Do not hide entities with the BauSystem hullhider

HullHider gets a hideEntities parameter: the fight still hides entities inside
hidden hulls, /hullhider only hides blocks. As the TechHider also dropped
spawn packets at hidden positions, ForPlayer#canAccessEntitySpawn decides
about them now, which the BauTechHider always allows.
This commit is contained in:
2026-10-31 15:57:25 +01:00
parent edb13fb7df
commit d76c396268
6 changed files with 34 additions and 11 deletions
@@ -50,7 +50,7 @@ import java.util.function.BiConsumer;
*/
public class FightHullHider {
private final HullHider<FightTeam> hullHider = new HullHider<>();
private final HullHider<FightTeam> hullHider = new HullHider<>(true);
public FightHullHider() {
if (!TechHiderWrapper.ENABLED) return;