forked from SteamWar/SteamWar
Team- and user-specific particles become presets built from entries, tournament and egg hunt particles become fixed reward designs, and the old particle enums, ParticleEnum and ParticleData are removed. The particle menu temporarily lists only unlocked presets.
86 lines
4.3 KiB
Java
86 lines
4.3 KiB
Java
/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2026 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.lobby.particle.design;
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import de.steamwar.lobby.particle.ParticleElement;
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import de.steamwar.lobby.particle.ParticleRequirement;
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import de.steamwar.lobby.particle.elements.Circle;
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import de.steamwar.lobby.particle.elements.custom.HearthBeat;
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import de.steamwar.lobby.particle.elements.custom.PulseShimmer;
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import de.steamwar.lobby.particle.elements.custom.YOffset;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Material;
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import java.util.List;
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// Shapes only presets use; they are never offered in the builder
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@UtilityClass
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public class InternalDesigns {
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public final IntParameter PULSE_SPEED = new IntParameter("pulseSpeed", "PARTICLE_PARAM_PULSE_SPEED", 80, 1, 200);
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public final IntParameter PULSE_ROTATION = new IntParameter("pulseRotation", "PARTICLE_PARAM_PULSE_ROTATION", 2, 0, 20);
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public final ParticleDesign PULSE_SHIMMER = new ParticleDesign("pulse_shimmer", Material.GRAY_CANDLE, "PARTICLE_DESIGN_PULSE_SHIMMER", DesignVisibility.INTERNAL, ParticleRequirement.NO_REQUIRMENT,
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PULSE_SPEED, PULSE_ROTATION) {
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@Override
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public ParticleElement build(ParameterValues values, ParticleElement particle) {
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return new PulseShimmer(particle, values.get(PULSE_SPEED), values.get(PULSE_ROTATION));
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}
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@Override
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public int points(ParameterValues values) {
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return 3;
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}
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};
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public final DoubleParameter HEART_BEAT_SPEED = new DoubleParameter("heartBeatSpeed", "PARTICLE_PARAM_HEART_BEAT_SPEED", 80, 1, 200, 5);
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public final ParticleDesign HEART_BEAT = new ParticleDesign("heart_beat", Material.APPLE, "PARTICLE_DESIGN_HEART_BEAT", DesignVisibility.INTERNAL, ParticleRequirement.NO_REQUIRMENT,
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HEART_BEAT_SPEED) {
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@Override
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public ParticleElement build(ParameterValues values, ParticleElement particle) {
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return new HearthBeat(particle, values.get(HEART_BEAT_SPEED));
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}
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};
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public final DoubleParameter ORBIT_RADIUS = new DoubleParameter("orbitRadius", "PARTICLE_PARAM_ORBIT_RADIUS", 1.5, 0.2, 3, 0.1);
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public final DoubleParameter ORBIT_SPEED = new DoubleParameter("orbitSpeed", "PARTICLE_PARAM_ORBIT_SPEED", 1, -20, 20, 0.5);
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public final DoubleParameter ORBIT_PHASE = new DoubleParameter("orbitPhase", "PARTICLE_PARAM_ORBIT_PHASE", 0, 0, 345, 15);
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// A circle whose centre itself moves on a circle around the player
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public final ParticleDesign ORBIT = new ParticleDesign("orbit", Material.ENDER_PEARL, "PARTICLE_DESIGN_ORBIT", DesignVisibility.INTERNAL, ParticleRequirement.NO_REQUIRMENT,
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ORBIT_RADIUS, ORBIT_SPEED, ORBIT_PHASE,
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Designs.CIRCLE_RADIUS, Designs.CIRCLE_SPEED, Designs.CIRCLE_PHASE, Designs.CIRCLE_RISE, Designs.CIRCLE_RISE_SPEED, Designs.CIRCLE_BOUNCE, Designs.CIRCLE_INVERTED) {
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@Override
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public ParticleElement build(ParameterValues values, ParticleElement particle) {
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double rise = values.get(Designs.CIRCLE_RISE);
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if (rise > 0) {
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particle = new YOffset(particle, values.get(Designs.CIRCLE_RISE_SPEED), 0, rise, values.get(Designs.CIRCLE_INVERTED), values.get(Designs.CIRCLE_BOUNCE));
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}
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ParticleElement inner = new Circle(particle, values.get(Designs.CIRCLE_RADIUS), values.get(Designs.CIRCLE_SPEED), values.get(Designs.CIRCLE_PHASE));
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return new Circle(inner, values.get(ORBIT_RADIUS), values.get(ORBIT_SPEED), values.get(ORBIT_PHASE));
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}
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};
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public List<ParticleDesign> all() {
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return List.of(PULSE_SHIMMER, HEART_BEAT, ORBIT);
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}
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}
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