forked from SteamWar/SteamWar
Do not hide entities with the BauSystem hullhider
HullHider gets a hideEntities parameter: the fight still hides entities inside hidden hulls, /hullhider only hides blocks. As the TechHider also dropped spawn packets at hidden positions, ForPlayer#canAccessEntitySpawn decides about them now, which the BauTechHider always allows.
This commit is contained in:
+2
-5
@@ -36,7 +36,6 @@ import de.steamwar.techhider.ObfuscationConfig;
|
||||
import net.md_5.bungee.api.ChatMessageType;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
@@ -61,7 +60,8 @@ public class HullHiderCommand extends SWCommand implements Listener {
|
||||
}
|
||||
|
||||
@Linked
|
||||
private final HullHider<Region> hullHider = new HullHider<>();
|
||||
// Only blocks are hidden, entities stay visible
|
||||
private final HullHider<Region> hullHider = new HullHider<>(false);
|
||||
// Read on netty threads by the BauTechHider
|
||||
private final Map<Region, HiddenHull> hulls = new ConcurrentHashMap<>();
|
||||
private final Map<Region, Set<Player>> hidden = new ConcurrentHashMap<>();
|
||||
@@ -143,9 +143,6 @@ public class HullHiderCommand extends SWCommand implements Listener {
|
||||
private void onTick() {
|
||||
if (hidden.isEmpty()) return;
|
||||
|
||||
for (Entity entity : world().getEntities()) {
|
||||
hullHider.checkEntity(entity);
|
||||
}
|
||||
hullHider.sendUncoveredBlocks();
|
||||
}
|
||||
|
||||
|
||||
+7
-4
@@ -30,7 +30,6 @@ import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.entity.BlockEntityType;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import org.bukkit.craftbukkit.CraftWorld;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -38,6 +37,7 @@ import java.util.List;
|
||||
|
||||
/**
|
||||
* The single TechHider of the server. It combines the hiding rules of the spectator techhider, /techhider and /xray and the hulls of /hullhider per player.
|
||||
* Entities are never hidden.
|
||||
*/
|
||||
@Linked
|
||||
public class BauTechHider implements AccessPrivilegeProvider {
|
||||
@@ -128,10 +128,13 @@ public class BauTechHider implements AccessPrivilegeProvider {
|
||||
|
||||
@Override
|
||||
public boolean canAccessEntity(int entityId) {
|
||||
if (hulls.length == 0) return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
net.minecraft.world.entity.Entity nmsEntity = ((CraftWorld) player.getWorld()).getHandle().moonrise$getEntityLookup().get(entityId);
|
||||
return nmsEntity == null || canAccessPosition(nmsEntity.getBlockX(), nmsEntity.getBlockY(), nmsEntity.getBlockZ());
|
||||
// Entities are not hidden, even if they spawn inside a hidden hull
|
||||
@Override
|
||||
public boolean canAccessEntitySpawn(int entityId, int blockX, int blockY, int blockZ) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user