Commit Graph
325 Commits
Author SHA1 Message Date
YoyoNow 937905f296 Merge pull request 'Hider core' (#519) from HiderCore into main
Reviewed-on: SteamWar/SteamWar#519
Reviewed-by: FessmLP <72+fessmlp@noreply.localhost>
2026-11-01 09:36:00 +01:00
YoyoNow b36d74da0e Fix WorldIdentifier 2026-11-01 07:35:56 +01:00
YoyoNow 65958b1fdb Fix WorldIdentifier 2026-11-01 07:12:13 +01:00
YoyoNow 24403488cd Merge pull request 'make world identifier valid by hex encoding them' (#521) from Jaki/SteamWar:main into main
Reviewed-on: SteamWar/SteamWar#521
2026-11-01 07:10:30 +01:00
Jakob Schulz 1389f81c7c make world identifier valid by hex encoding them 2026-11-01 00:46:13 +01:00
YoyoNow 9fd2bd17d4 Use @LinkedTimer for the timers of linked classes
The repeating timers that linked classes and the plugin main classes started
once for the whole runtime now use @LinkedTimer, on Spigot (BauSystem,
SpigotCore, LobbySystem, MissileWars, TowerRun, Teamserver) and Velocity.
The FightInfoPacketSenders of MissileWars and TowerRun are linked themselves
instead of being started by the main class.
2026-10-31 16:26:34 +01:00
YoyoNow 9598b1c961 Add @LinkedTimer
A method of a linked class annotated with @LinkedTimer(delay, period) is run
repeatedly by the linker, on Spigot and Velocity. The method must not have
parameters, its return value is ignored. It is called through a MethodHandle
bound once when linking instead of reflection; LambdaMetafactory cannot be used
as the linker and the linked classes are in different class loaders.

The unit defaults to ticks and can be set to milliseconds up to hours; the
Unit enum converts it to ticks for Spigot and to a TimeUnit for Velocity.
HullHiderCommand uses it for its tick task.
2026-10-31 16:11:28 +01:00
YoyoNow edb13fb7df Stop registering linked listeners twice
ModifyCommand and WorldEditRenderer registered themselves as listener although
the SpigotLinker already does, so all their event handlers ran twice.
2026-10-31 15:43:35 +01:00
YoyoNow ce2a23f4b8 Migrate BauSystem to the new TechHider and remove the legacy TechHider
The new TechHider registers a permanent global filter, so BauSystem now uses
a single BauTechHider that combines the hiding rules of the spectator
techhider, /techhider and /xray per player. To support the different
obfuscation blocks of these rules, ForPlayer now provides the obfuscation
block per position.

The ChunkHider now also checks single valued chunk sections, which were sent
unfiltered before, and recalculates their block count if they change.
Unhandled packet types are logged once; statistics, debug samples and ping
responses are passed through.

The legacy TechHider and its access widener entries are removed.
2026-10-31 15:00:37 +01:00
YoyoNow a3a97ee102 Move TechHider into new HiderCore module
HiderCore holds the TechHider, ChunkHider and AccessPrivilegeProvider so that
FightSystem and BauSystem can both shade it. BlockIds and ProtocolUtils stay in
SpigotCore (used by AntiNocom and RFallingBlockEntity) and move to
de.steamwar.core to avoid a split package. The access widener entries the
TechHider needs are duplicated into hidercore.accesswidener; the legacy
TechHider still needs its own copies in SpigotCore.
2026-10-31 14:44:55 +01:00
YoyoNow ac7dc2d2d5 Use Mth.floor instead of int casts for TechHider coordinates
(int) truncates toward zero, so negative coordinates were checked
against the wrong block. Matches the server's block position math.
2026-10-27 10:10:18 +01:00
YoyoNow 865d28645a Stop filtering remove-entity packets in TechHider
Stripping ids of hidden entities left ghost entities on clients once
the entity became visible and was later removed. Removing an unknown
entity id is harmless, so the packet is passed through.
2026-10-27 10:10:09 +01:00
YoyoNow b47cff2805 Make TechHider hidden regions consistent for spectators
Spectators hid HiddenBlocks in the whole arena for block updates, but
full chunk packets outside both extend regions were sent unfiltered, so
the same blocks were hidden or visible depending on the packet type.

Hidden regions are now a list: spectators hide both team extend
regions, team members the opposite one. Block checks and the per-chunk
bypass use the same regions, so everything outside the extend regions
is visible and unfiltered.
2026-10-27 09:58:16 +01:00
YoyoNow 7cd2e540ef Make TechHider access checks player-scoped
AccessPrivilegeProvider#forPlayer returns a PlayerAccess that resolves
the player's hidden region once. TechHider creates it once per outer
packet (shared across bundle sub-packets) and passes it to every
processor, so all decisions within a packet are consistent and the
region/referee lookup no longer runs per block on the netty thread.
2026-10-27 09:50:59 +01:00
YoyoNow 4943682a66 Filter entity event packets by entity id in TechHider
The processor for ClientboundEntityEventPacket used getEventId(), the
status byte (2 = hurt, 3 = death, ...), as the entity id. Events of
hidden entities therefore passed the filter, and events of visible
entities could be dropped when an unrelated hidden entity had the same
id. Use the entityId field instead.
2026-10-27 09:24:45 +01:00
YoyoNow bfbf98c1d6 Fix GUI.schemDialog for overriden Public list 2026-10-23 11:05:28 +02:00
YoyoNow 8e3e71dd96 CLine: render as a single display shown by view distance
The line no longer needs start, middle and end parts that were moved
around the player. It is one display that is visible for a player as soon
as any chunk the line passes through is in their view distance.
REntity#canView now receives the chunk positions of player and entity.
2026-10-19 10:41:34 +02:00
YoyoNow 3fe2e006b9 REntityServer: use per-entity view range instead of chunk view distance
Entities now decide per player whether they are visible. REntity defaults
to the player view radius, RDisplay derives it from its viewRange (1 = 64
blocks) capped at the client view distance, so values like Float.MAX_VALUE
stay cheap. Changing the viewRange re-evaluates the viewers. Fixes #488
2026-10-19 10:40:03 +02:00
YoyoNow 8318d408b6 Fix REntity relative move rotation in 1.21
Pass yaw before pitch to ClientboundMoveEntityPacket.Rot/PosRot and stop
converting the already byte-encoded rotation a second time.
2026-10-19 09:27:27 +02:00
YoyoNow 380693a2b7 Fix REntity position desync and velocity in 1.21 replays
Send ClientboundEntityPositionSyncPacket instead of the teleport packet so
relative moves keep working afterwards, and pass rotation in degrees.
Pass the velocity unscaled to Vec3 instead of pre-multiplying by 8000.
Fixes #247
2026-10-19 09:03:52 +02:00
YoyoNow 69aef9dfb6 Fix ClassCastException for replay player equipment
PacketProcessor passes Bukkit EquipmentSlots to REntity#setItem, which cast
them to the NMS EquipmentSlot. Take the Bukkit slot and map it to the NMS
slot when building the equipment packet.
2026-10-19 08:38:42 +02:00
YoyoNow 097df865e5 Resend replay player tab entry when skin arrives
RPlayer requests the skin asynchronously, so the first tab list packet is
usually sent without textures and viewers already in range kept the default
skin. Re-send despawn/delist/list/spawn to the current viewers once the
skin response is received.
2026-10-19 08:21:52 +02:00
YoyoNow 9fe05b59e4 Rework chat into Velocity-managed channels
Chat is now handled entirely by VelocityCore through channels with
separate readers and writers (Global, Local/Fight, Blue/Red fight team,
Team, ServerTeam, Alert and 1:1 direct messages). Each player has a
saved default channel; messages from other channels are tagged with
the channel name, and every default change is announced.

- /global, /local, /tc, /stc, /msg and /r switch the default channel
  when called without a message
- /chat <channel> switches, /chat <channel> join|leave toggles reading
  (saved); moderators can join arenas by name and write with
  /chat <channel> msg <text>
- '+' sends from global to local and from local/fight to the fight team
- Referees write yellow in the fight chat
- Subservers no longer receive chat; arenas get a record-only
  ChatRecordPacket so replays keep their chat
- Remove the chat listeners of SpigotCore, FightSystem, MissileWars,
  TowerRun and TNTLeague

Closes #460, #129
2026-10-15 19:55:25 +02:00
YoyoNow 58df6087f0 Merge pull request 'Fix NoClip' (#491) from Hut512/SteamWar:fix/swplayer-invalid-reference into main
Reviewed-on: SteamWar/SteamWar#491
Reviewed-by: YoyoNow <4+yoyonow@noreply.localhost>
2026-09-14 12:18:16 +02:00
YoyoNow 1e85b14667 Improve SteamEditWand 2026-09-14 10:02:39 +02:00
Hut512 3aa1bf7ffd Fix scoreboard cleanup 2026-09-07 21:15:01 +02:00
YoyoNow 6f1403df9c Cleanup SWPlayer 2026-09-05 14:52:59 +02:00
YoyoNow 0113788da2 Fix SteamEditWand 2026-09-05 09:50:47 +02:00
YoyoNow 362468e756 Fix SteamEditWand 2026-09-01 11:14:30 +02:00
YoyoNow ece12df0bc Add SteamEdit 2026-09-01 10:32:56 +02:00
YoyoNow 5a52771ec1 Improve items for GameModeConfig 2026-08-24 20:05:58 +02:00
D4rkr34lm 013d18614f Fix player nametags showing 2026-06-20 17:20:25 +02:00
YoyoNow 796e154c1c Fix paper in inventory 2026-06-12 15:07:46 +02:00
YoyoNow e0aaacd66a Fix AnvilGUI for 1.21 not being mojmapped 2026-06-12 14:52:03 +02:00
YoyoNow f5ac006c0c Fix REntity.EntityDataPacketBuilder 2026-06-11 23:49:38 +02:00
YoyoNow c362a3e1f0 Remove unused code 2026-06-11 23:24:11 +02:00
YoyoNow 1590f8f0ee Remove Reflection 2026-06-11 23:18:22 +02:00
YoyoNow 932732737d Unreflect more stuff 2026-06-11 22:35:13 +02:00
YoyoNow 2bc164c1b0 Extract widener definition into a widener.gradle.kts plugin 2026-06-11 20:38:33 +02:00
YoyoNow aa66b3dc83 Optimize imports 2026-06-11 18:29:44 +02:00
YoyoNow f5d9c6e175 Unreflect everything 2026-06-11 18:26:15 +02:00
YoyoNow 36b31fac77 Remove unneeded code
Cleanup build.gradle.kts
2026-06-11 13:49:35 +02:00
YoyoNow 786257ad0e Add initial AccessWidener 2026-06-11 12:22:44 +02:00
D4rkr34lm 9bbbab9d4b Fix collection of rendering issues 2026-06-02 21:33:31 +02:00
YoyoNow 7cca4ada10 Merge pull request 'refactor(BauSystem): Extract sim cursor into generic curser and refactor sim cursor' (#410) from BauSystem/refactor-sim-cursor-no2 into main
Reviewed-on: SteamWar/SteamWar#410
Reviewed-by: YoyoNow <4+yoyonow@noreply.localhost>
2026-06-02 20:22:00 +02:00
D4rkr34lm f3ce124a23 Make dev velocity easier to debug and fix version issue 2026-06-02 20:18:13 +02:00
D4rkr34lm def0c19e43 Refactor simulation cursor to use new generic cursor 2026-06-01 21:51:54 +02:00
D4rkr34lm 3810ccd63d Add proper onclick handleing 2026-06-01 21:27:34 +02:00
D4rkr34lm a018af1c8a Refactor to use Player components for better usability 2026-05-31 13:20:24 +02:00
YoyoNow 273db91d06 Fix compile 2026-05-30 15:24:20 +02:00