The notice on join, on every default change and for /chat is now
"<icon> is your default channel" in green without the SteamWar prefix;
hovering the icon shows the channel name.
- Names in the fight chat show the sender's team on hover like
everywhere else; the Blue/Red team prefix is only hoverable in event
fights, where it is the actual team
- Server team members using the SW prefix show the SteamWar team
- Direct messages can no longer be the default channel; /msg and /r
require a message again
Every chat message now starts with a fixed icon of its channel
(🌍 Global, ⌂ Local, ⚔ fight, ⚑ fight team, 👥 TC, ⚙ STC, ✉ DM),
highlighted yellow if it is the receiver's default channel. Hovering
the icon shows the channel name, hovering the sender shows their team
name and shorthand.
Messages from a channel that is not the receiver's default are now
prefixed with the plain channel name in dark gray instead of brackets.
Direct messages get no tag, as their format already shows sender and
receiver.
Chat is now handled entirely by VelocityCore through channels with
separate readers and writers (Global, Local/Fight, Blue/Red fight team,
Team, ServerTeam, Alert and 1:1 direct messages). Each player has a
saved default channel; messages from other channels are tagged with
the channel name, and every default change is announced.
- /global, /local, /tc, /stc, /msg and /r switch the default channel
when called without a message
- /chat <channel> switches, /chat <channel> join|leave toggles reading
(saved); moderators can join arenas by name and write with
/chat <channel> msg <text>
- '+' sends from global to local and from local/fight to the fight team
- Referees write yellow in the fight chat
- Subservers no longer receive chat; arenas get a record-only
ChatRecordPacket so replays keep their chat
- Remove the chat listeners of SpigotCore, FightSystem, MissileWars,
TowerRun and TNTLeague
Closes#460, #129
Count every inventory block towards exactly one Schematic.Limited rule:
filled blocks towards a rule whose Content allows all their items, empty
blocks towards a rule without Content (unlimited if there is none). Each
rule's Amount now caps how many blocks it covers, instead of taking the
highest Amount of all rules for that block type.
Inventory blocks whose items fit no rule are now checked and reported,
items from different rules in one block are reported as mixed, and the
auto-fix trims or removes them accordingly.
Remove the hardcoded wargearseason26 wind charge handling and its 2048
limit, wind charges are configured via Limited rules now.
Log a warning for Limited rules that match no blocks, e.g. a misspelled
'Materials' key.
Fixes#458, #481, #502