forked from SteamWar/SteamWar
Add the trail particle with duration and target
Trail particles fly from where they spawn to a target offset over the chosen number of ticks, in the entry's colour. The target follows the body like other offsets when the entry is placed relative to it.
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@@ -138,6 +138,10 @@ PARTICLE_PARAM_SPREAD_Z = §fSpread Z
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PARTICLE_PARAM_SPEED = §fSpeed
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PARTICLE_PARAM_COLORS = §fColours
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PARTICLE_PARAM_BLOCK = §fBlock
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PARTICLE_PARAM_TRAIL_DURATION = §fTrail duration (ticks)
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PARTICLE_PARAM_TRAIL_TARGET_X = §fTrail target X
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PARTICLE_PARAM_TRAIL_TARGET_Y = §fTrail target Y
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PARTICLE_PARAM_TRAIL_TARGET_Z = §fTrail target Z
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PARTICLE_PARAM_OFFSET_X = §fOffset X
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PARTICLE_PARAM_OFFSET_Y = §fOffset Y
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PARTICLE_PARAM_OFFSET_Z = §fOffset Z
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@@ -193,6 +197,7 @@ PARTICLE_TYPE_BLOCK_MARKER = §fBlock marker
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PARTICLE_TYPE_DUST_PILLAR = §fDust pillar
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PARTICLE_TYPE_FALLING_DUST = §fFalling dust
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PARTICLE_TYPE_ITEM = §fItem breaking
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PARTICLE_TYPE_TRAIL = §fTrail
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PARTICLE_TYPE_FLAME = §fFlame
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PARTICLE_TYPE_SMALL_FLAME = §fSmall flame
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PARTICLE_TYPE_SOUL_FIRE_FLAME = §fSoul fire flame
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