0, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 6, 9, 2, 4, 7));
cuboidList.add(pixelCuboid(12, 6, 9, 2, 4, 7));
cuboidList.add(pixelCuboid(2, 5, 3, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 5, 3, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_NORTH"));
}
public void wallSouthGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 2, 4, 8, 12, 12));
cuboidList.add(pixelCuboid(2, 6, 0, 2, 4, 7));
cuboidList.add(pixelCuboid(12, 6, 0, 2, 4, 7));
cuboidList.add(pixelCuboid(2, 5, 7, 2, 6, 6));
cuboidList.add(pixelCuboid(12, 5, 7, 2, 6, 6));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_SOUTH"));
}
public void wallEastGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 2, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(0, 6, 2, 7, 4, 2));
cuboidList.add(pixelCuboid(0, 6, 12, 7, 4, 2));
cuboidList.add(pixelCuboid(7, 5, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(7, 5, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_EAST"));
}
public void wallWestGrindstone() {
Grindstone grindstone = (Grindstone) Material.GRINDSTONE.createBlockData();
grindstone.setAttachedFace(FaceAttachable.AttachedFace.WALL);
grindstone.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 2, 4, 12, 12, 8));
cuboidList.add(pixelCuboid(9, 6, 2, 7, 4, 2));
cuboidList.add(pixelCuboid(9, 6, 12, 7, 4, 2));
cuboidList.add(pixelCuboid(3, 5, 2, 6, 6, 2));
cuboidList.add(pixelCuboid(3, 5, 12, 6, 6, 2));
new BlockBoundingBox(grindstone, cuboidList, createItem("LAUFBAU_BLOCK_GRINDSTONE", Material.GRINDSTONE, "LAUFBAU_ATTACHMENT_WALL", "LAUFBAU_FACING_WEST"));
}
}
@@ -1,97 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Hopper;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class HopperBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
downHopper();
northHopper();
southHopper();
eastHopper();
westHopper();
}
public void downHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.DOWN);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(6, 0, 6, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_FLOOR"));
}
public void northHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(6, 4, 0, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_NORTH"));
}
public void southHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(6, 4, 12, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_SOUTH"));
}
public void eastHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(12, 4, 6, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_EAST"));
}
public void westHopper() {
Hopper hopper = (Hopper) Material.HOPPER.createBlockData();
hopper.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 10, 0, 16, 6, 16));
cuboidList.add(pixelCuboid(4, 4, 4, 8, 6, 8));
cuboidList.add(pixelCuboid(0, 4, 6, 4, 4, 4));
new BlockBoundingBox(hopper, cuboidList, createItem("LAUFBAU_BLOCK_HOPPER", Material.HOPPER, "LAUFBAU_CONNECTION_WEST"));
}
}
@@ -1,75 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Fence;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class IronBarBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
for (int nx = 0; nx < 2; nx++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int pz = 0; pz < 2; pz++) {
Fence fence = (Fence) Material.IRON_BARS.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(7, 0, 7, 2, 16, 2));
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
fence.setFace(BlockFace.NORTH, true);
cuboidList.add(pixelCuboid(7, 0, 0, 2, 16, 7));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
fence.setFace(BlockFace.SOUTH, true);
cuboidList.add(pixelCuboid(7, 0, 9, 2, 16, 7));
}
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
fence.setFace(BlockFace.WEST, true);
cuboidList.add(pixelCuboid(0, 0, 7, 7, 16, 2));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
fence.setFace(BlockFace.EAST, true);
cuboidList.add(pixelCuboid(9, 0, 7, 7, 16, 2));
}
new BlockBoundingBox(fence, cuboidList, createItem("LAUFBAU_BLOCK_IRON_BARS", Material.IRON_BARS, lore.toArray(new String[0])));
}
}
}
}
}
}
@@ -1,61 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.type.Lantern;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class LanternBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
lantern();
hangingLantern();
}
public void lantern() {
Lantern lantern = (Lantern) Material.LANTERN.createBlockData();
lantern.setHanging(false);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(5, 0, 5, 6, 7, 6));
cuboidList.add(pixelCuboid(6, 7, 6, 4, 2, 4));
new BlockBoundingBox(lantern, cuboidList, createItem("LAUFBAU_BLOCK_LANTERN", Material.LANTERN));
}
public void hangingLantern() {
Lantern lantern = (Lantern) Material.LANTERN.createBlockData();
lantern.setHanging(true);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(5, 1, 5, 6, 7, 6));
cuboidList.add(pixelCuboid(6, 8, 6, 4, 2, 4));
new BlockBoundingBox(lantern, cuboidList, createItem("LAUFBAU_BLOCK_LANTERN", Material.LANTERN, "LAUFBAU_HANGING"));
}
}
@@ -1,46 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.data.BlockData;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class LecternBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
BlockData blockData = Material.LECTERN.createBlockData();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 2, 16));
cuboidList.add(pixelCuboid(4, 2, 4, 8, 12, 8));
new BlockBoundingBox(blockData, cuboidList, createItem("LAUFBAU_BLOCK_LECTERN", Material.LECTERN));
}
}
@@ -1,343 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Stairs;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class StairBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
straightBottomNorthStair();
straightBottomSouthStair();
straightBottomEastStair();
straightBottomWestStair();
straightTopNorthStair();
straightTopSouthStair();
straightTopEastStair();
straightTopWestStair();
outerLeftBottomNorthStair();
outerLeftBottomSouthStair();
outerLeftBottomEastStair();
outerLeftBottomWestStair();
outerLeftTopNorthStair();
outerLeftTopSouthStair();
outerLeftTopEastStair();
outerLeftTopWestStair();
innerLeftBottomNorthStair();
innerLeftBottomSouthStair();
innerLeftBottomEastStair();
innerLeftBottomWestStair();
innerLeftTopNorthStair();
innerLeftTopSouthStair();
innerLeftTopEastStair();
innerLeftTopWestStair();
}
public void straightBottomNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_NORTH"));
}
public void straightBottomSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_SOUTH"));
}
public void straightBottomEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 8, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_EAST"));
}
public void straightBottomWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_WEST"));
}
public void straightTopNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_NORTH"));
}
public void straightTopSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 16, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_SOUTH"));
}
public void straightTopEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 0, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_EAST"));
}
public void straightTopWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.STRAIGHT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 8, 8, 16));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_STRAIGHT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_WEST"));
}
public void outerLeftBottomNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_NORTH"));
}
public void outerLeftBottomSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_SOUTH"));
}
public void outerLeftBottomEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_EAST"));
}
public void outerLeftBottomWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_WEST"));
}
public void outerLeftTopNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_NORTH"));
}
public void outerLeftTopSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_SOUTH"));
}
public void outerLeftTopEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(8, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_EAST"));
}
public void outerLeftTopWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.OUTER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_OUTER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_WEST"));
}
public void innerLeftBottomNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_NORTH"));
}
public void innerLeftBottomSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_SOUTH"));
}
public void innerLeftBottomEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 8, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_EAST"));
}
public void innerLeftBottomWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.BOTTOM);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 8, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 8, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_BOTTOM", "LAUFBAU_FACING_WEST"));
}
public void innerLeftTopNorthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.NORTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_NORTH"));
}
public void innerLeftTopSouthStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.SOUTH);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_SOUTH"));
}
public void innerLeftTopEastStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.EAST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 8));
cuboidList.add(pixelCuboid(8, 0, 8, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_EAST"));
}
public void innerLeftTopWestStair() {
Stairs stairs = (Stairs) Material.END_STONE_BRICK_STAIRS.createBlockData();
stairs.setShape(Stairs.Shape.INNER_LEFT);
stairs.setHalf(Stairs.Half.TOP);
stairs.setFacing(BlockFace.WEST);
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
cuboidList.add(pixelCuboid(0, 0, 8, 16, 8, 8));
cuboidList.add(pixelCuboid(0, 0, 0, 8, 8, 8));
new BlockBoundingBox(stairs, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS", Material.END_STONE_BRICK_STAIRS, "LAUFBAU_SHAPE_INNER_LEFT", "LAUFBAU_HALF_TOP", "LAUFBAU_FACING_WEST"));
}
}
@@ -1,79 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
import de.steamwar.bausystem.features.slaves.laufbau.BoundingBoxLoader;
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Wall;
import java.util.ArrayList;
import java.util.List;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
@Linked
public class WallBoundingBox implements BoundingBoxLoader {
@Override
public void load() {
v18();
}
private void v18() {
for (int nx = 0; nx < 2; nx++) {
for (int nz = 0; nz < 2; nz++) {
for (int px = 0; px < 2; px++) {
for (int pz = 0; pz < 2; pz++) {
Wall fence = (Wall) Material.END_STONE_BRICK_WALL.createBlockData();
List<String> lore = new ArrayList<>();
List<Cuboid> cuboidList = new ArrayList<>();
cuboidList.add(pixelCuboid(4, 0, 4, 8, 24, 8));
if (nz == 1) {
lore.add("LAUFBAU_CONNECTION_NORTH");
fence.setHeight(BlockFace.NORTH, Wall.Height.LOW);
cuboidList.add(pixelCuboid(5, 0, 0, 6, 24, 4));
}
if (pz == 1) {
lore.add("LAUFBAU_CONNECTION_SOUTH");
fence.setHeight(BlockFace.SOUTH, Wall.Height.LOW);
cuboidList.add(pixelCuboid(5, 0, 12, 6, 24, 4));
}
if (nx == 1) {
lore.add("LAUFBAU_CONNECTION_WEST");
fence.setHeight(BlockFace.WEST, Wall.Height.LOW);
cuboidList.add(pixelCuboid(0, 0, 5, 4, 24, 6));
}
if (px == 1) {
lore.add("LAUFBAU_CONNECTION_EAST");
fence.setHeight(BlockFace.EAST, Wall.Height.LOW);
cuboidList.add(pixelCuboid(12, 0, 5, 4, 24, 6));
}
new BlockBoundingBox(fence, cuboidList, createItem("LAUFBAU_BLOCK_END_STONE_BRICK_WALL", Material.END_STONE_BRICK_WALL, lore.toArray(new String[0])));
}
}
}
}
}
}
@@ -145,7 +145,6 @@ public class CreatingLaufState implements LaufbauState {
}
try {
BaseBlock block = BukkitAdapter.adapt(highestBlockBoundingBox.blockData).toBaseBlock();
if (highestBlockBoundingBox.blockConsumer != null) highestBlockBoundingBox.blockConsumer.accept(block);
editSession.setBlock(BukkitAdapter.asBlockVector(location), block);
} catch (MaxChangedBlocksException e) {
e.printStackTrace();
@@ -19,11 +19,10 @@
package de.steamwar.bausystem.features.team.boundary;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.Particle;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@@ -38,17 +37,16 @@ public class BoundaryViewer implements Listener {
public static Set<Player> viewers = new HashSet<>();
{
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
if (viewers.isEmpty()) {
return;
}
viewers.forEach(player -> {
Region region = Region.getRegion(player.getLocation());
if (region.getType().isGlobal()) return;
showRegion(region, player);
});
}, 20, 20);
@LinkedTimer(delay = 20, period = 20)
private void showBoundaries() {
if (viewers.isEmpty()) {
return;
}
viewers.forEach(player -> {
Region region = Region.getRegion(player.getLocation());
if (region.getType().isGlobal()) return;
showRegion(region, player);
});
}
private void showRegion(Region region, Player player) {
@@ -0,0 +1,161 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.techhider;
import de.steamwar.bausystem.features.hullhider.HullHiderCommand;
import de.steamwar.bausystem.features.world.SpectatorListener;
import de.steamwar.bausystem.features.xray.XrayCommand;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.techhider.AccessPrivilegeProvider;
import de.steamwar.techhider.TechHider;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
/**
* The single TechHider of the server. It combines the hiding rules of the spectator techhider, /techhider and /xray and the hulls of /hullhider per player.
* Entities are never hidden.
*/
@Linked
public class BauTechHider implements AccessPrivilegeProvider {
private static final HidingRule[] NO_RULES = new HidingRule[0];
private static final HiddenHull[] NO_HULLS = new HiddenHull[0];
// Injected after construction, until then nothing is hidden
@LinkedInstance
public XrayCommand xrayCommand;
@LinkedInstance
public TechHiderCommand techHiderCommand;
@LinkedInstance
public SpectatorListener spectatorListener;
@LinkedInstance
public HullHiderCommand hullHiderCommand;
public BauTechHider() {
new TechHider(this);
}
@Override
public ForPlayer forPlayer(Player p) {
if (xrayCommand == null || techHiderCommand == null || spectatorListener == null || hullHiderCommand == null) {
return new BauPlayerAccess(p, NO_RULES, NO_HULLS);
}
// Region rules first: where rules overlap, the first one decides the obfuscation block
List<HidingRule> rules = new ArrayList<>();
xrayCommand.addHidingRules(p, rules);
techHiderCommand.addHidingRules(p, rules);
hullHiderCommand.addHidingRules(p, rules);
spectatorListener.addHidingRules(p, rules);
List<HiddenHull> hulls = new ArrayList<>();
hullHiderCommand.addHiddenHulls(p, hulls);
return new BauPlayerAccess(p, rules.toArray(NO_RULES), hulls.toArray(NO_HULLS));
}
@Override
public boolean isPlayerPrivilegedToPerformAction(Player p) {
return true;
}
/**
* Snapshot of the hiding rules of one player, taken once per outgoing packet on the netty thread.
*/
private record BauPlayerAccess(Player player, HidingRule[] rules, HiddenHull[] hulls) implements ForPlayer {
@Override
public Player getPlayer() {
return player;
}
@Override
public boolean canAccessAllDataWithinChunk(int chunkX, int chunkZ) {
for (HidingRule rule : rules) {
if (rule.coversChunk(chunkX, chunkZ)) return false;
}
for (HiddenHull hull : hulls) {
if (!hull.hull().getRegion().chunkOutside(chunkX, chunkZ)) return false;
}
return true;
}
@Override
public boolean canAccessPosition(int blockX, int blockY, int blockZ) {
for (HiddenHull hull : hulls) {
if (hull.hull().isBlockHidden(player, blockX, blockY, blockZ)) return false;
}
return true;
}
@Override
public boolean canAccessBlock(int blockX, int blockY, int blockZ, Block block) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ) && rule.obfuscation().hidesBlock(block)) return false;
}
return true;
}
@Override
public boolean canAccessBlockState(int blockX, int blockY, int blockZ, BlockState blockState) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ) && rule.obfuscation().hidesBlockState(blockState)) return false;
}
return true;
}
@Override
public boolean canAccessEntity(int entityId) {
return true;
}
// Entities are not hidden, even if they spawn inside a hidden hull
@Override
public boolean canAccessEntitySpawn(int entityId, int blockX, int blockY, int blockZ) {
return true;
}
@Override
public boolean canAccessBlockEntity(int blockX, int blockY, int blockZ, BlockEntityType<?> type) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ) && rule.obfuscation().hidesBlockEntity(type)) return false;
}
return true;
}
@Override
public BlockState getObfuscation(int blockX, int blockY, int blockZ) {
for (HidingRule rule : rules) {
if (rule.covers(blockX, blockY, blockZ)) return rule.obfuscation().getObfuscationState();
}
for (HiddenHull hull : hulls) {
if (hull.hull().getRegion().contains(blockX, blockY, blockZ)) return hull.obfuscation();
}
// Only asked for positions a rule or hull hides
return Blocks.END_STONE.defaultBlockState();
}
}
}
@@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@@ -17,9 +17,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau;
package de.steamwar.bausystem.features.techhider;
public interface BoundingBoxLoader {
import de.steamwar.hullhider.Hull;
import net.minecraft.world.level.block.state.BlockState;
void load();
/**
* A hull a player may not view, and the block sent instead of its hidden blocks.
*/
public record HiddenHull(Hull hull, BlockState obfuscation) {
}
@@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.techhider;
import de.steamwar.bausystem.region.Point;
import de.steamwar.bausystem.region.Region;
import de.steamwar.hullhider.HullRegion;
import de.steamwar.techhider.ObfuscationConfig;
/**
* Hides the blocks of an obfuscation config within an area, or everywhere if the area is null.
*/
public record HidingRule(HullRegion area, ObfuscationConfig obfuscation) {
public static HidingRule everywhere(ObfuscationConfig obfuscation) {
return new HidingRule(null, obfuscation);
}
/**
* Covers the area including its extension.
*/
public static HidingRule of(Region.Area area, ObfuscationConfig obfuscation) {
Point min = area.getMinPoint(true);
Point max = area.getMaxPoint(true);
return new HidingRule(HullRegion.fromInclusive(min.getX(), min.getY(), min.getZ(), max.getX(), max.getY(), max.getZ()), obfuscation);
}
public boolean covers(int x, int y, int z) {
return area == null || area.contains(x, y, z);
}
public boolean coversChunk(int chunkX, int chunkZ) {
return area == null || !area.chunkOutside(chunkX, chunkZ);
}
}
@@ -21,17 +21,17 @@ package de.steamwar.bausystem.features.techhider;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.hullhider.HullHiderCommand;
import de.steamwar.bausystem.features.world.SpectatorListener;
import de.steamwar.bausystem.features.xray.XrayCommand;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.core.CraftbukkitWrapper;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.techhider.legacy.TechHider;
import de.steamwar.techhider.ObfuscationConfig;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
@@ -41,21 +41,26 @@ import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.stream.Collectors;
@Linked
public class TechHiderCommand extends SWCommand implements Listener, ScoreboardElement {
public class TechHiderCommand extends SWCommand implements Listener {
public TechHiderCommand() {
super("techhider", "hider", "obfuscate", "hide", "hide-tech");
}
private Map<Region, Optional<TechHider>> techHiders = new HashMap<>();
private Map<Region, Set<Player>> hidden = new HashMap<>();
// Read on netty threads by the BauTechHider
private Map<Region, Optional<HidingRule>> hidingRules = new ConcurrentHashMap<>();
private Map<Region, Set<Player>> hidden = new ConcurrentHashMap<>();
@LinkedInstance
public XrayCommand xrayCommand;
@LinkedInstance
public HullHiderCommand hullHiderCommand;
@Register(description = "TECHHIDER_HELP")
public void toggleHider(@Validator Player player) {
Region region = Region.getRegion(player.getLocation());
@@ -64,26 +69,20 @@ public class TechHiderCommand extends SWCommand implements Listener, ScoreboardE
return;
}
Optional<TechHider> techHider = techHiders.computeIfAbsent(region, rg -> {
Optional<HidingRule> hidingRule = hidingRules.computeIfAbsent(region, rg -> {
if (!region.getGameModeConfig().Techhider.Active) {
return Optional.empty();
}
hidden.put(rg, new HashSet<>());
TechHider current = new TechHider((p, cX, cY) -> {
if (rg.getBuildArea().isChunkOutside(cX, cY)) return true;
return !hidden.get(rg).contains(p);
}, region.getGameModeConfig().Techhider.ObfuscateWith, region.getGameModeConfig().Techhider.HiddenBlocks, region.getGameModeConfig().Techhider.HiddenBlockEntities);
current.enable();
return Optional.of(current);
hidden.put(rg, ConcurrentHashMap.newKeySet());
return Optional.of(HidingRule.of(rg.getBuildArea(), ObfuscationConfig.of(rg.getGameModeConfig().Techhider)));
});
if (!techHider.isPresent()) {
if (!hidingRule.isPresent()) {
return;
}
xrayCommand.disable(region, player);
hullHiderCommand.disable(region, player);
if (hidden.get(region).contains(player)) {
hidden.get(region).remove(player);
BauSystem.MESSAGE.sendPrefixless("TECHHIDER_OFF", player, ChatMessageType.ACTION_BAR);
@@ -128,6 +127,14 @@ public class TechHiderCommand extends SWCommand implements Listener, ScoreboardE
hidden.values().forEach(set -> set.remove(event.getPlayer()));
}
public void addHidingRules(Player player, List<HidingRule> rules) {
hidden.forEach((region, players) -> {
if (players.contains(player)) {
hidingRules.getOrDefault(region, Optional.empty()).ifPresent(rules::add);
}
});
}
public void disable(Region region, Player player) {
hidden.computeIfPresent(region, (rg, set) -> {
set.remove(player);
@@ -135,19 +142,7 @@ public class TechHiderCommand extends SWCommand implements Listener, ScoreboardE
});
}
@Override
public ScoreboardGroup getGroup() {
return ScoreboardGroup.OTHER;
}
@Override
public int order() {
return 0;
}
@Override
public String get(Region region, Player p) {
if (!hidden.getOrDefault(region, Collections.emptySet()).contains(p)) return null;
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_TECHHIDER", p);
public boolean isActive(Region region, Player player) {
return hidden.getOrDefault(region, Collections.emptySet()).contains(player);
}
}
@@ -0,0 +1,70 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.techhider;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.hullhider.HullHiderCommand;
import de.steamwar.bausystem.features.xray.XrayCommand;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import org.bukkit.entity.Player;
/**
* Shows which of /techhider, /xray and /hullhider is active, at most one of them can be per region.
*/
@Linked
public class ViewScoreboardElement implements ScoreboardElement {
@LinkedInstance
public TechHiderCommand techHiderCommand;
@LinkedInstance
public XrayCommand xrayCommand;
@LinkedInstance
public HullHiderCommand hullHiderCommand;
@Override
public ScoreboardGroup getGroup() {
return ScoreboardGroup.OTHER;
}
@Override
public int order() {
return 0;
}
@Override
public String get(Region region, Player p) {
String view;
if (techHiderCommand.isActive(region, p)) {
view = "TechHider";
} else if (xrayCommand.isActive(region, p)) {
view = "XRay";
} else if (hullHiderCommand.isActive(region, p)) {
view = "HullHider";
} else {
return null;
}
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_VIEW", p, view);
}
}
@@ -50,6 +50,9 @@ import java.util.Arrays;
@Linked
public class TPSSystem implements Listener {
@Linked
private final TickManager tickManager = TickManager.impl;
public TPSSystem() {
if (TickManager.impl.canFreeze()) {
new TPSFreezeCommand();
@@ -68,7 +71,6 @@ public class TPSSystem implements Listener {
new TickDefaultCommand();
new TPSBaseCommand();
new TickBaseCommand();
Bukkit.getPluginManager().registerEvents(TickManager.impl, BauSystem.getInstance());
}
@EventHandler
@@ -23,6 +23,7 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.core.CRIUWakeupEvent;
import de.steamwar.core.CheckpointUtils;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Player;
@@ -38,17 +39,16 @@ public class AFKStopperListener implements Listener {
private long lastMovementTime = System.currentTimeMillis();
public AFKStopperListener() {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), () -> {
long currentTime = System.currentTimeMillis();
if (currentTime - lastMovementTime > 10 * 60000) { // 10 Minutes
for (Player p : Bukkit.getOnlinePlayers()) {
p.kickPlayer(BauSystem.MESSAGE.parse("AFK_KICK_MESSAGE", p));
}
} else if (currentTime - lastMovementTime > 9 * 60000) {
BauSystem.MESSAGE.broadcast("AFK_WARNING_MESSAGE");
@LinkedTimer(delay = 1, period = 1, unit = LinkedTimer.Unit.MINUTES)
private void checkAfk() {
long currentTime = System.currentTimeMillis();
if (currentTime - lastMovementTime > 10 * 60000) { // 10 Minutes
for (Player p : Bukkit.getOnlinePlayers()) {
p.kickPlayer(BauSystem.MESSAGE.parse("AFK_KICK_MESSAGE", p));
}
}, 1200, 1200); //every minute
} else if (currentTime - lastMovementTime > 9 * 60000) {
BauSystem.MESSAGE.broadcast("AFK_WARNING_MESSAGE");
}
}
@EventHandler
@@ -22,10 +22,11 @@ package de.steamwar.bausystem.features.world;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.features.techhider.HidingRule;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.linkage.Linked;
import de.steamwar.sql.BauweltMember;
import de.steamwar.techhider.legacy.TechHider;
import de.steamwar.techhider.ObfuscationConfig;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
@@ -41,14 +42,18 @@ import org.bukkit.event.entity.EntityPickupItemEvent;
import org.bukkit.event.player.*;
import org.bukkit.util.Vector;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
@Linked
public class SpectatorListener implements Listener {
private static final TechHider techHider;
private static final Set<Player> NO_TECHHIDER = new HashSet<>();
private static final HidingRule SPECTATOR_RULE;
// Read on netty threads by the BauTechHider
private static final Set<Player> NO_TECHHIDER = ConcurrentHashMap.newKeySet();
static {
Set<Material> materials = new HashSet<>();
@@ -99,19 +104,12 @@ public class SpectatorListener implements Listener {
materials.add(Material.WATER);
materials.remove(Material.BARRIER);
materials.remove(Material.STONE);
techHider = new TechHider((TechHider.LocationEvaluator) (player, i, i1) -> {
return Permission.BUILD.hasPermission(player) || NO_TECHHIDER.contains(player);
}, Material.END_STONE, materials, new HashSet<>());
SPECTATOR_RULE = HidingRule.everywhere(new ObfuscationConfig(Material.END_STONE, materials, Collections.emptySet()));
}
private static void enableOrDisableTechhider() {
boolean enable = Bukkit.getOnlinePlayers()
.stream()
.anyMatch(player -> !(Permission.BUILD.hasPermission(player) || NO_TECHHIDER.contains(player)));
if (enable) {
techHider.enable();
} else {
techHider.disable();
public void addHidingRules(Player player, List<HidingRule> rules) {
if (!(Permission.BUILD.hasPermission(player) || NO_TECHHIDER.contains(player))) {
rules.add(SPECTATOR_RULE);
}
}
@@ -122,7 +120,6 @@ public class SpectatorListener implements Listener {
NO_TECHHIDER.add(player);
}
resendChunks(player);
enableOrDisableTechhider();
}
private static void resendChunks(Player player) {
@@ -141,7 +138,6 @@ public class SpectatorListener implements Listener {
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
enableOrDisableTechhider();
if (BauSystem.DEV_SERVER) return;
if (event.getPlayer().getUniqueId().equals(BauServer.getInstance().getOwner())) {
return;
@@ -163,7 +159,6 @@ public class SpectatorListener implements Listener {
@EventHandler
public void onBauMemberUpdate(BauMemberUpdateEvent event) {
enableOrDisableTechhider();
if (!anySupervisorOnline(null) && !BauSystem.DEV_SERVER) {
Bukkit.getOnlinePlayers().forEach(player -> {
player.kickPlayer("");
@@ -180,7 +175,6 @@ public class SpectatorListener implements Listener {
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
NO_TECHHIDER.remove(event.getPlayer());
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), SpectatorListener::enableOrDisableTechhider, 1);
if (BauSystem.DEV_SERVER) return;
if (!anySupervisorOnline(event.getPlayer())) {
Bukkit.getOnlinePlayers().forEach(player -> {
@@ -21,14 +21,15 @@ package de.steamwar.bausystem.features.xray;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.hullhider.HullHiderCommand;
import de.steamwar.bausystem.features.techhider.HidingRule;
import de.steamwar.bausystem.features.techhider.TechHiderCommand;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.utils.ScoreboardElement;
import de.steamwar.command.SWCommand;
import de.steamwar.core.CraftbukkitWrapper;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.techhider.legacy.TechHider;
import de.steamwar.techhider.ObfuscationConfig;
import net.md_5.bungee.api.ChatMessageType;
import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
import net.minecraft.server.level.ServerPlayer;
@@ -43,22 +44,27 @@ import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.BiFunction;
@Linked
public class XrayCommand extends SWCommand implements Listener, ScoreboardElement {
public class XrayCommand extends SWCommand implements Listener {
public XrayCommand() {
super("xray");
}
private Map<Region, Optional<TechHider>> techHiders = new HashMap<>();
// Read on netty threads by the BauTechHider and the movement filter
private Map<Region, Optional<HidingRule>> hidingRules = new ConcurrentHashMap<>();
private Map<Region, Set<Material>> xrayedBlocks = new HashMap<>();
private Map<Region, Set<Player>> hidden = new HashMap<>();
private Map<Region, Set<Player>> hidden = new ConcurrentHashMap<>();
@LinkedInstance
public TechHiderCommand techHiderCommand;
@LinkedInstance
public HullHiderCommand hullHiderCommand;
@Register(description = "XRAY_HELP")
public void toggleHider(@Validator Player player) {
Region region = Region.getRegion(player.getLocation());
@@ -67,23 +73,24 @@ public class XrayCommand extends SWCommand implements Listener, ScoreboardElemen
return;
}
Optional<TechHider> techHider = techHiders.computeIfAbsent(region, rg -> {
Optional<HidingRule> hidingRule = hidingRules.computeIfAbsent(region, rg -> {
if (!region.getGameModeConfig().Techhider.Active) {
return Optional.empty();
}
hidden.put(rg, new HashSet<>());
hidden.put(rg, ConcurrentHashMap.newKeySet());
Set<Material> blocks = new HashSet<>(Arrays.asList(region.getGameModeConfig().Techhider.ObfuscateWith));
if (blocks.contains(Material.END_STONE)) blocks.add(Material.END_STONE_BRICKS);
xrayedBlocks.put(region, blocks);
return Optional.of(createXray(rg, blocks));
return Optional.of(HidingRule.of(rg.getBuildArea(), new ObfuscationConfig(Material.STRUCTURE_VOID, blocks, Collections.emptySet())));
});
if (!techHider.isPresent()) {
if (!hidingRule.isPresent()) {
return;
}
techHiderCommand.disable(region, player);
hullHiderCommand.disable(region, player);
if (hidden.get(region).contains(player)) {
hidden.get(region).remove(player);
BauSystem.MESSAGE.sendPrefixless("XRAY_OFF", player, ChatMessageType.ACTION_BAR);
@@ -139,13 +146,12 @@ public class XrayCommand extends SWCommand implements Listener, ScoreboardElemen
}
}
private TechHider createXray(Region rg, Set<Material> obfuscate) {
TechHider current = new TechHider((TechHider.LocationEvaluator) (p, cX, cY) -> {
if (rg.getBuildArea().isChunkOutside(cX, cY)) return true;
return !hidden.get(rg).contains(p);
}, Material.STRUCTURE_VOID, obfuscate, new HashSet<>());
current.enable();
return current;
public void addHidingRules(Player player, List<HidingRule> rules) {
hidden.forEach((region, players) -> {
if (players.contains(player)) {
hidingRules.getOrDefault(region, Optional.empty()).ifPresent(rules::add);
}
});
}
@EventHandler
@@ -160,19 +166,7 @@ public class XrayCommand extends SWCommand implements Listener, ScoreboardElemen
});
}
@Override
public ScoreboardGroup getGroup() {
return ScoreboardGroup.OTHER;
}
@Override
public int order() {
return 0;
}
@Override
public String get(Region region, Player p) {
if (!hidden.getOrDefault(region, Collections.emptySet()).contains(p)) return null;
return "§e" + BauSystem.MESSAGE.parse("SCOREBOARD_XRAY", p);
public boolean isActive(Region region, Player player) {
return hidden.getOrDefault(region, Collections.emptySet()).contains(player);
}
}
@@ -91,9 +91,13 @@ public abstract class AbstractSWCommand<T> {
if (commandList.stream().noneMatch(s -> s.invoke(errors::add, sender, alias, args))) {
errors.forEach(Runnable::run);
} else return;
if (errors.isEmpty() && helpCommandList.stream().noneMatch(s -> s.invoke(errors::add, sender, alias, args))) {
errors.forEach(Runnable::run);
if (!errors.isEmpty()) return;
for (SubCommand<T> help : helpCommandList) {
// Generic help must not hide the error of a more specific command
if (help.noTabComplete && !errors.isEmpty()) break;
if (help.invoke(errors::add, sender, alias, args)) return;
}
errors.forEach(Runnable::run);
} catch (CommandFrameworkException e) {
commandSystemError(sender, e);
throw e;
@@ -22,12 +22,18 @@ package de.steamwar.linkage;
import de.steamwar.linkage.api.Disable;
import de.steamwar.linkage.api.Enable;
import lombok.NonNull;
import lombok.SneakyThrows;
import lombok.experimental.StandardException;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.lang.invoke.MethodHandle;
import java.lang.invoke.MethodHandles;
import java.lang.invoke.MethodType;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import java.lang.reflect.Modifier;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@@ -38,6 +44,7 @@ public abstract class AbstractLinker<T> {
protected final T plugin;
private Map<Class<?>, Object> instances = new HashMap<>();
private final List<Object> fieldInstances = new ArrayList<>();
protected AbstractLinker(@NonNull T plugin) {
this.plugin = plugin;
@@ -90,6 +97,7 @@ public abstract class AbstractLinker<T> {
((Enable) any).enable();
}
linkObject(any);
linkFields(any);
});
} catch (SecurityException e) {
Throwable cause = e.getCause();
@@ -117,6 +125,70 @@ public abstract class AbstractLinker<T> {
Throwable cause = e.getCause();
throw new LinkException(cause.getMessage(), cause);
}
// After the injection, as timers may run immediately on another thread
for (Object any : instances.values()) {
scheduleTimers(any);
}
for (Object any : fieldInstances) {
scheduleTimers(any);
}
}
private void scheduleTimers(Object any) throws LinkException {
for (Method method : any.getClass().getDeclaredMethods()) {
LinkedTimer timer = method.getAnnotation(LinkedTimer.class);
if (timer == null) continue;
String name = any.getClass().getName() + "." + method.getName();
if (method.getParameterCount() != 0) {
throw new LinkException("Linked timer " + name + " must not have parameters");
}
MethodHandle handle;
try {
handle = MethodHandles.privateLookupIn(method.getDeclaringClass(), MethodHandles.lookup()).unreflect(method);
} catch (IllegalAccessException e) {
throw new LinkException("Could not access linked timer " + name, e);
}
if (!Modifier.isStatic(method.getModifiers())) {
handle = handle.bindTo(any);
}
// Discards the return value
MethodHandle timerHandle = handle.asType(MethodType.methodType(void.class));
scheduleTimer(() -> runTimer(timerHandle), timer.delay(), timer.period(), timer.unit());
}
}
@SneakyThrows
private static void runTimer(MethodHandle timer) {
timer.invokeExact();
}
private void linkFields(Object any) {
for (Field field : any.getClass().getDeclaredFields()) {
if (field.getAnnotation(Linked.class) == null) continue;
Object value;
try {
field.setAccessible(true);
value = field.get(Modifier.isStatic(field.getModifiers()) ? null : any);
} catch (IllegalAccessException e) {
throw new SecurityException(e.getMessage(), e);
}
if (value == null) {
String message = "Linked field " + any.getClass().getName() + "." + field.getName() + " is not initialised";
throw new SecurityException(message, new IllegalStateException(message));
}
fieldInstances.add(value);
if (value instanceof Enable) {
((Enable) value).enable();
}
linkObject(value);
}
}
public final void unlink() {
@@ -126,6 +198,12 @@ public abstract class AbstractLinker<T> {
((Disable) any).disable();
}
});
fieldInstances.forEach(any -> {
unlinkObject(any);
if (any instanceof Disable) {
((Disable) any).disable();
}
});
}
public final void addLinkableInstance(@NonNull Object instance) {
@@ -152,6 +230,14 @@ public abstract class AbstractLinker<T> {
protected void linkObject(Object any) {
}
/**
* Runs the runnable repeatedly for a {@link LinkedTimer}.
*
* @param delay time until the first run, in unit
* @param period time between two runs, in unit
*/
protected abstract void scheduleTimer(Runnable runnable, long delay, long period, LinkedTimer.Unit unit);
/**
* There is no need in calling {@link Disable#disable()} ()} by this method.
*/
@@ -26,8 +26,12 @@ import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* On a class: the class is instantiated and linked.
* On a field of a linked class: the (already initialised) value of the field is linked as well, e.g. registered as listener.
*/
@IndexAnnotated
@Retention(RetentionPolicy.SOURCE)
@Target({ElementType.TYPE})
@Retention(RetentionPolicy.RUNTIME)
@Target({ElementType.TYPE, ElementType.FIELD})
public @interface Linked {
}
@@ -0,0 +1,81 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.linkage;
import lombok.AllArgsConstructor;
import lombok.Getter;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.util.concurrent.TimeUnit;
/**
* Runs the annotated method of a linked class (or of the value of a {@link Linked} field) repeatedly.
* The method must not have parameters, its return value is ignored. It may be static.
* The timer is not stopped on unlink, as the server stops anyway.
*/
@Retention(RetentionPolicy.RUNTIME)
@Target({ElementType.METHOD})
public @interface LinkedTimer {
/**
* Time until the first run, in {@link #unit()}.
*/
long delay();
/**
* Time between two runs, in {@link #unit()}.
*/
long period();
Unit unit() default Unit.TICKS;
@AllArgsConstructor
enum Unit {
/**
* 1 tick = 50 ms
*/
TICKS(50, TimeUnit.MILLISECONDS),
MILLISECONDS(1, TimeUnit.MILLISECONDS),
SECONDS(1, TimeUnit.SECONDS),
MINUTES(1, TimeUnit.MINUTES),
HOURS(1, TimeUnit.HOURS);
private final long factor;
@Getter
private final TimeUnit timeUnit;
/**
* @return the value in ticks, rounded down
*/
public long toTicks(long value) {
return timeUnit.toMillis(value * factor) / 50;
}
/**
* @return the value in {@link #getTimeUnit()}
*/
public long toTimeUnit(long value) {
return value * factor;
}
}
}
@@ -515,6 +515,20 @@ public final class GameModeConfig<M, W> {
*/
public final boolean WindchargesDestroyWater;
/**
* Allows Wind Charges to leave the Region.
*
* @implSpec {@code true} by default
*/
public final boolean WindchargesCanLeaveRegion;
/**
* Limits the amount of Wind Charges in each extended region. -1 is no limit
*
* @implSpec {@code -1} by default
*/
public final int WindchargeLimit;
private ArenaConfig(YMLWrapper<M, W> loader, SchematicConfig.SizeConfig Size, List<Integer> EnterStages) {
loaded = loader.canLoad();
WaterDepth = loader.getInt("WaterDepth", 0);
@@ -535,6 +549,8 @@ public final class GameModeConfig<M, W> {
WindchargesCanCrossMiddle = loader.getBoolean("WindchargesCanCrossMiddle", false);
WindchargesInteractWithBlocks = loader.getBoolean("WindchargesInteractWithBlocks", true);
WindchargesDestroyWater = loader.getBoolean("WindchargesDestroyWater", false);
WindchargesCanLeaveRegion = loader.getBoolean("WindchargesCanLeaveRegion", true);
WindchargeLimit = loader.getInt("WindchargeLimit", -1);
}
@ToString
@@ -30,6 +30,7 @@ dependencies {
compileOnly(libs.classindex)
annotationProcessor(libs.classindex)
compileOnly(project(":SpigotCore", "default"))
implementation(project(":HiderCore"))
compileOnly(libs.netty)
compileOnly(libs.paperapi)
@@ -68,6 +68,10 @@ Arena:
WindchargesCanCrossMiddle: false # defaults to false if missing
# Allows Wind Charge interaction with Blocks.
WindchargesInteractWithBlocks: false # defaults to false if missing
# Allows Wind Charges to leave the extended region.
WindchargesCanLeaveRegion: true # defaults to true
# Limits the amount of Wind Charges in each extended region. -1 is no limit
WindchargeLimit: -1 # defaults to -1
Schematic:
# The size of the schematics
@@ -34,9 +34,11 @@ import org.bukkit.util.Vector;
import java.io.File;
import java.util.Collections;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import java.util.logging.Level;
import java.util.stream.Collectors;
public class Config {
@@ -80,7 +82,7 @@ public class Config {
//event parameter
public static final EventFight EventKampf;
private static final Set<Integer> Referees;
private static final Set<UUID> Referees;
public static final int EventTeamBlueID;
public static final int EventTeamRedID;
public static final boolean BothTeamsPublic;
@@ -237,7 +239,11 @@ public class Config {
BothTeamsPublic = EventTeamRedID == 0 && EventTeamBlueID == 0;
SpectatePort = EventKampf.getSpectatePort() == null ? 0 : EventKampf.getSpectatePort();
LiveReplay = SpectatePort != 0;
Referees = Referee.get(Config.EventKampf.getEventID());
Referees = Referee.get(Config.EventKampf.getEventID()).stream()
.map(SteamwarUser::byId)
.filter(Objects::nonNull)
.map(SteamwarUser::getUUID)
.collect(Collectors.toUnmodifiableSet());
Event event = Event.byId(EventKampf.getEventID());
if (BothTeamsPublic) {
@@ -305,6 +311,6 @@ public class Config {
}
public static boolean isReferee(Player player) {
return Referees.contains(SteamwarUser.get(player.getUniqueId()).getId());
return Referees.contains(player.getUniqueId());
}
}
@@ -21,8 +21,8 @@ package de.steamwar.fightsystem;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.core.Core;
import de.steamwar.core.WorldIdentifier;
import de.steamwar.core.worldedit.SteamEdit;
import de.steamwar.core.worldedit.WorldEditRendererCUIEditor;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.listener.ClickAnalyzer;
@@ -32,8 +32,8 @@ import de.steamwar.fightsystem.record.GlobalRecorder;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.utils.FightHullHider;
import de.steamwar.fightsystem.utils.FightUI;
import de.steamwar.fightsystem.utils.HullHider;
import de.steamwar.fightsystem.utils.SWSound;
import de.steamwar.fightsystem.utils.TechHiderWrapper;
import de.steamwar.linkage.AbstractLinker;
@@ -58,7 +58,7 @@ public class FightSystem extends JavaPlugin {
private FightTeam lastWinner;
private String lastWinreason;
private TechHiderWrapper techHider;
private HullHider hullHider;
private FightHullHider hullHider;
private SpigotLinker spigotLinker;
@@ -79,6 +79,11 @@ public class FightSystem extends JavaPlugin {
Core.setServerName("Replay");
}
String arenaMap = System.getProperty("arenaMap");
if (arenaMap != null) {
WorldIdentifier.setArena(arenaMap);
}
message = new Message("de.steamwar.fightsystem.FightSystem", FightSystem.class.getClassLoader());
spigotLinker = new SpigotLinker(this, message) {
@@ -111,9 +116,9 @@ public class FightSystem extends JavaPlugin {
new OneShotStateDependent(ArenaMode.Test, FightState.All, SteamEdit::init);
Config.world.setGameRule(GameRule.REDUCED_DEBUG_INFO, ArenaMode.AntiTest.contains(Config.mode));
hullHider = new HullHider();
hullHider = new FightHullHider();
techHider = new TechHiderWrapper(hullHider);
FightSystem.getHullHider().getHullMap().values().forEach(hull -> hull.fill(true));
hullHider.fillAll(true);
FileSource.startReplay();
@@ -165,7 +170,7 @@ public class FightSystem extends JavaPlugin {
return plugin.techHider;
}
public static HullHider getHullHider() {
public static FightHullHider getHullHider() {
return plugin.hullHider;
}
@@ -56,11 +56,11 @@ public class TechhiderbugCommand extends FightSWCommand {
writer.append('\n');
writer.append("HullHider regions: ");
FightSystem.getHullHider().getHullMap().forEach((t, h) -> writer.append(t.getName()).append(':').append(h.getRegion().toString()).append(' '));
FightSystem.getHullHider().forEachHull((t, h) -> writer.append(t.getName()).append(':').append(h.getRegion().toString()).append(' '));
writer.append('\n');
writer.append("Hidden regions: ");
FightSystem.getTechHider().getHiddenRegion().forEach((p, r) -> writer.append(p.getName()).append(':').append(r.toString()).append(' '));
FightSystem.getTechHider().getHiddenRegion().forEach((p, r) -> writer.append(p.getName()).append(':').append(Arrays.toString(r)).append(' '));
writer.append('\n');
writer.append("TinyProtocol: ");
@@ -69,8 +69,8 @@ public class FightPlayer {
public void setOut() {
isOut = true;
stopEnternCountdown(); // before the event, so listeners already see canEntern() == false
Bukkit.getPluginManager().callEvent(new TeamDeathEvent(this));
stopEnternCountdown();
ifAI(AI::stop);
}
@@ -84,7 +84,7 @@ public class FightWorld extends StateDependent {
entities.forEach(Entity::remove);
entities.clear();
FightSystem.getHullHider().getHullMap().values().forEach(hull -> hull.fill(true));
FightSystem.getHullHider().fillAll(true);
Config.ArenaRegion.forEachChunk((x, z) -> {
for (Player p : Bukkit.getOnlinePlayers()) {
@@ -22,31 +22,71 @@ package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentTask;
import de.steamwar.fightsystem.utils.Region;
import de.steamwar.linkage.Linked;
import net.minecraft.world.entity.projectile.windcharge.WindCharge;
import org.bukkit.Location;
@Linked
public class WindchargeStopper {
public WindchargeStopper() {
new StateDependentTask(!Config.GameModeConfig.Arena.WindchargesCanCrossMiddle, FightState.Running, this::run, 1, 1);
canCrossMiddle = Config.GameModeConfig.Arena.WindchargesCanCrossMiddle;
canLeaveRegion = Config.GameModeConfig.Arena.WindchargesCanLeaveRegion;
limit = Config.GameModeConfig.Arena.WindchargeLimit;
boolean enabled = limit >= 0 || !canCrossMiddle || !canLeaveRegion;
new StateDependentTask(enabled, FightState.Running, this::run, 1, 1);
}
private static final int middleLine = Config.SpecSpawn.getBlockZ();
private static final Class<?> windChargeClass = WindCharge.class;
private final boolean canCrossMiddle;
private final boolean canLeaveRegion;
private final int limit;
private int blueCount;
private int redCount;
private void run() {
redCount = 0;
blueCount = 0;
Recording.iterateOverEntities(windChargeClass::isInstance, entity -> {
Location nextlocation = entity.getLocation().add(entity.getVelocity());
Location location = entity.getLocation();
Location nextlocation = location.clone().add(entity.getVelocity());
boolean passedMiddle = nextlocation.getBlockZ() >= middleLine && location.getBlockZ() <= middleLine ||
nextlocation.getBlockZ() <= middleLine && location.getBlockZ() >= middleLine;
if (!canCrossMiddle) {
boolean passedMiddle = nextlocation.getBlockZ() >= middleLine && location.getBlockZ() <= middleLine ||
nextlocation.getBlockZ() <= middleLine && location.getBlockZ() >= middleLine;
if (passedMiddle) {
entity.remove();
return;
}
}
if (passedMiddle) {
entity.remove();
Region region = Config.BlueExtendRegion.inRegion(location) ? Config.BlueExtendRegion
: Config.RedExtendRegion.inRegion(location) ? Config.RedExtendRegion
: null;
if (!canLeaveRegion) {
if (region == null) {
entity.remove();
return;
}
if (!region.inRegion(nextlocation)) {
entity.remove();
return;
}
}
if (limit >= 0 && region != null) {
if (region == Config.BlueExtendRegion) {
if (++blueCount > limit) entity.remove();
} else {
if (++redCount > limit) entity.remove();
}
}
});
}
@@ -20,6 +20,7 @@
package de.steamwar.fightsystem.record;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.core.BlockIds;
import de.steamwar.core.worldedit.WorldEditWrapper;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
@@ -40,7 +41,6 @@ import de.steamwar.fightsystem.utils.TechHiderWrapper;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.sql.Team;
import de.steamwar.techhider.BlockIds;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.api.chat.TextComponent;
@@ -51,7 +51,7 @@ import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.*;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.util.CraftMagicNumbers;
import org.bukkit.craftbukkit.block.data.CraftBlockData;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
@@ -473,7 +473,7 @@ public class PacketProcessor implements Listener {
level.removeBlockEntity(pos);
level.setBlock(pos, blockData, blockState1);
level.getChunkSource().blockChanged(pos);
FightSystem.getHullHider().blockUpdate(Config.world.getBlockAt(x, y, z), CraftMagicNumbers.getMaterial(Block.stateById(blockState)).getItemType());
FightSystem.getHullHider().blockUpdate(Config.world.getBlockAt(x, y, z), CraftBlockData.fromData(Block.stateById(blockState)));
});
}
@@ -0,0 +1,147 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.utils;
import de.steamwar.entity.REntity;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.events.TeamDeathEvent;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.listener.Recording;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.states.StateDependentTask;
import de.steamwar.hullhider.Hull;
import de.steamwar.hullhider.HullHider;
import de.steamwar.hullhider.Viewers;
import de.steamwar.techhider.ObfuscationConfig;
import lombok.Getter;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.Objects;
import java.util.function.BiConsumer;
/**
* Fight specific part of the hull hider: one hull per team schematic region, and who may view which hull.
*/
public class FightHullHider {
private final HullHider<FightTeam> hullHider = new HullHider<>(true);
// Shared with the TechHiderWrapper
@Getter
private final ObfuscationConfig obfuscation = ObfuscationConfig.of(Config.GameModeConfig.Techhider);
public FightHullHider() {
if (!TechHiderWrapper.ENABLED) return;
Fight.teams().forEach(team -> {
Region region = team.getSchemRegion();
hullHider.addHull(team, new Hull(FightSystem.getPlugin(), Config.world, region.toHullRegion(), region.getMinY() != Config.PlayerRegion.getMinY(), obfuscation, new Viewers.HiddenByDefault()));
});
new StateDependentListener(TechHiderWrapper.ENABLED, FightState.All, new MembershipListener());
new StateDependentListener(TechHiderWrapper.ENABLED, FightState.Schem, hullHider);
new StateDependentTask(TechHiderWrapper.ENABLED, FightState.Schem, this::onTick, 0, 1);
}
public void initialize(FightTeam team) {
if (!TechHiderWrapper.ENABLED) return;
hullHider.initialize(team);
}
public void fill(FightTeam team, boolean visible) {
if (!TechHiderWrapper.ENABLED) return;
hullHider.fill(team, visible);
}
public void fillAll(boolean visible) {
hullHider.fillAll(visible);
}
public void forEachHull(BiConsumer<FightTeam, Hull> consumer) {
hullHider.forEach(consumer);
}
// Registered in every state: players must be hidden from the hulls by default, no matter when they join.
private class MembershipListener implements Listener {
@EventHandler(priority = EventPriority.HIGH)
public void onJoin(PlayerJoinEvent e) {
updatePlayer(e.getPlayer());
}
@EventHandler
public void onLeave(PlayerQuitEvent e) {
hullHider.forgetViewer(e.getPlayer());
}
// A dead player loses the right to see the enemy hull again
@EventHandler
public void onTeamDeath(TeamDeathEvent e) {
e.getFightPlayer().ifPlayer(player -> {
updatePlayer(player);
FightSystem.getTechHider().reloadChunks(player, Fight.getOpposite(e.getFightPlayer().getTeam()).getExtendRegion(), Region.EMPTY);
});
}
}
public void updatePlayer(Player player) {
if (!TechHiderWrapper.ENABLED) return;
FightTeam team = Fight.getPlayerTeam(player);
FightPlayer fp = Fight.getFightPlayer(player);
hullHider.forEach((hullTeam, hull) -> {
if (Config.isReferee(player) || hullTeam == team || (fp != null && fp.canEntern())) {
hullHider.addViewer(player, hullTeam);
} else {
hullHider.removeViewer(player, hullTeam);
}
});
}
public void blockUpdate(Block block, BlockData changedData) {
hullHider.blockUpdate(block, changedData);
}
public boolean isBlockHidden(Player player, int x, int y, int z) {
return hullHider.isBlockHidden(player, x, y, z);
}
private void onTick() {
Recording.iterateOverEntities(Objects::nonNull, hullHider::checkEntity);
hullHider.sendUncoveredBlocks();
}
public void updateREntity(REntity e) {
hullHider.updateREntity(e);
}
public void despawnREntity(REntity e) {
hullHider.despawnREntity(e);
}
}
@@ -1,386 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.utils;
import com.comphenix.tinyprotocol.TinyProtocol;
import com.mojang.authlib.GameProfile;
import de.steamwar.core.ProtocolWrapper;
import de.steamwar.entity.REntity;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.FightTeam;
import it.unimi.dsi.fastutil.shorts.Short2ObjectArrayMap;
import lombok.AllArgsConstructor;
import lombok.Getter;
import net.minecraft.core.BlockPos;
import net.minecraft.core.SectionPos;
import net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket;
import net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.craftbukkit.block.data.CraftBlockData;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import java.util.*;
import java.util.function.BiConsumer;
import java.util.logging.Level;
import java.util.stream.IntStream;
public class Hull {
private static final IntVector[] NO_BRANCHES = new IntVector[0];
private static boolean isOccluding(Material material) {
return material.isOccluding() || Config.GameModeConfig.Techhider.HiddenBlocks.contains(material);
}
@Getter
private final Region region;
private final boolean groundVisible;
private final IntVector[] directions;
private final BitSet occluding;
private final BitSet visibility;
private final HashMap<IntVector, BitSet> visibilityDirections = new HashMap<>(); // Contains the visible directions of each occluding visible block
private final HashSet<IntVector> uncoveredSurface = new HashSet<>();
private final HashSet<Player> players = new HashSet<>();
private final HashSet<Entity> entities = new HashSet<>();
private final HashSet<REntity> rentities = new HashSet<>();
public Hull(FightTeam team) {
this.region = team.getSchemRegion();
this.groundVisible = region.getMinY() != Config.PlayerRegion.getMinY();
this.occluding = new BitSet(region.volume());
this.visibility = new BitSet(region.volume());
IntVector primaryDirection = new IntVector(0, 0, team.isBlue() == (Config.BlueToRedZ > 0) ? -1 : 1);
directions = IntStream.range(0, 27)
.mapToObj(v -> new IntVector(v % 3 - 1, (v / 3) % 3 - 1, v / 9 - 1))
.filter(v -> v.sqLength() == 1 || v.x * primaryDirection.x + v.y * primaryDirection.y + v.z * primaryDirection.z == 1) // Not pointing away from primary direction
.toArray(IntVector[]::new);
for (IntVector direction : directions) {
visibilityDirections.put(direction, new BitSet(region.volume()));
}
}
public boolean blockPrecise(Player player, int chunkX, int chunkY, int chunkZ) {
return players.contains(player) && !region.chunkSectionOutside(chunkX, chunkY, chunkZ);
}
public boolean isBlockHidden(Player player, int x, int y, int z) {
return region.inRegion(x, y, z) && players.contains(player) && !visibility.get(((y - region.getMinY()) * region.getSizeZ() + (z - region.getMinZ())) * region.getSizeX() + (x - region.getMinX()));
}
public boolean isLocationHidden(Player player, Location location) {
return players.contains(player) && region.inRegion(location) && !visibility.get(new IntVector(location).toId(region));
}
public void addPlayer(Player player) {
if (players.add(player)) {
for (Entity entity : entities) {
untrackEntity(player, entity);
}
}
}
public void removePlayer(Player player, boolean activeRemoval) {
if (players.remove(player) && activeRemoval) {
for (Entity entity : entities) {
trackEntity(player, entity);
}
// techhider triggers block change sending
}
}
public void checkEntity(Entity entity) {
Location location = entity.getLocation();
if (region.inRegion(location) && !visibility.get(new IntVector(location).toId(region))) {
if (entities.add(entity)) {
for (Player player : players) {
untrackEntity(player, entity);
}
}
} else {
if (entities.remove(entity)) {
for (Player player : players) {
trackEntity(player, entity);
}
}
}
}
public void trackEntity(Player player, Entity entity) {
if (entity instanceof Player) {
TinyProtocol.instance.sendPacket(player, ProtocolWrapper.playerInfoPacketConstructor(ProtocolWrapper.PlayerInfoAction.REMOVE, new GameProfile(entity.getUniqueId(), entity.getName()), GameMode.CREATIVE));
}
player.showEntity(FightSystem.getPlugin(), entity);
}
public void untrackEntity(Player player, Entity entity) {
player.hideEntity(FightSystem.getPlugin(), entity);
if (entity instanceof Player) {
TinyProtocol.instance.sendPacket(player, ProtocolWrapper.playerInfoPacketConstructor(ProtocolWrapper.PlayerInfoAction.ADD, new GameProfile(entity.getUniqueId(), entity.getName()), GameMode.CREATIVE));
}
}
public void removeEntity(Entity entity) {
entities.remove(entity);
}
public void checkREntity(REntity entity) {
Location location = new Location(Config.world, entity.getX(), entity.getY(), entity.getZ());
if (region.inRegion(location) && !visibility.get(new IntVector(location).toId(region))) {
if (rentities.add(entity)) entity.hide(true);
} else {
if (rentities.remove(entity)) entity.hide(false);
}
}
public void removeREntity(REntity entity) {
rentities.remove(entity);
}
public void fill(boolean visible) {
visibility.set(0, visibility.size(), visible);
occluding.set(0, occluding.size(), !visible);
uncoveredSurface.clear();
for (BitSet directionalVisibility : visibilityDirections.values()) {
directionalVisibility.set(0, directionalVisibility.size(), visible);
}
}
public void initialize() {
visibility.clear();
occluding.clear();
uncoveredSurface.clear();
for (BitSet directionalVisibility : visibilityDirections.values()) {
directionalVisibility.clear();
}
long start = System.currentTimeMillis();
region.forEach((x, y, z) -> {
IntVector block = new IntVector(x, y, z);
if (isOccluding(Config.world.getBlockAt(x, y, z).getType())) {
occluding.set(block.toId(region));
}
});
forEachBorder((root, direction) -> uncoverBlocks(new NullList<>(), root, direction));
FightSystem.getPlugin().getLogger().log(Level.INFO, () -> "[HullHider] initialisation finished: " + (System.currentTimeMillis() - start) + " ms, visible blocks: " + visibility.cardinality());
}
public void updateBlockVisibility(Block b, Material changedType) {
IntVector root = new IntVector(b.getX(), b.getY(), b.getZ());
if (root.notInRegion(region)) return;
int id = root.toId(region);
if (!occluding.get(id) || isOccluding(changedType)) return;
occluding.clear(id);
if (!visibility.get(id)) return;
List<IntVector> uncovered = new ArrayList<>();
for (Map.Entry<IntVector, BitSet> directionalVisibility : visibilityDirections.entrySet()) {
if (directionalVisibility.getValue().get(id)) {
directionalVisibility.getValue().clear(id);
uncoverBlocks(uncovered, root, directionalVisibility.getKey());
}
}
uncoveredSurface.addAll(new HashSet<>(uncovered));
uncoveredSurface.remove(root);
}
public void sendUncoveredBlocks() {
Map<IntVector, List<IntVector>> sectionWise = new HashMap<>();
for (IntVector uncovered : uncoveredSurface) {
sectionWise.computeIfAbsent(new IntVector(uncovered.x >> 4, uncovered.y >> 4, uncovered.z >> 4), section -> new ArrayList<>()).add(uncovered);
}
uncoveredSurface.clear();
for (Map.Entry<IntVector, List<IntVector>> entry : sectionWise.entrySet()) {
Object result;
List<IntVector> changes = entry.getValue();
Object[] blockdata = new Object[changes.size()];
for (int i = 0; i < blockdata.length; i++) {
IntVector change = changes.get(i);
blockdata[i] = ((CraftBlockData) Config.world.getBlockData(change.getX(), change.getY(), change.getZ())).getState();
}
if (changes.size() > 1) {
IntVector section = changes.get(0);
section = new IntVector(section.getX() >> 4, section.getY() >> 4, section.getZ() >> 4);
int xOffset = 16 * section.getX();
int yOffset = 16 * section.getY();
int zOffset = 16 * section.getZ();
short[] pos = new short[changes.size()];
for (int i = 0; i < changes.size(); i++) {
IntVector change = changes.get(i);
pos[i] = (short) (((change.getX() - xOffset) << 8) + ((change.getZ() - zOffset) << 4) + (change.getY() - yOffset));
}
result = new ClientboundSectionBlocksUpdatePacket(SectionPos.of(section.getX(), section.getY(), section.getZ()), new Short2ObjectArrayMap<>(pos, blockdata, blockdata.length));
} else {
IntVector pos = changes.get(0);
result = new ClientboundBlockUpdatePacket(new BlockPos(pos.getX(), pos.getY(), pos.getZ()), (BlockState) blockdata[0]);
}
Object packet = result;
players.forEach(player -> TinyProtocol.instance.sendPacket(player, packet));
}
}
private void forEachBorder(BiConsumer<IntVector, IntVector> f) {
for (int x = region.getMinX(); x < region.getMaxX(); x++) {
for (int z = region.getMinZ(); z < region.getMaxZ(); z++) {
if (groundVisible) {
f.accept(new IntVector(x, region.getMinY(), z), new IntVector(0, 1, 0));
}
f.accept(new IntVector(x, region.getMaxY() - 1, z), new IntVector(0, -1, 0));
}
}
for (int x = region.getMinX(); x < region.getMaxX(); x++) {
for (int y = region.getMinY(); y < region.getMaxY(); y++) {
f.accept(new IntVector(x, y, region.getMinZ()), new IntVector(0, 0, 1));
f.accept(new IntVector(x, y, region.getMaxZ() - 1), new IntVector(0, 0, -1));
}
}
for (int z = region.getMinZ(); z < region.getMaxZ(); z++) {
for (int y = region.getMinY(); y < region.getMaxY(); y++) {
f.accept(new IntVector(region.getMinX(), y, z), new IntVector(1, 0, 0));
f.accept(new IntVector(region.getMaxX() - 1, y, z), new IntVector(-1, 0, 0));
}
}
}
private void uncoverBlocks(List<IntVector> uncovered, IntVector block, IntVector direction) {
uncoverBlocks(
uncovered, block, direction, visibilityDirections.get(direction),
direction.sqLength() == 1
? Arrays.stream(directions)
.filter(v -> v.sqLength() >= 2 && v.x * direction.x + v.y * direction.y + v.z * direction.z == 1)
.toArray(IntVector[]::new)
: NO_BRANCHES
);
}
private void uncoverBlocks(List<IntVector> uncovered, IntVector block, IntVector direction, BitSet directionalVisibility, IntVector[] branchDirections) {
if (block.notInRegion(region)) return;
int id = block.toId(region);
if (directionalVisibility.get(id)) return;
directionalVisibility.set(id);
if (!visibility.get(id)) {
visibility.set(id);
uncovered.add(block);
}
if (occluding.get(id)) return;
uncoverBlocks(uncovered, block.add(direction), direction, directionalVisibility, branchDirections);
for (IntVector branchDirection : branchDirections) {
uncoverBlocks(uncovered, block.add(branchDirection), branchDirection, visibilityDirections.get(branchDirection), NO_BRANCHES);
}
}
@Getter
@AllArgsConstructor
public static class IntVector {
private final int x;
private final int y;
private final int z;
public IntVector(Location location) {
this.x = location.getBlockX();
this.y = location.getBlockY();
this.z = location.getBlockZ();
}
public boolean notInRegion(Region region) {
return !region.inRegion(x, y, z);
}
public int toId(Region region) {
return ((y - region.getMinY()) * region.getSizeZ() + (z - region.getMinZ())) * region.getSizeX() + (x - region.getMinX());
}
public IntVector add(int x, int y, int z) {
return new IntVector(this.x + x, this.y + y, this.z + z);
}
public IntVector add(IntVector v) {
return add(v.x, v.y, v.z);
}
public int sqLength() {
return x * x + y * y + z * z;
}
@Override
public int hashCode() {
return y << 24 ^ x << 12 ^ z;
}
@Override
public boolean equals(Object o) {
if (o == null || this.getClass() != o.getClass()) {
return false;
}
IntVector v = (IntVector) o;
return x == v.x && y == v.y && z == v.z;
}
@Override
public String toString() {
return x + "," + y + "," + z;
}
}
private static class NullList<E> extends AbstractList<E> {
@Override
public void add(int index, E element) {
// Straight to /dev/null!
}
@Override
public E get(int index) {
return null;
}
@Override
public int size() {
return 0;
}
}
}
@@ -1,171 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.utils;
import de.steamwar.entity.REntity;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.listener.Recording;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.fightsystem.states.StateDependentTask;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockPhysicsEvent;
import org.bukkit.event.entity.EntityDeathEvent;
import org.bukkit.event.entity.EntitySpawnEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.HashMap;
import java.util.Map;
import java.util.Objects;
public class HullHider implements Listener {
@Getter
private final Map<FightTeam, Hull> hullMap = new HashMap<>();
private final Hull[] hulls;
public HullHider() {
if (!TechHiderWrapper.ENABLED) {
hulls = new Hull[0];
return;
}
Fight.teams().forEach(team -> hullMap.put(team, new Hull(team)));
hulls = hullMap.values().toArray(new Hull[0]);
new StateDependentListener(TechHiderWrapper.ENABLED, FightState.Schem, this);
new StateDependentTask(TechHiderWrapper.ENABLED, FightState.Schem, this::onTick, 0, 1);
}
public void initialize(FightTeam team) {
if (!TechHiderWrapper.ENABLED) return;
hullMap.get(team).initialize();
}
public void fill(FightTeam team, boolean visible) {
if (!TechHiderWrapper.ENABLED) return;
hullMap.get(team).fill(visible);
}
@EventHandler(priority = EventPriority.HIGH)
public void onJoin(PlayerJoinEvent e) {
updatePlayer(e.getPlayer());
}
@EventHandler
public void onLeave(PlayerQuitEvent e) {
removePlayer(e.getPlayer(), false);
}
public void updatePlayer(Player player) {
if (!TechHiderWrapper.ENABLED) return;
FightTeam team = Fight.getPlayerTeam(player);
FightPlayer fp = Fight.getFightPlayer(player);
for (Map.Entry<FightTeam, Hull> hull : hullMap.entrySet()) {
if (Config.isReferee(player) || hull.getKey() == team || (fp != null && fp.canEntern())) {
hull.getValue().removePlayer(player, true);
} else {
hull.getValue().addPlayer(player);
}
}
}
private void removePlayer(Player player, boolean activeRemoval) {
for (Hull hull : hulls) {
hull.removePlayer(player, activeRemoval);
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockPhysic(BlockPhysicsEvent e) {
if (e.getBlock() == e.getSourceBlock() || e.getChangedType() == Material.AIR) {
blockUpdate(e.getBlock(), e.getChangedType());
}
}
public void blockUpdate(Block block, Material changedType) {
for (Hull hull : hulls) {
hull.updateBlockVisibility(block, changedType);
}
}
public boolean isBlockHidden(Player player, int x, int y, int z) {
if (!TechHiderWrapper.ENABLED) return false;
for (Hull hull : hulls) {
if (hull.isBlockHidden(player, x, y, z)) {
return true;
}
}
return false;
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onSpawn(EntitySpawnEvent e) {
for (Hull hull : hulls) {
hull.checkEntity(e.getEntity());
}
}
private void onTick() {
Recording.iterateOverEntities(Objects::nonNull, entity -> {
for (Hull hull : hulls) {
hull.checkEntity(entity);
}
});
for (Hull hull : hulls) {
hull.sendUncoveredBlocks();
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onDeath(EntityDeathEvent e) {
for (Hull hull : hulls) {
hull.removeEntity(e.getEntity());
}
}
public void updateREntity(REntity e) {
for (Hull hull : hulls) {
hull.checkREntity(e);
}
}
public void despawnREntity(REntity e) {
for (Hull hull : hulls) {
hull.removeREntity(e);
}
}
}
@@ -19,7 +19,8 @@
package de.steamwar.fightsystem.utils;
import de.steamwar.techhider.ProtocolUtils;
import de.steamwar.core.ProtocolUtils;
import de.steamwar.hullhider.HullRegion;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Location;
@@ -155,6 +156,10 @@ public class Region {
return in2dRegion(x, z) && minY <= y && y < maxY;
}
public HullRegion toHullRegion() {
return new HullRegion(minX, minY, minZ, maxX, maxY, maxZ);
}
public Region intersection(Region other) {
int x = Math.max(minX, other.minX);
int y = Math.max(minY, other.minY);
@@ -25,46 +25,40 @@ import de.steamwar.fightsystem.events.BoardingEvent;
import de.steamwar.fightsystem.events.TeamLeaveEvent;
import de.steamwar.fightsystem.events.TeamSpawnEvent;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightPlayer;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependent;
import de.steamwar.fightsystem.states.StateDependentListener;
import de.steamwar.techhider.AccessPrivilegeProvider;
import de.steamwar.techhider.AccessPrivilegeProvider.ForPlayer;
import de.steamwar.techhider.ObfuscationConfig;
import de.steamwar.techhider.TechHider;
import lombok.Getter;
import net.minecraft.core.Holder;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.util.CraftMagicNumbers;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import java.util.Collection;
import java.util.Objects;
import java.util.Set;
import java.util.Arrays;
import java.util.concurrent.ConcurrentHashMap;
import java.util.stream.Collectors;
import java.util.stream.Stream;
public class TechHiderWrapper extends StateDependent implements Listener {
public static final boolean ENABLED = !Config.OnlyPublicSchematics && !Config.test() && Config.GameModeConfig.Techhider.Active;
@Getter
private final ConcurrentHashMap<Player, Region> hiddenRegion = new ConcurrentHashMap<>();
private final HullHider hullHider;
private static final Region[] NO_REGIONS = new Region[0];
public TechHiderWrapper(HullHider hullHider) {
@Getter
private final ConcurrentHashMap<Player, Region[]> hiddenRegion = new ConcurrentHashMap<>();
private final FightHullHider hullHider;
public TechHiderWrapper(FightHullHider hullHider) {
super(ENABLED, FightState.All);
this.hullHider = hullHider;
@@ -75,64 +69,91 @@ public class TechHiderWrapper extends StateDependent implements Listener {
@Override
public void enable() {
Set<BlockState> blockStatesToObfuscate = getBlockStatesToHideFromMaterials(Config.GameModeConfig.Techhider.HiddenBlocks);
new TechHider(newProvider(hullHider.getObfuscation()));
}
Set<Block> blocksToObfuscate = Config.GameModeConfig.Techhider.HiddenBlocks.stream()
.map(CraftMagicNumbers::getBlock)
.collect(Collectors.toUnmodifiableSet());
Set<BlockEntityType<?>> blockEntityTypeToObfuscate = Config.GameModeConfig.Techhider.HiddenBlockEntities.stream()
.map(id -> {
ResourceLocation loc = ResourceLocation.parse(id);
return BuiltInRegistries.BLOCK_ENTITY_TYPE.get(loc).orElse(null);
})
.filter(Objects::nonNull)
.map(Holder.Reference::value)
.collect(Collectors.toUnmodifiableSet());
new TechHider(CraftMagicNumbers.getBlock(Config.GameModeConfig.Techhider.ObfuscateWith), new AccessPrivilegeProvider() {
private AccessPrivilegeProvider newProvider(ObfuscationConfig obfuscation) {
return new AccessPrivilegeProvider() {
@Override
public boolean isEveryonePrivilegedToAccessAllDataWithinChunk(int chunkX, int chunkZ) {
return Fight.teams().stream().map(FightTeam::getExtendRegion).allMatch(region -> region.chunkOutside(chunkX, chunkZ));
}
@Override
public boolean isPlayerPrivilegedToAccessPosition(Player p, int blockX, int blockY, int blockZ) {
return !hullHider.isBlockHidden(p, blockX, blockY, blockZ);
}
@Override
public boolean isPlayerPrivilegedToAccessBlock(Player p, int blockX, int blockY, int blockZ, Block block) {
return !getHiddenRegion(p).inRegion(blockX, blockY, blockZ) || !blocksToObfuscate.contains(block);
}
@Override
public boolean isPlayerPrivilegedToAccessBlockState(Player p, int blockX, int blockY, int blockZ, BlockState blockState) {
return !getHiddenRegion(p).inRegion(blockX, blockY, blockZ) || !blockStatesToObfuscate.contains(blockState);
}
// TODO will require entity tracking on the netty thread to prevent future race conditions
@Override
public boolean isPlayerPrivilegedToAccessEntity(Player p, int entityId) {
net.minecraft.world.entity.Entity nmsEntity = ((CraftWorld) p.getWorld()).getHandle().moonrise$getEntityLookup().get(entityId);
if (nmsEntity != null) {
return !hullHider.isBlockHidden(p, nmsEntity.getBlockX(), nmsEntity.getBlockY(), nmsEntity.getBlockZ());
} else {
return true;
}
}
@Override
public boolean isPlayerPrivilegedToAccessBlockEntity(Player p, int blockX, int blockY, int blockZ, BlockEntityType<?> type) {
return !getHiddenRegion(p).inRegion(blockX, blockY, blockZ) || !blockEntityTypeToObfuscate.contains(type);
public ForPlayer forPlayer(Player p) {
return new FightPlayerAccess(p, getHiddenRegions(p), obfuscation);
}
@Override
public boolean isPlayerPrivilegedToPerformAction(Player p) {
return p.getGameMode() != GameMode.SPECTATOR;
}
});
};
}
/**
* Snapshot of what one player may access, taken once per outgoing packet on the netty thread.
*/
private class FightPlayerAccess implements ForPlayer {
private final Player player;
private final Region[] hiddenRegions;
private final ObfuscationConfig obfuscation;
private FightPlayerAccess(Player player, Region[] hiddenRegions, ObfuscationConfig obfuscation) {
this.player = player;
this.hiddenRegions = hiddenRegions;
this.obfuscation = obfuscation;
}
private boolean isHidden(int blockX, int blockY, int blockZ) {
for (Region region : hiddenRegions) {
if (region.inRegion(blockX, blockY, blockZ)) return true;
}
return false;
}
@Override
public Player getPlayer() {
return player;
}
@Override
public boolean canAccessAllDataWithinChunk(int chunkX, int chunkZ) {
// Hulls the player may not see lie within the hidden regions, everything outside of them is not critical
return Arrays.stream(hiddenRegions).allMatch(region -> region.chunkOutside(chunkX, chunkZ));
}
@Override
public boolean canAccessPosition(int blockX, int blockY, int blockZ) {
return !hullHider.isBlockHidden(player, blockX, blockY, blockZ);
}
@Override
public boolean canAccessBlock(int blockX, int blockY, int blockZ, Block block) {
return !isHidden(blockX, blockY, blockZ) || !obfuscation.hidesBlock(block);
}
@Override
public boolean canAccessBlockState(int blockX, int blockY, int blockZ, BlockState blockState) {
return !isHidden(blockX, blockY, blockZ) || !obfuscation.hidesBlockState(blockState);
}
// TODO will require entity tracking on the netty thread to prevent future race conditions
@Override
public boolean canAccessEntity(int entityId) {
net.minecraft.world.entity.Entity nmsEntity = ((CraftWorld) player.getWorld()).getHandle().moonrise$getEntityLookup().get(entityId);
if (nmsEntity != null) {
return !hullHider.isBlockHidden(player, nmsEntity.getBlockX(), nmsEntity.getBlockY(), nmsEntity.getBlockZ());
} else {
return true;
}
}
@Override
public boolean canAccessBlockEntity(int blockX, int blockY, int blockZ, BlockEntityType<?> type) {
return !isHidden(blockX, blockY, blockZ) || !obfuscation.hidesBlockEntity(type);
}
@Override
public BlockState getObfuscation(int blockX, int blockY, int blockZ) {
return obfuscation.getObfuscationState();
}
}
@Override
@@ -142,19 +163,19 @@ public class TechHiderWrapper extends StateDependent implements Listener {
@EventHandler
public void teamJoin(TeamSpawnEvent e) {
e.getFightPlayer().ifPlayer(player -> hiddenRegion.put(player, getHiddenRegion(player)));
e.getFightPlayer().ifPlayer(player -> hiddenRegion.put(player, getHiddenRegions(player)));
}
@EventHandler
public void boarding(BoardingEvent e) {
e.getFightPlayer().ifPlayer(player -> hiddenRegion.put(player, getHiddenRegion(player)));
e.getFightPlayer().ifPlayer(player -> hiddenRegion.put(player, getHiddenRegions(player)));
}
@EventHandler
public void teamLeave(TeamLeaveEvent e) {
e.getFightPlayer().ifPlayer(player -> {
if (player.isOnline()) {
hiddenRegion.put(player, getHiddenRegion(player));
hiddenRegion.put(player, getHiddenRegions(player));
}
});
}
@@ -175,37 +196,18 @@ public class TechHiderWrapper extends StateDependent implements Listener {
});
}
private Region getHiddenRegion(Player player) {
if (Config.isReferee(player)) return Region.EMPTY;
private Region[] getHiddenRegions(Player player) {
if (Config.isReferee(player)) return NO_REGIONS;
FightTeam team = Fight.getPlayerTeam(player);
if (team == null) return Config.ArenaRegion;
if (team.canPlayerEntern(player)) return Region.EMPTY;
return Fight.getOpposite(team).getExtendRegion();
}
private Stream<BlockState> getWaterloggedBlockStates() {
FluidState waterFluidState = Fluids.WATER.getSource(false);
return BuiltInRegistries.BLOCK.stream()
.map((block) -> block.getStateDefinition().getPossibleStates())
.flatMap(Collection::stream)
.filter((blockState -> blockState.getFluidState() == waterFluidState));
}
private Set<BlockState> getBlockStatesToHideFromMaterials(Set<Material> materials) {
Stream<BlockState> allStatesFromMaterials = materials.stream()
.map(CraftMagicNumbers::getBlock)
.map((block) -> block.getStateDefinition().getPossibleStates())
.flatMap(Collection::stream);
if(materials.contains(Material.WATER)) {
return Stream.concat(allStatesFromMaterials, getWaterloggedBlockStates()).collect(Collectors.toUnmodifiableSet());
}
else {
return allStatesFromMaterials.collect(Collectors.toUnmodifiableSet());
// Single lookup: runs on netty threads, the player can leave the team at any time
FightPlayer fightPlayer = Fight.getFightPlayer(player);
if (fightPlayer == null) {
// Spectators: both teams, the rest of the arena contains nothing critical
return Fight.teams().stream().map(FightTeam::getExtendRegion).toArray(Region[]::new);
}
if (fightPlayer.canEntern()) return NO_REGIONS;
return new Region[]{Fight.getOpposite(fightPlayer.getTeam()).getExtendRegion()};
}
}
@@ -17,24 +17,27 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.slaves.laufbau.converter;
import de.steamwar.bausystem.config.ConfigConverter;
import de.steamwar.bausystem.features.slaves.laufbau.LaufbauConfig;
import de.steamwar.bausystem.features.slaves.laufbau.LaufbauConfigV1;
@Deprecated
public class LaufbauConfigV1ToV2Converter implements ConfigConverter<LaufbauConfigV1, LaufbauConfig> {
@Override
public int version() {
return LaufbauConfigV1.VERSION;
}
@Override
public LaufbauConfig convert(LaufbauConfigV1 old) {
LaufbauConfig config = new LaufbauConfig();
config.getDeactivated().addAll(old.getDeactivated());
return config;
}
plugins {
steamwar.java
widener
}
java {
sourceCompatibility = JavaVersion.VERSION_21
targetCompatibility = JavaVersion.VERSION_21
}
dependencies {
compileOnly(project(":SpigotCore", "default"))
compileOnly(libs.paperapi)
compileOnly(libs.nms)
compileOnly(libs.netty)
compileOnly(libs.fastutil)
compileOnly(libs.authlib)
compileOnly(libs.datafixer)
}
widener {
fromCatalog(libs.nms)
}
@@ -0,0 +1,628 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.hullhider;
import com.comphenix.tinyprotocol.TinyProtocol;
import com.mojang.authlib.GameProfile;
import de.steamwar.core.CraftbukkitWrapper;
import de.steamwar.core.ProtocolWrapper;
import de.steamwar.entity.REntity;
import de.steamwar.techhider.ObfuscationConfig;
import it.unimi.dsi.fastutil.shorts.Short2ObjectArrayMap;
import lombok.AllArgsConstructor;
import lombok.Getter;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.SectionPos;
import net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket;
import net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.EmptyBlockGetter;
import net.minecraft.world.level.block.DoorBlock;
import net.minecraft.world.level.block.TrapDoorBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.bukkit.Bukkit;
import org.bukkit.Chunk;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.block.data.CraftBlockData;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import java.util.*;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
import java.util.logging.Level;
import java.util.stream.IntStream;
public class Hull {
private static final IntVector[] NO_BRANCHES = new IntVector[0];
private static final int ALL_FACES = 0b111111;
private static final byte UNKNOWN_FACES = -1;
private final Plugin plugin;
private final World world;
@Getter
private final HullRegion region;
private final boolean groundVisible;
private final ObfuscationConfig obfuscation;
private final IntVector[] directions;
private final byte[] fullFaces; // The faces of each block that are fully covered, see face()
private byte[] fullFacesByState; // Cache, per hull as the hidden blocks differ
private final BitSet visibility;
private final HashMap<IntVector, BitSet> visibilityDirections = new HashMap<>(); // The blocks the rays of each direction got inside
private final HashMap<IntVector, IntVector[]> branches = new HashMap<>(); // The diagonal directions a ray along a single axis branches into
private final StepBeside[] stepsBeside; // The steps that can lead into or past a block, see uncoverBeside()
private final HashSet<IntVector> uncoveredSurface = new HashSet<>();
private final Viewers viewers;
private final HashSet<Entity> entities = new HashSet<>();
private final HashSet<REntity> rentities = new HashSet<>();
/**
* @param groundVisible whether the bottom layer of the region is uncovered (if the region does not reach the ground)
* @param obfuscation the techhider applied to the hull, the blocks it hides occlude as they are replaced by an occluding block
* @param viewers which players may see the hull contents, a new instance for every hull
*/
public Hull(Plugin plugin, World world, HullRegion region, boolean groundVisible, ObfuscationConfig obfuscation, Viewers viewers) {
this.plugin = plugin;
this.world = world;
this.region = region;
this.groundVisible = groundVisible;
this.obfuscation = obfuscation;
this.viewers = viewers;
this.fullFaces = new byte[region.volume()];
this.visibility = new BitSet(region.volume());
directions = IntStream.range(0, 27)
.mapToObj(v -> new IntVector(v % 3 - 1, (v / 3) % 3 - 1, v / 9 - 1))
.toArray(IntVector[]::new);
for (IntVector direction : directions) {
visibilityDirections.put(direction, new BitSet(region.volume()));
branches.put(direction, direction.sqLength() == 1
? Arrays.stream(directions).filter(v -> v.sqLength() >= 2 && dot(v, direction) == 1).toArray(IntVector[]::new)
: NO_BRANCHES);
}
stepsBeside = computeStepsBeside();
}
/**
* @return the bit of the face of a block in the single-axis direction
*/
private static int face(int dx, int dy, int dz) {
if (dx != 0) return dx > 0 ? 1 : 1 << 1;
if (dy != 0) return dy > 0 ? 1 << 2 : 1 << 3;
return dz > 0 ? 1 << 4 : 1 << 5;
}
private int fullFacesOf(BlockState state) {
if (fullFacesByState == null) {
fullFacesByState = new byte[net.minecraft.world.level.block.Block.BLOCK_STATE_REGISTRY.size()];
Arrays.fill(fullFacesByState, UNKNOWN_FACES);
}
int id = net.minecraft.world.level.block.Block.getId(state);
if (fullFacesByState[id] == UNKNOWN_FACES) {
fullFacesByState[id] = (byte) computeFullFaces(state);
}
return fullFacesByState[id];
}
// The faces that hide what is behind them, mostly as the client culls them
private int computeFullFaces(BlockState state) {
// Hidden blocks are replaced by an occluding block, the same decision as the techhider's
if (obfuscation.hidesBlock(state.getBlock()) || obfuscation.hidesBlockState(state)) return ALL_FACES;
VoxelShape shape;
if (state.canOcclude()) {
shape = state.getOcclusionShape();
} else if (state.getBlock() instanceof DoorBlock || state.getBlock() instanceof TrapDoorBlock) {
// Their panel covers a face, although the client does not cull the faces behind them
shape = state.getShape(EmptyBlockGetter.INSTANCE, BlockPos.ZERO);
} else {
return 0;
}
int faces = 0;
for (Direction direction : Direction.values()) {
if (net.minecraft.world.level.block.Block.isFaceFull(shape, direction)) {
faces |= face(direction.getStepX(), direction.getStepY(), direction.getStepZ());
}
}
return faces;
}
public boolean isBlockHidden(Player player, int x, int y, int z) {
return region.contains(x, y, z) && !isViewer(player) && !visibility.get(region.toIndex(x, y, z));
}
public boolean isViewer(Player player) {
return player != null && viewers.isViewer(player);
}
/**
* Adds the player to the {@link Viewers}, which decide whether the player may see the hull contents afterwards.
*/
public void addViewer(Player player) {
boolean wasViewer = isViewer(player);
viewers.addViewer(player);
updateEntities(player, wasViewer);
}
/**
* Removes the player from the {@link Viewers}, which decide whether the player may see the hull contents afterwards.
*/
public void removeViewer(Player player) {
boolean wasViewer = isViewer(player);
viewers.removeViewer(player);
updateEntities(player, wasViewer);
}
private void updateEntities(Player player, boolean wasViewer) {
if (isViewer(player)) {
if (!wasViewer) {
for (Entity entity : entities) {
trackEntity(player, entity);
}
}
} else {
// Also hides the entities from players that joined after they were hidden
for (Entity entity : entities) {
if (!player.equals(entity)) untrackEntity(player, entity);
}
}
// techhider triggers block change sending
}
/**
* Resets the player to the default viewer state, e.g. when leaving.
*/
public void forgetViewer(Player player) {
viewers.removeViewer(player);
}
public void checkEntity(Entity entity) {
Location location = entity.getLocation();
if (region.contains(location) && !visibility.get(new IntVector(location).toId(region))) {
if (entities.add(entity)) {
for (Player player : Bukkit.getOnlinePlayers()) {
if (!isViewer(player) && !player.equals(entity)) untrackEntity(player, entity);
}
}
} else {
if (entities.remove(entity)) {
for (Player player : Bukkit.getOnlinePlayers()) {
if (!isViewer(player) && !player.equals(entity)) trackEntity(player, entity);
}
}
}
}
public void trackEntity(Player player, Entity entity) {
if (entity instanceof Player) {
TinyProtocol.instance.sendPacket(player, ProtocolWrapper.playerInfoPacketConstructor(ProtocolWrapper.PlayerInfoAction.REMOVE, new GameProfile(entity.getUniqueId(), entity.getName()), GameMode.CREATIVE));
}
player.showEntity(plugin, entity);
}
public void untrackEntity(Player player, Entity entity) {
player.hideEntity(plugin, entity);
if (entity instanceof Player) {
TinyProtocol.instance.sendPacket(player, ProtocolWrapper.playerInfoPacketConstructor(ProtocolWrapper.PlayerInfoAction.ADD, new GameProfile(entity.getUniqueId(), entity.getName()), GameMode.CREATIVE));
}
}
public void removeEntity(Entity entity) {
entities.remove(entity);
}
public void checkREntity(REntity entity) {
Location location = new Location(world, entity.getX(), entity.getY(), entity.getZ());
if (region.contains(location) && !visibility.get(new IntVector(location).toId(region))) {
if (rentities.add(entity)) entity.hide(true);
} else {
if (rentities.remove(entity)) entity.hide(false);
}
}
public void removeREntity(REntity entity) {
rentities.remove(entity);
}
/**
* Shows all entities hidden by this hull again, used when the hull is removed.
*/
public void reveal() {
for (Player player : Bukkit.getOnlinePlayers()) {
if (isViewer(player)) continue;
for (Entity entity : entities) {
if (!player.equals(entity)) trackEntity(player, entity);
}
}
entities.clear();
for (REntity entity : rentities) {
entity.hide(false);
}
rentities.clear();
}
/**
* Resends the chunks of this hull the player has loaded, so they are encoded with the current visibility.
*/
public void resendChunks(Player player) {
if (player.getWorld() != world) return;
region.forEachChunk((chunkX, chunkZ) -> {
if (player.isChunkSent(Chunk.getChunkKey(chunkX, chunkZ))) {
CraftbukkitWrapper.sendChunk(player, chunkX, chunkZ);
}
});
}
public void fill(boolean visible) {
visibility.set(0, visibility.size(), visible);
Arrays.fill(fullFaces, (byte) (visible ? 0 : ALL_FACES));
uncoveredSurface.clear();
for (BitSet directionalVisibility : visibilityDirections.values()) {
directionalVisibility.set(0, directionalVisibility.size(), visible);
}
}
public void initialize() {
visibility.clear();
uncoveredSurface.clear();
for (BitSet directionalVisibility : visibilityDirections.values()) {
directionalVisibility.clear();
}
long start = System.currentTimeMillis();
ServerLevel level = ((CraftWorld) world).getHandle();
BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
region.forEach((x, y, z) -> fullFaces[region.toIndex(x, y, z)] = (byte) fullFacesOf(level.getBlockState(pos.set(x, y, z))));
forEachBorder((root, direction) -> startRay(new NullList<>(), root, direction));
plugin.getLogger().log(Level.INFO, () -> "[HullHider] initialisation finished: " + (System.currentTimeMillis() - start) + " ms, visible blocks: " + visibility.cardinality());
}
public void updateBlockVisibility(Block b, BlockData changedData) {
IntVector root = new IntVector(b.getX(), b.getY(), b.getZ());
if (root.notInRegion(region)) return;
int id = root.toId(region);
// Faces only open up, the hull never hides anything again
int faces = fullFaces[id] & fullFacesOf(((CraftBlockData) changedData).getState());
if (faces == fullFaces[id]) return;
fullFaces[id] = (byte) faces;
List<IntVector> uncovered = new ArrayList<>();
// Rays inside the block that could not leave it
for (Map.Entry<IntVector, BitSet> directionalVisibility : visibilityDirections.entrySet()) {
if (directionalVisibility.getValue().get(id)) {
directionalVisibility.getValue().clear(id);
uncoverBlocks(uncovered, root, directionalVisibility.getKey());
}
}
// Rays that could not get into the block or past it
uncoverBeside(uncovered, root);
forEachBorderStart(root, direction -> startRay(uncovered, root, direction));
uncoveredSurface.addAll(uncovered);
uncoveredSurface.remove(root);
}
/**
* Continues the rays inside the blocks in front of the block, or of which a diagonal ray moves past the block.
*/
private void uncoverBeside(List<IntVector> uncovered, IntVector root) {
for (StepBeside step : stepsBeside) {
int x = root.x - step.part.x;
int y = root.y - step.part.y;
int z = root.z - step.part.z;
if (!region.contains(x, y, z)) continue;
int id = region.toIndex(x, y, z);
for (BitSet ray : step.rays) {
if (ray.get(id)) {
uncoverNext(uncovered, new IntVector(x, y, z), step.direction, step.directionalVisibility, step.branchDirections);
break;
}
}
}
}
/**
* The block lies in front of or beside the start of a step if it is the start moved along some or all axes of the direction.
* The rays of the direction and the rays along a single axis branching into it take the step.
*/
private StepBeside[] computeStepsBeside() {
List<StepBeside> steps = new ArrayList<>();
for (IntVector direction : directions) {
if (direction.sqLength() == 0) continue;
BitSet[] rays = Arrays.stream(directions)
.filter(ray -> ray.equals(direction) || ray.sqLength() == 1 && direction.sqLength() > 1 && dot(ray, direction) == 1)
.map(visibilityDirections::get)
.toArray(BitSet[]::new);
for (IntVector part : directions) {
if (part.sqLength() > 0 && isPartOf(part, direction)) {
steps.add(new StepBeside(direction, part, visibilityDirections.get(direction), branches.get(direction), rays));
}
}
}
return steps.toArray(new StepBeside[0]);
}
private record StepBeside(IntVector direction, IntVector part, BitSet directionalVisibility, IntVector[] branchDirections, BitSet[] rays) {
}
private static boolean isPartOf(IntVector part, IntVector direction) {
return (part.x == 0 || part.x == direction.x)
&& (part.y == 0 || part.y == direction.y)
&& (part.z == 0 || part.z == direction.z);
}
private static int dot(IntVector a, IntVector b) {
return a.x * b.x + a.y * b.y + a.z * b.z;
}
public void sendUncoveredBlocks() {
Map<IntVector, List<IntVector>> sectionWise = new HashMap<>();
for (IntVector uncovered : uncoveredSurface) {
sectionWise.computeIfAbsent(new IntVector(uncovered.x >> 4, uncovered.y >> 4, uncovered.z >> 4), section -> new ArrayList<>()).add(uncovered);
}
uncoveredSurface.clear();
for (Map.Entry<IntVector, List<IntVector>> entry : sectionWise.entrySet()) {
Object result;
List<IntVector> changes = entry.getValue();
Object[] blockdata = new Object[changes.size()];
for (int i = 0; i < blockdata.length; i++) {
IntVector change = changes.get(i);
blockdata[i] = ((CraftBlockData) world.getBlockData(change.getX(), change.getY(), change.getZ())).getState();
}
if (changes.size() > 1) {
IntVector section = changes.get(0);
section = new IntVector(section.getX() >> 4, section.getY() >> 4, section.getZ() >> 4);
int xOffset = 16 * section.getX();
int yOffset = 16 * section.getY();
int zOffset = 16 * section.getZ();
short[] pos = new short[changes.size()];
for (int i = 0; i < changes.size(); i++) {
IntVector change = changes.get(i);
pos[i] = (short) (((change.getX() - xOffset) << 8) + ((change.getZ() - zOffset) << 4) + (change.getY() - yOffset));
}
result = new ClientboundSectionBlocksUpdatePacket(SectionPos.of(section.getX(), section.getY(), section.getZ()), new Short2ObjectArrayMap<>(pos, blockdata, blockdata.length));
} else {
IntVector pos = changes.get(0);
result = new ClientboundBlockUpdatePacket(new BlockPos(pos.getX(), pos.getY(), pos.getZ()), (BlockState) blockdata[0]);
}
Object packet = result;
Bukkit.getOnlinePlayers().stream().filter(player -> !isViewer(player)).forEach(player -> TinyProtocol.instance.sendPacket(player, packet));
}
}
// The rays forEachBorder starts at the block
private void forEachBorderStart(IntVector block, Consumer<IntVector> f) {
if (groundVisible && block.y == region.getMinY()) f.accept(new IntVector(0, 1, 0));
if (block.y == region.getMaxY() - 1) f.accept(new IntVector(0, -1, 0));
if (block.z == region.getMinZ()) f.accept(new IntVector(0, 0, 1));
if (block.z == region.getMaxZ() - 1) f.accept(new IntVector(0, 0, -1));
if (block.x == region.getMinX()) f.accept(new IntVector(1, 0, 0));
if (block.x == region.getMaxX() - 1) f.accept(new IntVector(-1, 0, 0));
}
private void forEachBorder(BiConsumer<IntVector, IntVector> f) {
for (int x = region.getMinX(); x < region.getMaxX(); x++) {
for (int z = region.getMinZ(); z < region.getMaxZ(); z++) {
if (groundVisible) {
f.accept(new IntVector(x, region.getMinY(), z), new IntVector(0, 1, 0));
}
f.accept(new IntVector(x, region.getMaxY() - 1, z), new IntVector(0, -1, 0));
}
}
for (int x = region.getMinX(); x < region.getMaxX(); x++) {
for (int y = region.getMinY(); y < region.getMaxY(); y++) {
f.accept(new IntVector(x, y, region.getMinZ()), new IntVector(0, 0, 1));
f.accept(new IntVector(x, y, region.getMaxZ() - 1), new IntVector(0, 0, -1));
}
}
for (int z = region.getMinZ(); z < region.getMaxZ(); z++) {
for (int y = region.getMinY(); y < region.getMaxY(); y++) {
f.accept(new IntVector(region.getMinX(), y, z), new IntVector(1, 0, 0));
f.accept(new IntVector(region.getMaxX() - 1, y, z), new IntVector(-1, 0, 0));
}
}
}
/**
* Starts a ray at the border of the region, coming from outside.
*/
private void startRay(List<IntVector> uncovered, IntVector block, IntVector direction) {
if (faceFull(block.x, block.y, block.z, -direction.x, -direction.y, -direction.z)) {
reveal(uncovered, block, block.toId(region));
} else {
uncoverBlocks(uncovered, block, direction);
}
}
private void uncoverBlocks(List<IntVector> uncovered, IntVector block, IntVector direction) {
uncoverBlocks(uncovered, block, direction, visibilityDirections.get(direction), branches.get(direction));
}
/**
* Continues a ray that got inside the block.
*/
private void uncoverBlocks(List<IntVector> uncovered, IntVector block, IntVector direction, BitSet directionalVisibility, IntVector[] branchDirections) {
if (block.notInRegion(region)) return;
int id = block.toId(region);
if (directionalVisibility.get(id)) return;
directionalVisibility.set(id);
reveal(uncovered, block, id);
uncoverNext(uncovered, block, direction, directionalVisibility, branchDirections);
for (IntVector branchDirection : branchDirections) {
uncoverNext(uncovered, block, branchDirection, visibilityDirections.get(branchDirection), NO_BRANCHES);
}
}
private void uncoverNext(List<IntVector> uncovered, IntVector block, IntVector direction, BitSet directionalVisibility, IntVector[] branchDirections) {
int x = block.x + direction.x;
int y = block.y + direction.y;
int z = block.z + direction.z;
// The cheap checks first: most blocks were already reached from this direction
if (!region.contains(x, y, z) || directionalVisibility.get(region.toIndex(x, y, z))) return;
if (canMove(block.x, block.y, block.z, direction.x, direction.y, direction.z, true)) {
uncoverBlocks(uncovered, new IntVector(x, y, z), direction, directionalVisibility, branchDirections);
return;
}
// The ray might still reach the face of the next block, mostly it is visible already
int id = region.toIndex(x, y, z);
if (!visibility.get(id) && canMove(block.x, block.y, block.z, direction.x, direction.y, direction.z, false)) {
reveal(uncovered, new IntVector(x, y, z), id);
}
}
private void reveal(List<IntVector> uncovered, IntVector block, int id) {
if (!visibility.get(id)) {
visibility.set(id);
uncovered.add(block);
}
}
/**
* A ray moves along the single axes of its direction one after another, in any order that does not pass a full face.
* So a diagonal ray does not pass between blocks that only touch at an edge or corner.
*
* @param enter whether the ray has to get inside the target block, otherwise reaching its face suffices
*/
private boolean canMove(int x, int y, int z, int dx, int dy, int dz, boolean enter) {
if (dx == 0 && dy == 0 && dz == 0) return true;
// The blocks in between have to be entered
return (dx != 0 && canCross(x, y, z, dx, 0, 0, enter || dy != 0 || dz != 0) && canMove(x + dx, y, z, 0, dy, dz, enter))
|| (dy != 0 && canCross(x, y, z, 0, dy, 0, enter || dx != 0 || dz != 0) && canMove(x, y + dy, z, dx, 0, dz, enter))
|| (dz != 0 && canCross(x, y, z, 0, 0, dz, enter || dx != 0 || dy != 0) && canMove(x, y, z + dz, dx, dy, 0, enter));
}
/**
* @return whether a ray inside the block can leave it to the neighbouring block in the single-axis direction (and enter it)
*/
private boolean canCross(int x, int y, int z, int dx, int dy, int dz, boolean enter) {
return !faceFull(x, y, z, dx, dy, dz) && (!enter || !faceFull(x + dx, y + dy, z + dz, -dx, -dy, -dz));
}
private boolean faceFull(int x, int y, int z, int dx, int dy, int dz) {
return (fullFaces[region.toIndex(x, y, z)] & face(dx, dy, dz)) != 0;
}
@Getter
@AllArgsConstructor
public static class IntVector {
private final int x;
private final int y;
private final int z;
public IntVector(Location location) {
this.x = location.getBlockX();
this.y = location.getBlockY();
this.z = location.getBlockZ();
}
public boolean notInRegion(HullRegion region) {
return !region.contains(x, y, z);
}
public int toId(HullRegion region) {
return region.toIndex(x, y, z);
}
public IntVector add(int x, int y, int z) {
return new IntVector(this.x + x, this.y + y, this.z + z);
}
public IntVector add(IntVector v) {
return add(v.x, v.y, v.z);
}
public int sqLength() {
return x * x + y * y + z * z;
}
@Override
public int hashCode() {
return y << 24 ^ x << 12 ^ z;
}
@Override
public boolean equals(Object o) {
if (o == null || this.getClass() != o.getClass()) {
return false;
}
IntVector v = (IntVector) o;
return x == v.x && y == v.y && z == v.z;
}
@Override
public String toString() {
return x + "," + y + "," + z;
}
}
private static class NullList<E> extends AbstractList<E> {
@Override
public void add(int index, E element) {
// Straight to /dev/null!
}
@Override
public E get(int index) {
return null;
}
@Override
public int size() {
return 0;
}
}
}
@@ -0,0 +1,211 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.hullhider;
import de.steamwar.entity.REntity;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockPhysicsEvent;
import org.bukkit.event.entity.EntityDeathEvent;
import org.bukkit.event.entity.EntitySpawnEvent;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.function.BiConsumer;
/**
* Manages one {@link Hull} per key (e.g. a team or a region).
* Which players may view which hull, when hulls are initialised and when this listener is registered is up to the user.
*/
public class HullHider<K> implements Listener {
private final boolean hideEntities;
private final Map<K, Hull> hullMap = new LinkedHashMap<>();
// Read on netty threads, replaced on every change
private volatile Hull[] hulls = new Hull[0];
/**
* @param hideEntities whether entities and REntities inside the hidden part of a hull are hidden from non-viewers as well
*/
public HullHider(boolean hideEntities) {
this.hideEntities = hideEntities;
}
/**
* The hull hides everything from non-viewers until it is initialised.
*/
public void addHull(K key, Hull hull) {
hullMap.put(key, hull);
hulls = hullMap.values().toArray(new Hull[0]);
}
/**
* Stops hiding the hull: shows the entities it hid and resends its chunks to everybody who could not view it.
*/
public void removeHull(K key) {
Hull hull = hullMap.remove(key);
if (hull == null) return;
hulls = hullMap.values().toArray(new Hull[0]);
hull.reveal();
for (Player player : Bukkit.getOnlinePlayers()) {
if (!hull.isViewer(player)) {
hull.resendChunks(player);
}
}
}
public Hull getHull(K key) {
return hullMap.get(key);
}
public void forEach(BiConsumer<K, Hull> consumer) {
hullMap.forEach(consumer);
}
public void initialize(K key) {
Hull hull = hullMap.get(key);
hull.initialize();
// Chunks encoded while the hull was filled as hidden contain obfuscated blocks that are visible now, but no block update is generated for them
for (Player player : Bukkit.getOnlinePlayers()) {
if (!hull.isViewer(player)) {
hull.resendChunks(player);
}
}
}
/**
* Has to be called after the player became a viewer of the hull or stopped being one.
*/
public void resendChunks(Player player, K key) {
hullMap.get(key).resendChunks(player);
}
public void fill(K key, boolean visible) {
hullMap.get(key).fill(visible);
}
public void fillAll(boolean visible) {
for (Hull hull : hulls) {
hull.fill(visible);
}
}
/**
* @see Viewers
*/
public void addViewer(Player player, K key) {
hullMap.get(key).addViewer(player);
}
/**
* @see Viewers
*/
public void removeViewer(Player player, K key) {
hullMap.get(key).removeViewer(player);
}
public void forgetViewer(Player player) {
for (Hull hull : hulls) {
hull.forgetViewer(player);
}
}
public boolean isBlockHidden(Player player, int x, int y, int z) {
for (Hull hull : hulls) {
if (hull.isBlockHidden(player, x, y, z)) {
return true;
}
}
return false;
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockPhysic(BlockPhysicsEvent e) {
if (e.getBlock() == e.getSourceBlock() || e.getChangedType() == Material.AIR) {
blockUpdate(e.getBlock(), e.getChangedBlockData());
}
}
public void blockUpdate(Block block, BlockData changedData) {
for (Hull hull : hulls) {
hull.updateBlockVisibility(block, changedData);
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onSpawn(EntitySpawnEvent e) {
checkEntity(e.getEntity());
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onDeath(EntityDeathEvent e) {
if (!hideEntities) return;
for (Hull hull : hulls) {
hull.removeEntity(e.getEntity());
}
}
/**
* Has to be called every tick for every entity, as entities can move into or out of the hidden part of a hull.
*/
public void checkEntity(Entity entity) {
if (!hideEntities) return;
for (Hull hull : hulls) {
hull.checkEntity(entity);
}
}
/**
* Has to be called every tick after the entities have been checked.
*/
public void sendUncoveredBlocks() {
for (Hull hull : hulls) {
hull.sendUncoveredBlocks();
}
}
public void updateREntity(REntity e) {
if (!hideEntities) return;
for (Hull hull : hulls) {
hull.checkREntity(e);
}
}
public void despawnREntity(REntity e) {
if (!hideEntities) return;
for (Hull hull : hulls) {
hull.removeREntity(e);
}
}
}
@@ -0,0 +1,113 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.hullhider;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Location;
/**
* Immutable block box a {@link Hull} covers. The minimum is inclusive, the maximum exclusive.
*/
@Getter
@AllArgsConstructor
public final class HullRegion {
public static HullRegion fromSize(int minX, int minY, int minZ, int sizeX, int sizeY, int sizeZ) {
return new HullRegion(minX, minY, minZ, minX + sizeX, minY + sizeY, minZ + sizeZ);
}
public static HullRegion fromInclusive(int minX, int minY, int minZ, int maxX, int maxY, int maxZ) {
return new HullRegion(minX, minY, minZ, maxX + 1, maxY + 1, maxZ + 1);
}
private final int minX;
private final int minY;
private final int minZ;
private final int maxX;
private final int maxY;
private final int maxZ;
public int getSizeX() {
return maxX - minX;
}
public int getSizeY() {
return maxY - minY;
}
public int getSizeZ() {
return maxZ - minZ;
}
public int volume() {
return getSizeX() * getSizeY() * getSizeZ();
}
public boolean contains(int x, int y, int z) {
return minX <= x && x < maxX && minY <= y && y < maxY && minZ <= z && z < maxZ;
}
public boolean contains(Location location) {
return contains(location.getBlockX(), location.getBlockY(), location.getBlockZ());
}
public boolean chunkOutside(int chunkX, int chunkZ) {
return chunkX < (minX >> 4) || chunkX > ((maxX - 1) >> 4) || chunkZ < (minZ >> 4) || chunkZ > ((maxZ - 1) >> 4);
}
/**
* @return the index of the block within a bitset of {@link #volume()} bits, only valid for contained blocks
*/
public int toIndex(int x, int y, int z) {
return ((y - minY) * getSizeZ() + (z - minZ)) * getSizeX() + (x - minX);
}
public void forEach(BlockConsumer executor) {
for (int x = minX; x < maxX; x++) {
for (int y = minY; y < maxY; y++) {
for (int z = minZ; z < maxZ; z++) {
executor.accept(x, y, z);
}
}
}
}
public void forEachChunk(ChunkConsumer executor) {
for (int chunkX = minX >> 4; chunkX <= (maxX - 1) >> 4; chunkX++) {
for (int chunkZ = minZ >> 4; chunkZ <= (maxZ - 1) >> 4; chunkZ++) {
executor.accept(chunkX, chunkZ);
}
}
}
public interface BlockConsumer {
void accept(int x, int y, int z);
}
public interface ChunkConsumer {
void accept(int chunkX, int chunkZ);
}
@Override
public String toString() {
return minX + "," + minY + "," + minZ + "->" + maxX + "," + maxY + "," + maxZ;
}
}
@@ -0,0 +1,75 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.hullhider;
import org.bukkit.entity.Player;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
/**
* The players of a {@link Hull}. Whether an added player may see the hull contents or sees the hull blocks instead is decided by {@link #isViewer(Player)}.
* Stores the players, so every hull needs its own instance.
*/
public abstract sealed class Viewers {
// Concurrent as it is read on netty threads
protected final Set<UUID> players = ConcurrentHashMap.newKeySet();
/**
* @return whether the player may see the hull contents instead of the hull blocks
*/
public abstract boolean isViewer(Player player);
/**
* @return whether the player was not added before
*/
public boolean addViewer(Player player) {
return players.add(player.getUniqueId());
}
/**
* @return whether the player was added before
*/
public boolean removeViewer(Player player) {
return players.remove(player.getUniqueId());
}
/**
* Hidden from everybody, only added players may see the hull contents.
*/
public static final class HiddenByDefault extends Viewers {
@Override
public boolean isViewer(Player player) {
return players.contains(player.getUniqueId());
}
}
/**
* Visible to everybody, only added players see the hull blocks instead of the hull contents.
*/
public static final class VisibleByDefault extends Viewers {
@Override
public boolean isViewer(Player player) {
return !players.contains(player.getUniqueId());
}
}
}
@@ -0,0 +1,69 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.techhider;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.entity.Player;
public interface AccessPrivilegeProvider {
/**
* Resolves everything that can change concurrently about this player once.
* The result is used for all decisions of one outgoing packet (including all packets of a bundle).
*/
ForPlayer forPlayer(Player p);
boolean isPlayerPrivilegedToPerformAction(Player p);
/**
* What a single player may access, valid for the processing of one outgoing packet.
*/
interface ForPlayer {
Player getPlayer();
/**
* @return true if nothing within this chunk is restricted for this player, so the chunk may be sent unmodified
*/
boolean canAccessAllDataWithinChunk(int chunkX, int chunkZ);
boolean canAccessPosition(int blockX, int blockY, int blockZ);
boolean canAccessBlock(int blockX, int blockY, int blockZ, Block block);
boolean canAccessBlockState(int blockX, int blockY, int blockZ, BlockState blockState);
boolean canAccessEntity(int entityId);
/**
* @return whether the player may see the entity spawning at this position
*/
default boolean canAccessEntitySpawn(int entityId, int blockX, int blockY, int blockZ) {
return canAccessEntity(entityId) && canAccessPosition(blockX, blockY, blockZ);
}
boolean canAccessBlockEntity(int blockX, int blockY, int blockZ, BlockEntityType<?> type);
/**
* @return the block state sent instead of a block this player may not access at this position
*/
BlockState getObfuscation(int blockX, int blockY, int blockZ);
}
}
@@ -19,8 +19,11 @@
package de.steamwar.techhider;
import de.steamwar.core.ProtocolUtils;
import de.steamwar.techhider.AccessPrivilegeProvider.ForPlayer;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.protocol.game.ClientboundLevelChunkPacketData;
import net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket;
import net.minecraft.util.SimpleBitStorage;
@@ -29,6 +32,8 @@ import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.function.UnaryOperator;
@@ -43,14 +48,6 @@ public class ChunkHider {
private final int BLOCKS_PER_SECTION = 4096;
private final int BIOMES_PER_SECTION = 64;
private final int blockIdUsedForHiding;
private final AccessPrivilegeProvider accessPrivilegeProvider;
public ChunkHider(Block blockUsedForObfuscation, AccessPrivilegeProvider accessPrivilegeProvider) {
blockIdUsedForHiding = Block.BLOCK_STATE_REGISTRY.getId(blockUsedForObfuscation.defaultBlockState());
this.accessPrivilegeProvider = accessPrivilegeProvider;
}
private int getLongsRequiredToEncodeEntries(int bitsPerEntry, int entryCount) {
int entriesPerLong = Long.SIZE / bitsPerEntry;
int dataLengthAsLongCount = (entryCount + entriesPerLong - 1) / entriesPerLong;
@@ -69,7 +66,8 @@ public class ChunkHider {
return dataArray;
}
public ClientboundLevelChunkWithLightPacket processLevelChunkWithLightPacket(Player player, ClientboundLevelChunkWithLightPacket packet) {
public ClientboundLevelChunkWithLightPacket processLevelChunkWithLightPacket(ForPlayer access, ClientboundLevelChunkWithLightPacket packet) {
Player player = access.getPlayer();
int chunkX = packet.getX();
int chunkZ = packet.getZ();
ClientboundLevelChunkPacketData chunkData = packet.getChunkData();
@@ -88,9 +86,22 @@ public class ChunkHider {
if (bitsPerBlock == 0) {
int sectionBlockId = ProtocolUtils.readVarInt(in);
out.writeShort(blockCount);
out.writeByte(bitsPerBlock);
ProtocolUtils.writeVarInt(out, sectionBlockId);
int[] blockData = new int[BLOCKS_PER_SECTION];
Arrays.fill(blockData, sectionBlockId);
int[] obfuscatedBlockData = obfuscateBlockDataArray(access, chunkX, chunkZ, yOffset, blockData);
if (Arrays.equals(blockData, obfuscatedBlockData)) {
out.writeShort(blockCount);
out.writeByte(bitsPerBlock);
ProtocolUtils.writeVarInt(out, sectionBlockId);
} else {
// The client skips sections without non-air blocks, so the count has to include the obfuscation blocks
out.writeShort(countNonAirBlocks(obfuscatedBlockData));
out.writeByte(15);
for (long rawDataSegment : encodeDirectBlockDataArray(obfuscatedBlockData)) {
out.writeLong(rawDataSegment);
}
}
} else if (bitsPerBlock <= BIT_PER_BLOCK_INDIRECTION_LIMIT) {
int palletLength = ProtocolUtils.readVarInt(in);
int[] pallet = ProtocolUtils.readVarIntArray(in, palletLength);
@@ -104,7 +115,7 @@ public class ChunkHider {
resolvedData[i] = pallet[palletReference];
}
int[] obfuscatedBlockData = obfuscateBlockDataArray(player, chunkX, chunkZ, yOffset, resolvedData);
int[] obfuscatedBlockData = obfuscateBlockDataArray(access, chunkX, chunkZ, yOffset, resolvedData);
long[] reEncodedData = encodeDirectBlockDataArray(obfuscatedBlockData);
@@ -149,7 +160,7 @@ public class ChunkHider {
int[] blockData = resolveDirectBlockDataArray(rawData, bitsPerBlock);
int[] obfuscatedBlockData = obfuscateBlockDataArray(player, chunkX, chunkZ, yOffset, blockData);
int[] obfuscatedBlockData = obfuscateBlockDataArray(access, chunkX, chunkZ, yOffset, blockData);
long[] reEncodedData = encodeDirectBlockDataArray(obfuscatedBlockData);
@@ -172,13 +183,13 @@ public class ChunkHider {
out.readBytes(data);
List<ClientboundLevelChunkPacketData.BlockEntityInfo> blockEntities = chunkData.blockEntitiesData;
List<ClientboundLevelChunkPacketData.BlockEntityInfo> filteredBlockEntities = filterBlockEntities(player, blockEntities, chunkX, chunkZ);
List<ClientboundLevelChunkPacketData.BlockEntityInfo> filteredBlockEntities = filterBlockEntities(access, blockEntities, chunkX, chunkZ);
return buildNewChunkPacket(packet, data, filteredBlockEntities);
}
private int[] obfuscateBlockDataArray(Player player, int chunkX, int chunkZ, int yOffset, int[] blockDataArray) {
private int[] obfuscateBlockDataArray(ForPlayer access, int chunkX, int chunkZ, int yOffset, int[] blockDataArray) {
int[] obfuscatedData = new int[BLOCKS_PER_SECTION];
for (int sectionY = 0; sectionY < SECTION_SPAN_SIZE; sectionY++) {
for (int sectionZ = 0; sectionZ < SECTION_SPAN_SIZE; sectionZ++) {
@@ -194,10 +205,10 @@ public class ChunkHider {
Block block = blockState.getBlock();
if (accessPrivilegeProvider.isPlayerPrivilegedToAccessPosition(player, worldX, worldY, worldZ) && accessPrivilegeProvider.isPlayerPrivilegedToAccessBlock(player, worldX, worldY, worldZ, block) && accessPrivilegeProvider.isPlayerPrivilegedToAccessBlockState(player, worldX, worldY, worldZ, blockState)) {
if (access.canAccessPosition(worldX, worldY, worldZ) && access.canAccessBlock(worldX, worldY, worldZ, block) && access.canAccessBlockState(worldX, worldY, worldZ, blockState)) {
obfuscatedData[blockDataIndex] = blockId;
} else {
obfuscatedData[blockDataIndex] = blockIdUsedForHiding;
obfuscatedData[blockDataIndex] = Block.getId(access.getObfuscation(worldX, worldY, worldZ));
}
}
}
@@ -206,6 +217,16 @@ public class ChunkHider {
return obfuscatedData;
}
private int countNonAirBlocks(int[] blockDataArray) {
int count = 0;
for (int blockId : blockDataArray) {
if (!Block.BLOCK_STATE_REGISTRY.byId(blockId).isAir()) {
count++;
}
}
return count;
}
private int[] resolveDirectBlockDataArray(long[] rawDataArray, byte bitsPerBlock) {
SimpleBitStorage data = new SimpleBitStorage(bitsPerBlock, BLOCKS_PER_SECTION, rawDataArray);
@@ -241,24 +262,33 @@ public class ChunkHider {
return clonedPacket;
}
private List<ClientboundLevelChunkPacketData.BlockEntityInfo> filterBlockEntities(Player player, List<ClientboundLevelChunkPacketData.BlockEntityInfo> blockEntities, int chunkX, int chunkZ) {
private List<ClientboundLevelChunkPacketData.BlockEntityInfo> filterBlockEntities(ForPlayer access, List<ClientboundLevelChunkPacketData.BlockEntityInfo> blockEntities, int chunkX, int chunkZ) {
int fourBitBitmask = 0b0000_1111;
return blockEntities.stream()
.filter((blockEntityInfo) -> {
BlockEntityType<?> type = blockEntityInfo.type;
int packedXZ = blockEntityInfo.packedXZ;
List<ClientboundLevelChunkPacketData.BlockEntityInfo> filtered = new ArrayList<>(blockEntities.size());
for (ClientboundLevelChunkPacketData.BlockEntityInfo blockEntityInfo : blockEntities) {
BlockEntityType<?> type = blockEntityInfo.type;
int packedXZ = blockEntityInfo.packedXZ;
int localX = (packedXZ >> 4) & fourBitBitmask;
int localZ = packedXZ & fourBitBitmask;
int localX = (packedXZ >> 4) & fourBitBitmask;
int localZ = packedXZ & fourBitBitmask;
int worldX = (chunkX * SECTION_SPAN_SIZE) + localX;
int worldZ = (chunkZ * SECTION_SPAN_SIZE) + localZ;
int worldX = (chunkX * SECTION_SPAN_SIZE) + localX;
int worldZ = (chunkZ * SECTION_SPAN_SIZE) + localZ;
int worldY = blockEntityInfo.y;
int worldY = blockEntityInfo.y;
return accessPrivilegeProvider.isPlayerPrivilegedToAccessPosition(player, worldX, worldY, worldZ) && accessPrivilegeProvider.isPlayerPrivilegedToAccessBlockEntity(player, worldX, worldY, worldZ, type);
}).toList();
// A hidden position is obfuscated as a whole
if (!access.canAccessPosition(worldX, worldY, worldZ)) continue;
if (access.canAccessBlockEntity(worldX, worldY, worldZ, type)) {
filtered.add(blockEntityInfo);
} else {
// Without its block entity, the client would not render blocks like shulker boxes, so only their data is hidden
filtered.add(new ClientboundLevelChunkPacketData.BlockEntityInfo(packedXZ, worldY, type, new CompoundTag()));
}
}
return filtered;
}
private void copyOverSectionBiomeData(ByteBuf oldData, ByteBuf newData) {
@@ -0,0 +1,115 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.techhider;
import de.steamwar.sql.GameModeConfig;
import lombok.Getter;
import net.minecraft.core.Holder;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import org.bukkit.Material;
import org.bukkit.craftbukkit.util.CraftMagicNumbers;
import java.util.Collection;
import java.util.Objects;
import java.util.Set;
import java.util.stream.Collectors;
import java.util.stream.Stream;
/**
* Which blocks, block states and block entities to hide, and the block to replace them with.
*/
@Getter
public final class ObfuscationConfig {
public static ObfuscationConfig of(GameModeConfig.TechhiderConfig<Material> config) {
return new ObfuscationConfig(config.ObfuscateWith, config.HiddenBlocks, config.HiddenBlockEntities);
}
private final Block obfuscateWith;
private final BlockState obfuscationState;
private final Set<Block> blocks;
private final Set<BlockState> blockStates;
private final Set<BlockEntityType<?>> blockEntityTypes;
/**
* @param hiddenBlocks "water" also hides all waterlogged block states
* @param hiddenBlockEntities block entity type ids, e.g. "minecraft:sign"
*/
public ObfuscationConfig(Material obfuscateWith, Set<Material> hiddenBlocks, Set<String> hiddenBlockEntities) {
this.obfuscateWith = CraftMagicNumbers.getBlock(obfuscateWith);
this.obfuscationState = this.obfuscateWith.defaultBlockState();
this.blocks = hiddenBlocks.stream()
.map(CraftMagicNumbers::getBlock)
.collect(Collectors.toUnmodifiableSet());
this.blockStates = getBlockStatesToHideFromMaterials(hiddenBlocks);
this.blockEntityTypes = hiddenBlockEntities.stream()
.map(id -> {
ResourceLocation loc = ResourceLocation.parse(id);
return BuiltInRegistries.BLOCK_ENTITY_TYPE.get(loc).orElse(null);
})
.filter(Objects::nonNull)
.map(Holder.Reference::value)
.collect(Collectors.toUnmodifiableSet());
}
public boolean hidesBlock(Block block) {
return blocks.contains(block);
}
public boolean hidesBlockState(BlockState blockState) {
return blockStates.contains(blockState);
}
public boolean hidesBlockEntity(BlockEntityType<?> type) {
return blockEntityTypes.contains(type);
}
private static Stream<BlockState> getWaterloggedBlockStates() {
FluidState waterFluidState = Fluids.WATER.getSource(false);
return BuiltInRegistries.BLOCK.stream()
.map((block) -> block.getStateDefinition().getPossibleStates())
.flatMap(Collection::stream)
.filter((blockState -> blockState.getFluidState() == waterFluidState));
}
private static Set<BlockState> getBlockStatesToHideFromMaterials(Set<Material> materials) {
Stream<BlockState> allStatesFromMaterials = materials.stream()
.map(CraftMagicNumbers::getBlock)
.map((block) -> block.getStateDefinition().getPossibleStates())
.flatMap(Collection::stream);
if(materials.contains(Material.WATER)) {
return Stream.concat(allStatesFromMaterials, getWaterloggedBlockStates()).collect(Collectors.toUnmodifiableSet());
}
else {
return allStatesFromMaterials.collect(Collectors.toUnmodifiableSet());
}
}
}
@@ -19,14 +19,14 @@
package de.steamwar.techhider;
import de.steamwar.techhider.AccessPrivilegeProvider.ForPlayer;
import com.comphenix.tinyprotocol.TinyProtocol;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import it.unimi.dsi.fastutil.shorts.ShortArraySet;
import it.unimi.dsi.fastutil.shorts.ShortSets;
import net.minecraft.core.BlockPos;
import net.minecraft.core.SectionPos;
import net.minecraft.network.PacketListener;
import net.minecraft.util.Mth;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.common.*;
import net.minecraft.network.protocol.configuration.ClientboundFinishConfigurationPacket;
@@ -36,16 +36,20 @@ import net.minecraft.network.protocol.configuration.ClientboundUpdateEnabledFeat
import net.minecraft.network.protocol.cookie.ClientboundCookieRequestPacket;
import net.minecraft.network.protocol.game.*;
import net.minecraft.network.protocol.login.*;
import net.minecraft.network.protocol.ping.ClientboundPongResponsePacket;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.Vec3;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.BiFunction;
import java.util.function.Function;
import java.util.function.ToIntFunction;
import java.util.logging.Level;
/**
* The TechHider follows the default-deny security principle,
@@ -54,18 +58,16 @@ import java.util.function.ToIntFunction;
*/
public class TechHider {
private final Set<Class<?>> bypassingPackets;
private final Map<Class<? extends Packet<? extends PacketListener>>, BiFunction<Player, Packet<? extends PacketListener>, Packet<? extends PacketListener>>> packetProcessors;
private final Map<Class<? extends Packet<? extends PacketListener>>, BiFunction<ForPlayer, Packet<? extends PacketListener>, Packet<? extends PacketListener>>> packetProcessors;
private final BlockState blockStateUsedForObfuscation;
private final Set<Class<?>> loggedUnhandledPackets = ConcurrentHashMap.newKeySet();
private final ChunkHider chunkHider;
private final AccessPrivilegeProvider privilegeProvider;
// TODO handle packet bundle
public TechHider(Block blockUsedForObfuscation, AccessPrivilegeProvider privilegeProvider) {
this.blockStateUsedForObfuscation = blockUsedForObfuscation.defaultBlockState();
this.chunkHider = new ChunkHider(blockUsedForObfuscation, privilegeProvider);
public TechHider(AccessPrivilegeProvider privilegeProvider) {
this.chunkHider = new ChunkHider();
this.privilegeProvider = privilegeProvider;
this.bypassingPackets = new HashSet<>(List.of(
@@ -176,11 +178,17 @@ public class TechHider {
ClientboundBlockChangedAckPacket.class, // 7.1.5 Acknowledge Block Change
ClientboundChunkBatchFinishedPacket.class, // 7.1.12 Chunk Batch Finished (Delimiter)
ClientboundChunkBatchStartPacket.class, // 7.1.13 Chunk Batch Start (Delimiter)
ClientboundAwardStatsPacket.class, // 7.1.4 Award Statistics: the player's own statistics
ClientboundDebugSamplePacket.class, // 7.1.28 Debug Sample: server tick timings
ClientboundPongResponsePacket.class, // Ping Response: answer to the client's own ping
ClientboundChunksBiomesPacket.class, // 7.1.14 Chunk Biomes
ClientboundContainerClosePacket.class, // 7.1.18 Close Container
ClientboundSetChunkCacheCenterPacket.class, // 7.1.93 Set Center Chunk
ClientboundForgetLevelChunkPacket.class, // 7.1.38 Unload Chunk
ClientboundUpdateTagsPacket.class, // 7.1.133 Update Tags (play)
// 7.1.76 Remove Entities: must not be filtered, otherwise Player#hideEntity leaves ghosts on the client.
// Entities that are already gone from the world pass the entity checks anyway, so no additional information is leaked.
ClientboundRemoveEntitiesPacket.class,
ClientboundPlayerInfoRemovePacket.class, // 7.1.68 Player Info Remove
ClientboundPlayerInfoUpdatePacket.class, // 7.1.69 Player Info Update
ClientboundMoveVehiclePacket.class, // 7.1.56 Move Vehicle (vehicle the player is in)
@@ -193,16 +201,16 @@ public class TechHider {
ClientboundContainerSetSlotPacket.class // 7.1.21 Set Container Slot
));
BiFunction<Player, Packet<? extends PacketListener>, Packet<? extends PacketListener>> tossPacket = (p, packet) -> null;
Map<Class<? extends Packet<? extends PacketListener>>, BiFunction<Player, Packet<? extends PacketListener>, Packet<? extends PacketListener>>> processors = new HashMap<>();
BiFunction<ForPlayer, Packet<? extends PacketListener>, Packet<? extends PacketListener>> tossPacket = (access, packet) -> null;
Map<Class<? extends Packet<? extends PacketListener>>, BiFunction<ForPlayer, Packet<? extends PacketListener>, Packet<? extends PacketListener>>> processors = new HashMap<>();
// --- Entity packets -
// 7.1.2 Spawn Entity: entity type and position can reveal hidden contraptions.
processors.put(ClientboundAddEntityPacket.class, (p, packet) -> this.processAddEntityPacket(p, (ClientboundAddEntityPacket) packet));
processors.put(ClientboundAddEntityPacket.class, (access, packet) -> this.processAddEntityPacket(access, (ClientboundAddEntityPacket) packet));
// 7.1.3 Entity Animation: entity id based signal, keep blocked until entity visibility is modeled.
processors.put(ClientboundAnimatePacket.class, this.buildEntityPacketProcessor(ClientboundAnimatePacket::getId));
// 7.1.35 Entity Event: entity id based signal.
processors.put(ClientboundEntityEventPacket.class, this.buildEntityPacketProcessor(ClientboundEntityEventPacket::getEventId));
processors.put(ClientboundEntityEventPacket.class, this.<ClientboundEntityEventPacket>buildEntityPacketProcessor(packet -> packet.entityId));
// 7.1.36 Teleport Entity: entity id and absolute position.
processors.put(ClientboundTeleportEntityPacket.class, this.buildEntityPacketProcessor(ClientboundTeleportEntityPacket::id));
// 7.1.42 Hurt Animation: entity id based signal.
@@ -234,43 +242,41 @@ public class TechHider {
// 7.1.67 Combat Death: entity/player ids and death message context.
processors.put(ClientboundPlayerCombatKillPacket.class, this.buildEntityPacketProcessor(ClientboundPlayerCombatKillPacket::playerId));
// 7.1.52/53/55 Update Entity Position/Rotation: entity id and movement signal.
processors.put(ClientboundMoveEntityPacket.class, (p, packet) -> this.processMoveEntityPacket(p, (ClientboundMoveEntityPacket) packet));
processors.put(ClientboundMoveEntityPacket.Pos.class, (p, packet) -> this.processMoveEntityPacket(p, (ClientboundMoveEntityPacket.Pos) packet));
processors.put(ClientboundMoveEntityPacket.Rot.class, (p, packet) -> this.processMoveEntityPacket(p, (ClientboundMoveEntityPacket.Rot) packet));
processors.put(ClientboundMoveEntityPacket.PosRot.class, (p, packet) -> this.processMoveEntityPacket(p, (ClientboundMoveEntityPacket.PosRot) packet));
processors.put(ClientboundMoveEntityPacket.class, (access, packet) -> this.processMoveEntityPacket(access, (ClientboundMoveEntityPacket) packet));
processors.put(ClientboundMoveEntityPacket.Pos.class, (access, packet) -> this.processMoveEntityPacket(access, (ClientboundMoveEntityPacket.Pos) packet));
processors.put(ClientboundMoveEntityPacket.Rot.class, (access, packet) -> this.processMoveEntityPacket(access, (ClientboundMoveEntityPacket.Rot) packet));
processors.put(ClientboundMoveEntityPacket.PosRot.class, (access, packet) -> this.processMoveEntityPacket(access, (ClientboundMoveEntityPacket.PosRot) packet));
// 7.1.82 Set Head Rotation: entity id and rotation.
processors.put(ClientboundRotateHeadPacket.class, (p, packet) -> this.processRotateHeadPacket(p, (ClientboundRotateHeadPacket) packet));
// 7.1.76 Remove Entities: entity id visibility side channel.
processors.put(ClientboundRemoveEntitiesPacket.class, (p, packet) -> this.processRemoveEntitiesPacket(p, (ClientboundRemoveEntitiesPacket) packet));
processors.put(ClientboundRotateHeadPacket.class, (access, packet) -> this.processRotateHeadPacket(access, (ClientboundRotateHeadPacket) packet));
// 7.1.99 Link Entities: entity relationship signal.
processors.put(ClientboundSetEntityLinkPacket.class, (p, packet) -> this.processSetEntityLinkPacket(p, (ClientboundSetEntityLinkPacket) packet));
processors.put(ClientboundSetEntityLinkPacket.class, (access, packet) -> this.processSetEntityLinkPacket(access, (ClientboundSetEntityLinkPacket) packet));
// --- Block entity packets ---
// 7.1.7 Block Entity Data: currently filtered by block position and allowed tile-entity actions.
processors.put(ClientboundBlockEntityDataPacket.class, (p, packet) -> processBlockEntityDataPacket(p, (ClientboundBlockEntityDataPacket) packet));
processors.put(ClientboundBlockEntityDataPacket.class, (access, packet) -> processBlockEntityDataPacket(access, (ClientboundBlockEntityDataPacket) packet));
// 7.1.122 Tag Query Response: block-entity query result.
processors.put(ClientboundTagQueryPacket.class, tossPacket);
// --- Block packets ---
// 7.1.6 Set Block Destroy Stage: block position and mining progress can reveal activity.
processors.put(ClientboundBlockDestructionPacket.class, (p, packet) -> proccessBlockDestructionPacket(p, (ClientboundBlockDestructionPacket) packet));
processors.put(ClientboundBlockDestructionPacket.class, (access, packet) -> proccessBlockDestructionPacket(access, (ClientboundBlockDestructionPacket) packet));
// 7.1.8 Block Action: currently filtered by block position.
processors.put(ClientboundBlockEventPacket.class, (p, packet) -> processBlockEventPacket(p, (ClientboundBlockEventPacket) packet));
processors.put(ClientboundBlockEventPacket.class, (access, packet) -> processBlockEventPacket(access, (ClientboundBlockEventPacket) packet));
// 7.1.9 Block Update: currently filtered/obfuscated by block position and block id.
processors.put(ClientboundBlockUpdatePacket.class, (p, packet) -> processBlockUpdatePacket(p, (ClientboundBlockUpdatePacket) packet));
processors.put(ClientboundBlockUpdatePacket.class, (access, packet) -> processBlockUpdatePacket(access, (ClientboundBlockUpdatePacket) packet));
// --- Chunk packets ---
// 7.1.45 Chunk Data and Update Light: currently filtered/obfuscated by chunk data processor.
processors.put(ClientboundLevelChunkWithLightPacket.class, (p, packet) -> processChunkWithLight(p, (ClientboundLevelChunkWithLightPacket) packet));
processors.put(ClientboundLevelChunkWithLightPacket.class, (access, packet) -> processChunkWithLight(access, (ClientboundLevelChunkWithLightPacket) packet));
// --- Section packets ---
// 7.1.83 Update Section Blocks: currently filtered/obfuscated by section block processor.
processors.put(ClientboundSectionBlocksUpdatePacket.class, (p, packet) -> processSectionUpdate(p, (ClientboundSectionBlocksUpdatePacket) packet));
processors.put(ClientboundSectionBlocksUpdatePacket.class, (access, packet) -> processSectionUpdate(access, (ClientboundSectionBlocksUpdatePacket) packet));
// --- Particle packets ---
// 7.1.47 Particle: particle type and position can reveal hidden machinery.
processors.put(ClientboundLevelParticlesPacket.class, (p, packet) -> processLevelParticlesPacket(p, (ClientboundLevelParticlesPacket) packet));
processors.put(ClientboundLevelParticlesPacket.class, (access, packet) -> processLevelParticlesPacket(access, (ClientboundLevelParticlesPacket) packet));
// --- Sound packets ---
// 7.1.115 Entity Sound Effect: entity id and sound.
@@ -290,26 +296,29 @@ public class TechHider {
// 7.1.59 Open Sign Editor: block position.
processors.put(ClientboundOpenSignEditorPacket.class, buildPositionBasedPacketProcessor(ClientboundOpenSignEditorPacket::getPos));
// 7.1.37 Explosion: position, affected blocks, and knockback can reveal TNT/tech.
processors.put(ClientboundExplodePacket.class, (p, rawPacket) -> {
processors.put(ClientboundExplodePacket.class, (access, rawPacket) -> {
ClientboundExplodePacket packet = (ClientboundExplodePacket) rawPacket;
Vec3 pos = packet.center();
int blockX = (int) pos.x;
int blockY = (int) pos.y;
int blockZ = (int) pos.z;
int blockX = Mth.floor(pos.x);
int blockY = Mth.floor(pos.y);
int blockZ = Mth.floor(pos.z);
return proccessPositionBasedPacket(p, blockX, blockY, blockZ, packet);
return proccessPositionBasedPacket(access, blockX, blockY, blockZ, packet);
});
this.packetProcessors = processors;
TinyProtocol.instance.addGlobalClientboundFilter((player, rawPacket) -> {
try {
// Resolved lazily (login packets arrive before the player is known) and once per outer packet
AccessHolder access = new AccessHolder(player);
if (rawPacket instanceof ClientboundBundlePacket bundlePacket) {
List<Packet<? super ClientGamePacketListener>> processedPackets = new ArrayList<>();
for (Packet<? super ClientGamePacketListener> packet : bundlePacket.subPackets()) {
Packet<? super ClientGamePacketListener> processedPacket = (Packet<? super ClientGamePacketListener>) processPacket(player, packet);
Packet<? super ClientGamePacketListener> processedPacket = (Packet<? super ClientGamePacketListener>) processPacket(access, packet);
if (processedPacket != null) {
processedPackets.add(processedPacket);
@@ -318,7 +327,7 @@ public class TechHider {
return new ClientboundBundlePacket(processedPackets);
} else {
return processPacket(player, rawPacket);
return processPacket(access, rawPacket);
}
} catch (Throwable t) {
t.printStackTrace();
@@ -330,89 +339,103 @@ public class TechHider {
TinyProtocol.instance.addFilter(ServerboundInteractPacket.class, (p, packet) -> privilegeProvider.isPlayerPrivilegedToPerformAction(p) ? packet : null);
}
private Packet<?> processPacket(Player player, Packet<?> packet) {
private final class AccessHolder {
private final Player player;
private ForPlayer access;
private AccessHolder(Player player) {
this.player = player;
}
private ForPlayer get() {
if (access == null) {
access = privilegeProvider.forPlayer(player);
}
return access;
}
}
private Packet<?> processPacket(AccessHolder access, Packet<?> packet) {
if (bypassingPackets.contains(packet.getClass())) {
return packet;
} else if (packetProcessors.containsKey(packet.getClass())) {
return packetProcessors.get(packet.getClass()).apply(player, packet);
}
BiFunction<ForPlayer, Packet<? extends PacketListener>, Packet<? extends PacketListener>> processor = packetProcessors.get(packet.getClass());
if (processor != null) {
return processor.apply(access.get(), packet);
} else {
if (loggedUnhandledPackets.add(packet.getClass())) {
Bukkit.getLogger().log(Level.WARNING, "[TechHider] Dropping unhandled packet type " + packet.getClass().getName());
}
return null;
}
}
private Packet<? extends PacketListener> processAddEntityPacket(Player player, ClientboundAddEntityPacket packet) {
if (privilegeProvider.isPlayerPrivilegedToAccessEntity(player, packet.getId()) && privilegeProvider.isPlayerPrivilegedToAccessPosition(player, (int) packet.getX(), (int) packet.getY(), (int) packet.getZ())) {
private Packet<? extends PacketListener> processAddEntityPacket(ForPlayer access, ClientboundAddEntityPacket packet) {
if (access.canAccessEntitySpawn(packet.getId(), Mth.floor(packet.getX()), Mth.floor(packet.getY()), Mth.floor(packet.getZ()))) {
return packet;
} else {
return null;
}
}
private Packet<? extends PacketListener> processEntityPacket(Player player, int entityId, Packet<? extends PacketListener> packet) {
if (privilegeProvider.isPlayerPrivilegedToAccessEntity(player, entityId)) {
private Packet<? extends PacketListener> processEntityPacket(ForPlayer access, int entityId, Packet<? extends PacketListener> packet) {
if (access.canAccessEntity(entityId)) {
return packet;
} else {
return null;
}
}
private <TTargetPacket extends Packet<?>> BiFunction<Player, Packet<? extends PacketListener>, Packet<? extends PacketListener>> buildEntityPacketProcessor(ToIntFunction<TTargetPacket> entityIdExtractor) {
return (p, rawPacket) -> {
private <TTargetPacket extends Packet<?>> BiFunction<ForPlayer, Packet<? extends PacketListener>, Packet<? extends PacketListener>> buildEntityPacketProcessor(ToIntFunction<TTargetPacket> entityIdExtractor) {
return (access, rawPacket) -> {
TTargetPacket packet = (TTargetPacket) rawPacket;
return processEntityPacket(p, entityIdExtractor.applyAsInt(packet), packet);
return processEntityPacket(access, entityIdExtractor.applyAsInt(packet), packet);
};
}
private Packet<?> processMoveEntityPacket(Player player, ClientboundMoveEntityPacket packet) {
if (privilegeProvider.isPlayerPrivilegedToAccessEntity(player, packet.entityId)) {
private Packet<?> processMoveEntityPacket(ForPlayer access, ClientboundMoveEntityPacket packet) {
if (access.canAccessEntity(packet.entityId)) {
return packet;
} else {
return null;
}
}
private Packet<?> processRotateHeadPacket(Player player, ClientboundRotateHeadPacket packet) {
if (privilegeProvider.isPlayerPrivilegedToAccessEntity(player, packet.entityId)) {
private Packet<?> processRotateHeadPacket(ForPlayer access, ClientboundRotateHeadPacket packet) {
if (access.canAccessEntity(packet.entityId)) {
return packet;
} else {
return null;
}
}
private Packet<?> processRemoveEntitiesPacket(Player player, ClientboundRemoveEntitiesPacket packet) {
IntList entityIdsToRemove = packet.getEntityIds();
IntList filteredEntitiesToRemove = entityIdsToRemove.intStream().filter((id) -> privilegeProvider.isPlayerPrivilegedToAccessEntity(player, id)).collect(IntArrayList::new, IntList::add, IntList::addAll);
return new ClientboundRemoveEntitiesPacket(filteredEntitiesToRemove);
}
public Packet<?> processSetEntityLinkPacket(Player player, ClientboundSetEntityLinkPacket packet) {
public Packet<?> processSetEntityLinkPacket(ForPlayer access, ClientboundSetEntityLinkPacket packet) {
int fromEntityId = packet.getSourceId();
int toEntityId = packet.getDestId();
if (privilegeProvider.isPlayerPrivilegedToAccessEntity(player, fromEntityId) && privilegeProvider.isPlayerPrivilegedToAccessEntity(player, toEntityId)) {
if (access.canAccessEntity(fromEntityId) && access.canAccessEntity(toEntityId)) {
return packet;
} else {
return null;
}
}
private Packet<?> processBlockEventPacket(Player player, ClientboundBlockEventPacket packet) {
private Packet<?> processBlockEventPacket(ForPlayer access, ClientboundBlockEventPacket packet) {
BlockPos blockPos = packet.getPos();
Block block = packet.getBlock();
int blockX = blockPos.getX();
int blockY = blockPos.getY();
int blockZ = blockPos.getZ();
if (privilegeProvider.isPlayerPrivilegedToAccessPosition(player, blockX, blockY, blockZ) && privilegeProvider.isPlayerPrivilegedToAccessBlock(player, blockX, blockY, blockZ, block)) {
if (access.canAccessPosition(blockX, blockY, blockZ) && access.canAccessBlock(blockX, blockY, blockZ, block)) {
return packet;
} else {
return null;
}
}
private Packet<?> processBlockUpdatePacket(Player player, ClientboundBlockUpdatePacket packet) {
private Packet<?> processBlockUpdatePacket(ForPlayer access, ClientboundBlockUpdatePacket packet) {
BlockPos blockPos = packet.getPos();
BlockState blockState = packet.getBlockState();
Block block = blockState.getBlock();
@@ -420,41 +443,41 @@ public class TechHider {
int blockY = blockPos.getY();
int blockZ = blockPos.getZ();
if (privilegeProvider.isPlayerPrivilegedToAccessPosition(player, blockX, blockY, blockZ) && privilegeProvider.isPlayerPrivilegedToAccessBlock(player, blockX, blockY, blockZ, block) && privilegeProvider.isPlayerPrivilegedToAccessBlockState(player, blockX, blockY, blockZ, blockState)) {
if (access.canAccessPosition(blockX, blockY, blockZ) && access.canAccessBlock(blockX, blockY, blockZ, block) && access.canAccessBlockState(blockX, blockY, blockZ, blockState)) {
return packet;
} else if (privilegeProvider.isPlayerPrivilegedToAccessPosition(player, blockX, blockY, blockZ)) {
return new ClientboundBlockUpdatePacket(blockPos, blockStateUsedForObfuscation);
} else if (access.canAccessPosition(blockX, blockY, blockZ)) {
return new ClientboundBlockUpdatePacket(blockPos, access.getObfuscation(blockX, blockY, blockZ));
} else {
return null;
}
}
private Packet<?> processBlockEntityDataPacket(Player player, ClientboundBlockEntityDataPacket packet) {
private Packet<?> processBlockEntityDataPacket(ForPlayer access, ClientboundBlockEntityDataPacket packet) {
BlockPos blockPos = packet.getPos();
BlockEntityType<?> blockEntityType = packet.getType();
int blockX = blockPos.getX();
int blockY = blockPos.getY();
int blockZ = blockPos.getZ();
if (privilegeProvider.isPlayerPrivilegedToAccessPosition(player, blockX, blockY, blockZ) && privilegeProvider.isPlayerPrivilegedToAccessBlockEntity(player, blockX, blockY, blockZ, blockEntityType)) {
if (access.canAccessPosition(blockX, blockY, blockZ) && access.canAccessBlockEntity(blockX, blockY, blockZ, blockEntityType)) {
return packet;
} else {
return null;
}
}
private Packet<?> proccessBlockDestructionPacket(Player player, ClientboundBlockDestructionPacket packet) {
private Packet<?> proccessBlockDestructionPacket(ForPlayer access, ClientboundBlockDestructionPacket packet) {
BlockPos blockPos = packet.getPos();
int entityBreakingBlockId = packet.getId();
if (privilegeProvider.isPlayerPrivilegedToAccessEntity(player, entityBreakingBlockId) && privilegeProvider.isPlayerPrivilegedToAccessPosition(player, blockPos.getX(), blockPos.getY(), blockPos.getZ())) {
if (access.canAccessEntity(entityBreakingBlockId) && access.canAccessPosition(blockPos.getX(), blockPos.getY(), blockPos.getZ())) {
return packet;
} else {
return null;
}
}
private ClientboundSectionBlocksUpdatePacket processSectionUpdate(Player p, ClientboundSectionBlocksUpdatePacket packet) {
private ClientboundSectionBlocksUpdatePacket processSectionUpdate(ForPlayer access, ClientboundSectionBlocksUpdatePacket packet) {
SectionPos sectionPos = packet.sectionPos;
short[] oldPos = packet.positions;
BlockState[] oldStates = packet.states;
@@ -471,12 +494,12 @@ public class TechHider {
int worldY = sectionPos.relativeToBlockY(posShort);
int worldZ = sectionPos.relativeToBlockZ(posShort);
if (privilegeProvider.isPlayerPrivilegedToAccessPosition(p, worldX, worldY, worldZ) && privilegeProvider.isPlayerPrivilegedToAccessBlock(p, worldX, worldY, worldZ, block) && privilegeProvider.isPlayerPrivilegedToAccessBlockState(p, worldX, worldY, worldZ, state)) {
if (access.canAccessPosition(worldX, worldY, worldZ) && access.canAccessBlock(worldX, worldY, worldZ, block) && access.canAccessBlockState(worldX, worldY, worldZ, state)) {
filteredPos.add(posShort);
filteredStates.add(state);
} else if (privilegeProvider.isPlayerPrivilegedToAccessPosition(p, worldX, worldY, worldZ)) {
} else if (access.canAccessPosition(worldX, worldY, worldZ)) {
filteredPos.add(posShort);
filteredStates.add(blockStateUsedForObfuscation);
filteredStates.add(access.getObfuscation(worldX, worldY, worldZ));
}
}
@@ -494,43 +517,43 @@ public class TechHider {
return new ClientboundSectionBlocksUpdatePacket(sectionPos, ShortSets.unmodifiable(new ShortArraySet(newPos)), newStates);
}
private Packet<?> processLevelParticlesPacket(Player player, ClientboundLevelParticlesPacket packet) {
int blockX = (int) packet.getX();
int blockY = (int) packet.getY();
int blockZ = (int) packet.getZ();
private Packet<?> processLevelParticlesPacket(ForPlayer access, ClientboundLevelParticlesPacket packet) {
int blockX = Mth.floor(packet.getX());
int blockY = Mth.floor(packet.getY());
int blockZ = Mth.floor(packet.getZ());
if (privilegeProvider.isPlayerPrivilegedToAccessPosition(player, blockX, blockY, blockZ)) {
if (access.canAccessPosition(blockX, blockY, blockZ)) {
return packet;
} else {
return null;
}
}
private ClientboundLevelChunkWithLightPacket processChunkWithLight(Player p, ClientboundLevelChunkWithLightPacket packet) {
if (privilegeProvider.isEveryonePrivilegedToAccessAllDataWithinChunk(packet.getX(), packet.getZ())) {
private ClientboundLevelChunkWithLightPacket processChunkWithLight(ForPlayer access, ClientboundLevelChunkWithLightPacket packet) {
if (access.canAccessAllDataWithinChunk(packet.getX(), packet.getZ())) {
return packet;
} else {
return chunkHider.processLevelChunkWithLightPacket(p, packet);
return chunkHider.processLevelChunkWithLightPacket(access, packet);
}
}
private Packet<? extends PacketListener> proccessPositionBasedPacket(Player player, int blockX, int blockY, int blockZ, Packet<? extends PacketListener> packet) {
if (privilegeProvider.isPlayerPrivilegedToAccessPosition(player, blockX, blockY, blockZ)) {
private Packet<? extends PacketListener> proccessPositionBasedPacket(ForPlayer access, int blockX, int blockY, int blockZ, Packet<? extends PacketListener> packet) {
if (access.canAccessPosition(blockX, blockY, blockZ)) {
return packet;
} else {
return null;
}
}
private <TTargetPacket extends Packet<?>> BiFunction<Player, Packet<?>, Packet<?>> buildPositionBasedPacketProcessor(Function<TTargetPacket, BlockPos> positionExtractor) {
return (p, rawPacket) -> {
private <TTargetPacket extends Packet<?>> BiFunction<ForPlayer, Packet<?>, Packet<?>> buildPositionBasedPacketProcessor(Function<TTargetPacket, BlockPos> positionExtractor) {
return (access, rawPacket) -> {
TTargetPacket packet = (TTargetPacket) rawPacket;
BlockPos pos = positionExtractor.apply(packet);
int blockX = pos.getX();
int blockY = pos.getY();
int blockZ = pos.getZ();
return proccessPositionBasedPacket(p, blockX, blockY, blockZ, packet);
return proccessPositionBasedPacket(access, blockX, blockY, blockZ, packet);
};
}
}
+28
View File
@@ -0,0 +1,28 @@
accessWidener v2 named
# For TechHider
accessible field net/minecraft/network/protocol/game/ClientboundEntityEventPacket entityId I
accessible field net/minecraft/network/protocol/game/ClientboundMoveEntityPacket entityId I
accessible field net/minecraft/network/protocol/game/ClientboundRotateHeadPacket entityId I
accessible field net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket sectionPos Lnet/minecraft/core/SectionPos;
accessible field net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket positions [S
accessible field net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket states [Lnet/minecraft/world/level/block/state/BlockState;
# For ChunkHider
## transitive-extendable means that a public no args constructor is added without any super initialization
transitive-extendable class net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket chunkData Lnet/minecraft/network/protocol/game/ClientboundLevelChunkPacketData;
mutable field net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket chunkData Lnet/minecraft/network/protocol/game/ClientboundLevelChunkPacketData;
## transitive-extendable means that a public no args constructor is added without any super initialization
transitive-extendable class net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData buffer [B
mutable field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData buffer [B
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData blockEntitiesData Ljava/util/List;
mutable field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData blockEntitiesData Ljava/util/List;
accessible class net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData$BlockEntityInfo
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData$BlockEntityInfo type Lnet/minecraft/world/level/block/entity/BlockEntityType;
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData$BlockEntityInfo packedXZ I
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData$BlockEntityInfo y I
accessible method net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData$BlockEntityInfo <init> (IILnet/minecraft/world/level/block/entity/BlockEntityType;Lnet/minecraft/nbt/CompoundTag;)V
@@ -25,7 +25,6 @@ import de.steamwar.lobby.LobbySystem;
import de.steamwar.lobby.listener.PlayerSpawn;
import de.steamwar.sql.SteamwarUser;
import de.steamwar.sql.UserPerm;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.entity.HumanEntity;
import org.bukkit.entity.Player;
@@ -47,7 +46,6 @@ public class ModifyCommand extends SWCommand implements Listener {
public ModifyCommand() {
super("modify");
Bukkit.getPluginManager().registerEvents(this, LobbySystem.getInstance());
}
@Register
@@ -20,6 +20,7 @@
package de.steamwar.lobby.jumpandrun;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.lobby.LobbySystem;
import de.steamwar.lobby.listener.PlayerSpawn;
import de.steamwar.lobby.util.LeaderboardManager;
@@ -60,52 +61,51 @@ public class JumpAndRun implements Listener {
private static final LeaderboardManager LEADERBOARD = new LeaderboardManager(LobbySystem.getEntityServer(false), JUMP_AND_RUN_CONFIG, new Location(Bukkit.getWorlds().get(0), 2338.5, 42.5, 1231.5));
{
Bukkit.getScheduler().runTaskTimer(LobbySystem.getInstance(), () -> {
Set<Player> toReset = new HashSet<>();
CURRENT_POS.forEach((player, index) -> {
if (System.currentTimeMillis() - CLICKED.getOrDefault(player, 0L) > 500) {
CLICKED.remove(player);
CLICKED_COUNT.remove(player);
} else {
CLICKED_COUNT.put(player, CLICKED_COUNT.getOrDefault(player, -1) + 1);
}
@LinkedTimer(delay = 1, period = 1)
private void updatePlayers() {
Set<Player> toReset = new HashSet<>();
CURRENT_POS.forEach((player, index) -> {
if (System.currentTimeMillis() - CLICKED.getOrDefault(player, 0L) > 500) {
CLICKED.remove(player);
CLICKED_COUNT.remove(player);
} else {
CLICKED_COUNT.put(player, CLICKED_COUNT.getOrDefault(player, -1) + 1);
}
Location location = player.getLocation();
Vector point = points.get(index);
if (index < points.size() - 1) {
Vector nextPoint = points.get(index + 1);
double y = Math.min(point.getY(), nextPoint.getY()) - 2;
if (location.getY() < y) {
location.setX(point.getX());
location.setY(point.getY());
location.setZ(point.getZ());
player.teleport(location);
player.playSound(location, Sound.ENTITY_ENDERMAN_TELEPORT, 1, 1);
FAILS.put(player, FAILS.getOrDefault(player, 0) + 1);
}
Location location = player.getLocation();
Vector point = points.get(index);
if (index < points.size() - 1) {
Vector nextPoint = points.get(index + 1);
double y = Math.min(point.getY(), nextPoint.getY()) - 2;
if (location.getY() < y) {
location.setX(point.getX());
location.setY(point.getY());
location.setZ(point.getZ());
player.teleport(location);
player.playSound(location, Sound.ENTITY_ENDERMAN_TELEPORT, 1, 1);
FAILS.put(player, FAILS.getOrDefault(player, 0) + 1);
}
}
int count = CLICKED_COUNT.getOrDefault(player, -1);
if (count >= 0) {
if (count > 20) {
toReset.add(player);
return;
}
count = Math.min(count / 2, 30);
LobbySystem.getMessage().sendPrefixless("JUMP_AND_RUN_CANCEL", player, ChatMessageType.ACTION_BAR, "§e" + BAR_EMPTY.substring(0, count) + "§7" + BAR_EMPTY.substring(count));
} else {
long time = System.currentTimeMillis() - START.get(player);
SimpleDateFormat format = new SimpleDateFormat(LobbySystem.getMessage().parse("JUMP_AND_RUN_TIME", player), Locale.ROOT);
String parsed = format.format(new Date(time));
LobbySystem.getMessage().sendPrefixless("JUMP_AND_RUN_PROGRESS", player, ChatMessageType.ACTION_BAR, index + 1, points.size(), FAILS.get(player), parsed);
int count = CLICKED_COUNT.getOrDefault(player, -1);
if (count >= 0) {
if (count > 20) {
toReset.add(player);
return;
}
});
toReset.forEach(player -> {
reset(player);
player.teleport(Bukkit.getWorlds().get(0).getSpawnLocation().clone().add(0.5, 0, 0.5));
});
}, 1, 1);
count = Math.min(count / 2, 30);
LobbySystem.getMessage().sendPrefixless("JUMP_AND_RUN_CANCEL", player, ChatMessageType.ACTION_BAR, "§e" + BAR_EMPTY.substring(0, count) + "§7" + BAR_EMPTY.substring(count));
} else {
long time = System.currentTimeMillis() - START.get(player);
SimpleDateFormat format = new SimpleDateFormat(LobbySystem.getMessage().parse("JUMP_AND_RUN_TIME", player), Locale.ROOT);
String parsed = format.format(new Date(time));
LobbySystem.getMessage().sendPrefixless("JUMP_AND_RUN_PROGRESS", player, ChatMessageType.ACTION_BAR, index + 1, points.size(), FAILS.get(player), parsed);
}
});
toReset.forEach(player -> {
reset(player);
player.teleport(Bukkit.getWorlds().get(0).getSpawnLocation().clone().add(0.5, 0, 0.5));
});
}
public static boolean isPlayerInJumpAndRun(Player player) {
@@ -20,7 +20,7 @@
package de.steamwar.lobby.listener;
import de.steamwar.linkage.Linked;
import de.steamwar.lobby.LobbySystem;
import de.steamwar.linkage.LinkedTimer;
import org.bukkit.*;
import org.bukkit.block.data.Bisected;
import org.bukkit.block.data.type.Stairs;
@@ -34,7 +34,6 @@ import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityDismountEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.scheduler.BukkitRunnable;
import java.util.HashSet;
import java.util.Set;
@@ -46,15 +45,11 @@ public class PlayerSeatListener implements Listener {
private Set<Location> seats = new HashSet<>();
static {
new BukkitRunnable() {
@Override
public void run() {
for (Arrow arrow : world.getEntitiesByClass(Arrow.class)) {
arrow.setTicksLived(1);
}
}
}.runTaskTimer(LobbySystem.getInstance(), 20 * 60, 20 * 60);
@LinkedTimer(delay = 1, period = 1, unit = LinkedTimer.Unit.MINUTES)
private static void keepArrows() {
for (Arrow arrow : world.getEntitiesByClass(Arrow.class)) {
arrow.setTicksLived(1);
}
}
@EventHandler
@@ -20,7 +20,7 @@
package de.steamwar.lobby.particle;
import de.steamwar.linkage.Linked;
import de.steamwar.lobby.LobbySystem;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.lobby.jumpandrun.JumpAndRun;
import de.steamwar.lobby.listener.PlayerSpawn;
import de.steamwar.lobby.util.LobbyPlayer;
@@ -49,25 +49,24 @@ public class ParticleListener implements Listener {
private static Map<Player, Integer> movingPlayers = new HashMap<>();
public ParticleListener() {
Bukkit.getScheduler().runTaskTimer(LobbySystem.getInstance(), () -> {
movingPlayers.replaceAll((player, integer) -> integer - 1);
movingPlayers.entrySet().removeIf(entry -> entry.getValue() <= 0);
deg += 0.1;
if (deg > 360) deg = 0;
Bukkit.getOnlinePlayers().forEach(player -> {
if (disabled(player)) return;
if (JumpAndRun.isPlayerInJumpAndRun(player)) return;
LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
ParticleEnum particle = lobbyPlayer.getParticle();
if (particle == null) return;
ParticleData particleData = particle.getParticle();
ParticleElement particleElement = particleData.getParticleElement();
if (particleElement.tickType() == ParticleTickType.ALWAYS) {
particleElement.tick(new ParticleTickData(player.getWorld(), player, deg, movingPlayers.containsKey(player)));
}
});
}, 0, 1);
@LinkedTimer(delay = 0, period = 1)
private void tickParticles() {
movingPlayers.replaceAll((player, integer) -> integer - 1);
movingPlayers.entrySet().removeIf(entry -> entry.getValue() <= 0);
deg += 0.1;
if (deg > 360) deg = 0;
Bukkit.getOnlinePlayers().forEach(player -> {
if (disabled(player)) return;
if (JumpAndRun.isPlayerInJumpAndRun(player)) return;
LobbyPlayer lobbyPlayer = LobbyPlayer.getLobbyPlayer(player.getUniqueId());
ParticleEnum particle = lobbyPlayer.getParticle();
if (particle == null) return;
ParticleData particleData = particle.getParticle();
ParticleElement particleElement = particleData.getParticleElement();
if (particleElement.tickType() == ParticleTickType.ALWAYS) {
particleElement.tick(new ParticleTickData(player.getWorld(), player, deg, movingPlayers.containsKey(player)));
}
});
}
@EventHandler(priority = EventPriority.NORMAL)
@@ -20,6 +20,7 @@
package de.steamwar.lobby.team;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.lobby.LobbySystem;
import de.steamwar.lobby.display.NPC;
import de.steamwar.sql.SteamwarUser;
@@ -76,55 +77,58 @@ public class TeamPlayer implements Listener {
entities.put(name, npc);
}
private final AtomicInteger count = new AtomicInteger();
{
SteamwarUser.getServerTeam().forEach(user -> {
spawnTeamPlayer(world, user);
});
AtomicInteger count = new AtomicInteger();
LobbySystem.getInstance().getLogger().log(Level.INFO, "Loaded " + entities.size() + " team players");
Bukkit.getScheduler().runTaskTimer(LobbySystem.getInstance(), () -> {
Collection<Villager> active = world.getEntitiesByClass(Villager.class);
if (active.size() > entities.size()) {
Set<String> duplicates = new HashSet<>();
active.stream()
.filter(villager -> !duplicates.add(villager.getCustomName()))
.forEach(Entity::remove);
}
}
count.incrementAndGet();
if (count.get() % (20 * 60 * 60) == 0) {
count.set(0);
List<SteamwarUser> steamwarUsers = SteamwarUser.getServerTeam();
AtomicInteger added = new AtomicInteger();
steamwarUsers.forEach(user -> {
if (!entities.containsKey(user.getUserName())) {
spawnTeamPlayer(world, user);
added.incrementAndGet();
}
});
AtomicInteger removed = new AtomicInteger();
List<String> names = steamwarUsers.stream().map(SteamwarUser::getUserName).collect(Collectors.toList());
new HashSet<>(entities.keySet()).stream().filter(name -> !names.contains(name)).forEach(name -> {
villagers.remove(name).remove();
entities.remove(name).delete();
removed.incrementAndGet();
});
if (added.get() > 0 || removed.get() > 0) {
LobbySystem.getInstance().getLogger().log(Level.INFO, "Loaded " + added.get() + " team players, removed " + removed.get() + " team players");
}
}
world.getEntitiesByClasses(Villager.class).forEach(entity -> {
NPC npc = entities.get(entity.getName());
if (npc != null) {
if (illegalLocation(entity.getLocation())) {
entity.teleport(npc.getLocation());
return;
}
npc.setLocation(entity.getLocation());
@LinkedTimer(delay = 1, period = 1)
private void updateTeamPlayers() {
Collection<Villager> active = world.getEntitiesByClass(Villager.class);
if (active.size() > entities.size()) {
Set<String> duplicates = new HashSet<>();
active.stream()
.filter(villager -> !duplicates.add(villager.getCustomName()))
.forEach(Entity::remove);
}
count.incrementAndGet();
if (count.get() % (20 * 60 * 60) == 0) {
count.set(0);
List<SteamwarUser> steamwarUsers = SteamwarUser.getServerTeam();
AtomicInteger added = new AtomicInteger();
steamwarUsers.forEach(user -> {
if (!entities.containsKey(user.getUserName())) {
spawnTeamPlayer(world, user);
added.incrementAndGet();
}
});
}, 1L, 1L);
AtomicInteger removed = new AtomicInteger();
List<String> names = steamwarUsers.stream().map(SteamwarUser::getUserName).collect(Collectors.toList());
new HashSet<>(entities.keySet()).stream().filter(name -> !names.contains(name)).forEach(name -> {
villagers.remove(name).remove();
entities.remove(name).delete();
removed.incrementAndGet();
});
if (added.get() > 0 || removed.get() > 0) {
LobbySystem.getInstance().getLogger().log(Level.INFO, "Loaded " + added.get() + " team players, removed " + removed.get() + " team players");
}
}
world.getEntitiesByClasses(Villager.class).forEach(entity -> {
NPC npc = entities.get(entity.getName());
if (npc != null) {
if (illegalLocation(entity.getLocation())) {
entity.teleport(npc.getLocation());
return;
}
npc.setLocation(entity.getLocation());
}
});
}
private boolean illegalLocation(Location location) {
@@ -19,6 +19,8 @@
package de.steamwar.misslewars;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.network.NetworkSender;
import de.steamwar.network.packets.common.FightInfoPacket;
import de.steamwar.sql.SteamwarUser;
@@ -28,6 +30,7 @@ import org.bukkit.World;
import java.util.List;
import java.util.stream.Collectors;
@Linked
public class FightInfoPacketSender implements Runnable {
private final World world = Bukkit.getWorlds().get(0);
@@ -41,6 +44,7 @@ public class FightInfoPacketSender implements Runnable {
private final int redLeader = Config.RedLeader != null ? SteamwarUser.get(Config.RedLeader).getId() : 0;
@Override
@LinkedTimer(delay = 1, period = 1, unit = LinkedTimer.Unit.SECONDS)
public void run() {
if (Config.test()) {
return;
@@ -19,6 +19,7 @@
package de.steamwar.misslewars;
import de.steamwar.core.WorldIdentifier;
import de.steamwar.linkage.AbstractLinker;
import de.steamwar.linkage.SpigotLinker;
import de.steamwar.misslewars.items.CustomItem;
@@ -56,6 +57,11 @@ public class MissileWars extends JavaPlugin {
redTeam = new MWTeam(Config.TeamRedColor, Config.RedSpawn, Config.TeamRedName, Config.RedPortalZ);
blueTeam = new MWTeam(Config.TeamBlueColor, Config.BlueSpawn, Config.TeamBlueName, Config.BluePortalZ);
String arenaMap = System.getProperty("arenaMap");
if (arenaMap != null) {
WorldIdentifier.setArena(arenaMap);
}
SpigotLinker spigotLinker = new SpigotLinker(this, null) {
@Override
protected void linkObject(Object any) {
@@ -75,8 +81,6 @@ public class MissileWars extends JavaPlugin {
StateDependent.setupState(fightState);
Bukkit.getScheduler().runTaskTimer(this, new FightInfoPacketSender(), 20, 20);
Bukkit.getWorlds().forEach(world -> {
world.setGameRule(GameRule.KEEP_INVENTORY, true);
world.setGameRule(GameRule.MOB_GRIEFING, true);
@@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.techhider;
package de.steamwar.core;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.world.level.block.Block;
@@ -26,6 +26,7 @@ import de.steamwar.command.TabCompletionCache;
import de.steamwar.command.TypeMapper;
import de.steamwar.core.authlib.SteamwarGameProfileRepository;
import de.steamwar.linkage.AbstractLinker;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.linkage.SpigotLinker;
import de.steamwar.message.Message;
import de.steamwar.network.NetworkReceiver;
@@ -119,10 +120,6 @@ public class Core extends JavaPlugin {
TinyProtocol.init();
CheckpointUtils.signalHandler();
Bukkit.getScheduler().runTaskTimer(this, TabCompletionCache::invalidateOldEntries, 20, 20);
Bukkit.getScheduler().runTaskTimer(Core.getInstance(), SteamwarUser::clear, 72000, 72000);
Bukkit.getScheduler().runTaskTimer(Core.getInstance(), SchematicNode::clear, 20L * 30, 20L * 30);
try {
getLogger().log(Level.INFO, "Running on: " + new BufferedReader(new InputStreamReader(Runtime.getRuntime().exec("hostname").getInputStream())).readLine());
} catch (IOException e) {
@@ -130,6 +127,21 @@ public class Core extends JavaPlugin {
}
}
@LinkedTimer(delay = 1, period = 1, unit = LinkedTimer.Unit.SECONDS)
private void invalidateTabCompletions() {
TabCompletionCache.invalidateOldEntries();
}
@LinkedTimer(delay = 1, period = 1, unit = LinkedTimer.Unit.HOURS)
private void clearUserCache() {
SteamwarUser.clear();
}
@LinkedTimer(delay = 30, period = 30, unit = LinkedTimer.Unit.SECONDS)
private void clearSchematicCache() {
SchematicNode.clear();
}
@Override
public void onDisable() {
TinyProtocol.instance.close();
@@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.techhider;
package de.steamwar.core;
import io.netty.buffer.ByteBuf;
@@ -36,6 +36,10 @@ public class WorldIdentifier {
resourceKey = new ResourceKey<>(new ResourceLocation("minecraft", "dimension"), new ResourceLocation("steamwar", name));
}
public static void setArena(String map) {
set("arena/" + Core.getVersion() + "/" + map);
}
public WorldIdentifier() {
TinyProtocol.instance.addFilter(ClientboundLoginPacket.class, (player, packet) -> {
if (resourceKey == null) return packet;
@@ -21,9 +21,9 @@ package de.steamwar.core.events;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.core.Core;
import de.steamwar.core.ProtocolUtils;
import de.steamwar.linkage.Linked;
import de.steamwar.sql.SWException;
import de.steamwar.techhider.ProtocolUtils;
import net.minecraft.core.BlockPos;
import net.minecraft.network.protocol.game.ServerboundPlayerActionPacket;
import net.minecraft.network.protocol.game.ServerboundUseItemOnPacket;
@@ -30,6 +30,7 @@ import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.world.World;
import de.steamwar.core.Core;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.linkage.PluginCheck;
import org.bukkit.Bukkit;
import org.bukkit.Material;
@@ -55,13 +56,13 @@ public class WorldEditRenderer implements Listener {
public WorldEditRenderer() {
INSTANCE = this;
we = WorldEditWrapper.getWorldEditPlugin();
Bukkit.getPluginManager().registerEvents(this, Core.getInstance());
}
Bukkit.getScheduler().runTaskTimer(Core.getInstance(), () -> {
for (Player player : Bukkit.getOnlinePlayers()) {
renderPlayer(player, true);
}
}, 20, 20);
@LinkedTimer(delay = 20, period = 20)
private void renderPlayers() {
for (Player player : Bukkit.getOnlinePlayers()) {
renderPlayer(player, true);
}
}
public static void renderPlayer(Player player) {
@@ -1,13 +1,12 @@
package de.steamwar.cursor;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.core.Core;
import de.steamwar.core.SWPlayer;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import lombok.Getter;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
@@ -29,12 +28,13 @@ public class CursorListener implements Listener {
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Pos.class, this::updateCursorFromPacket);
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Rot.class, this::updateCursorFromPacket);
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.PosRot.class, this::updateCursorFromPacket);
}
Bukkit.getScheduler().runTaskTimer(Core.getInstance(), () -> {
SWPlayer.allWithSingleComponent(Cursor.class)
.map(SWPlayer.SWPlayerWithComponent::getComponent)
.forEach(Cursor::renderDeduplicated);
}, 1, 1);
@LinkedTimer(delay = 1, period = 1)
private void renderCursors() {
SWPlayer.allWithSingleComponent(Cursor.class)
.map(SWPlayer.SWPlayerWithComponent::getComponent)
.forEach(Cursor::renderDeduplicated);
}
public Packet<?> updateCursorFromPacket(Player player, Packet<?> packet) {
@@ -19,7 +19,7 @@
package de.steamwar.entity;
import de.steamwar.techhider.BlockIds;
import de.steamwar.core.BlockIds;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Location;
@@ -61,6 +61,11 @@ public class SpigotLinker extends AbstractLinker<JavaPlugin> {
}
}
@Override
protected void scheduleTimer(Runnable runnable, long delay, long period, LinkedTimer.Unit unit) {
Bukkit.getScheduler().runTaskTimer(plugin, runnable, unit.toTicks(delay), unit.toTicks(period));
}
@Override
protected void unlinkObject(Object any) {
if (any instanceof Listener) {
@@ -1,41 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.techhider;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.entity.Player;
public interface AccessPrivilegeProvider {
boolean isEveryonePrivilegedToAccessAllDataWithinChunk(int chunkX, int chunkZ);
boolean isPlayerPrivilegedToAccessPosition(Player p, int blockX, int blockY, int blockZ);
boolean isPlayerPrivilegedToAccessBlock(Player p, int blockX, int blockY, int blockZ, Block block);
boolean isPlayerPrivilegedToAccessBlockState(Player p, int blockX, int blockY, int blockZ, BlockState blockState);
boolean isPlayerPrivilegedToAccessEntity(Player p, int entityId);
boolean isPlayerPrivilegedToAccessBlockEntity(Player p, int blockX, int blockY, int blockZ, BlockEntityType<?> type);
boolean isPlayerPrivilegedToPerformAction(Player p);
}
@@ -1,301 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.techhider.legacy;
import de.steamwar.techhider.ProtocolUtils;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import lombok.Getter;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.network.protocol.game.ClientboundLevelChunkPacketData;
import net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket;
import net.minecraft.util.SimpleBitStorage;
import net.minecraft.world.level.block.entity.BlockEntityType;
import org.bukkit.entity.Player;
import java.util.Collections;
import java.util.Set;
import java.util.function.BiFunction;
import java.util.function.UnaryOperator;
import java.util.stream.Collectors;
@Deprecated
public class ChunkHider {
public static final ChunkHider impl = new ChunkHider();
private static final UnaryOperator<ClientboundLevelChunkWithLightPacket> chunkPacketCloner = ProtocolUtils.shallowCloneGenerator(ClientboundLevelChunkWithLightPacket.class, ClientboundLevelChunkWithLightPacket::new);
private static final UnaryOperator<ClientboundLevelChunkPacketData> chunkDataCloner = ProtocolUtils.shallowCloneGenerator(ClientboundLevelChunkPacketData.class, ClientboundLevelChunkPacketData::new);
public BiFunction<Player, ClientboundLevelChunkWithLightPacket, ClientboundLevelChunkWithLightPacket> chunkHiderGenerator(TechHider techHider) {
return (p, packet) -> {
int chunkX = packet.getX();
int chunkZ = packet.getZ();
if (techHider.getLocationEvaluator().skipChunk(p, chunkX, chunkZ)) {
return packet;
}
packet = chunkPacketCloner.apply(packet);
ClientboundLevelChunkPacketData dataWrapper = chunkDataCloner.apply(packet.getChunkData());
Set<String> hiddenBlockEntities = techHider.getHiddenBlockEntities();
dataWrapper.blockEntitiesData = dataWrapper.blockEntitiesData.stream()
.filter(te -> tileEntityVisible(hiddenBlockEntities, te))
.collect(Collectors.toList());
ByteBuf in = Unpooled.wrappedBuffer(dataWrapper.buffer);
ByteBuf out = Unpooled.buffer(in.readableBytes() + 64);
for (int yOffset = p.getWorld().getMinHeight(); yOffset < p.getWorld().getMaxHeight(); yOffset += 16) {
SectionHider section = new SectionHider(p, techHider, in, out, chunkX, yOffset / 16, chunkZ);
section.copyBlockCount();
blocks(section);
biomes(section);
}
if (in.readableBytes() != 0) {
throw new IllegalStateException("ChunkHider21: Incomplete chunk data, " + in.readableBytes() + " bytes left");
}
byte[] data = new byte[out.readableBytes()];
out.readBytes(data);
dataWrapper.buffer = data;
packet.chunkData = dataWrapper;
return packet;
};
}
protected boolean tileEntityVisible(Set<String> hiddenBlockEntities, ClientboundLevelChunkPacketData.BlockEntityInfo tile) {
BlockEntityType<?> type = tile.type;
String path = BuiltInRegistries.BLOCK_ENTITY_TYPE.getKey(type).getPath();
return !hiddenBlockEntities.contains(path);
}
private void blocks(SectionHider section) {
section.copyBitsPerBlock();
boolean singleValued = section.getBitsPerBlock() == 0;
if (singleValued) {
int value = ProtocolUtils.readVarInt(section.getIn());
ProtocolUtils.writeVarInt(section.getOut(), !section.isSkipSection() && section.getObfuscate().contains(value) ? section.getTarget() : value);
return;
} else if (section.getBitsPerBlock() < 9) {
// Indirect (paletted) storage – only present when bitsPerBlock < 9 in 1.21+
section.processPalette();
}
if (section.isSkipSection() || (!section.blockPrecise() && section.isPaletted())) {
section.skipNewDataArray(4096);
return;
}
SimpleBitStorage values = new SimpleBitStorage(section.getBitsPerBlock(), 4096, section.readNewDataArray(4096));
for (int y = 0; y < 16; y++) {
for (int z = 0; z < 16; z++) {
for (int x = 0; x < 16; x++) {
int pos = (((y * 16) + z) * 16) + x;
TechHider.State test = section.test(x, y, z);
switch (test) {
case SKIP:
break;
case CHECK:
if (!section.getObfuscate().contains(values.get(pos))) {
break;
}
case HIDE:
values.set(pos, section.getTarget());
break;
case HIDE_AIR:
default:
values.set(pos, section.getAir());
}
}
}
}
section.writeDataArray(values.getRaw());
}
private void biomes(SectionHider section) {
section.copyBitsPerBlock();
if (section.getBitsPerBlock() == 0) {
section.copyVarInt();
} else if (section.getBitsPerBlock() < 6) {
section.skipPalette();
section.skipNewDataArray(64);
} else {
// Direct (global) biome IDs – no palette present
section.skipNewDataArray(64);
}
}
@Getter
class SectionHider {
private final Player player;
private final TechHider techHider;
private final ByteBuf in;
private final ByteBuf out;
private final int chunkX;
private final int chunkY;
private final int chunkZ;
private final int offsetX;
private final int offsetY;
private final int offsetZ;
private final boolean skipSection;
private boolean paletted;
private int bitsPerBlock;
private int blockCount;
private int air;
private int target;
private Set<Integer> obfuscate;
public SectionHider(Player player, TechHider techHider, ByteBuf in, ByteBuf out, int chunkX, int chunkY, int chunkZ) {
this.player = player;
this.techHider = techHider;
this.in = in;
this.out = out;
this.chunkX = chunkX;
this.chunkY = chunkY;
this.chunkZ = chunkZ;
this.offsetX = 16 * chunkX;
this.offsetY = 16 * chunkY;
this.offsetZ = 16 * chunkZ;
this.skipSection = techHider.getLocationEvaluator().skipChunkSection(player, chunkX, chunkY, chunkZ);
this.paletted = false;
this.bitsPerBlock = 0;
this.air = TechHider.AIR_ID;
this.target = techHider.getObfuscationTargetId();
this.obfuscate = techHider.getObfuscateIds();
}
public boolean blockPrecise() {
return techHider.getLocationEvaluator().blockPrecise(player, chunkX, chunkY, chunkZ);
}
public TechHider.State test(int x, int y, int z) {
return techHider.getLocationEvaluator().check(player, offsetX + x, offsetY + y, offsetZ + z);
}
public void copyBlockCount() {
this.blockCount = in.readShort();
out.writeShort(blockCount);
}
public void copyBitsPerBlock() {
bitsPerBlock = in.readByte();
out.writeByte(bitsPerBlock);
}
public int copyVarInt() {
int value = ProtocolUtils.readVarInt(in);
ProtocolUtils.writeVarInt(out, value);
return value;
}
public void skipPalette() {
int paletteLength = copyVarInt();
for (int i = 0; i < paletteLength; i++) {
copyVarInt();
}
}
public void processPalette() {
if (skipSection) {
skipPalette();
return;
}
int paletteLength = copyVarInt();
if (paletteLength == 0) return;
paletted = true;
air = 0;
target = 0;
for (int i = 0; i < paletteLength; i++) {
int entry = ProtocolUtils.readVarInt(in);
if (obfuscate.contains(entry)) {
entry = techHider.getObfuscationTargetId();
}
if (entry == TechHider.AIR_ID) {
air = i;
} else if (entry == techHider.getObfuscationTargetId()) {
target = i;
}
ProtocolUtils.writeVarInt(out, entry);
}
obfuscate = Collections.emptySet();
}
public void skipDataArray() {
int dataArrayLength = copyVarInt();
out.writeBytes(in, dataArrayLength * 8);
}
public void skipNewDataArray(int entries) {
if (bitsPerBlock == 0) {
return;
}
char valuesPerLong = (char) (64 / bitsPerBlock);
int i1 = (entries + valuesPerLong - 1) / valuesPerLong;
out.writeBytes(in, i1 * Long.BYTES);
}
public long[] readDataArray() {
long[] array = new long[copyVarInt()];
for (int i = 0; i < array.length; i++) {
array[i] = in.readLong();
}
return array;
}
public long[] readNewDataArray(int entries) {
if (bitsPerBlock == 0) {
return new long[entries];
}
char valuesPerLong = (char) (64 / bitsPerBlock);
int i1 = (entries + valuesPerLong - 1) / valuesPerLong;
long[] array = new long[i1];
for (int i = 0; i < i1; i++) {
array[i] = in.readLong();
}
return array;
}
public void writeDataArray(long[] array) {
for (long l : array) {
out.writeLong(l);
}
}
}
}
@@ -1,79 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.techhider.legacy;
import net.minecraft.core.SectionPos;
import net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.function.BiFunction;
@Deprecated
public class ProtocolWrapper {
public static final ProtocolWrapper impl = new ProtocolWrapper();
public BiFunction<Player, ClientboundSectionBlocksUpdatePacket, ClientboundSectionBlocksUpdatePacket> multiBlockChangeGenerator(TechHider techHider) {
return (p, packet) -> {
TechHider.LocationEvaluator locationEvaluator = techHider.getLocationEvaluator();
SectionPos chunkCoords = packet.sectionPos;
int chunkX = chunkCoords.getX();
int chunkY = chunkCoords.getY();
int chunkZ = chunkCoords.getZ();
if (locationEvaluator.skipChunkSection(p, chunkX, chunkY, chunkZ)) {
return packet;
}
packet = TechHider.multiBlockChangeCloner.apply(packet);
final short[] oldPos = packet.positions;
final BlockState[] oldBlocks = packet.states;
ArrayList<Short> poss = new ArrayList<>(oldPos.length);
ArrayList<BlockState> blocks = new ArrayList<>(oldPos.length);
for (int i = 0; i < oldPos.length; i++) {
short pos = oldPos[i];
BlockState block = oldBlocks[i];
switch (locationEvaluator.check(p, 16 * chunkX + (pos >> 8 & 0xF), 16 * chunkY + (pos & 0xF), 16 * chunkZ + (pos >> 4 & 0xF))) {
case SKIP:
poss.add(pos);
blocks.add(block);
break;
case CHECK:
poss.add(pos);
blocks.add(techHider.iBlockDataHidden(block) ? (BlockState) techHider.getObfuscationTarget() : block);
break;
default:
break;
}
}
if (blocks.isEmpty()) return null;
short[] newPos = new short[poss.size()];
for (int i = 0; i < newPos.length; i++) {
newPos[i] = poss.get(i);
}
packet.positions = newPos;
packet.states = blocks.toArray(BlockState[]::new);
return packet;
};
}
}
@@ -1,169 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2025 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.techhider.legacy;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.techhider.BlockIds;
import de.steamwar.techhider.ProtocolUtils;
import lombok.Getter;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Vec3i;
import net.minecraft.network.protocol.game.*;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import org.bukkit.Material;
import org.bukkit.craftbukkit.util.CraftMagicNumbers;
import org.bukkit.entity.Player;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
import java.util.function.BiFunction;
import java.util.function.UnaryOperator;
import java.util.stream.Collectors;
@Deprecated
public class TechHider {
public static final Class<?> blockPosition = BlockPos.class;
public static final Class<?> iBlockData = BlockState.class;
public static final Class<?> block = Block.class;
public boolean iBlockDataHidden(BlockState iBlockData) {
return obfuscateIds.contains(BlockIds.impl.getCombinedId(iBlockData));
}
public static final Object AIR = CraftMagicNumbers.getBlock(Material.AIR).defaultBlockState();
public static final int AIR_ID = BlockIds.impl.materialToId(Material.AIR);
private final Map<Class<?>, BiFunction<Player, Object, Object>> techhiders = new HashMap<>();
@Getter
private final LocationEvaluator locationEvaluator;
@Getter
private final Object obfuscationTarget;
@Getter
private final int obfuscationTargetId;
@Getter
private final Set<Integer> obfuscateIds;
@Getter
private final Set<String> hiddenBlockEntities;
public TechHider(LocationEvaluator locationEvaluator, Material obfuscationTarget, Set<Material> obfuscate, Set<String> hiddenBlockEntities) {
this.locationEvaluator = locationEvaluator;
this.obfuscateIds = obfuscate.stream().flatMap(m -> BlockIds.impl.materialToAllIds(m).stream()).collect(Collectors.toSet());
this.hiddenBlockEntities = hiddenBlockEntities;
this.obfuscationTarget = CraftMagicNumbers.getBlock(obfuscationTarget).defaultBlockState();
this.obfuscationTargetId = BlockIds.impl.materialToId(obfuscationTarget);
techhiders.put(ClientboundBlockEventPacket.class, (player, o) -> this.blockActionHider(player, (ClientboundBlockEventPacket) o));
techhiders.put(ClientboundBlockUpdatePacket.class, (player, o) -> this.blockChangeHider(player, (ClientboundBlockUpdatePacket) o));
techhiders.put(ClientboundBlockEntityDataPacket.class, (player, o) -> this.tileEntityDataHider(player, (ClientboundBlockEntityDataPacket) o));
techhiders.put(ClientboundSectionBlocksUpdatePacket.class, (BiFunction) ProtocolWrapper.impl.multiBlockChangeGenerator(this));
techhiders.put(ClientboundLevelChunkWithLightPacket.class, (BiFunction) ChunkHider.impl.chunkHiderGenerator(this));
techhiders.put(ServerboundUseItemOnPacket.class, (p, packet) -> locationEvaluator.suppressInteractions(p) ? null : packet);
techhiders.put(ServerboundInteractPacket.class, (p, packet) -> locationEvaluator.suppressInteractions(p) ? null : packet);
}
public void enable() {
techhiders.forEach((type, playerObjectBiFunction) -> TinyProtocol.instance.addFilter((Class) type, playerObjectBiFunction));
}
public void disable() {
techhiders.forEach(TinyProtocol.instance::removeFilter);
}
public static final UnaryOperator<ClientboundSectionBlocksUpdatePacket> multiBlockChangeCloner = ProtocolUtils.shallowCloneGenerator(ClientboundSectionBlocksUpdatePacket.class, ClientboundSectionBlocksUpdatePacket::new);
private static final UnaryOperator<ClientboundBlockUpdatePacket> blockChangeCloner = ProtocolUtils.shallowCloneGenerator(ClientboundBlockUpdatePacket.class, ClientboundBlockUpdatePacket::new);
private ClientboundBlockUpdatePacket blockChangeHider(Player p, ClientboundBlockUpdatePacket packet) {
switch (locationEvaluator.checkBlockPos(p, packet.getPos())) {
case SKIP:
return packet;
case CHECK:
if (!iBlockDataHidden(packet.blockState)) {
return packet;
}
case HIDE:
packet = blockChangeCloner.apply(packet);
packet.blockState = (BlockState) obfuscationTarget;
return packet;
case HIDE_AIR:
default:
packet = blockChangeCloner.apply(packet);
packet.blockState = (BlockState) AIR;
return packet;
}
}
private Object blockActionHider(Player p, ClientboundBlockEventPacket packet) {
if (locationEvaluator.checkBlockPos(p, packet.getPos()) == State.SKIP) {
return packet;
}
return null;
}
private ClientboundBlockEntityDataPacket tileEntityDataHider(Player p, ClientboundBlockEntityDataPacket packet) {
switch (locationEvaluator.checkBlockPos(p, packet.getPos())) {
case SKIP:
return packet;
case CHECK:
if (packet.getType() != BlockEntityType.SIGN) {
return packet;
}
default:
return null;
}
}
public enum State {
SKIP,
CHECK,
HIDE,
HIDE_AIR
}
public interface LocationEvaluator {
default boolean suppressInteractions(Player player) {
return false;
}
boolean skipChunk(Player player, int x, int z);
default boolean skipChunkSection(Player player, int x, int y, int z) {
return skipChunk(player, x, z);
}
default State check(Player player, int x, int y, int z) {
return skipChunkSection(player, ProtocolUtils.posToChunk(x), ProtocolUtils.posToChunk(y), ProtocolUtils.posToChunk(z)) ? State.SKIP : State.CHECK;
}
default State checkBlockPos(Player player, Vec3i pos) {
return check(player, pos.getX(), pos.getY(), pos.getZ());
}
default boolean blockPrecise(Player player, int x, int y, int z) {
return false;
}
}
}
@@ -33,39 +33,5 @@ mutable field net/minecraft/network/protocol/game/ClientboundEntityEventPacket e
transitive-extendable class net/minecraft/network/protocol/game/ClientboundRotateHeadPacket
accessible field net/minecraft/network/protocol/game/ClientboundRotateHeadPacket yHeadRot B
mutable field net/minecraft/network/protocol/game/ClientboundRotateHeadPacket yHeadRot B
## + TechHider
accessible field net/minecraft/network/protocol/game/ClientboundRotateHeadPacket entityId I
mutable field net/minecraft/network/protocol/game/ClientboundRotateHeadPacket entityId I
# For ChunkHider
## transitive-extendable means that a public no args constructor is added without any super initialization
transitive-extendable class net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket chunkData Lnet/minecraft/network/protocol/game/ClientboundLevelChunkPacketData;
mutable field net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket chunkData Lnet/minecraft/network/protocol/game/ClientboundLevelChunkPacketData;
## transitive-extendable means that a public no args constructor is added without any super initialization
transitive-extendable class net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData buffer [B
mutable field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData buffer [B
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData blockEntitiesData Ljava/util/List;
mutable field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData blockEntitiesData Ljava/util/List;
accessible class net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData$BlockEntityInfo
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData$BlockEntityInfo type Lnet/minecraft/world/level/block/entity/BlockEntityType;
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData$BlockEntityInfo packedXZ I
accessible field net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData$BlockEntityInfo y I
# For TechHider
accessible field net/minecraft/network/protocol/game/ClientboundMoveEntityPacket entityId I
## transitive-extendable means that a public no args constructor is added without any super initialization
transitive-extendable class net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket
accessible field net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket sectionPos Lnet/minecraft/core/SectionPos;
accessible field net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket positions [S
mutable field net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket positions [S
accessible field net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket states [Lnet/minecraft/world/level/block/state/BlockState;
mutable field net/minecraft/network/protocol/game/ClientboundSectionBlocksUpdatePacket states [Lnet/minecraft/world/level/block/state/BlockState;
# For legacy/TechHider
## transitive-extendable means that a public no args constructor is added without any super initialization
transitive-extendable class net/minecraft/network/protocol/game/ClientboundBlockUpdatePacket
mutable field net/minecraft/network/protocol/game/ClientboundBlockUpdatePacket blockState Lnet/minecraft/world/level/block/state/BlockState;
@@ -19,6 +19,7 @@
package de.steamwar.tntleague
import de.steamwar.core.WorldIdentifier
import de.steamwar.message.Message
import de.steamwar.tntleague.command.*
import de.steamwar.tntleague.events.GlobalListener
@@ -43,6 +44,11 @@ class TNTLeague : JavaPlugin() {
logger.info("TNTLeague enabled")
val arenaMap = System.getProperty("arenaMap")
if (arenaMap != null) {
WorldIdentifier.setArena(arenaMap)
}
ReadyCommand.register()
InviteCommand.register()
AcceptCommand.register()
@@ -20,6 +20,7 @@
package de.steamwar.teamserver.listener;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.teamserver.Builder;
import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit;
@@ -41,13 +42,12 @@ public class FreezeListener implements Listener {
public static boolean freeze = true;
public FreezeListener() {
Bukkit.getScheduler().runTaskTimer(Builder.getInstance(), () -> {
if (!freeze) return;
Bukkit.getOnlinePlayers().forEach(player -> {
Builder.MESSAGE.sendPrefixless("REGION_FREEZE_ENABLED", player, ChatMessageType.ACTION_BAR);
});
}, 1, 1);
@LinkedTimer(delay = 1, period = 1)
private void showFreeze() {
if (!freeze) return;
Bukkit.getOnlinePlayers().forEach(player -> {
Builder.MESSAGE.sendPrefixless("REGION_FREEZE_ENABLED", player, ChatMessageType.ACTION_BAR);
});
}
@EventHandler
@@ -19,6 +19,8 @@
package de.steamwar.towerrun;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.LinkedTimer;
import de.steamwar.network.NetworkSender;
import de.steamwar.network.packets.common.FightInfoPacket;
import de.steamwar.sql.SteamwarUser;
@@ -33,6 +35,7 @@ import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
@Linked
public class FightInfoPacketSender implements Runnable {
private final World world = Bukkit.getWorlds().get(0);
@@ -44,6 +47,7 @@ public class FightInfoPacketSender implements Runnable {
private final String redName = "§cAlive";
@Override
@LinkedTimer(delay = 1, period = 1, unit = LinkedTimer.Unit.SECONDS)
public void run() {
if (Config.test()) {
return;
@@ -20,6 +20,7 @@
package de.steamwar.towerrun;
import de.steamwar.command.SWCommand;
import de.steamwar.core.WorldIdentifier;
import de.steamwar.linkage.AbstractLinker;
import de.steamwar.linkage.LinkedInstance;
import de.steamwar.linkage.SpigotLinker;
@@ -56,6 +57,11 @@ public class TowerRun extends JavaPlugin {
towerGenerator = new TowerGenerator(WorldConfig.TOWER_GENERATOR_CONFIG);
}
String arenaMap = System.getProperty("arenaMap");
if (arenaMap != null) {
WorldIdentifier.setArena(arenaMap);
}
SpigotLinker spigotLinker = new SpigotLinker(this, message) {
@Override
protected void linkObject(Object any) {
@@ -64,6 +70,7 @@ public class TowerRun extends JavaPlugin {
}
}
};
try {
spigotLinker.link();
} catch (AbstractLinker.LinkException e) {
@@ -71,7 +78,5 @@ public class TowerRun extends JavaPlugin {
Bukkit.shutdown();
return;
}
Bukkit.getScheduler().runTaskTimer(this, new FightInfoPacketSender(), 20, 20);
}
}
@@ -573,16 +573,21 @@ CHAT_BC_USAGE = §8/§7bc §8[§emessage§8]
CHAT_NO_RECEIVER = §cNobody receives your message
CHAT_EMPTY = §cDon\'t write meaningless empty messages.
CHAT_SERVERTEAM_SENDER = §e{0}
CHAT_SERVERTEAM_SENDER = {4}{5}{6}{0}
CHAT_SERVERTEAM = §8» §f{2}
CHAT_GLOBAL_SENDER = {4}{5}{6}{0}
CHAT_GLOBAL = §8» {7}{2}
CHAT_TEAM_SENDER = §e{0}
CHAT_TEAM_SENDER = {4}{5}{6}{0}
CHAT_TEAM = §8» §f{2}
CHAT_MSG_SENDER = §e{0}
CHAT_MSG_SEPARATOR = §8»
CHAT_MSG_RECEIVER = §e{0}
CHAT_MSG = §7{0}
CHAT_MSG_SELF_1 = I know.
CHAT_MSG_SELF_2 = Who are you telling?
CHAT_MSG_SELF_3 = Interesting. Tell me more.
CHAT_MSG_SELF_4 = Shh, the others can hear us!
CHAT_MSG_SELF_5 = Finally someone who understands me.
CHAT_SPECIAL_ALERT = §e{0}§8»§e{1} §7{2}
CHAT_FIGHT_PARTICIPANT_SENDER = {0}{1}
CHAT_FIGHT_PARTICIPANT = §8» §7{0}
@@ -594,6 +599,7 @@ CHAT_FIGHT_TEAM = §8» §f{0}
CHAT_ICON = {0}{1}
CHAT_HOVER_TEAM = §7Team: §e{0}\n§7Prefix: §r{1}{2}
CHAT_HOVER_TEAM_CLICK = §7Team: §e{0}\n§7Prefix: §r{1}{2}\n§8Click to insert §7/team info
CHAT_HOVER_WHOIS = §8Click to insert §7/whois
CHAT_HOVER_LOCAL = {0}\n§7Server: §e{1}
CHAT_ICON_GLOBAL = 🌍
CHAT_ICON_LOCAL = ⌂
@@ -617,8 +623,7 @@ CHAT_CHANNEL_NOT_SWITCHABLE = §cYou cannot write into this channel by default.
CHAT_NO_WRITE = §cYou cannot write into this channel.
CHAT_FIGHT_NO_TEAM = §cYou are not in a fight team.
GLOBAL_USAGE = §8/§7global §8[§emessage§8]
CHAT_USAGE = §8/§7chat §8[§echannel§8] [§ejoin§8|§eleave§8]
CHAT_MSG_USAGE = §8/§7chat §8[§echannel§8] §7msg §8[§emessage§8]
CHAT_USAGE = §8/§7chat §8[§echannel§8] [§ejoin§8|§eleave§8|§emessage§8]
CHAT_ARENAS_USAGE = §8/§7chat §7arenas §8[§ejoin§8|§eleave§8]
CHAT_ARENAS_JOINED = §7You now read the chats of all fights.
CHAT_ARENAS_LEFT = §7You no longer read the chats of all fights.

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