forked from SteamWar/SteamWar
Trail particles fly from where they spawn to a target offset over the chosen number of ticks, in the entry's colour. The target follows the body like other offsets when the entry is placed relative to it.
518 lines
20 KiB
Properties
518 lines
20 KiB
Properties
#
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# This file is a part of the SteamWar software.
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#
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# Copyright (C) 2025 SteamWar.de-Serverteam
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PREFIX = §eLobby§8System§8»§7
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TIME = HH:mm:ss
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DATE = ........
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COMMAND_HELP_HEAD = §7---=== (§e{0}§7) ===---
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# ServerTeamNPC's
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NPC_CHAT_0 = §fHello, I''m {0} and I''m a(n) {1}§f.
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NPC_CHAT_1 = §fWelcome on §eSteam§8War§f, have fun.
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NPC_CHAT_2 = §eSteam§8War§f was established in 2019.
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NPC_CHAT_3 = §fBecome a part of our team by applying via our Discord server (https://steamwar.de/discord).
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NPC_CHAT_4 = §fYou can develop your own buildserver features with our Lua script system.
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NPC_CHAT_5 = §fThere are many secrets to discover in this lobby.
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## TheBreadBeard
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NPC_CHAT_3266_0 = §fI collect alts like Infinity Stones.
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NPC_CHAT_3266_1 = §fYou want my Bread? You can have it! Just look for it! I've hidden the best bakery in the world somewhere!
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NPC_CHAT_3266_2 = §fHey, I am TheBreadBeard, ex- EuropSuchties player, formerly (un)known as WarGear_Titan.
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NPC_CHAT_3266_3 = §fInventor of Lactose Intolerance, the Placeholder and Infinity-Ring. All technical principles no one knows or needs.
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NPC_CHAT_3266_4 = §fKnown for the lobby-banners, logos, spontaneous arenas, as well as an organizer and moderator of many events.
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NPC_CHAT_3266_5 = §fFrom supporter to moderator to builder ... Maybe the journey takes me to being a developer next.
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# Portal Command
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PORTAL_COMMAND_LIST_HELP = §8/§7portal §elist §8- §7Lists all portals
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PORTAL_COMMAND_ADD_HELP = §8/§7portal §ecreate §8[§7PortalType§8] §8[§7PortalName§8] §8- §7Adds a portal
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PORTAL_COMMAND_REMOVE_HELP = §8/§7portal §eremove §8[§7PortalName§8] §8- §7Removes a portal
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PORTAL_COMMAND_LIST_SHORT_INFO = §e{0} §8- §7{1} §7Pos1§8(§7{2}§8) §7Pos2§8(§7{3}§8)
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PORTAL_NO_WORLDEDIT_SELECTION = §cNo WorldEdit selection
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# Particle
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PARTICLE_INVENTORY = §0Particle
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PARTICLE_DESELECT = §8No particle
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PARTICLE_UNLOCKED_BY = §eUnlocked by
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PARTICLE_UNLOCKED_BY_TEAM = §fJoin a team
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PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM = §fTeam {0}
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PARTICLE_UNLOCKED_BY_SPECIFIC_TEAM_EASTER = §fTeam {0} (Easter Egg Hunt)
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PARTICLE_UNLOCKED_BY_SPECIFIC_USER = §fUser {0}
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PARTICLE_UNLOCKED_BY_SPECIFIC_USER_EASTER = §fUser {0} (Easter Egg Hunt)
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PARTICLE_UNLOCKED_BY_SERVER_TEAM = §fServer Team
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PARTICLE_UNLOCKED_BY_EVENT_PLACEMENT = §f{0} 1., 2. or 3. Place
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PARTICLE_UNLOCKED_BY_EVENT_PARTICIPATION = §f{0}
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PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_HALF = §fFind 45 Easter Eggs
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PARTICLE_UNLOCKED_BY_EASTER_EGG_HUNT_DIFFICULTY = §fFind all Easter Eggs with difficulty {0}
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PARTICLE_SELECT = §eClick to select
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PARTICLE_LOCKED = §c§lLocked
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PARTICLE_DEACTIVATED = §cThere are too many players online, particles are deactivated
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PARTICLE_BACK = §7Back
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PARTICLE_SLOT_OPEN = §eClick to open
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PARTICLE_SLOT_CLICK_USE = §eClick to use
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PARTICLE_SLOT_CLICK_STOP = §eClick to stop using
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PARTICLE_SLOT_SHIFT_EDIT = §eShift click to edit
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PARTICLE_SLOT_NAME = §f{0} §8(§e{1}§8/§7{2}§8)
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PARTICLE_SLOT_TITLE = §0{0} §8({1}/{2})
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PARTICLE_SHIFT_TO_DELETE = §7Shift click to delete
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PARTICLE_SECTION_DESIGN = §6§lDesign
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PARTICLE_SECTION_PARTICLE = §6§lParticle
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PARTICLE_SECTION_SHAPE = §6§lShape
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PARTICLE_SECTION_TIMING = §6§lTiming and position
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PARTICLE_SECTION_CONDITIONS = §6§lConditions
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PARTICLE_FIXED_LOOK = §7This design always looks the same
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PARTICLE_VALUE_CLICK = §eClick to change
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PARTICLE_VALUE_TOGGLE = §eClick to toggle
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PARTICLE_VALUE_CYCLE = §eLeft click§8: §7next, §eright click§8: §7previous
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PARTICLE_VALUE_SELECTED = §aSelected
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PARTICLE_VALUE_RESET = §eReset to {0}
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PARTICLE_NUMBER_RANGE = §7Range§8: §e{0} §8- §e{1}
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PARTICLE_NUMBER_TYPE = §eClick to type a value
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PARTICLE_COLOR_EDITOR = §0Colours
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PARTICLE_COLOR_REMOVE = §eClick to remove
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PARTICLE_COLOR_ADD = §aAdd colour
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PARTICLE_COLOR_HEX = §eEnter hex code
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PARTICLE_COLOR_HEX_EXAMPLE = §7For example #FF8800
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PARTICLE_COLOR_HEX_TITLE = Hex colour
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PARTICLE_COLOR_HEX_INVALID = §cThat is not a hex colour like #FF8800
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PARTICLE_COLOR_RANDOM = §eUse random colours
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PARTICLE_SLOT_EMPTY = §7Empty slot
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PARTICLE_SLOT_CREATE = §eClick to create
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PARTICLE_SLOT_ENTRIES = §7{0} entries
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PARTICLE_SLOT_ACTIVE = §aActive
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PARTICLE_SLOT_VIEW = §eClick to view
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PARTICLE_SLOT_ADD_ENTRY = §aAdd entry
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PARTICLE_SLOT_MAX_ENTRIES = §cThis slot is full
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PARTICLE_SLOT_OVER_BUDGET = §cThat would spawn too many particles for this slot
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PARTICLE_SLOT_RENAME = §eRename
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PARTICLE_SLOT_RENAME_TITLE = Slot name
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PARTICLE_SLOT_ICON = §eChange icon
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PARTICLE_SLOT_ICON_TITLE = §0Slot icon
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PARTICLE_SLOT_DELETE = §cDelete slot
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PARTICLE_SLOT_COST = §7Particles per tick§8: §e{0}§8/§7{1}
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PARTICLE_ENTRY_EDITOR = §0{0}
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PARTICLE_ENTRY_DESIGN = §7Design§8: {0}
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PARTICLE_ENTRY_PARTICLE = §7Particle§8: {0}
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PARTICLE_ENTRY_LOCKED = §cDesign locked, not shown
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PARTICLE_ENTRY_EDIT = §eClick to edit
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PARTICLE_ENTRY_DELETE = §cDelete entry
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PARTICLE_DESIGN_PICKER = §0Choose design
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PARTICLE_CHOICE_PICKER = §0{0}
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PARTICLE_COLOR_PICKER = §0Choose colour
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PARTICLE_VALUE = §7Value§8: {0}
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PARTICLE_VALUE_RANDOM = §7Random colours
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PARTICLE_VALUE_YES = §aYes
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PARTICLE_VALUE_NO = §cNo
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PARTICLE_DESIGN_SIMPLE = §fSimple
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PARTICLE_DESIGN_CIRCLE = §fCircle
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PARTICLE_DESIGN_WING = §fWings
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PARTICLE_DESIGN_CLOUD = §fCloud
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PARTICLE_PARAM_PARTICLE = §fParticle
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PARTICLE_PARAM_COUNT = §fAmount
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PARTICLE_PARAM_SPREAD_X = §fSpread X
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PARTICLE_PARAM_SPREAD_Y = §fSpread Y
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PARTICLE_PARAM_SPREAD_Z = §fSpread Z
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PARTICLE_PARAM_SPEED = §fSpeed
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PARTICLE_PARAM_COLORS = §fColours
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PARTICLE_PARAM_BLOCK = §fBlock
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PARTICLE_PARAM_TRAIL_DURATION = §fTrail duration (ticks)
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PARTICLE_PARAM_TRAIL_TARGET_X = §fTrail target X
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PARTICLE_PARAM_TRAIL_TARGET_Y = §fTrail target Y
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PARTICLE_PARAM_TRAIL_TARGET_Z = §fTrail target Z
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PARTICLE_PARAM_OFFSET_X = §fOffset X
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PARTICLE_PARAM_OFFSET_Y = §fOffset Y
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PARTICLE_PARAM_OFFSET_Z = §fOffset Z
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PARTICLE_PARAM_INTERVAL = §fEvery n ticks
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PARTICLE_PARAM_PLACEMENT = §fRelative to
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PARTICLE_PARAM_TICK_MODE = §fShown
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PARTICLE_PARAM_MOVEMENT = §fMovement
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PARTICLE_PARAM_GLIDING = §fElytra
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PARTICLE_PARAM_GROUND = §fGround
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PARTICLE_PARAM_SNEAK = §fSneaking
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PARTICLE_PARAM_VISIBILITY = §fVisible to
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PARTICLE_PARAM_RADIUS = §fRadius
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PARTICLE_PARAM_CIRCLE_SPEED = §fRotation speed
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PARTICLE_PARAM_PHASE = §fStart angle
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PARTICLE_PARAM_RISE = §fUp and down height
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PARTICLE_PARAM_RISE_SPEED = §fUp and down speed
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PARTICLE_PARAM_BOUNCE = §fBounce back
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PARTICLE_PARAM_INVERTED = §fStart at the top
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PARTICLE_PARAM_WING_IMAGE = §fWing shape
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PARTICLE_PARAM_WING_SIZE = §fWing size
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PARTICLE_CHOICE_TICKMODE_MOVE = §fWhile moving
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PARTICLE_CHOICE_TICKMODE_ALWAYS = §fAlways
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PARTICLE_CHOICE_PLACEMENT_WORLD = §fWorld (X east, Y up, Z south)
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PARTICLE_CHOICE_PLACEMENT_BODY = §fBody (X right, Y up, Z forward)
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PARTICLE_CHOICE_MOVEMENT_ANY = §fAny movement
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PARTICLE_CHOICE_MOVEMENT_MOVING = §fOnly while moving
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PARTICLE_CHOICE_MOVEMENT_STANDING_STILL = §fOnly while standing still
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PARTICLE_CHOICE_GLIDING_ANY = §fWith or without elytra
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PARTICLE_CHOICE_GLIDING_GLIDING = §fOnly while gliding
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PARTICLE_CHOICE_GLIDING_NOT_GLIDING = §fNot while gliding
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PARTICLE_CHOICE_GROUND_ANY = §fOn ground and in air
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PARTICLE_CHOICE_GROUND_ON_GROUND = §fOnly on ground
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PARTICLE_CHOICE_GROUND_IN_AIR = §fOnly in air
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PARTICLE_CHOICE_SNEAK_ANY = §fSneaking or not
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PARTICLE_CHOICE_SNEAK_SNEAKING = §fOnly while sneaking
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PARTICLE_CHOICE_SNEAK_NOT_SNEAKING = §fNot while sneaking
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PARTICLE_CHOICE_VISIBILITY_EVERYONE = §fEveryone
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PARTICLE_CHOICE_VISIBILITY_ONLY_SELF = §fOnly me
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PARTICLE_CHOICE_VISIBILITY_ONLY_OTHERS = §fOnly others
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PARTICLE_CHOICE_IMAGE_SIMPLE = §fSimple
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PARTICLE_CHOICE_IMAGE_COMPLEX = §fComplex
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PARTICLE_CHOICE_IMAGE_SWORD = §fSword
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# Particle types
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PARTICLE_TYPE_DUST = §fDust
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PARTICLE_TYPE_DUST_COLOR_TRANSITION = §fColour fading dust
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PARTICLE_TYPE_ENTITY_EFFECT = §fPotion swirl
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PARTICLE_TYPE_TINTED_LEAVES = §fTinted leaves
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PARTICLE_TYPE_BLOCK = §fBlock breaking
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PARTICLE_TYPE_BLOCK_CRUMBLE = §fBlock crumbling
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PARTICLE_TYPE_BLOCK_MARKER = §fBlock marker
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PARTICLE_TYPE_DUST_PILLAR = §fDust pillar
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PARTICLE_TYPE_FALLING_DUST = §fFalling dust
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PARTICLE_TYPE_ITEM = §fItem breaking
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PARTICLE_TYPE_TRAIL = §fTrail
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PARTICLE_TYPE_FLAME = §fFlame
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PARTICLE_TYPE_SMALL_FLAME = §fSmall flame
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PARTICLE_TYPE_SOUL_FIRE_FLAME = §fSoul fire flame
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PARTICLE_TYPE_SOUL = §fSoul
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PARTICLE_TYPE_LAVA = §fLava pop
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PARTICLE_TYPE_SMOKE = §fSmoke
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PARTICLE_TYPE_LARGE_SMOKE = §fLarge smoke
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PARTICLE_TYPE_WHITE_SMOKE = §fWhite smoke
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PARTICLE_TYPE_CAMPFIRE_COSY_SMOKE = §fCampfire smoke
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PARTICLE_TYPE_CAMPFIRE_SIGNAL_SMOKE = §fSignal smoke
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PARTICLE_TYPE_ASH = §fAsh
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PARTICLE_TYPE_WHITE_ASH = §fWhite ash
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PARTICLE_TYPE_POOF = §fPoof
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PARTICLE_TYPE_CLOUD = §fCloud
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PARTICLE_TYPE_SNEEZE = §fSneeze
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PARTICLE_TYPE_SPIT = §fSpit
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PARTICLE_TYPE_EXPLOSION = §fExplosion
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PARTICLE_TYPE_SONIC_BOOM = §fSonic boom
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PARTICLE_TYPE_SWEEP_ATTACK = §fSweep attack
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PARTICLE_TYPE_GUST = §fGust
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PARTICLE_TYPE_SMALL_GUST = §fSmall gust
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PARTICLE_TYPE_DRIPPING_WATER = §fDripping water
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PARTICLE_TYPE_FALLING_WATER = §fFalling water
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PARTICLE_TYPE_DRIPPING_LAVA = §fDripping lava
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PARTICLE_TYPE_FALLING_LAVA = §fFalling lava
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PARTICLE_TYPE_LANDING_LAVA = §fLanding lava
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PARTICLE_TYPE_DRIPPING_HONEY = §fDripping honey
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PARTICLE_TYPE_FALLING_HONEY = §fFalling honey
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PARTICLE_TYPE_LANDING_HONEY = §fLanding honey
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PARTICLE_TYPE_FALLING_NECTAR = §fFalling nectar
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PARTICLE_TYPE_DRIPPING_OBSIDIAN_TEAR = §fDripping obsidian tear
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PARTICLE_TYPE_FALLING_OBSIDIAN_TEAR = §fFalling obsidian tear
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PARTICLE_TYPE_LANDING_OBSIDIAN_TEAR = §fLanding obsidian tear
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PARTICLE_TYPE_DRIPPING_DRIPSTONE_WATER = §fDripstone water
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PARTICLE_TYPE_FALLING_DRIPSTONE_WATER = §fFalling dripstone water
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PARTICLE_TYPE_DRIPPING_DRIPSTONE_LAVA = §fDripstone lava
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PARTICLE_TYPE_FALLING_DRIPSTONE_LAVA = §fFalling dripstone lava
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PARTICLE_TYPE_RAIN = §fRain
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PARTICLE_TYPE_SPLASH = §fSplash
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PARTICLE_TYPE_FISHING = §fFishing wake
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PARTICLE_TYPE_UNDERWATER = §fUnderwater
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PARTICLE_TYPE_BUBBLE_POP = §fBubble pop
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PARTICLE_TYPE_DOLPHIN = §fDolphin trail
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PARTICLE_TYPE_NAUTILUS = §fNautilus
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PARTICLE_TYPE_SQUID_INK = §fSquid ink
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PARTICLE_TYPE_GLOW_SQUID_INK = §fGlow squid ink
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PARTICLE_TYPE_GLOW = §fGlow
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PARTICLE_TYPE_FALLING_SPORE_BLOSSOM = §fFalling spore blossom
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PARTICLE_TYPE_SPORE_BLOSSOM_AIR = §fFloating spores
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PARTICLE_TYPE_CHERRY_LEAVES = §fCherry leaves
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PARTICLE_TYPE_PALE_OAK_LEAVES = §fPale oak leaves
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PARTICLE_TYPE_CRIMSON_SPORE = §fCrimson spores
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PARTICLE_TYPE_WARPED_SPORE = §fWarped spores
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PARTICLE_TYPE_MYCELIUM = §fMycelium
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PARTICLE_TYPE_COMPOSTER = §fComposter
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PARTICLE_TYPE_FIREFLY = §fFirefly
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PARTICLE_TYPE_SNOWFLAKE = §fSnowflake
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PARTICLE_TYPE_ITEM_SNOWBALL = §fSnowball
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PARTICLE_TYPE_ITEM_SLIME = §fSlime
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PARTICLE_TYPE_ITEM_COBWEB = §fCobweb
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PARTICLE_TYPE_EGG_CRACK = §fEgg crack
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PARTICLE_TYPE_DUST_PLUME = §fDust plume
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PARTICLE_TYPE_INFESTED = §fInfested
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PARTICLE_TYPE_HEART = §fHeart
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PARTICLE_TYPE_NOTE = §fNote
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PARTICLE_TYPE_HAPPY_VILLAGER = §fHappy villager
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PARTICLE_TYPE_ANGRY_VILLAGER = §fAngry villager
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PARTICLE_TYPE_DAMAGE_INDICATOR = §fDamage
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PARTICLE_TYPE_CRIT = §fCritical hit
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PARTICLE_TYPE_ENCHANTED_HIT = §fEnchanted hit
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PARTICLE_TYPE_ENCHANT = §fEnchanting glyphs
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PARTICLE_TYPE_EFFECT = §fPotion effect
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PARTICLE_TYPE_INSTANT_EFFECT = §fInstant effect
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PARTICLE_TYPE_WITCH = §fWitch magic
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PARTICLE_TYPE_END_ROD = §fEnd rod
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PARTICLE_TYPE_PORTAL = §fPortal
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PARTICLE_TYPE_REVERSE_PORTAL = §fReverse portal
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PARTICLE_TYPE_DRAGON_BREATH = §fDragon breath
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PARTICLE_TYPE_FIREWORK = §fFirework spark
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PARTICLE_TYPE_TOTEM_OF_UNDYING = §fTotem
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PARTICLE_TYPE_ELECTRIC_SPARK = §fElectric spark
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PARTICLE_TYPE_SCRAPE = §fScrape
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PARTICLE_TYPE_WAX_ON = §fWax on
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PARTICLE_TYPE_WAX_OFF = §fWax off
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PARTICLE_TYPE_SCULK_SOUL = §fSculk soul
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PARTICLE_TYPE_SCULK_CHARGE = §fSculk charge
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PARTICLE_TYPE_SCULK_CHARGE_POP = §fSculk charge pop
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PARTICLE_TYPE_SHRIEK = §fShriek
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PARTICLE_TYPE_RAID_OMEN = §fRaid omen
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PARTICLE_TYPE_TRIAL_OMEN = §fTrial omen
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PARTICLE_TYPE_OMINOUS_SPAWNING = §fOminous spawning
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PARTICLE_TYPE_TRIAL_SPAWNER_DETECTION = §fTrial spawner flame
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PARTICLE_TYPE_TRIAL_SPAWNER_DETECTION_OMINOUS = §fOminous trial spawner flame
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PARTICLE_TYPE_VAULT_CONNECTION = §fVault connection
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# Particle blocks
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PARTICLE_CHOICE_BLOCK_STONE = §fStone
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PARTICLE_CHOICE_BLOCK_COBBLESTONE = §fCobblestone
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PARTICLE_CHOICE_BLOCK_DIRT = §fDirt
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PARTICLE_CHOICE_BLOCK_GRASS_BLOCK = §fGrass block
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PARTICLE_CHOICE_BLOCK_SAND = §fSand
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PARTICLE_CHOICE_BLOCK_RED_SAND = §fRed sand
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PARTICLE_CHOICE_BLOCK_GRAVEL = §fGravel
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PARTICLE_CHOICE_BLOCK_OAK_PLANKS = §fOak planks
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PARTICLE_CHOICE_BLOCK_OAK_LEAVES = §fOak leaves
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PARTICLE_CHOICE_BLOCK_CHERRY_LEAVES = §fCherry leaves
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PARTICLE_CHOICE_BLOCK_SNOW_BLOCK = §fSnow block
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PARTICLE_CHOICE_BLOCK_ICE = §fIce
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PARTICLE_CHOICE_BLOCK_GLASS = §fGlass
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PARTICLE_CHOICE_BLOCK_TNT = §fTNT
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PARTICLE_CHOICE_BLOCK_PUMPKIN = §fPumpkin
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PARTICLE_CHOICE_BLOCK_MELON = §fMelon
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PARTICLE_CHOICE_BLOCK_HONEY_BLOCK = §fHoney block
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PARTICLE_CHOICE_BLOCK_SLIME_BLOCK = §fSlime block
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PARTICLE_CHOICE_BLOCK_NETHERRACK = §fNetherrack
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PARTICLE_CHOICE_BLOCK_SOUL_SAND = §fSoul sand
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PARTICLE_CHOICE_BLOCK_MAGMA_BLOCK = §fMagma block
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PARTICLE_CHOICE_BLOCK_END_STONE = §fEnd stone
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PARTICLE_CHOICE_BLOCK_OBSIDIAN = §fObsidian
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PARTICLE_CHOICE_BLOCK_PRISMARINE = §fPrismarine
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PARTICLE_CHOICE_BLOCK_SCULK = §fSculk
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PARTICLE_CHOICE_BLOCK_AMETHYST_BLOCK = §fAmethyst block
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PARTICLE_CHOICE_BLOCK_COAL_BLOCK = §fBlock of coal
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PARTICLE_CHOICE_BLOCK_IRON_BLOCK = §fBlock of iron
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PARTICLE_CHOICE_BLOCK_GOLD_BLOCK = §fBlock of gold
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PARTICLE_CHOICE_BLOCK_REDSTONE_BLOCK = §fBlock of redstone
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PARTICLE_CHOICE_BLOCK_LAPIS_BLOCK = §fBlock of lapis lazuli
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PARTICLE_CHOICE_BLOCK_EMERALD_BLOCK = §fBlock of emerald
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PARTICLE_CHOICE_BLOCK_DIAMOND_BLOCK = §fBlock of diamond
|
||
PARTICLE_CHOICE_BLOCK_WHITE_WOOL = §fWhite wool
|
||
PARTICLE_CHOICE_BLOCK_RED_WOOL = §fRed wool
|
||
PARTICLE_CHOICE_BLOCK_ORANGE_WOOL = §fOrange wool
|
||
PARTICLE_CHOICE_BLOCK_YELLOW_WOOL = §fYellow wool
|
||
PARTICLE_CHOICE_BLOCK_LIME_WOOL = §fLime wool
|
||
PARTICLE_CHOICE_BLOCK_LIGHT_BLUE_WOOL = §fLight blue wool
|
||
PARTICLE_CHOICE_BLOCK_BLUE_WOOL = §fBlue wool
|
||
PARTICLE_CHOICE_BLOCK_PURPLE_WOOL = §fPurple wool
|
||
PARTICLE_CHOICE_BLOCK_PINK_WOOL = §fPink wool
|
||
PARTICLE_CHOICE_BLOCK_BLACK_WOOL = §fBlack wool
|
||
|
||
PARTICLE_PLAYER_HAYLIM_AURA = §fHaylim\'s Aura
|
||
PARTICLE_PLAYER_1063 = §7Circling Circle
|
||
PARTICLE_PLAYER_10916_AURA = §7Tornado
|
||
PARTICLE_PLAYER_10697_AURA = §7Smoke Granade
|
||
PARTICLE_PLAYER_64 = §9ECAL
|
||
PARTICLE_PLAYER_153 = §9ELY
|
||
PARTICLE_PLAYER_3266 = §9Tricolo
|
||
PARTICLE_TEAM_158_1 = §9EV
|
||
PARTICLE_TEAM_158_2 = §9DNA
|
||
|
||
PARTICLE_TEAM_PULSE_AURA = §fPulse Aura §cFlame
|
||
PARTICLE_TEAM_PULSE_AURA_2 = §fPulse Aura §7End Rod
|
||
PARTICLE_TEAM_PULSE_AURA_3 = §fPulse Aura §fEnchanted
|
||
PARTICLE_TEAM_PULSE_LOGO = §fPulse Logo
|
||
PARTICLE_TEAM_PULSE_HEART_BEAT = §cHeart Beat
|
||
|
||
PARTICLE_EVENT_ENCHANTING = §cEnchantment
|
||
PARTICLE_EVENT_CLOUD = §fClouds
|
||
PARTICLE_EVENT_SMOKE = §7Smoke
|
||
PARTICLE_EVENT_WATER = §bWater
|
||
PARTICLE_EVENT_WINGS = §fWings
|
||
PARTICLE_EVENT_RAIN_CLOUD = §fRandom Raincloud
|
||
PARTICLE_EVENT_WGS = §fWGS
|
||
PARTICLE_EVENT_WARGEARCLASH = §fClash
|
||
|
||
PARTICLE_EGG_HUNT_EASY = §aGreenery
|
||
PARTICLE_EGG_HUNT_MEDIUM = §eHide and Seek
|
||
PARTICLE_EGG_HUNT_HARD = §cOrbit
|
||
PARTICLE_EGG_HUNT_EXTREME = §5Purple rain
|
||
PARTICLE_EGG_HUNT_ADVANCED = §5Lift off
|
||
PARTICLE_EGG_HUNT_HALF = §fThe hunt is on
|
||
|
||
JUMP_AND_RUN_PROGRESS = §e{0}§8/§f{1} §c{2} §7{3}
|
||
JUMP_AND_RUN_CANCEL = {0}
|
||
JUMP_AND_RUN_TIME = mm:ss,SSS
|
||
JUMP_AND_RUN_FINISHED = §aFinished in {0} with {1} fails
|
||
JUMP_AND_RUN_PERSONAL_BEST = §aNice! You beat your personal best by {0}
|
||
JUMP_AND_RUN_PERSONAL_BEST_TIME = §aPersonal best in {0}
|
||
JUMP_AND_RUN_PERSONAL_BEST_NO_TIME = §cNo personal best
|
||
JUMP_AND_RUN_REPLAY_ENABLED = §aReplay enabled
|
||
JUMP_AND_RUN_REPLAY_DISABLED = §cReplay disabled
|
||
|
||
# Games
|
||
GAMES_TICTACTOE = TicTacToe
|
||
GAMES_CONNECT_4 = Connect 4
|
||
|
||
GAMES_ALREADY_PRESENT = §cYou already have an open invitation
|
||
GAMES_NO_SELF = §cYou can\'t play against yourself
|
||
GAMES_CHALLENGED_BY = §e{0} §7challenged you to a game of §e{1}
|
||
GAMES_CHALLENGED_BY_HOVER = §7Click to accept
|
||
GAMES_WON = §6{0} has won!
|
||
GAMES_DRAW = §6Draw!
|
||
GAMES_TURN = {0}\'s turn
|
||
GAMES_LEFT = §7{0} left the game
|
||
|
||
BOAT_RACE_TIME = §7Finished in §e{0}
|
||
BOAT_RACE_NEW_BEST = §aNew best time!
|
||
BOAT_RACE_TITLE = §6Checkpoint {0}/6§7: {1} §8• §e{2}km/h
|
||
|
||
# Easter Egg Hunt
|
||
DIFFICULTY_EASY = §aEasy
|
||
DIFFICULTY_MEDIUM = §eMedium
|
||
DIFFICULTY_HARD = §cHard
|
||
DIFFICULTY_EXTREME = §5Extreme
|
||
DIFFICULTY_ADVANCED = §5Advanced
|
||
|
||
EASTER_EGG_MENU = §0Easter Egg Hunt {0}/{1}
|
||
|
||
EASTER_EGG_SELECTION_ALL = §eAll
|
||
EASTER_EGG_SELECTION_FOUND = §aFound
|
||
EASTER_EGG_SELECTION_NOT_FOUND = §cNot found
|
||
|
||
EASTER_EGG_0 = Where everything began
|
||
EASTER_EGG_1 = Jump and Run
|
||
EASTER_EGG_2 = Carry me please
|
||
EASTER_EGG_3 = The crane
|
||
EASTER_EGG_4 = Trust fall
|
||
EASTER_EGG_5 = Run forrest run
|
||
EASTER_EGG_6 = Important Delivery
|
||
EASTER_EGG_7 = Ei believe I can fly
|
||
EASTER_EGG_8 = Paper airplane differently
|
||
|
||
EASTER_EGG_9 = How did we get here?
|
||
EASTER_EGG_10 = Carving the pumpkin
|
||
EASTER_EGG_11 = Flying into sunset
|
||
EASTER_EGG_12 = Just a bunch of NPCs
|
||
EASTER_EGG_13 = Ei'm waiting
|
||
EASTER_EGG_14 = Secret Santa
|
||
EASTER_EGG_15 = Emergency Meeting
|
||
EASTER_EGG_16 = WGS2022
|
||
EASTER_EGG_17 = The world in Preditors hands
|
||
|
||
EASTER_EGG_18 = Split personalities
|
||
EASTER_EGG_19 = The emperor traveling
|
||
EASTER_EGG_20 = Guinness
|
||
EASTER_EGG_21 = Gulsch Kanone
|
||
EASTER_EGG_22 = Ei mit Bard
|
||
EASTER_EGG_23 = Mines of Moria
|
||
EASTER_EGG_24 = Heart of the mountain
|
||
EASTER_EGG_25 = Fly me to the moon
|
||
EASTER_EGG_26 = Visitors from another world
|
||
|
||
EASTER_EGG_27 = Sewage
|
||
EASTER_EGG_28 = Sewage Valley
|
||
EASTER_EGG_29 = Beginning of the End
|
||
EASTER_EGG_30 = Egghaust
|
||
EASTER_EGG_31 = Touchdown
|
||
EASTER_EGG_32 = Advanced Rocketry
|
||
EASTER_EGG_33 = Borderlands
|
||
EASTER_EGG_34 = Kiss the frog
|
||
EASTER_EGG_35 = Niagara Falls
|
||
|
||
EASTER_EGG_36 = The Escapist
|
||
EASTER_EGG_37 = Mini Egg
|
||
EASTER_EGG_38 = Goblin Cave
|
||
EASTER_EGG_39 = Asse
|
||
EASTER_EGG_40 = Yggdrasil
|
||
EASTER_EGG_41 = Bridge Review
|
||
EASTER_EGG_42 = May the cucumber be with you
|
||
EASTER_EGG_43 = Most hard working builder on SW
|
||
EASTER_EGG_44 = There is another
|
||
|
||
EASTER_EGG_45 = Frozen
|
||
EASTER_EGG_46 = In front of the forrest
|
||
EASTER_EGG_47 = Yes Mr. President
|
||
EASTER_EGG_48 = [PL]ague and Pain
|
||
EASTER_EGG_49 = Elevator music
|
||
EASTER_EGG_50 = Blue (Da Ba Dee)
|
||
EASTER_EGG_51 = Peak niveau
|
||
EASTER_EGG_52 = wuuuzzzzuuuuup
|
||
EASTER_EGG_53 = Point Plank
|
||
|
||
EASTER_EGG_54 = §eSteam§8War
|
||
EASTER_EGG_55 = Read the fineprint
|
||
EASTER_EGG_56 = The same we do every night Pinky
|
||
EASTER_EGG_57 = (Don\'t) JUMP
|
||
EASTER_EGG_58 = Yin and Yang
|
||
EASTER_EGG_59 = Just hanging around
|
||
EASTER_EGG_60 = Chick-fil-A
|
||
EASTER_EGG_61 = Today in the interview
|
||
EASTER_EGG_62 = Ahoy cadets
|
||
|
||
EASTER_EGG_63 = This is the way
|
||
EASTER_EGG_64 = Hamburg meine Perle
|
||
EASTER_EGG_65 = Icicle
|
||
EASTER_EGG_66 = Easter Rock
|
||
EASTER_EGG_67 = Eurasia
|
||
EASTER_EGG_68 = Kola-Bohrung
|
||
EASTER_EGG_69 = The hobbit
|
||
EASTER_EGG_70 = Jungle camp
|
||
EASTER_EGG_71 = Nutshell
|
||
|
||
EASTER_EGG_72 = Fisherman´s Friend
|
||
EASTER_EGG_73 = Point nemo
|
||
EASTER_EGG_74 = I'm Groot
|
||
EASTER_EGG_75 = Crossing
|
||
EASTER_EGG_76 = Breakthrough
|
||
EASTER_EGG_77 = Doomsday Valley
|
||
EASTER_EGG_78 = North Carolina
|
||
EASTER_EGG_79 = 16 inches of power
|
||
EASTER_EGG_80 = Melons
|
||
|
||
EASTER_EGG_81 = Maintainance
|
||
EASTER_EGG_82 = Map Room
|
||
EASTER_EGG_83 = The World upside down
|
||
EASTER_EGG_84 = Dirty Chamber
|
||
EASTER_EGG_85 = Old server Team
|
||
EASTER_EGG_86 = Union
|
||
EASTER_EGG_87 = Mushroom
|
||
EASTER_EGG_88 = Advertisement
|
||
EASTER_EGG_89 = Stairway to heaven
|
||
|
||
# Advent Calendar
|
||
ADVENT_CALENDAR_TITLE = §eAdvent Calendar
|
||
ADVENT_CALENDAR_DAY = §7Day§8: §e{0}
|
||
ADVENT_CALENDAR_MESSAGE = §eDid you already open your advent calendar? Click the Big Presents to claim!
|
||
ADVENT_CALENDAR_OPEN = §7You got §e{0} §7from the advent calendar!
|